One last concern before I'm Sold.

Post » Sun Aug 08, 2010 9:05 am

This isn't necessarily true. Yes shorter kill times do encourage players to better position themselves, but they also encourage a high degree of accuracy. The faster an opposing player can kill you, the faster you have to be able to aim. Of course in games like that, you don't need the maintained accuracy as much, but the snap to target accuracy is much higher.

To be perfectly honesty twitch based shooters aren't usually causal player friendly. The more casual player games are usually games like Halo which gives a lot of leniency on bad play styles. By bad play styles, I'm not really referring to players' accuracy, but rather just running and gunning with no regard to other players positions or tactics.

I can agree with you there, a lot of people who play halo have no brains in their heads and dont know how to position them selves based off of enemy position or where you think they are gonna be. But the more competitive a player and higher up you go the more you will play people who do make good decisions, that plus maintained accuracy makes for a pretty competitive game. (even though it has been dumbed down a alot from previous halos.)

I dont know if you this was your intent or not, but i wouldn't consider CoD to be a twitch based. But I do understand what your getting at.

It was also mentioned earlier that someone didnt like that you can spin around in halo and get a headshot on the guy thats shooting you in the back. But wouldnt that also be snap to target accuracy.
(yes i realize that there is luck and autoaim involved, but the more you practice your shot the less luck is involved and can more consistantly pull that kind of shot off.)

Edit: also wouldn't halo require snapping to target accuracy and maintained accuracy, because you still want to have your aimer on your opponent and start shooting before he does.
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Nikki Lawrence
 
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Post » Sun Aug 08, 2010 10:17 pm

Quake, Unreal Tournament and Counter Strike would like to have a word with you.

I can't believe it took 5 pages before somebody pointed this out :banghead:

Kudos to you Revo

No, flanking a player is not a skill. Well it is but not the skills that actually mean anything.

Brink is designed to be a fun game, all players want to have fun right, well if you are getting shot at and get killed before you even have a chance to think about doing anything about it, thats no fun. If you however, get shot and then spin get a couple of bullets off and still die (inevitable if you are looking the wrong way) then hell, at least you had the chance, and you now don't feel so bad about just being killed. Its part of the way the human brain works, it subconsciously says "well hey, at least i gave it my best chance" and you move on still happy.

Your point is invalid for this game anyway as headshots don't kill in one shot. So if you flank a guy and get the jump on him and get half a clip off before he turns you will win, inevitable. Your whole argument is void because you are ignoring some crutial gameplay mechanics used in brink and basing it more off of past experience in other games which do not share the same mechanics.

Brink is a game built on skill but likes to give everybody a CHANCE, note i said chance, not surefire kills. If you get jumped on hell you have the chance, but unless you get some serious luck or help from somebody else you are dead. In brink, the only way i would imagine you would die if you did flank a guy and get the jump on him is if your aim svcks,

Either you are saying "well yeah i'm amazing but i still died due to luck" or oh, wait no that's all your saying.

Your whole argument can be summed up into "I'm really good and i don't like it when people kill me through luck because i flanked a guy and that means i should automatically win".

Sorry if i'm coming across as a [censored] but, NEWSFLASH, anybody can flank a person.


This pretty much sums of what I would have said as well, but I probably would have been even more of an ass :tongue:
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quinnnn
 
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Post » Sun Aug 08, 2010 11:41 am

I can't believe it took 5 pages before somebody pointed this out.

Heh, yeah ... I was reading through all the comments and asked myself more and more if there is nobody around who played the die hard competitive games in the past. :blink:
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elliot mudd
 
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Post » Sun Aug 08, 2010 8:57 pm

Heh, yeah ... I was reading through all the comments and asked myself more and more if there is nobody around who played the die hard competitive games in the past. :blink:


Nope. Played a little Counterstrike though. I remember CS being Headshot sensitive though.
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Nathan Hunter
 
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Post » Sun Aug 08, 2010 9:51 am

The reason I hadn't mentioned that argument was because the current-gen's obsession with ADS has given people the impression that it's a necessity to shoot straight.

