One last concern before I'm Sold.

Post » Sun Aug 08, 2010 11:17 am


EDIT: Nin-I mean Wraithed.


:ninja:

So you would rather have a game that isn't balanced at all and gives the person in the worse of situation no hope?

Sure you can turn around and say "oh well yeah but i want to be able to win when i shoot a guy"

If you get the jump on a guy and you are a better player you will win. Balancing brings skill into factor, The more skilled players will win majority of the time.


Well said.
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Scott Clemmons
 
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Post » Sun Aug 08, 2010 10:38 am

You explained my enitre point here. If I get the jump on a guy, I am the better player, period. Skill is not a quick turn and lucky headshot while I'm pounding away at you from your flank.

Skill is having my team suppress an enemy ("gives the person in the worse of situation no hope") Having me flank around him and pump him full of lead. Basically I SHOULD win cus I shot the guy using superior skill.

Seriously...I hate games that simply tell kids that guns don't kill. If I hit you first, I should have a 90% chance of winning the fire fight with the exceptions being armor (body type) and luck...only a 2% factor of luck that is.

Not,"Oh, I got flanked, this guy is shooting me, I should turn and shoot him *Jump jump, slide*, Oh look I win cus he was shooting my body and I hit his head with a lucky shot." It should be "OH S_IT I'm getting shot at!!! IF I don't bail I'm...." He died cus he took far too long to think.

Sounds like you need to work on your aiming if you cant hit moving targets.
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Steven Hardman
 
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Post » Sun Aug 08, 2010 4:43 pm

Targets taking fire WILL try to evade, and if you don't track effectively, you WILL lose sight of your target, then THEY have the upper hand instead.

It's not all about "I had the first shot, I win" - even if the other guy hits first, you have a chance (slim though it may be) to turn things around.


The rest I agree with its just these two lines. The first...I just don't want a guy jumping around doing the Halo Boogie while I pump half a clip in his direction...its just annoying considering the first burst to the head should have downed him. Frankly, its just stupid that a headshot shouldn't be and insta-kill but I guess for the sake of Sh_ts and giggles I'll leave that be.

The second I just don't agreed with. If I get shot in the back I shouldn't have a snowballs chance in hell. Just the way I think.

i think if i have skill and intelligence to get behind u unseen i shud be rewarded imagine how pissed ppl wud be if u shoot someone first and they still kill u its lik fighting a guy with an aim bot they always beat u in a gun fight even if u hve upper hand

Basically this. Whether Soup Sensai thinks so or not, placement on the battlefield is one of the best and deciding skills you can have. Through out history this has been proven. It takes EXTREME skill to out do a well positioned enemy and usually an enemy at your rear is a fatal flaw in your skill. A quick turn, jumping dance is not skill...thats simple luck and should highly be factored out of a game. This is done with a fast "time to death" ratio and thats usually a bullet damage issue.
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Tom Flanagan
 
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Post » Sun Aug 08, 2010 12:21 pm

The rest I agree with its just these two lines. The first...I just don't want a guy jumping around doing the Halo Boogie while I pump half a clip in his direction...its just annoying considering the first burst to the head should have downed him. Frankly, its just stupid that a headshot shouldn't be and insta-kill but I guess for the sake of Sh_ts and giggles I'll leave that be.

The second I just don't agreed with. If I get shot in the back I shouldn't have a snowballs chance in hell. Just the way I think.


Basically this. Whether Soup Sensai thinks so or not, placement on the battlefield is one of the best and deciding skills you can have. Through out history this has been proven. It takes EXTREME skill to out do a well positioned enemy and usually an enemy at your rear is a fatal flaw in your skill. A quick turn, jumping dance is not skill...thats simple luck and should highly be factored out of a game. This is done with a fast "time to death" ratio and thats usually a bullet damage issue.


Two answers.

First:
Sounds like you need to work on your aiming if you cant hit moving targets.


Second:

If you want a game that doesn't focus on mobility so much, maybe you should quit playing Brink now... it's not heading your way, and never will be.

IN-DEPTH ANSWER FOLLOWS:

If you get the drop on me, and you can track a moving target, I WILL go down, probably before I can make to cover.

