One handed weapons & two handed weapons skills

Post » Tue Feb 22, 2011 9:09 am

Is that to say that you'd handle http://www.bevandesign.co.uk/style/handaxe_lg.jpg and http://www.paulsfinest.com/image.php?productid=172 similiarly when brought into a fight?


Lol. Yes, in the sense that he would use both to kill da enema!
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Romy Welsch
 
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Post » Tue Feb 22, 2011 1:48 am

If the skill system is going to be illogical, it might as well be illogical in the most well organized fashion it can be.
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(G-yen)
 
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Post » Tue Feb 22, 2011 8:37 am


I never understood how I can be a master swordsman, yet be completely inapt with an axe.


That's kinda where attributes that govern various skill types are supposed to come in. But it also looks like they've gotten rid of attributes.

I suppose it's sorta like, when you're really good at playing guitar, and you try to switch to Violin, you're not automatically good at the violin. You may be able to apply a little bit of what you know from guitar to the violin, but overall your experience on the guitar is only a minimal help when learning the violin. I'd imagine that weapon types would work sora the same way. ...If that metaphor even makes sense.
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Lucky Boy
 
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Post » Mon Feb 21, 2011 9:49 pm

I'm not really concerned. I've played two games (by the same developer) that use this type of categorization. There were oodles of different weapons and because they had several properties (critical chance, crit damage multiplier, weight, damage, and reach), they all felt a bit different.

Colosseum: Road to Freedom
- 1-h with or without a small shield
- 1-h with a large shield
- dual-wield
- hand-to-hand

Warriors of the Lost Empire
- 1h with shield
- 2h weapon
- dual wield
- bow

Each has a distinct play style, with its own advantages and disadvantages. Both games are RPGs (you have skills (specific to your fighting style) and attributes). The fighting-styles work really well in conjunction with weapons that are also distinct (slow flail does huge damage, falcata is light and fast but with lower damage).
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Stacey Mason
 
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Post » Mon Feb 21, 2011 7:58 pm

If the skill system is going to be illogical, it might as well be illogical in the most well organized fashion it can be.


Exactly.
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Antonio Gigliotta
 
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Post » Tue Feb 22, 2011 4:37 am

I hope that the number of two handed weapons is proportional of higher than the number of one handed weapons. And I wish for a lot of one handed weapons :P
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RAww DInsaww
 
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Post » Tue Feb 22, 2011 12:22 am

Is that to say that you'd handle http://www.bevandesign.co.uk/style/handaxe_lg.jpg and http://www.paulsfinest.com/image.php?productid=172 similiarly when brought into a fight?

Do not forget that the system still supports the notion that one would be better/worse with certain weapons over others by using perks to reach that point. Taking several perks for, say, the axe and none of the knife would result in you being more skills with the axe, but the knife is still a deadly weapon. It's just not as deadly in your hands as an axe would be.
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Fiori Pra
 
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Post » Tue Feb 22, 2011 1:25 am

If the skill system is going to be illogical, it might as well be illogical in the most well organized fashion it can be.


Well put.
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Tamara Primo
 
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Post » Tue Feb 22, 2011 1:00 am

It just doesn't make sense to put swords & axes under one skill. Just cause you know how to use a sword doesn't make you know how to use a mace... it's a totally different style of combat.



It makes even less sense that a master in blade is a total noob with a mace, think about it dude. Obviously the best sollution would be to have skills like Combat, and subskills like blade, axe, mace. But i dont think thats a good idea. The way it seems to be in Skyrim is good.
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NAtIVe GOddess
 
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Post » Tue Feb 22, 2011 12:41 am

If you wanted a realistic system of weapons, where each weapon type a different skill, then it would probably look something like this:

Dagger
Shorblade
Longsword
Saber
Katana
Dai-Katana
War axe
Battle axe
Claymore
Spear
Halberd
ect....

That is a lot of skills. And quite frankly, unnecessary. Instead of spending valuable development time on separating weapon skills, I would rather them simplify the skills, and add perks for specialization. This frees up time to develop more important things, such as the actual flow of combat, and believable environments, ect.

