One last concern before I'm Sold.

Post » Sun Aug 08, 2010 8:39 pm

As it stands right now, I have pre-ordered the game and have made plans to start a clan but I still have one looming concern for this game.

Bullet Damage.

As I was just playing that travesty of a game Medal of Honor, last night (I'm an achievemnet [censored]) I realized that too little bullet damage is simply not fun. I had the ability last night to actually squat down behind a camping sniper last night and shoot him the amount of time it takes to actually kill someone in that game. With a full clip(30), body shots (not sure if he had armor)...it took 19 rounds to kill him. From a 30 round clip. He didn't move before I killed him and I fired in quick bursts to maximize accuracy even though he was right in front of me.

This is simply isn't "fun". I don't even think someone could remotely stand after getting hit 19 times with a .22 and he was taking open tipped (higher damage ammo in that game) 5.56 rounds to the spinal column.

I've seen most of the videos of this game and they honestly worry me on this factor. I can understand them taking out one hit wonders and I can even swallow the pill that is reduced bullet damage but I seriously hope it wont be as bad as many of the games I've seen out there. Bad Company 2 softcoe, Moerdn Warfare 2 softcoe and Medal of Honor for examples. I've literally hit a guy with a rocket, good number of bullets from my M4 and sidearm and he still walked away in MW2...what must I do, throw my shoe at him? (frankly thank god for hardcoe in that game.)

Thoughts, comments or specifics on this Gameplay issue?
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Dalia
 
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Post » Sun Aug 08, 2010 7:02 pm

It's 6-8 assault rifle HITS on an unbuffed medium avatar, afaik.
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Sierra Ritsuka
 
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Post » Sun Aug 08, 2010 8:31 am

I get the concern, but have no definite answer for you.

I'm more concerned with general weapon damage, as I find it ridiculous when it takes a clip from a pistol to kill a guy who can kill me in one shot from his shotgun (and would prefer less shots with the pistol, not more with the shotgun).

Hopefully it isn't a spray all day situation.
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jess hughes
 
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Post » Sun Aug 08, 2010 9:55 pm

I definately feel you on this topic. I like fairly realistic gunfights a lot. Mostly play hardcoe BC2. But i also kinda understand what this game is going for and that wouldn't work here. But an AR should still be able to drop someone without using over half a clip.
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Nana Samboy
 
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Post » Sun Aug 08, 2010 5:04 pm

At first in Brink I thought it would be ridiculous, but 8 hits seems a lot like BFBC2, which is just fine.
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BaNK.RoLL
 
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Post » Sun Aug 08, 2010 10:06 am

You need to realize BRINK is not a hyper-realistic shooter. If you want something like that i would recommend playing a CoD game on hardcoe. (No offense) If thats not enough bullet damage, join your countries armed service.
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BrEezy Baby
 
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Post » Sun Aug 08, 2010 8:50 am

You need to realize BRINK is not a hyper-realistic shooter. If you want something like that i would recommend playing a CoD game on hardcoe. (No offense) If thats not enough bullet damage, join your countries armed service.

CoD hardcoe is plain stupid, because even the M9 (Pistol) is a OHK then.
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NEGRO
 
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Post » Sun Aug 08, 2010 12:44 pm

It's 6-8 assault rifle HITS on an unbuffed medium avatar, afaik.



That's not too bad. It should make the heavy's feel "heavy". You don't want to tangle with them if you're a light unless you have a good plan of attack. Also lights more realistic damage. 4-5 hit with AR. Thanks for the #'s revo
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Noraima Vega
 
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Post » Sun Aug 08, 2010 12:58 pm

It is extremely weird that you think it takes a lot of bullets to kill anyone in MW2. That game has more super fast and/or insta-kills than I've ever seen in any other game, ever.

But Brink will be fine, I'm sure. I've played and greatly enjoyed Halo, so Brink doesn't seem "slow" to me at all.
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Jeremy Kenney
 
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Post » Sun Aug 08, 2010 8:59 am

CoD hardcoe is plain stupid, because even the M9 (Pistol) is a OHK then.


