One hit kill archery

Post » Sun Aug 08, 2010 5:39 pm

If I'm maxed out in my skill, and have high attributes, and I'm sneaking, certain enemies should die quickly, without having to depend on custom made poisons and a high alchemy skill. Not dragons, or other powerful creatures, but common ones.

Honestly, after playing archers in Oblivion, I just hope it doesn't take thirty arrows to kill a goblin, bear, or ogre at high level.
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Ridhwan Hemsome
 
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Post » Sun Aug 08, 2010 5:51 pm

There really is a balance issue however. If you're in a situation pitted against 3 archers, would it be unfairly difficult?

No. Because 1. It takes a lot longer to draw a bow to full strength now. 2. We have the ability to now sprint up to them and slam are mace into their face. 3. Ranged characters cannot do the back peddle like in previous games. 4. Three archers against one warrior should be slightly unfair. I shouldn't be able to just stand there and take 1000 hours like in past games. Just like how three warriors against one thief would be "unfair" we all have our certain advantages disadvantages.
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Trey Johnson
 
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Post » Sun Aug 08, 2010 5:46 pm

And nice if enemy assassins will actually sneak and use chameleon, invisibility paralyze spells and poisons.
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Andrew Tarango
 
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Post » Sun Aug 08, 2010 9:03 pm

It probably isn't so much a one hit kill as it is a one to four ht kill, but I assume unless if you increase the difficulty you could survive twice that.
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Sarah Edmunds
 
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Post » Sun Aug 08, 2010 10:09 pm

And nice if enemy assassins will actually sneak and use chameleon, invisibility paralyze spells and poisons.


The only problem with NPCs sneak attacking us is there isn't a feasible way (at least not that I can think of) for NPCs to get "sneak checked" on a PC as the game doesn't know what you the person playing the game can see. They can't logically do any attack from behind either because if you are facing the enemy and turn around to separate yourself from him and he shoots you you knew he was there.

As for the actual topic it should definitely be in as that would be a ton of fun. If they do implement this they better give me a tower shield so I can rush them.
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Jessie Rae Brouillette
 
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Post » Sun Aug 08, 2010 10:33 am

My boyfriend and I were just talking about this today.

One-hit kill, sure. In a way, I rather hope so. It'd really ramp up the difficulty.

As long as it isn't like Oblivion and they have an invisible laser sight trained on our belly-button. Archers can't be strafing back and forth and hit the same spot every single time. No more arrow skirts please.
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Penny Wills
 
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Post » Sun Aug 08, 2010 12:26 pm

Hm... good question. Probably and hopefully. Fights with archers might be tense this time around, instead of just sidestepsidestep

I hope not, and most likely not.
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Isaac Saetern
 
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Post » Sun Aug 08, 2010 3:34 pm

I hope some of it depends on your armor as well. Armor is shaped such that arrows would have to be fired very accurately to avoid deflecting off the rounded surfaces. An arrow fired from a trained archer against a zig zagging knight in armor might have a tough time landing an arrow well enough to penetrate or hit a gap.

Not to mention you need a different arrowhead against armor than you would want against unarmored people.
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maya papps
 
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Post » Sun Aug 08, 2010 3:17 pm

I really hope not. Dieing in one hit from a silent unseen archer when I haven't saved in 30 minutes would not be my idea of fun.


And this is why it probably wont happen. I've played RPGs with the one shot kill enemies, it added nothing to the game. Hey look you suddenly fell over dead, great go back to your last save and now this time you know where the sniper is. What awesome game play that added.
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David Chambers
 
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Post » Sun Aug 08, 2010 3:14 pm

That's why some games are removing death as the punishment, instead you are 'incapacitated', loose some of you gold/belongings and/or are bumped back to another location (usually far from where you 'died'). It's certainly preferable to reloading, though to some it will be the same.

Personally I hope the player character isn't so powerful that they are above the rules that apply to everyone else.
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Elena Alina
 
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Post » Sun Aug 08, 2010 10:44 am

I'd like to see that. Obviously not every/any bandit archer is going to one hit kill me. But I'd like to see a handful of skilled archers, assassins and other specially skilled NPCs. It would certainly make things a little more interesting.
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Jerry Cox
 
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Post » Sun Aug 08, 2010 10:04 pm

I really hope not. Dieing in one hit from a silent unseen archer when I haven't saved in 30 minutes would not be my idea of fun.