It DOES improve accuracy, it DOES improve stability, but it ISN'T the only way to get short bursts of fire to consistently hit your target. Especially when you're aiming centre-mass. Yes, a headshot would do more damage, but when you're firing on the move, short bursts from the hip let you cause some damage while retaining mobility and control.

ADS as a mechanic, however, is basically a necessity in modern shooters, because having the OPTION to do so is pretty much a no-brainer - and NOT allowing it would be silly. I think the SD guys have it about right though - the game's about speed, so make it about speed - you can move fast, you can kill fast (but not instantly, because that encourages camping, and negates the speed aspect), you can turn the tide of battle fast.
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Kari Depp
 
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Post » Sun Aug 08, 2010 11:15 am

The issue with ADS is that people think that "hip fire" is a. actually firing from the hip and b. substantially less accurate than taking the time to aim down the sight.

It isn't actually firing from the hip with most weapons, it's just not looking down the sights. I can point a weapon in the right direction and shoot a target fairly accurately without actually staring down the sights, as long as I properly stabilize the weapon with stocks/grips/slings. What ADS should do is increase precision, particularly over range.

If I want to shoot you in your knee cap as you stand in front of me, I can point my hand and shoot you in your knee cap without having to stare down the sights, but if I want to shoot you in your knee cap at any range I'm going to have to take the time to aim.
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Kelvin Diaz
 
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Post » Sun Aug 08, 2010 4:16 pm

The issue with ADS is that people think that "hip fire" is a. actually firing from the hip and b. substantially less accurate than taking the time to aim down the sight.

It isn't actually firing from the hip with most weapons, it's just not looking down the sights. I can point a weapon in the right direction and shoot a target fairly accurately without actually staring down the sights, as long as I properly stabilize the weapon with stocks/grips/slings. What ADS should do is increase precision, particularly over range.

If I want to shoot you in your knee cap as you stand in front of me, I can point my hand and shoot you in your knee cap without having to stare down the sights, but if I want to shoot you in your knee cap at any range I'm going to have to take the time to aim.

Exactly. Most gamers don't understand that though.
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Anna S
 
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Post » Sun Aug 08, 2010 10:08 pm

Most gamers have never fired a gun in real life, how would they know?
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Emily Jeffs
 
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Post » Mon Aug 09, 2010 2:42 am

Most gamers have never fired a gun in real life, how would they know?

Common sense? But then again "common sense" isn't really so common...
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Charity Hughes
 
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Post » Sun Aug 08, 2010 10:11 pm

Always seemed like a really basic inference to me.

Any guy who can write his name in the snow should be aware that you can, in fact, aim without looking down the sight.
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jessica Villacis
 
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Post » Sun Aug 08, 2010 8:18 pm

Common sense applies to things that are common to all people. If somebody has never fired a gun, or never been around somebody who has actually fired a gun. The firing of the gun is not common to them.

The act of firing a gun is NOT common sense.
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Kevin S
 
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Post » Sun Aug 08, 2010 6:54 pm

Common sense applies to things that are common to all people. If somebody has never fired a gun, or never been around somebody who has actually fired a gun. The firing of the gun is not common to them.

The act of firing a gun is NOT common sense.

I know lol, I was just making a stupid response :teehee:
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Nick Jase Mason
 
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Post » Mon Aug 09, 2010 2:18 am

I assumed you were. But you can never be too safe on the internet can you :)
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katie TWAVA
 
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Post » Mon Aug 09, 2010 1:21 am

Damn I had no idea someone could take my post pointing out the most positive aspects of the game and just view it as entirely negative. We can't please everyone I guess.
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Kahli St Dennis
 
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Post » Sun Aug 08, 2010 10:14 pm

One thing we need to consider are the hit boxes and bullet registration both of which are very important. In BC2 hit boxes are good but bullet damage is horrible it shouldn't take half a clip to kill someone. I did pre order the game because it looks like its gonna be a run and gun type fps. Gone are the days when you were able to make your own damage config file, I know I'm dating myself but back in soldier of fortune 2 days there was a lot of that going on and then again it did cause a lot of conflicts.

