One handed weapons & two handed weapons skills

Post » Mon Feb 21, 2011 11:39 pm

So it looks like they've merged all melee type weapons into a 'one handed weapons' skill & a 'two handed weapons' skill. This sounds like a pretty bad idea, because realistically, when you get good with a one handed sword you're not automatically good with a one-handed axe. So if you train with a dagger (a one-handed weapon), does it make sense to automatically be good with any one-handed weapon, like a mace for example!? In Oblivion, they had blunt and blade. Several melee type weapon skills were in Morrowind. Why do they keep simplifying it? What's next? Will they merge all weapons into a 'Melee weapons' skill?!


EDIT

A few days ago everyone complained that it was down to 18 skills, and now none of you want to have more combat weapon skills? You guys really think it should be as simple as one-handed and two-handed? Why would you automatically be good with an axe from training with a sword? Does it make sense to get good with a two-handed axe, but then have no skill with a one-handed axe!?

To those of you who say "why would you be good with a sword but completely svck with an axe?" I think that's kinda what governing attributes are supposed to do; when you've got high strength, you automatically have SOME skill with all skills governed by the strength attribute. The same goes for all attributes. (I realize & resent the fact that they're probably removing attributes as well).

Every time you guys see a list of skills that separates each weapon type, you guys say it's too many skills to manage. Really? You guys think that we should only have to manage 2 weapon types? (3 including marksman). Any more is too much to handle!? Really!?

So, I still think the one-handed/two-handed aspect shouldn't effect what skill a weapon goes under. I think they ought to have separate blade, axe, mace etc. (and one-handed/two-handed should affect a weapons stats, but not what skill it uses). My conclusion from all this is that I hope perks allow some more depth as to what weapons our characters are good with. Anyways, that's my opinion, I'm done arguing and I'm signing off.

Thanks everyone for the discussion!

I'm definitely still stoked for Skyrim!
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Captian Caveman
 
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Post » Tue Feb 22, 2011 4:27 am

One-handed and two-handed makes much more sense than blade and blunt. With perks you will be able to specialize in specific weapons.
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lexy
 
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Post » Tue Feb 22, 2011 9:20 am

Think utility now. One Handed Weapon will likely have a system of abilities as you get better, now add this to having a Shield, with its abilities. You can make much better sword and board synthesis if its 1h weapon instead of just Blade, Blunt, Etc.


Two handed abilities can focus on bone crushing damage now, instead of just having some mediocre and middle of the road abilities to accommodate having both single and 2h weaponry in every weapons class.
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Rob
 
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Post » Tue Feb 22, 2011 7:33 am

One-handed and two-handed makes much more sense than blade and blunt. With perks you will be able to specialize in specific weapons.


And besides that I think there will be a good chance now that spears and other weapons are going to be in Skyrim, which is a good thing to me.
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Hope Greenhaw
 
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Post » Tue Feb 22, 2011 12:39 am

It just doesn't make sense to put swords & axes under one skill. Just cause you know how to use a sword doesn't make you know how to use a mace... it's a totally different style of combat.
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Claire Vaux
 
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Post » Mon Feb 21, 2011 10:33 pm

It just doesn't make sense to put swords & axes under one skill. Just cause you know how to use a sword doesn't make you know how to use a mace... it's a totally different style of combat.


Under your logic, every weapon needs its own set of skills for 1h and 2h. There are obviously subtle differences in using a hammer, axe, and mace to their fullest abilities.

I'm not trying to bash you, I'm just pointing out that it makes just as much sense to argue that using a dagger, a short sword, and a claymore all require different training to master.
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bonita mathews
 
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Post » Tue Feb 22, 2011 2:47 am

But it makes sense to put giant warhammers and small, one-handed axes under one skill?
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Cat Haines
 
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Post » Tue Feb 22, 2011 6:36 am

One-handed and two-handed makes much more sense than blade and blunt. With perks you will be able to specialize in specific weapons.


