The rest I agree with its just these two lines. The first...I just don't want a guy jumping around doing the Halo Boogie while I pump half a clip in his direction...its just annoying considering the first burst to the head should have downed him. Frankly, its just stupid that a headshot shouldn't be and insta-kill but I guess for the sake of Sh_ts and giggles I'll leave that be.
The second I just don't agreed with. If I get shot in the back I shouldn't have a snowballs chance in hell. Just the way I think.
Basically this. Whether Soup Sensai thinks so or not, placement on the battlefield is one of the best and deciding skills you can have. Through out history this has been proven. It takes EXTREME skill to out do a well positioned enemy and usually an enemy at your rear is a fatal flaw in your skill. A quick turn, jumping dance is not skill...thats simple luck and should highly be factored out of a game. This is done with a fast "time to death" ratio and thats usually a bullet damage issue.
Two answers.
First:
Sounds like you need to work on your aiming if you cant hit moving targets.
Second:
If you want a game that doesn't focus on mobility so much, maybe you should quit playing Brink now... it's not heading your way, and never will be.
IN-DEPTH ANSWER FOLLOWS:
If you get the drop on me, and you can track a moving target, I WILL go down, probably before I can make to cover.
If you get the drop on me, but I can put your aim off quickly, then I can turn things around - I'll be starting from a disadvantage, because you got a solid couple of hits before I could react, but there's still hope for me if I play my cards right. Because I've lost health and you haven't, though, the hope is pretty slim, unless I'm REALLY good, AND a little lucky, AND you don't know what you're doing.