One Mode Getting Old Fast.

Post » Sun Mar 06, 2011 9:16 am

Brink NEEDS more game modes.
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Stacy Hope
 
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Post » Sun Mar 06, 2011 11:41 am

i'm fine with objectives... If you're thinking of TDM, then... NO THANK YOU...

If it's something creative, then it's a consideration that you should share with us, and hopefully it will be noted down :P
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CORY
 
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Post » Sun Mar 06, 2011 3:54 pm

the only one i can see as possible is CTF
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Josh Trembly
 
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Post » Sun Mar 06, 2011 8:53 am

Yes n no.. I like the game as it is.. But i can also see that adding more gametypes would add more longevity

I would like to see... CTF, KoTH, HQ and maybe even TDM mode added. Or even something completely new.
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carrie roche
 
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Post » Sun Mar 06, 2011 7:17 pm

Christ.. if it isn't one thing, it's another.
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Eibe Novy
 
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Post » Sun Mar 06, 2011 5:25 pm

Brink NEEDS more game modes.


Counter Strike has had two official game modes ever since 1999.

It's still the world's most played game. If two game modes and three or four fan-made game modes can keep a game thriving for 12 years, you've no justification in saying BRINK's getting old after 3 weeks.
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luis dejesus
 
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Post » Sun Mar 06, 2011 3:15 pm

I really don't understand why people are trying to make this game into yet another generic shooter.

TDM means that teamwork is out the window,thus making this game just like everything else out there.

Besides,just think about how many people would pitch a fit because there aren't any stats for TDM.
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Charlie Ramsden
 
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Post » Sun Mar 06, 2011 4:26 pm

TDM would be good in this game and it would use the maps to the fullest and would be less 'boring' [The game isn't boring I love it, what i mena to say is 'repetative' and you just dont use the whole map]
At the moment you only mostly use certain parts of the map, the game type is fantastic and better than any other shooter's I no, its different and really good.
But it does only use a small fraction of the map the majority of the time, and it does tend to get 'old fast' using the same maps everytime going to the same points doing the same thing ect..

I think the only reason people say no to TDM is becasue the dev's didn't put it in the game and that makes them think it was because its a team objective game and it doesn't fit it.
But thats wrong, TDM can be team play and can be very fun and entertaining and add more veriaty and excitment to the game, I believe they were goingo put TDM in the game [like all other FPS's its a standard, and is a good game mode]
But they didn't because
A. They knew their servers wouldn't cut it and it would show the game up
B. the BOTs they have made to go in online play [becasue of the cr@p servers and bad online coding] would be stupid in TDM and show the game up and ruin their excuse for even having them online atall.
C. The way they made it and advertised then sold the retail version I dont even think they thought the game had longevity and didn't want to put too many modes in so there would actually be games going on [its hard to find a game with more people than BOTs as it is] I think this game was a money maker for them really, its a great game, it just could have been allot better in the finished version specially for the consoles and thought before it came out was very deceiving.

There is no reason why TDM wouldn't be good in this game? people will say 'no...' 'meh' just because the dev's didn't put it in, But it certainetly wouldnt be bad...

There isn't a reason why they didnt put it in, there is a reason why they 'couldnt' put it in.

Although I would perfer to see catch the flag or HQ I think CTF specially would be very good in this game and suit it very well and use the great parts of the map that are basicly just pretty walkways for you to get to the action at the moment.. But like I said I dont think they want too many options and game modes for people to play because as it is its a struggle to find human players. And BOTs can only go so far and be programmed to do so much. They probably wouldnt work in other game modes [not that they work the best now lol] and if it was all human player [like it frikkin should be] then I dont think the server's/online coding would hack it atall so it just wouldnt work. Great game but poorly executed
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Strawberry
 
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Post » Sun Mar 06, 2011 4:17 pm

Brink currently has...