That's because of the severe autoaim and fact taht distance doesn't dull bullet damage.

Getting shot in the right place with an M9 pistol should be a OHK within it's effective range.
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Crystal Clarke
 
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Post » Sun Aug 08, 2010 8:38 am

That's because of the severe autoaim and fact taht distance doesn't dull bullet damage.

Getting shot in the right place with an M9 pistol should be a OHK within it's effective range.

I'm pretty sure distance is a factor when it comes to damage in CoD.
And the right place would be a headshot, since body armour would pretty much stop a 9x19mm.
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Karine laverre
 
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Post » Sun Aug 08, 2010 11:21 am

It is extremely weird that you think it takes a lot of bullets to kill anyone in MW2. That game has more super fast and/or insta-kills than I've ever seen in any other game, ever.


Exactly what I was thinking lol
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Mrs. Patton
 
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Post » Sun Aug 08, 2010 8:20 am

That's because of the severe autoaim and fact taht distance doesn't dull bullet damage.

On PC, it doesn't have autoaim. And the damage does decrease over range. (Very noticeable when using a sniper with and without silencer, which massively reduces the effective range.)

And the right place would be a headshot, since body armour would pretty much stop a 9x19mm.

The skull bones are very solid, too. Not every headshot is a killshot.
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T. tacks Rims
 
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Post » Sun Aug 08, 2010 3:41 pm

It is extremely weird that you think it takes a lot of bullets to kill anyone in MW2. That game has more super fast and/or insta-kills than I've ever seen in any other game, ever.

But Brink will be fine, I'm sure. I've played and greatly enjoyed Halo, so Brink doesn't seem "slow" to me at all.


Well, its simply because that game tries to be a military shooter (something I know Brink is not) and hitting someone with over 10 rounds from a clip in an assault rifle is just nutz.

I have this methadology that any Military style shooter should have kill shots in the 2-3 round bursts. Maximum 6 rounds to down someone. Just the reason I prefer hardcoe modes.

Halo I can ejoy a little bit but ulitmately it begins annoying me. Not just the Bullet Damage but the general Gameplay and community.
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Heather beauchamp
 
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Post » Sun Aug 08, 2010 10:04 pm

From what I've seen, Brink will allow a player with good aim to kill people with a LOT less than 19 hits...

So no, I don't think you'll have a problem.
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Andrea P
 
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Post » Sun Aug 08, 2010 5:48 pm

Yeah, I hear you. This is one of my concerns as well. Still, the game looks awesome enough that I pre-ordered anyway, but I am a little worried. I also enjoy that it's not a OHK-fest (although despite what some people say that type of gameplay can be fun as well), but I hope people aren't quite as durable as some of the videos have shown. I hope it's somewhere in the middle.

...I'm more concerned with general weapon damage, as I find it ridiculous when it takes a clip from a pistol to kill a guy who can kill me in one shot from his shotgun (and would prefer less shots with the pistol, not more with the shotgun)...

Actually, I saw a video where a guy (medium, I think?) took three shotgun hits before dying, two at pretty much point blank. That worried me a bit. I get 'sniper rifles' being specifically designed not to insta-kill, but what use will shotguns be if they take three shots to take someone down? In most games a shotgun's stopping power is its only redeeming feature, since it doesn't have range on its side.
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Pawel Platek
 
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Post » Sun Aug 08, 2010 7:51 pm

Well, its simply because that game tries to be a military shooter (something I know Brink is not) and hitting someone with over 10 rounds from a clip in an assault rifle is just nutz.

I have this methadology that any Military style shooter should have kill shots in the 2-3 round bursts. Maximum 6 rounds to down someone. Just the reason I prefer hardcoe modes.

Halo I can ejoy a little bit but ulitmately it begins annoying me. Not just the Bullet Damage but the general Gameplay and community.