This.
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Tai Scott
 
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Post » Mon Feb 21, 2011 6:53 pm

Because now we have a much greater chance of getting more weapon types in. Not to mention the fact that you will be able to "specialize" via perks. With this supposed "dumbed down" system as people will call it may very well give us more character customization and specialization than ever before.
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Juan Suarez
 
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Post » Mon Feb 21, 2011 6:13 pm

It just doesn't make sense to put swords & axes under one skill. Just cause you know how to use a sword doesn't make you know how to use a mace... it's a totally different style of combat.

Is it? It can't be that complicated, otherwise people wouldn't be whacking each other over the head since time immemorial.
1. Pick up weapon
2. Keeping hitting your enemy until it's dead

Combat isn't as fanciful and balletic as Hollywood often portrays it.

EDIT: You look at historical reenactments and read ancient accounts of combat. It was fast, brutal, and bloody. No leaps and twirls and swashbuckling fencing. Just keep bashing away until your foe is unable to keep bashing at you.
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Anna Kyselova
 
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Post » Tue Feb 22, 2011 6:08 am

I don't like the idea either. They've been hammering on their new level up system which consists of getting better at what you do, instead of selecting it. Why not have them as skills anymore?
Perks make you specialize through - specialisation, this stands separate from skills & training . Training with a hammer meaning I get equally better with a dagger doesn't look open and free to me at all.

A solution might be to use subskills, where blunt, sword, etc are subskills of onehanded/twohanded.

I hope the article just meant a random one handed skill. If not, I'm sure mods will be available very quickly.

Because now we have a much greater chance of getting more weapon types in.


That's a big pro indeed :> If less skills mean more weapons it'll be that more easy to adjust and like the new system
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Miguel
 
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Post » Tue Feb 22, 2011 7:13 am

Definitely makes more sense than blade and blunt. I wonder if they merged the armor skills too so you don't have light and heavy since they cut the number of skills down to 18 and added some new ones in the process.
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Laura Tempel
 
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Post » Mon Feb 21, 2011 11:01 pm

Under your logic, every weapon needs its own set of skills for 1h and 2h. There are obviously subtle differences in using a hammer, axe, and mace to their fullest abilities.

No, actually, I personally prefer how it was in Morrowind. Under my logic it makes sense to acknowledge the fact that each weapon type is different from the others. One handed & Two handed shouldn't be skills if you ask me. They should have Blade, Axe, mace/club etc..
No offense, but to say that there are only subtle differences between a hammer and a blade is kinda ridiculous.
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Kira! :)))
 
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Post » Tue Feb 22, 2011 8:06 am

It just doesn't make sense to put swords & axes under one skill. Just cause you know how to use a sword doesn't make you know how to use a mace... it's a totally different style of combat.


It's a video game.
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Kara Payne
 
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Post » Tue Feb 22, 2011 2:42 am

So it looks like they've merged all melee type weapons into a 'one handed weapons' skill & a 'two handed weapons' skill. This sounds like a pretty bad idea, because realistically, when you get good with a one handed sword you're not automatically good with a one-handed axe. So if you train with a dagger (a one-handed weapon), does it make sense to automatically be good with any one-handed weapon, like a mace for example!? In Oblivion, they had blunt and blade. Several melee type weapon skills were in Morrowind. Why do they keep simplifying it? What's next? Will they merge all weapons into a 'Melee weapons' skill?!

Ummm, I mean they were just Blade and Blunt before, so It doesn't really matter, they just redid the groups. Made more sense than having axes and maces in blunt.
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Ash
 
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Post » Tue Feb 22, 2011 9:23 am

It's a video game.

Yeah, but as a game it's had so much success because people like the amount of depth and lore it has. My whole complaint is that I fear it's losing depth.
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Shelby McDonald
 
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Post » Mon Feb 21, 2011 8:22 pm

The differences between weapon types is minimal. Only weight and grip length factor in.
People can become specialized in a certain type, sure, but perks will contribute to this specialization.