If you get the drop on me, but I can put your aim off quickly, then I can turn things around - I'll be starting from a disadvantage, because you got a solid couple of hits before I could react, but there's still hope for me if I play my cards right. Because I've lost health and you haven't, though, the hope is pretty slim, unless I'm REALLY good, AND a little lucky, AND you don't know what you're doing.
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Hannah Whitlock
 
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Post » Sun Aug 08, 2010 10:01 pm

Pretty much sums up my entire issue with FPS gaming. People that use one tactic think they're better than someone else, and those people think the tactic is unfair, and then everybody hates everybody and the games get nerfed and then somebody elses tactic starts ruling and it starts all over again.

Getting the drop on somebody isn't always luck, and it isn't always skill, but (just like in the case of snipers) hating the guy because he does get the drop on you and calling that unfair is silly.

If my playing style allows me to get the drop on you repeatedly you need to get a better play style, not give me a worse gun. Yes, there are exceptions (camping hosties on cs_assault anybody?), but just because you are playing your way and not paying attention to somebody playing their way it doesn't mean their way is wrong.

If they wanted this to be flat even they would give us all the same guns, abilities, and gear and they would put us on a big field and let us kill each other the way they did way back when you only got one shot before you had a 15 second reload. That is not what SD has done. We all have different weapons and different ways to play, they're trying to accomadate everybody.

If you have a way of playing and you plan to hate on anybody who doesn't play your way perhaps you should find another game to play, because SD is inviting everybody in and giving everybody what they need to play in pretty much any fashion. (outright cheating being the obvious exception there)
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Maria Leon
 
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Post » Sun Aug 08, 2010 11:51 am

If you have a way of playing and you plan to hate on anybody who doesn't play your way perhaps you should find another game to play, because SD is inviting everybody in and giving everybody what they need to play in pretty much any fashion. (outright cheating being the obvious exception there)

I think that about covers it.

Well said!
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Rachel Cafferty
 
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Post » Sun Aug 08, 2010 10:11 pm

Pretty much somes up my entire issue with FPS gaming. People that use one tactic think they're better than someone else, and those people think the tactic is unfair, and then everybody hates everybody and the games get nerfed and then somebody elses tactic starts ruling and it starts all over again.

Getting the drop on somebody isn't always luck, and it isn't always skill, but (just like in the case of snipers) hating the guy because he does get the drop on you and calling that unfair is silly.

If my playing style allows me to get the drop on you repeatedly you need to get a better play style, not give me a worse gun. Yes, there are exceptions (camping hosties on cs_assault anybody?), but just because you are playing your way and not paying attention to somebody playing their way it doesn't mean their way is wrong.

If they wanted this to be flat even they would give us all the same guns, abilities, and gear and they would put us on a big field and let us kill each other the way they did way back when you only got one shot before you had a 15 second reload. That is not what SD has done. We all have different weapons and different ways to play, they're trying to accomadate everybody.

If you have a way of playing and you plan to hate on anybody who doesn't play your way perhaps you should find another game to play, because SD is inviting everybody in and giving everybody what they need to play in pretty much any fashion. (outright cheating being the obvious exception there)

lmao, completely right. But instead of a weapon being unfair.. it's the tactic someone else is using.

All in all, teamwork is key. Keep the other people off your teammates back, and he should do the same. Wait for the game to come out and see what people play like before assuming these things are even possible.
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Alexandra walker
 
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Post » Sun Aug 08, 2010 9:39 pm

I'm sorry if someone mentioned it already, but aiming down your sights does make your weapon more accurate.
Pretty much common sense there. The difference with Brink is that if you want to run and gun with an smg and spray, its fine.
But as far as I can tell after watching all of those videos... theres a difference in recoil, and its noticeable at best. Its just not as stupidly inaccurate as in other games.

Just sayin'.

- :flame:
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Marquis deVille
 
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Post » Sun Aug 08, 2010 3:34 pm

I have deleted a few flames and responses to flames. Please refrain from saying another member if full of it, or lying or stupid or in any other way flaming them. This forum is to share opinions, not bash them. It is quite fine to disagree but please do so in a civil way that is not demeaning nor offensive to another forum member.