I'm using the head shot mod in new vegas. I have experienced this on several occasions. You get into the habit of quick saving.
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Lou
 
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Post » Sun Aug 08, 2010 11:15 am

That's why some games are removing death as the punishment, instead you are 'incapacitated', loose some of you gold/belongings and/or are bumped back to another location (usually far from where you 'died'). It's certainly preferable to reloading, though to some it will be the same.]

That would really only work in a linear game.

Personally I hope the player character isn't so powerful that they are above the rules that apply to everyone else.

Agreed.
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Katie Louise Ingram
 
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Post » Sun Aug 08, 2010 3:14 pm

We have shields for a reason, if the enemy gets off a sneak attack. Sure kill me one hit, thats my own fault, but it better not kill me if I'm blocking it...
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Scott Clemmons
 
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Post » Sun Aug 08, 2010 12:40 pm

That's why some games are removing death as the punishment, instead you are 'incapacitated', loose some of you gold/belongings and/or are bumped back to another location (usually far from where you 'died'). It's certainly preferable to reloading, though to some it will be the same.

Personally I hope the player character isn't so powerful that they are above the rules that apply to everyone else.

Yeah now name one game where being incapacitated was praised as a feature.

Fable 2/3 has it, people hated having scars and just loaded or didn't care and called the game piss easy. (which it is)
Bioshock has it, people called it a joke since it reduced all enemies to just, "lead them to a vita-chamber then smack em with a wrench".
Too human has it, people hated having to sit through the resurrection cutscene.
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Karl harris
 
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Post » Sun Aug 08, 2010 10:13 pm

Maybe at first, but when I become a god I expect all attempts on my life to be in vain... But really, I'm sure it will but we'll be able to choose a "iron skin" perk or something like it that will dramatically decrease the amount of damage bows do to us.
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Jessica Lloyd
 
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Post » Sun Aug 08, 2010 10:51 am

It'll probably do significant damage to the player, but I imagine the npc's won't get sneak attack bonuses.
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Sara Johanna Scenariste
 
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Post » Sun Aug 08, 2010 10:32 am

The bows in skyrim will probably only be 1 shot kill bows when we are sneaking, so they won't be 1 shot kills in combat. Making them more of an assassin weapon, or one you would use with a conjured creature fighting for you.

You have to stay pretty much still to use one now, so bridging the gap on an archer pretty much means using a shield and charging him if you are melee. If you use a 2hander, then you should have a build built around being able to take some damage before you get within range.
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Lexy Corpsey
 
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Post » Sun Aug 08, 2010 6:16 pm

i guess we will have to be hidden, and sneaking to be able to get the max damage with bow. and NPC:s have never before done that. Besides, once you see him/her you will be able to sprint to get close
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Rodney C
 
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Post » Sun Aug 08, 2010 9:01 pm

A headshot damn well better be honestly, anything else would be rather silly. Depending on your armor, I can see you surviving an arrow or two, and a shield is a huge help in those situations for obvious reasons. I like the increased arrow damage, it makes is have to approach archers with a bit of caution. If you're incredibly fast, then you can concievably just charge in and hack them to pieces before they have a chance to fire, but anyone else will need to defend themselves.
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Sophie Morrell
 
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Post » Sun Aug 08, 2010 2:06 pm

Yeah now name one game where being incapacitated was praised as a feature.

I wouldn't call it a feature but it is an option that some developers are using. Whether it's liked or not may simply be a matter of implementation (expect perhaps for the 'realism' crowd).
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Tammie Flint
 
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Post » Sun Aug 08, 2010 5:49 pm

I think, that archery is based on duke patricks combat archery mod to oblivion.

"
-Bows can be player set to do various multiples of the vanilla damage (or of what ever damage is set to the bow in the game by other mods).

-Arrow damage and speed will be calculated based on the materials and craftsmanship used to make the arrow. A bonus is given to magic arrows. This arrow damage feature is optional.

-Duke Patrick’s "Don’t Shoot Me Bro" system helps to prevent NPC from shooting their friends in the back!

-The bow jerks off target after the shot is fired. You will need to re-aim after each shot. However this feature is optional.