I never understood how I can be a master swordsman, yet be completely inapt with an axe.
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Brittany Abner
 
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Post » Tue Feb 22, 2011 6:53 am

Ummm, I mean they were just Blade and Blunt before, so It doesn't really matter, they just redid the groups. Made more sense than having axes and maces in blunt.

This is true. But I still wish they'd have various weapon skills that would acknowledge the differences between a hammer, an axe, a blade, etc.
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Gill Mackin
 
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Post » Tue Feb 22, 2011 9:10 am

No, actually, I personally prefer how it was in Morrowind. Under my logic it makes sense to acknowledge the fact that each weapon type is different from the others. One handed & Two handed shouldn't be skills if you ask me. They should have Blade, Axe, mace/club etc..
No offense, but to say that there are only subtle differences between a hammer and a blade is kinda ridiculous.

No, you're misunderstanding. I mean you need these skills

One Hand-
Blade
Dagger
Axe
Mace
Hammer
etc

Two Hand-
Blade
Axe
Mace
Hammer
etc


--

So at least 9 weapon skills alone, if you want to account for the differences in how they are actually used.

I meant differences between using any axe as a 1h or 2h, not between them in general... Now sure it seems more indepth, but I personally recall dropping a ton of coin to level up a weapon skill that wasn't my primary, and I think Bethesda has acknowledged before that they thought having people spend money to use an item wasn't what they intended.


If anyone remembers WoW before they redid weapon skills, thats how I envision having such a system... Running around forever leveling the weapon on overworld monsters so its worth more than simply vendoring it.
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trisha punch
 
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Post » Mon Feb 21, 2011 8:27 pm

Yeah, but as a game it's had so much success because people like the amount of depth and lore it has. My whole complaint is that I fear it's losing depth.


K. You and two other people. Just relax. It's going to be a great game, with a great story. That's ALL that matters in a video game world. If you want to learn about "fighting styles", try Jousting.
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Benjamin Holz
 
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Post » Tue Feb 22, 2011 3:37 am

Plus, now we have perks, this is like a whole other system of attributes and skills, it will allow you to specialize in certain weapon types (Daggers, Swords, Axes, Spears) by recieving buffs and abilities in them.
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Lucy
 
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Post » Tue Feb 22, 2011 7:14 am

The differences between weapon types is minimal. Only weight and grip length factor in.
People can become specialized in a certain types, sure, but perks will contribute to this specialization.

I never understood how I can be a master swordsman, yet be completely inapt with an axe.


Just no.

Game play wise it makes sense to divide the weapons into groups somewhat just for having different skills, but not too many. To do it 'realistically' it would require a different skill for each weapon. Fighting with a sword is nothing like fighting with an axe. At all. Period.
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Roy Harris
 
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Post » Tue Feb 22, 2011 8:52 am

Is it? It can't be that complicated, otherwise people wouldn't be whacking each other over the head since time immemorial.
1. Pick up weapon
2. Keeping hitting your enemy until it's dead

Combat isn't as fanciful and balletic as Hollywood often portrays it.

EDIT: You look at historical reenactments and read ancient accounts of combat. It was fast, brutal, and bloody. No leaps and twirls and swashbuckling fencing. Just keep bashing away until your foe is unable to keep bashing at you.



There are plenty of medieval martial arts books detailing use of specific weapons, and it was much more in-depth than "bash until he's dead, don't get bashed yourself"

Not saying I think this is a bad idea though, 1 handed and 2 handed supported with more specific perks sounds great to mo.
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Taylor Tifany
 
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Post » Tue Feb 22, 2011 1:45 am

The differences between weapon types is minimal. Only weight and grip length factor in.
...
I never understood how I can be a master swordsman, yet be completely inapt with an axe.


Is that to say that you'd handle http://www.bevandesign.co.uk/style/handaxe_lg.jpg and http://www.paulsfinest.com/image.php?productid=172 similiarly when brought into a fight?
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Jesus Lopez
 
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Post » Tue Feb 22, 2011 4:06 am

Mass agreement of the community says me this is confirmed,so please someone say this is just some idea thrown by the opener...
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ladyflames
 
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