If a moderator must revisit this thread, it will be locked and whomever has caused the lock (or all who have) will be warned and have a temporary suspension of their account.
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Laura Mclean
 
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Post » Sun Aug 08, 2010 8:54 pm

lmao, completely right. But instead of a weapon being unfair.. it's the tactic someone else is using.

All in all, teamwork is key. Keep the other people off your teammates back, and he should do the same. Wait for the game to come out and see what people play like before assuming these things are even possible.


Teamwork is the key to Brink, so remember when I sneak up and kill you its not your fault. Heck not even my fault, it was your teammates fault for not watching your back. :spotted owl:
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willow
 
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Post » Sun Aug 08, 2010 12:08 pm

The rest I agree with its just these two lines. The first...I just don't want a guy jumping around doing the Halo Boogie while I pump half a clip in his direction...its just annoying considering the first burst to the head should have downed him. Frankly, its just stupid that a headshot shouldn't be and insta-kill but I guess for the sake of Sh_ts and giggles I'll leave that be.

The second I just don't agreed with. If I get shot in the back I shouldn't have a snowballs chance in hell. Just the way I think.


Basically this. Whether Soup Sensai thinks so or not, placement on the battlefield is one of the best and deciding skills you can have. Through out history this has been proven. It takes EXTREME skill to out do a well positioned enemy and usually an enemy at your rear is a fatal flaw in your skill. A quick turn, jumping dance is not skill...thats simple luck and should highly be factored out of a game. This is done with a fast "time to death" ratio and thats usually a bullet damage issue.

There is a difference in spamming buttons cause you got scared when someone is shooting you and moving so you make your opponent actually have to aim and not let them have a free kill. And seriously the halo boogie as you call it is still so easy to still hit them. Sounds to me like you are too lazy to practice aiming to get better and to lazy to evade people when they are shooting at you to make yourself a harder target. And instead of practicing you would rather complain that someone else put the practice in to get better and killed you cause you couldn't aim.

couple things you should know.

shorter kill times = more player position less aiming skill
longer kill times = less about player position(although it still is a factor) and more about consistant aiming

CoD is made for the casual player who doesnt have time to put the practice in to hone their aiming skill.
So dont get mad when you play less casual games and cant hit people.
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Roberta Obrien
 
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Post » Sun Aug 08, 2010 10:06 pm

If you want a game that doesn't focus on mobility so much, maybe you should quit playing Brink now... it's not heading your way, and never will be.

IN-DEPTH ANSWER FOLLOWS:

If you get the drop on me, and you can track a moving target, I WILL go down, probably before I can make to cover.

If you get the drop on me, but I can put your aim off quickly, then I can turn things around - I'll be starting from a disadvantage, because you got a solid couple of hits before I could react, but there's still hope for me if I play my cards right. Because I've lost health and you haven't, though, the hope is pretty slim, unless I'm REALLY good, AND a little lucky, AND you don't know what you're doing.


I'm not worried about mobility being an issue, fast, slow, I'll adapt. As for your in-depth answer, I'm fine with that as long as it is a very finite chance of turing such a situation around.

Balance is not making everything in a game be equal, like Halo where a rifle can take out a tank. Balance is spreading diversity out so much that it takes a tactful, intelligant and skilled player to get the upper hand. Again, I look to Battlefield Bad Company 2. Not every kit can take out a tank with any certainty...but if you know what your doing you can either avoid it or mangae to take it out...but it takes some serious thought and planning, not just running down the street head long into it. Balance is placing things so that they still balance out, not just stacking everything on the same point.
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Suzy Santana
 
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Post » Sun Aug 08, 2010 8:35 am

There is a difference in spamming buttons cause you got scared when someone is shooting you and moving so you make your opponent actually have to aim and not let them have a free kill. And seriously the halo boogie as you call it is still so easy to still hit them. Sounds to me like you are too lazy to practice aiming to get better and to lazy to evade people when they are shooting at you to make yourself a harder target. And instead of practicing you would rather complain that someone else put the practice in to get better and killed you cause you couldn't aim.

couple things you should know.

shorter kill times = more player position less aiming skill
longer kill times = less about player position(although it still is a factor) and more about consistant aiming

CoD is made for the casual player who doesnt have time to put the practice in to hone their aiming skill.
So dont get mad when you play less casual games and cant hit people.