King of the Hill (Hacking objectives - both teams have to try and hold onto a specific location for a specific amount of time)
CTF (any "deliver the X" objective)
VIP Escort (obvious)
Vehicle Escort (obvious)
Domination (Control Points)
Assault (HE Charge objectives)

...All incorporated into the current "only" game mode.

And those are just the really obvious ones.
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Angel Torres
 
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Post » Sun Mar 06, 2011 6:27 pm

Brink currently has...

King of the Hill (Hacking objectives - both teams have to try and hold onto a specific location for a specific amount of time)
CTF (any "deliver the X" objective)
VIP Escort (obvious)
Vehicle Escort (obvious)
Domination (Control Points)
Assault (HE Charge objectives)

...All incorporated into the current "only" game mode.

And those are just the really obvious ones.

People just want to have a kill fest and brag about their KDR.

I'm so glad that isn't this game.
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OTTO
 
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Post » Sun Mar 06, 2011 6:14 pm

Biased poll is biased. No it is not stale, there are 3-4 different "modes" per match. So no, I am not bored.
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Benjamin Holz
 
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Post » Sun Mar 06, 2011 7:17 pm

People just want to have a kill fest and brag about their KDR.

I'm so glad that isn't this game.



Biased poll is biased. No it is not stale, there are 3-4 different "modes" per match. So no, I am not bored.


Yes ;o
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Soph
 
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Post » Sun Mar 06, 2011 4:55 pm

Brink currently has...

King of the Hill (Hacking objectives - both teams have to try and hold onto a specific location for a specific amount of time)
CTF (any "deliver the X" objective)
VIP Escort (obvious)
Vehicle Escort (obvious)
Domination (Control Points)
Assault (HE Charge objectives)

...All incorporated into the current "only" game mode.

And those are just the really obvious ones.


Yes and its great but its all scripted, like the campaign and all in the same places on the same maps and its the same each time you play. I love the game like I keep saying but there isn't that much veriety as there could be, you can only play so many different ways with the scripted online modes. And it doesn't help when you are playing aginst BOTs and you no where they will be and what they will do [once you have learned and no the game]

They need to mix it up a bit and make it so playes use all of the map and not just in the same way every time, make it different.
Ino splash damge wanted to be 'different' and 'unique' with their game but they are, and Ino having multuple objectives in a game is very good and unique but ultimatly it is quite linear and on the same maps in the same way everytime all scripted starts to get repetative.
Theres just not that much veriaty like allot of other games have, you don't experience things much different or rememberable it gets quite 'samey' from game to game specially with those damn BOT's that shouldn't be in an online game lol.

Its just not 'free' if you no what I mean and you dont end up using all thbe the map, just the same parts of it and the same thing happens no matter how much you mix up your class, youe gameplay style theres not much different you can do but play the scripted game the way it is.

My rollercoaster with BRINK:

firts hour: Quite dissapointed wasnt what I thought it was going to be [the graphics and the sub HD low quality, and BOTs in the online and the strange 'campaign']
first day: Started to love it after understanding it
first week: Understand the game loving every second of it cant get enough [except the BOTs online]
2cd week: Still loving the game sort of no it inside out owning the way through experimenting with all of the weapons and classes, gamplay types [exept the BOTs online]
3rd week: Still loving no all of the weapons and different gameplay types and tactics now but have played the same maps doing the same thing each time the same way starting to get abit 'samey' and dare I say it slightly 'dull' Cant see myself playing this regulary for 6 months. Waiting on the new DLC to keep the spark alive. But you shouldnt need that till atleast 3 months after the games release to 'keep you interested in it' But im finding it less of 'oh really DLC great but having so much fun anyway' and more of 'need it so its still great fun'
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Benji
 
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Post » Sun Mar 06, 2011 2:47 pm

Biased poll is biased. No it is not stale, there are 3-4 different "modes" per match. So no, I am not bored.


