Good god...its Medal of Honor all over again.
I'm not talking about randomly bumping into someone, in that case, yes, it should be up to the quickest draw and the steadiest shot. But if you geniuly have a guy in a screwed situation, that means you used a decent amount of skill to get him there.
And no, I don't believe that he SHOULD have an equal chance. This isn't little league, we're not 9...not everyone should get a stupid particapation trophy, a slice of pizza and a warm ride home with their mom. Thats fine for games aimed at kids but I don't think its right when dealling with the subject matter of guns and harming people.
Now, I agree if he's sitting in his screwed position waiting for me, fine, have him blast away at me. I'll call him a camper and move on. But if I have him pinned by my team, he has no idea I'm there, I should have the best and ulitmately final chance of offing him.
Frankly, kids need to grow up around gun games. You get good or go home. "Pity Chance" is nothing more but a handicap. :::More Below Quote:::
So where's the other 8% gone?
In Brink, if you flank someone, it's not necessarily because you're more skilled.
You may have come into the room he's in while he's facing the wrong way because of dumb luck.
If he's a great player, when you open fire, he'll slide into cover, and turn, lining you up and firing at you. If he gets a lucky headshot on you, that's not going to kill you, so if you've been unloading into his head even while he tries to dodge your bullets, congratulations, you're a skilled player, and the element of surprise worked in your favour. if you get a couple of body shots before losing track of the guy, then he unloads half a clip into your face because you're too slow re-aiming, then yeah, you svck, and deserve to die. You walked into a situation where you had the upper hand (flanking/element of surprise) and you squandered it by not hitting hard and fast before your advantage was countered.
The other 8% was the armor. And I think you can be a medium for this hay-wire thread. Yes. If I cross a guy and he's able to avoid my fire, come around blasting and kill me, fine. What I'm trying to avoid is the halo effect. I get the complete drop on a guy, blast him to an inch of his life but he has his dandy time to jump around and pops a lucky headshot. Its the time to death I'm worried about, again the bullet damage issue. You shouldn't more than a second or two to react to connecting fire.