I understand the the makers of Brink are trying to keep it an even playing field but if you have to use a half or whole clip to kill someone then the game will die IMHO.
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Kayleigh Williams
 
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Post » Sun Aug 08, 2010 9:23 pm

Common sense? But then again "common sense" isn't really so common...


best comment in this thread.
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Joe Alvarado
 
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Post » Mon Aug 09, 2010 1:36 am

Nope. Played a little Counterstrike though. I remember CS being Headshot sensitive though.

In Counterstrike, headshots do give you a damage boost, like in BRINK.

A sniper-headshot will instantly kill (and the AWM/AWP would always OHK, stupid weapon), but every other gun needs at least two hits to the head.
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Austin England
 
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Post » Sun Aug 08, 2010 7:22 pm

Most gamers have never fired a gun in real life, how would they know?


to be a gun guru, all you have to do is play COD, you know that all the Army SF operators use is Steady Aim, Sleight of Hand, and Bling.....
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Honey Suckle
 
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Post » Mon Aug 09, 2010 3:09 am

In Counterstrike, headshots do give you a damage boost, like in BRINK.

A sniper-headshot will instantly kill (and the AWM/AWP would always OHK, stupid weapon), but every other gun needs at least two hits to the head.

The AK-47 (I know it's not called that in CS, but I can't remember the name atm lol, I think it was CK47 maybe...) is also a OHK to the head. Agreed though, the AWP is just dumb.
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Big Homie
 
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Post » Sun Aug 08, 2010 3:06 pm

One thing we need to consider are the hit boxes and bullet registration both of which are very important. In BC2 hit boxes are good but bullet damage is horrible it shouldn't take half a clip to kill someone. I did pre order the game because it looks like its gonna be a run and gun type fps. Gone are the days when you were able to make your own damage config file, I know I'm dating myself but back in soldier of fortune 2 days there was a lot of that going on and then again it did cause a lot of conflicts.

I understand the the makers of Brink are trying to keep it an even playing field but if you have to use a half or whole clip to kill someone then the game will die IMHO.


Pretty much. I think what we're starting to see as we move into the generation where video games are becoming main stream is a clear definition between the hardcoe gamers and the casual "lets just have fun" folk. Its a sad fact that I'Il have to miss out on a few great games because of this reason but I'm happy to have earned my scares as a hardcoe Gamer. Higher Bullet Damage, OHKs and Bigger Booms for this gamer. We sharpen our claws on the count of our deaths and the pile of corpses we rise upon XD LOL!!! :mohawk: :gun:
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Jonathan Montero
 
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Post » Sun Aug 08, 2010 10:11 pm

Pretty much. I think what we're starting to see as we move into the generation where video games are becoming main stream is a clear definition between the hardcoe gamers and the casual "lets just have fun" folk. Its a sad fact that I'Il have to miss out on a few great games because of this reason but I'm happy to have earned my scares as a hardcoe Gamer. Higher Bullet Damage, OHKs and Bigger Booms for this gamer. We sharpen our claws on the count of our deaths and the pile of corpses we rise upon XD LOL!!! :mohawk: :gun:


Awwww, I'm a "soft-core", casual "let's just have fun" kind of player. Does that mean you hate/blame my kind, lol? :cryvaultboy:


Hopefully, like you said, it doesn't take a whole bunch of bullets to the point of running out of bullets just to kill one person when you have seven others to kill, lol! :D
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Killah Bee
 
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Post » Sun Aug 08, 2010 9:10 pm

Awwww, I'm a "soft-core", casual "let's just have fun" kind of player. Does that mean you hate/blame my kind, lol? :cryvaultboy:


No, no, not at all. You provide a healthy source of sheep to sustain my ever grown lust for victory and glory. :tops:

lol. Its just with games like Halo, Medal of Honor and of course the softcoe and hardcoe versions of different games out there, I can just start seeing the seperation. I have moments where its about having fun and just BSing but I find more and more when I play, especially war games, I'm in it to win or complete a certain goal and that becomes the passion of the game for me. I'm frankly much more of a "Its about the win(factor), not just having fun."