Keep in mind, this is just an opinion.
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Lucky Girl
 
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Post » Tue Feb 22, 2011 10:21 am

No, you're misunderstanding. I mean you need these skills

One Hand-
Blade
Dagger
Axe
Mace
Hammer
etc

Two Hand-
Blade
Axe
Mace
Hammer
etc


--

So at least 9 weapon skills alone, if you want to account for the differences in how they are actually used.

I meant differences between using any axe as a 1h or 2h, not between them in general... Now sure it seems more indepth, but I personally recall dropping a ton of coin to level up a weapon skill that wasn't my primary, and I think Bethesda has acknowledged before that they thought having people spend money to use an item wasn't what they intended.


If anyone remembers WoW before they redid weapon skills, thats how I envision having such a system... Running around forever leveling the weapon on overworld monsters so its worth more than simply vendoring it.



No, that's really not what I said. What I said was that there should be no one-handed or two-handed skills, meaning that one-handed blades and two-handed blades would just go under blade. Get it? like the one-handed/two-handed aspect shouldn't effect what skill it goes under. So there should just be blade, axe etc. Not 1h blade & 2h blade, JUST BLADE.
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priscillaaa
 
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Post » Mon Feb 21, 2011 10:15 pm

One-handed and two-handed makes much more sense than blade and blunt. With perks you will be able to specialize in specific weapons.


This.

Also we need three-handed weapons for people like Mehrune's Dagon.
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A Lo RIkIton'ton
 
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Post » Tue Feb 22, 2011 7:36 am

Just no.

Game play wise it makes sense to divide the weapons into groups somewhat just for having different skills, but not too many. To do it 'realistically' it would require a different skill for each weapon. Fighting with a sword is nothing like fighting with an axe. At all. Period.

Wrong, I was formally trained with a katana. Yet, when I first held a axe I wasn't foreign to me. I had the same principles, slash and chop. The absolute truth is any form of martial training gives you very deep insight into other forms of martial arts. Gameplay wise its more organic to decrease combat skills to one-hand, two-hand, pole arm, hand-to-hand, and ranged.
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Laura Samson
 
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Post » Tue Feb 22, 2011 6:38 am

Just cause you know how to use a sword doesn't make you know how to use a mace... it's a totally different style of combat.


I can speak from experience having swung a hammer most of my life(roofing and framing), starting at age 7 to present at 35. Throughout my life growing up in the mountains of PA and VA I've had many opportunities to swing other one handed tools, hatchets and machetes.

Mastering the hammer:
By mastering I mean training your joints and muscles to hit the same exact spot consistently and most importantly focusing all of your shoulder, arm and wrist muscle strength to the striking point allowing you to sink up to 20d nails in one strike.

After I mastered the hammer it was almost an unconscious reflex applying that to both a hatchet and a machete.
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STEVI INQUE
 
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Post » Tue Feb 22, 2011 5:14 am

Note that "Specialization through perks" doesn't work with Elder Scrolls.
You gain one perk per level,and this means you'd either need to redistribute perks or wait for the next level (which will get harder to achieve) to CHANGE your specialization.

I had decided to use spears after completing the main quest with a blunt weapon wielder in MW.By that time I was level 45,and I simply started off with mudcrab hunting and became a spear wielder.Sorry,but I am not the type to restart the game over and over to try different things,I just CONTINUE on with different things.
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Dorian Cozens
 
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Post » Tue Feb 22, 2011 4:59 am

This.

Also we need three-handed weapons for people like Mehrune's Dagon.

4
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Lyndsey Bird
 
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Post » Mon Feb 21, 2011 11:06 pm

The only thing that makes the katana style marginally similar to that of an axe is the existence of only one leading edge. However, with an axe you also have the ability to 'grab' an opponent's shield, or to actually reduce a shield to firewood if you have the stamina. Katana's have more range, and are also pretty much useless against chain armor as they rely on a sharp edge with power distributed over a large surface area, whereas an axe applies all the power on a small area. But there's no distinction between the armor you wear, so no matter. Suffice to say the styles are different.