Excuse me but accuracy is one of my main focus' in a game. Its one of my calling cards to always have the highest accuracy rating of my friends and I frequently check their accounts in several games that track accuracy. So don't go telling me I don't practise accuracy. If I'm guilty of anything its that I don't jump around like a fool in halo when someone's shooting at me. I do my best to avoid getting shot at in the first place. But its ridiculous that I have to dump half a mag into a guy to kill him.
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P PoLlo
 
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Post » Sun Aug 08, 2010 9:05 pm

I'm not worried about mobility being an issue, fast, slow, I'll adapt. As for your in-depth answer, I'm fine with that as long as it is a very finite chance of turing such a situation around.

Balance is not making everything in a game be equal, like Halo where a rifle can take out a tank. Balance is spreading diversity out so much that it takes a tactful, intelligant and skilled player to get the upper hand. Again, I look to Battlefield Bad Company 2. Not every kit can take out a tank with any certainty...but if you know what your doing you can either avoid it or mangae to take it out...but it takes some serious thought and planning, not just running down the street head long into it. Balance is placing things so that they still balance out, not just stacking everything on the same point.


One more reason I am glad Brink doesn't have tanks.

Excuse me but accuracy is one of my main focus' in a game. Its one of my calling cards to always have the highest accuracy rating of my friends and I frequently check their accounts in several games that track accuracy. So don't go telling me I don't practise accuracy. If I'm guilty of anything its that I don't jump around like a fool in halo when someone's shooting at me. I do my best to avoid getting shot at in the first place. But its ridiculous that I have to dump half a mag into a guy to kill him.


But you won't have to waste half a mag in Brink.
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Darlene DIllow
 
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Post » Sun Aug 08, 2010 5:24 pm

So, you're good at tracking a moving target.

You're good at flanking and approaching undetected (or while the target's distracted by your teammates.

I don't anticipate you having problems with Brink, from what I've seen.

It's not going to let you kill someone without giving them ANY chance to respond, but if you're good, you can minimise the time they have, and prevent them from doing anything effective with that time - they may be able to react, but it won't be enough to save them - just enough that they know why they died, and that they were beaten fairly - not by a cheap lucky shot from some idiot camping down the hall waiting for a head to turn the corner.
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Devin Sluis
 
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Post » Sun Aug 08, 2010 1:42 pm

EDIT: Posted before reading two above comments which I can say will put me at easy for the night. Thank you wraith and the other guy, Oblivion I think.

Original:
I just don't want another Halo MP experience. Where everyoe gets to jump around and survive a barrage of bullets just to turn around, bounce some more while spraying and praying they get that lucky shot where I'm actually trying to maintain a decent grouping of shots. I can usually put four rounds in a guys head at 200yrds in 2 seconds in Bad Company 2. If thats good enough to kill in this game, I'll do just fine. But if its not and it turns to halo where I practically have to throw my gun at the guy cus I ran out of ammo just trying to peg his prancing butt after hitting him umpteen times...I'm out.
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Angel Torres
 
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Post » Sun Aug 08, 2010 5:46 pm

Teamwork is the key to Brink, so remember when I sneak up and kill you its not your fault. Heck not even my fault, it was your teammates fault for not watching your back. :spotted owl:

Ill hold you to that ;) Friend n pm gt
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Nathan Maughan
 
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Post » Sun Aug 08, 2010 12:25 pm

I just don't want another Halo MP experience. Where everyoe gets to jump around and survive a barrage of bullets just to turn around, bounce some more while spraying and praying they get that lucky shot where I'm actually trying to maintain a decent grouping of shots. I can usually put four rounds in a guys head at 200yrds in 2 seconds in Bad Company 2. If thats good enough to kill in this game, I'll do just fine. But if its not and it turns to halo where I practically have to throw my gun at the guy cus I ran out of ammo just trying to peg his prancing butt after hitting him umpteen times...I'm out.

