[QuestionRequest] One handed Chrysamere?

Post » Mon May 07, 2012 10:16 am

I play through the Imperial Legion with every one of my characters, which means that I always end up taking possession of Chrysamere. However since I greatly prefer one handed swords to two handed swords I rarely ever use it. I found a mod on PES while ago that makes Umbra one handed, which gave me the idea to make Chrysamere one handed. I did so in the construction set, but the sword was still huge and it looked absurd when my character was holding it with one hand. I'm still new to the CS, so I don't know how to make it smaller. Is there a mod that turns Chrysamere into a one handed sword (all my searches on PES and the nexus have turned up nothing), and if not is it possible for me to make Chrysamere smaller in the CS?
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alicia hillier
 
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Post » Mon May 07, 2012 7:33 am

You can re-size it in the CS—technically—but it will still be full sized when you equip it. To do what you want, it would need to be adjusted in a modeling program, which requires more than simply scaling it.
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Dylan Markese
 
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Post » Mon May 07, 2012 4:01 am

Actually, if it's just too big but the handle is in the right position, simply scaling down the model might do the trick.

Open the sword's .NIF model in Nifskope, rightclick "NiNode" in the nameslist on the left, select Node->Attach Parent Node.
Should create a new NiNode on top of everything, rightclick it, Transform -> Edit and you can scale it there.

Did that for a one-handed sword I thought was too big and it worked fine, but I couldn't have the scaling apply by using the first NiNode, only way was to create the parent and rescale that. Translating the coordinates of seperate parts of the model seemed to work though.
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Jordyn Youngman
 
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Post » Mon May 07, 2012 5:36 am

Actually, if it's just too big but the handle is in the right position, simply scaling down the model might do the trick.

Open the sword's .NIF model in Nifskope, rightclick "NiNode" in the nameslist on the left, select Node->Attach Parent Node.
Should create a new NiNode on top of everything, rightclick it, Transform -> Edit and you can scale it there.

Did that for a one-handed sword I thought was too big and it worked fine, but I couldn't have the scaling apply by using the first NiNode, only way was to create the parent and rescale that. Translating the coordinates of seperate parts of the model seemed to work though.


Thanks. I'll give that a try.
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chloe hampson
 
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Post » Mon May 07, 2012 2:53 am

Will this do? http://www.rubberman.me.uk/images/chrysamere.jpg

That is .75 % of the original model.
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Raymond J. Ramirez
 
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Post » Mon May 07, 2012 3:27 am

Will this do? http://www.rubberman.me.uk/images/chrysamere.jpg

That is .75 % of the original model.

That's exactly what I'm looking for.
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TASTY TRACY
 
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Post » Mon May 07, 2012 2:25 am

That's exactly what I'm looking for.

K, it seems we're on a different time zone so I will upload it to my site now and send you a link here.

You will have to add the mesh yourself mate I don't have time to do that stuff.

http://www.rubberman.me.uk/dl/CS.rar

This is JUST the scaled mesh. If you have missing texture errors then you will need to open the mesh in NifSkope and take out the long path, i.e. .......Bethesda/Morrowind/Data Files/Textures ....etc.etc and just leave the actual name of the texture file and not the extended path.

If you have any trouble doing this then let me know.

(NifSkope is on my website - link below)
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Samantha Wood
 
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