-Breathing bow sway if you are in zoom sniper mode, but you can also hold your breath!

-Moving around will make you miss (shoot off the cross hair) a lot. Running or jumping is worst than walking. This is reduced by holding still for a few moments. There is an optional Bobbing bow sway effect that visually tells you when momentum is no longer effecting your shot after moving or jumping.

-Moving backward has RISK! This is NOT a random event. My mod detects tripping hazards! You may trip over the dead, change in elevations like stairs or large world objects that interfere with your movement such as a chairs!

-The PC strength is now as important as their skill in detraining the damage that a weapon can inflict. Weapon selection strategy will be important by using the right kind of bow for the PC Marksmanship agility and strength!

-Stronger bows will take much longer to draw the arrow then weaker bows depending on your strength. If you try to use a Bow that is stronger than you are it will take a great deal of time to draw the bow.

-Bows eat fatigue no mater what skill level you are. The stronger ones eat more than the weaker ones. So if your bow is stronger than you are your may become exhausted very quickly TRYING to draw the bow!

-If you fire the bow without drawing it all the way your arrow will be drastically reduced in speed AND DAMAGE.

-Slow arrows will bounce off of the armor your target is wearing.

-Arrows that hit Critical locations such as the Head, Solar Plexus or Crotch will cause pain and may multiply damage done by the arrow. Plus an optional feature where the player character will say things like "That had to hurt!' when they land a critical hit on their opponent.

-Weaker bows fire faster and use less fatigue, so if you are a good marksman that can hit the Critical locations more often you may find using a weaker bow is a much better strategy!

-Shield men will now be the archer's worst night mare! NPC will Shield Charge and sprint at you to knock you and your bow to the ground. (Kill them before they get too close!) You can do the same to Archer NPC.

-Bows are not mêlée weapons! You will not be able to draw your bow if you are being crowded by your opponent (they are too close to you). If the NPC hits you as you are drawing the bow it will be knocked off target. You can do the same to Archer NPC.

-Better NPC AI! Your target will side step or block the arrow if they see you fire at them and have the agility, speed and skill to do so.

-Npc will run up inclines to get you now. (no more perching on top of a pile of rocks!)

-Aim your bow straight down to the ground to denock it!

-Arrows that are stuck in the NPC have a chance of being dislodged and dropped to the ground in combat.

-Quiver Capacity limit for both the actors and the player. Everyone now has a limited number of “conveniently assessable” arrows. Extra arrows must be keep in a protective arrow case or you risk breaking them if you are staggered or fall down. This will hamper but not “cold stop” the player and the actors from getting more arrows in combat.
"
http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/
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kirsty williams
 
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Post » Sun Aug 08, 2010 10:50 am

I don't suspect they will one-shot kill the player at full health, and I don't think they will need to. I'm sure they will go to an extreme and stagger us if an NPC gets a sneak attack in, do significant damage and maybe even knock us to the ground.

How much would that svck to get sniped by an archer and fall over, having then to get back up and try to move out of the way of the next shot (without being able to back-peddal fast like in Oblivion). I think the extra dynamics in the new combat system will do far more harm than just hit-points that can be restored with a quick quaff of the healing potion. Knocking us down and/or staggering us backwards is far more inconvenient and challenging to deal with in a real-time fight.

Yep, its going to be good. :yes:
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TOYA toys
 
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Post » Sun Aug 08, 2010 1:27 pm

Hopefully shields will physically block arrows.

:S they already did in oblivion? they even get stuck in wooden shields..
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M!KkI
 
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Post » Sun Aug 08, 2010 8:59 pm

I searched for this but did not get a thread that was either relevant or open for replies.

Will arrows shot from enemies also have the ability to kill the main character, in potentially, one shot?


I honestly doubt it. 2 or 3 shots maybe, but 1...thats a little excessive if you ask me. I've been trying to remember how it was described in the article(so if I'm wrong feel free to correct me). For some reason I think it was stated that the damage would be increased per arrow, and implied that arrows would be a more expensive commodity in the game, and I think it was also implied that 1 shot kills would be more common without needing a sneak attack multiplier attached to do the job, but I still think that even though they will be more probable against lesser or weaker opponents, the chances of getting taken out yourself, with just one shot, are slim.
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Sophie Louise Edge
 
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