You must be a natural =)
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Natalie J Webster
 
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Post » Tue Feb 22, 2011 5:48 am

While I generally like as many skills as possible, I think I agree with the change here.

I mean, to me it's unrealistic that a master with a sword could be totally helpless using an axe of a similar size.
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Chenae Butler
 
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Post » Tue Feb 22, 2011 1:41 am

While both are illogical, I find the 1h-2h system more logical than blade/blunt. Sure, swinging battleaxe and a claymore are two different actions, but not as different as say, swinging a knife as well as one would a claymore. "Big heavy weapons, large swinging chops." "Small light weapon meant for stabbing and short slashes and a big heavy weapon that is meant to be used with large swinging chops" See the disparity?
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Kill Bill
 
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Post » Tue Feb 22, 2011 4:56 am

The only thing that makes the katana style marginally similar to that of an axe is the existence of only one leading edge. However, with an axe you also have the ability to 'grab' an opponent's shield, or to actually reduce a shield to firewood if you have the stamina. Katana's have more range, and are also pretty much useless against chain armor as they rely on a sharp edge with power distributed over a large surface area, whereas an axe applies all the power on a small area. But there's no distinction between the armor you wear, so no matter. Suffice to say the styles are different.

You must be a natural =)

while thats nice and all.... do u remember oblivion? swingin a sword was the same as an axe. so unless they change the way the act there would be no point in havin a blunt/blade skill compared to 2handed/1handed skill
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Daniel Holgate
 
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Post » Tue Feb 22, 2011 8:49 am

A few days ago everyone complained that it was down to 18 skills, and now none of you want to have more combat weapon skills? You guys really think it should be as simple as one-handed and two-handed? Why would you automatically be good with an axe from training with a sword? Does it make sense to get good with a two-handed axe, but then have no skill with a one-handed axe!?

To those of you who say "why would you be good with a sword but completely svck with an axe?" I think that's kinda what governing attributes are supposed to do; when you've got high strength, you automatically have SOME skill with all skills governed by the strength attribute. The same goes for all attributes. (I realize & resent the fact that they're probably removing attributes as well).

Every time you guys see a list of skills that separates each weapon type, you guys say it's too many skills to manage. Really? You guys think that we should only have to manage 2 weapon types? (3 including marksman). Any more is too much to handle!? Really!?

So, I still think the one-handed/two-handed aspect shouldn't effect what skill a weapon goes under. I think they ought to have separate blade, axe, mace etc. (and one-handed/two-handed should affect a weapons stats, but not what skill it uses). My conclusion from all this is that I hope perks allow some more depth as to what weapons our characters are good with. Anyways, that's my opinion, I'm done arguing and I'm signing off.

Thanks everyone for the discussion!

I'm definitely still stoked for Skyrim!
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David Chambers
 
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Post » Mon Feb 21, 2011 10:13 pm

while thats nice and all.... do u remember oblivion? swingin a sword was the same as an axe. so unless they change the way the act there would be no point in havin a blunt/blade skill compared to 2handed/1handed skill


I agree. I don't know if this thread was supposed to take on the reasons as to how and why weapons are divided into different categories. If not, then I apologise and we can all go back to comparing to how it was done in Oblivion.

Just for fun, watch this: http://www.spike.com/full-episode/viking-vs-samurai/31558
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Undisclosed Desires
 
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Post » Mon Feb 21, 2011 11:41 pm

Morrowind:
Dear diary day 1, today I found myself in a strange world, there are many creatures here that haunt me but I have found a mace.
Dear diary day 3, today I tried the mace out on one of those creatures that haunt me, I tried stabbing it with the mace but it did me no good.
Dear diary day 7, today I found out that if I slam the side of the mace into a creature it works a lot better than stabbing it with the front of the weapon.
Dear diary day 11, I′ve become a master warrior, me and my trusty mace bash any enemy in our way, nothing can escape my wrath and power.
Dear diary day 13, I′ve lost the mace! It′s gone! My precious is gone!
Dear diary day 15, I found an axe, I used all my bashing skills on a creature but even after slamming it with the side 50 times I did not do any good damage.
Dear diary day 18, I′ve decided I either need to learn what works with an axe or find a new mace.