Its probably a little longer kill time then BC 2 but not as much as halo. I dont think there will be a lot of bunny hopping cause i don't think you can jump that high in brink unless your climbing a will. But there might some running and sliding under stuff to avoid fire or running and climbing over something.
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Emily Shackleton
 
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Post » Sun Aug 08, 2010 10:09 pm

EDIT: Posted before reading two above comments which I can say will put me at easy for the night. Thank you wraith and the other guy, Oblivion I think.

Original:
I just don't want another Halo MP experience. Where everyoe gets to jump around and survive a barrage of bullets just to turn around, bounce some more while spraying and praying they get that lucky shot where I'm actually trying to maintain a decent grouping of shots. I can usually put four rounds in a guys head at 200yrds in 2 seconds in Bad Company 2. If thats good enough to kill in this game, I'll do just fine. But if its not and it turns to halo where I practically have to throw my gun at the guy cus I ran out of ammo just trying to peg his prancing butt after hitting him umpteen times...I'm out.


NP :thumbsup:


Its probably a little longer kill time then BC 2 but not as much as halo. I dont think there will be a lot of bunny hopping cause i don't think you can jump that high in brink unless your climbing a will. But there might some running and sliding under stuff to avoid fire or running and climbing over something.


Please i will be wallhopping and sliding around like a fiend.
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Stace
 
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Post » Sun Aug 08, 2010 1:06 pm

Its probably a little longer kill time then BC 2 but not as much as halo. I dont think there will be a lot of bunny hopping cause i don't think you can jump that high in brink unless your climbing a will. But there might some running and sliding under stuff to avoid fire or running and climbing over something.

That brings up another contrast with Halo:

Nobody's going to be ducking into cover and waiting for their health to regen. They have to run to a Medic to get patched up. That should make a BIG difference.
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Angela
 
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Post » Sun Aug 08, 2010 9:45 am

Anything over 6 or 8 hits is too much! I don't want to get into a strafe dancing contest. Just enough hit detection to give you a chance to react and defend.
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Charlie Ramsden
 
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Post » Sun Aug 08, 2010 11:34 am

Excuse me but accuracy is one of my main focus' in a game. Its one of my calling cards to always have the highest accuracy rating of my friends and I frequently check their accounts in several games that track accuracy. So don't go telling me I don't practise accuracy. If I'm guilty of anything its that I don't jump around like a fool in halo when someone's shooting at me. I do my best to avoid getting shot at in the first place. But its ridiculous that I have to dump half a mag into a guy to kill him.

Not trying to say anything about your skill here.

Having better accuracy than someone is different than out aiming someone.

accuracy is how many shots hit out of how many shots taken. So its basically saying how many bullets you waste and is different then the physical action of moving your cursor around the screen and landing enough shots to kill before your opponent can land his.
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James Rhead
 
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Post » Sun Aug 08, 2010 9:42 am

It seems to be like B:BC2 but more so. 6-10 hits to kill really isn't all that bad. The only thing that has me worried is the pistols. They don't seem like they could do anything except for maybe the uber revolver that has yet to be named.
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renee Duhamel
 
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Post » Sun Aug 08, 2010 8:19 pm

Huh, looks like I missed the fun. :P

It's already been said, but I thought I'd state my opinion. Anarchyy, you seem to be a bit worried over nothing. Yes, it will take a few shots to kill people but, as in your scenario, if you get the drop on someone an can track them worth a damn (which it sounds like you're confident you can!) they won't stand much of a chance. The only problem you'll have is if you can't aim, or they manage to slip away before you can finish them, but it doesn't sound to me like there will be much chance of them spinning around and killing you, unless you were at low health to start. Brink has been stated to be all about skill, so if you play it smart you shouldn't have a problem. :)
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Travis
 
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Post » Sun Aug 08, 2010 5:52 pm

Why are people trying to convince him to get the game? If he doesn't like 2 features to a game then the game isn't for him, and it's good for the rest of the community too. A mod deleted flames that were caused by this convo, if we weren't trying to convince him then that wouldn't have happend. I say if your "upset" about 2 features in this game, then it's not for you, no reason to convince you to get the game if you think you won't like it.
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He got the
 
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