Well I think that about sums it up really.
Brink isn't trying to be a military shooter, it's trying to be a game. So I guess they figured that a little more damage soaking would improve everyone's fun. I think game's often get too locked into trying to be realistic, so now you have slow clunky players who can get killed in one shot.
I was also worried about the gun-play too as I thought it was going to be ridiculous, but from what I've seen it's not bad at all and it looks like it's going to be cool.
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Claire Vaux
 
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Post » Sun Aug 08, 2010 1:32 pm

I am not worried, I play halo competitively so I like longer kill times. I dont really like the "oh I saw you first so I win" gameplay. I like the "who can keep the steadier shot while strafing" gameplay. I think brink will be right in the middle. Also if they had super fast kill times there would not be any need for classes that buff weapons or buff health cause it just really wouldn't matter that much.
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Michelle davies
 
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Post » Sun Aug 08, 2010 10:13 pm

Yeah, I hear you. This is one of my concerns as well. Still, the game looks awesome enough that I pre-ordered anyway, but I am a little worried. I also enjoy that it's not a OHK-fest (although despite what some people say that type of gameplay can be fun as well), but I hope people aren't quite as durable as some of the videos have shown. I hope it's somewhere in the middle.


Actually, I saw a video where a guy (medium, I think?) took three shotgun hits before dying, two at pretty much point blank. That worried me a bit. I get 'sniper rifles' being specifically designed not to insta-kill, but what use will shotguns be if they take three shots to take someone down? In most games a shotgun's stopping power is its only redeeming feature, since it doesn't have range on its side.

im in the middle ground, ill play jus bout any shooter out there as long as it playable and players arnt bullet spounges lik they were in section 8.

yeah im worried about the shotgun aswell from seein that vid but i have a feeling the guy he was shootin at was buffed (or atleast i hope so).
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Daniel Holgate
 
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Post » Sun Aug 08, 2010 3:23 pm

Bullets will do more damage then Halo and less then call of duty(At least black ops as that is whats in mind at the moment). Also remember you don't auto heal, so someone can't hide behind cover and regen.

The bullets can't do to much damage, or medics have a harder time doing their job and healing. If it is too slow, then it gets annoying.
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Maeva
 
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Post » Sun Aug 08, 2010 2:10 pm

Bullets will do more damage then Halo and less then call of duty(At least black ops as that is whats in mind at the moment). Also remember you don't auto heal, so someone can't hide behind cover and regen.


I love this part. It's more realistic, and just a nice change of pace. Somewhere along the line, healthbars became 'uncool' or something, and regen became the New Thing. I think health will add a bit more strategy, and make medics and general teamplay more important too.
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Len swann
 
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Post » Sun Aug 08, 2010 7:11 pm

Most likely not for release but would anyone be opposed to a hardcoe mode being in later installments? Like Halo's release of different modes in its updates?

My only objection is the shotgun sniper. With the tight corridors of Brink I can see a lot of people just charging around point blanking sniper rifles for that one shot kill that many are so fond of in Hardocre modes (must admit, I'm a lover too but not a shotgun sniper)
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Rachel Tyson
 
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Post » Sun Aug 08, 2010 9:33 pm

Not the biggest fan of no regen, i wish it was slow over time, that would be nice.
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April
 
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Post » Sun Aug 08, 2010 8:46 pm

I'm pretty sure you've got partial regen.

Health will refill the current "pip" over a short time, but to refill a pip that's been completely emptied, you need a Medic.

Basically like Resistance did in single-player, except with other people to heal you instead of healthpacks.
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c.o.s.m.o
 
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Post » Sun Aug 08, 2010 7:59 am

I'm pretty sure you've got partial regen.

Health will refill the current "pip" over a short time, but to refill a pip that's been completely emptied, you need a Medic.

Basically like Resistance did in single-player, except with other people to heal you instead of healthpacks.

This
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Monika
 
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