Oblivion:
Dear diary day 1, today I found myself in a strange world, there are many creatures here that haunt me but I have found a mace.
Dear diary day 3, today I tried the mace out on one of those creatures that haunt me, I tried stabbing it with the mace but it did me no good.
Dear diary day 7, today I found out that if I slam the side of the mace into a creature it works a lot better than stabbing it with the front of the weapon.
Dear diary day 11, I′ve become a master warrior, me and my trusty mace bash any enemy in our way, nothing can escape my wrath and power.
Dear diary day 13, I′ve lost the mace! It′s gone! My precious is gone!

Dear diary day 15, I found an axe, I was gonna try slamming a creature with the side of it but for some divine reason I knew I should chop with the blade of it.
Dear diary day 16, I′ve decided I like my axe just as much as my mace, I′m still the master warrior I always was.
Dear diary day 19, I can′t believe I lost the axe too, not to worry I found a dagger though.
Dear diary day 21, I′ve slammed the side of the dagger into my enemies but to no end, at least not theirs, and chopping doesn′t seem to work too well either.
Dear diary day 24, I′m gonna have to learn what works with a dagger or I need to find a new mace or an axe.


Skyrim:
Dear diary day 1, today I found myself in a strange world, there are many creatures here that haunt me but I have found a mace.
Dear diary day 3, today I tried the mace out on one of those creatures that haunt me, I tried stabbing it with the mace but it did me no good.
Dear diary day 7, today I found out that if I slam the side of the mace into a creature it works a lot better than stabbing it with the front of the weapon.
Dear diary day 11, I′ve become a master warrior, me and my trusty mace bash any enemy in our way, nothing can escape my wrath and power.
Dear diary day 13, I′ve lost the mace! It′s gone! My precious is gone!

Dear diary day 15, I found an axe, I was gonna try slamming a creature with the side of it but for some divine reason I knew I should chop with the blade of it.
Dear diary day 16, I′ve decided I like my axe just as much as my mace, I′m still the master warrior I always was.
Dear diary day 19, I can′t believe I lost the axe too, not to worry I found a dagger though.

Dear diary day 20, screw the axe, I somehow knew that putting the pointy end first works best with a dagger, I may never have worked with a dagger before, but I have become a master assassin none the less in only one day!
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Destinyscharm
 
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Post » Mon Feb 21, 2011 10:08 pm

Ok, we all realize how you feel, but think about how the skills will actually be used for a moment. And compare it with previous games.
In Morrowind, you would almost always choose one particular weapon type you like and stick to it throughout the game. In Oblivion you have the freedom to switch to a lighter or heavier weapon at any time, but, frankly, people would only do that when they would find a really awesome artifact. And in Skyrim, people will still choose one particular weapon type and stick to it, regardless of what the system allows you to choose. And, like in Oblivion, they will only ever use the freedom that the new system allows when they find a different weapon type artifact that they badly want to use. So the only thing that's truly "lost" with not having a seperate skill for every weapon is that barrier of "I am a sword user that found an awesome mace - I can't use it". Most people don't want to spend some 20 additional hours of playing just to be able to use one awesome piece of treasure they found. <_<
Or, in a few short words, one-handed and two-handed (and dual-wield, probably) is not such a big deal.
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CYCO JO-NATE
 
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Post » Tue Feb 22, 2011 3:26 am

One-handed and two-handed makes much more sense than blade and blunt. With perks you will be able to specialize in specific weapons.


I agree completely, this is basicly the same as I posted on an earlier topic about the same thing.
I would love to have a few more combat weapon options but If we only have 2 then this is better that blade and blunt from Oblivion. It also avoides having to buy points in a skill to use a good hammer you found when all you have been using is a 2 handed claymore even though the weight and swinging styles may be very simmilar.
I remember that one of the common complaints that people had after Morrowind came out that they used a dagger and mastered it then picked up a longsword and got killed by a mudcrab because they could not hit it.
This may not be a perfect option but it is better than returning to that.
Lets wait to see how Bethesda's system works before we out right condemn it
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Amy Cooper
 
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