Probably the reason I would purposely bean the kids in little league... :huh: lol, jk.

off topic but can I ask the question as to why all females seem to have this disposition to be medics...in just about all games that feature them? Just curious..noticed you were one.
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Nina Mccormick
 
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Post » Sun Aug 08, 2010 1:11 pm

Awwww, I'm a "soft-core", casual "let's just have fun" kind of player. Does that mean you hate/blame my kind, lol? :cryvaultboy:


That depends, are you a casual gamer that games for fun, but can find fun win or lose, or are you a competetive person but not a video gamer that says "I just want to have fun" but only has fun when they can win?

off topic but can I ask the question as to why all females seem to have this disposition to be medics...in just about all games that feature them? Just curious..noticed you were one.


The idea of medics is that they're caring, a quality found more often in more feminine types.
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Roddy
 
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Post » Sun Aug 08, 2010 4:40 pm

I'm serious about having fun. Not sure how to categorize myself. Regardless, I don't care overly much whether I win or lose, as long as I enjoyed the match. And that is one of the reasons why Brink appeals to me as much as it does, which is a lot. They've removed a lot of that which I have found frustrating or annoying in other shooters, such as the overabundance of insta-kills, camper-snipers, killstreaks, complete and utter lack of teamwork, etc.

So I for one really like the direction they're heading, as I've said at least a hundred times now in as many different threads.
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Emma louise Wendelk
 
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Post » Sun Aug 08, 2010 10:05 pm

No, no, not at all. You provide a healthy source of sheep to sustain my ever grown lust for victory and glory. :tops:

lol. Its just with games like Halo, Medal of Honor and of course the softcoe and hardcoe versions of different games out there, I can just start seeing the seperation. I have moments where its about having fun and just BSing but I find more and more when I play, especially war games, I'm in it to win or complete a certain goal and that becomes the passion of the game for me. I'm frankly much more of a "Its about the win(factor), not just having fun."

Probably the reason I would purposely bean the kids in little league... :huh: lol, jk.

off topic but can I ask the question as to why all females seem to have this disposition to be medics...in just about all games that feature them? Just curious..noticed you were one.


Ah, okay. Hee. Good to hear.

The reason why I think females are mostly medics is a cultural, social and maybe biological thing. We females are raised in society from when we are little to "take care of others /nurture others" and be the "domesticated" ones, thus that is why we are always given baby dolls, baby animals, doll houses, etc.

It is just the way we are raised: to heal, to comfort, to support. Most females also have a "maternal" feeling towards younger children/baby animals, etc (though there are females that do NOT have this, and some males can be better at mothering than some females, lol).

Thus, the cliche / tradition of females being mostly medics, lol.

I have also heard from a newspaper long ago (a study of some kind) that [most] females (and some males) have a biological maternal nature that tends to see anything that looks like a baby as "cute" and "must be taken care of or nurtured", etc.

That is supposed to explain why whenever a picture or video clip of a baby animal, like a puppy/kitten/panda (anything that has a "baby-look" big heads and cute eyes and has baby-ish behavior) is shown, most of the females in the room would go, "Awwwwwwwwwwwwwwwwwwwwwwwwww!".

Hmmm... I wonder this explains why it's mostly fangirls that love to do chibi drawings, lol? ;)

That depends, are you a casual gamer that games for fun, but can find fun win or lose, or are you a competetive person but not a video gamer that says "I just want to have fun" but only has fun when they can win?

The idea of medics is that they're caring, a quality found more often in more feminine types.

Well, I'm a casual player in terms that I am not a competitive player. I just play to have fun, win or lose. I even find watching replay videos of me losing against someone as something to laugh at (and learn from), lol. :laugh:

Yup, caring is seen as a more "feminine" trait and females are raised in society and cultures to be the caring ones. :happy:

EDIT: Sorry about the off-topic-ness of females, lol. I guess those sociology (especially the females in the workforce class), biology and psychology college courses, and personal experiences just came into use, lol. :D
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Chavala
 
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