Some people are simple minded and don't realize that all these modes are in "Objective".
They just want other modes/filters to choose from, so that they can change the game to their liking.
You could still have command posts to capture in other modes. I don't see what the problem is.
People love OPTIONS. I thought this was obvious.





I'm still playing the game, I'm just curious what you guys think.
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BRIANNA
 
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Post » Sun Mar 06, 2011 8:12 am

Counter Strike has had two official game modes ever since 1999.

It's still the world's most played game. If two game modes and three or four fan-made game modes can keep a game thriving for 12 years, you've no justification in saying BRINK's getting old after 3 weeks.

CS=skills in shots. You feel like you deserve those kills.

Brink=Run over to object. Press hold "use" button on 8 different maps.
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Steven Hardman
 
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Post » Sun Mar 06, 2011 5:27 pm

CS=skills in shots. You feel like you deserve those kills.

Brink=Run over to object. Press hold "use" button on 8 different maps.


I like how you use two different events in the game to judge them on.

CS = Skill in shots
Brink = skill in movement+shots
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Jeff Turner
 
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Post » Sun Mar 06, 2011 9:13 pm

I think the main thing Brink needs is games consistently filled with human players.

This weekend I got bored playing Brink and went back to playing a few games of Bad Company 2. I was amazed how dynamic the gameplay was compared to the bot-filled games of Brink. No matter how good bots are, they simply aren't people, and you can notice it.

With the patch out I tried a few times to get a good game of Brink, and finally I got a nice game yesterday. Lots of human players, I had a team I knew was trying to hack the missile and so I did my best to set up a defence with turret and mines around the missile. It's one of the toughest objectives, but we did it. That was when Brink started to come alive.

Brink with bots isn't all that different from any other single player game. Brink with humans is a lot different from most multiplayers.
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Carlitos Avila
 
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Post » Sun Mar 06, 2011 11:07 pm


With the patch out I tried a few times to get a good game of Brink, and finally I got a nice game yesterday. Lots of human players, I had a team I knew was trying to hack the missile and so I did my best to set up a defence with turret and mines around the missile. It's one of the toughest objectives, but we did it. That was when Brink started to come alive.

Brink with bots isn't all that different from any other single player game. Brink with humans is a lot different from most multiplayers.



I think we can all agree with AI bots will never ever = human players.

That is why its so frustrating to have all these people that dont know how to play or dont want to play with humans come in here and say the game svcks.

All this does is reduce the players already in game from getting more new people joining up.


Ive put in 70+ hours now on 2 characters one 20 and one 19. I am not anywhere close to being bored with the game. Only with the lone wolf players that refuse to play for the team, but I am not going to come to a forum and say the game svcks... when its the players that do not want to learn a new way to play.

:)
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Kayleigh Williams
 
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Post » Sun Mar 06, 2011 6:29 pm

I like how you use two different events in the game to judge them on.

CS = Skill in shots
Brink = skill in movement+shots

You get a triple kill in lets say in Halo. It's awesome.

Here it's like nothing.

And movement? Really, ahahaha. Silly fan b0y
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darnell waddington
 
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Post » Sun Mar 06, 2011 10:56 am

You get a triple kill in lets say in Halo. It's awesome.

Here it's like nothing.

And movement? Really, ahahaha. Silly fan b0y



LOL whatever. Halo was so simplistic it was laughable... dont know what you are doing but yes you have to aim a bit to not waste a full clip before taking someone down and with the faster movement speed then most FPS (expectially on console) this means you have to use your movement + aiming to get a kill thats not just a full clip unload. So... sorry your bad at the game... but that doesnt make the game bad.


You want to know skill? Getting multiple Midair-s in Tribes 1 with the spinfuser... or landing a mortor from 2/3rds of the map distance onto someones nose while traveling at 30mph in an up or down arc. Dont dare compare Halo to anything I have played and call Halo skilled.
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Emily Jeffs
 
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Post » Sun Mar 06, 2011 12:29 pm

Herp derp. Halo isn't the most skilled game. But it requires more skill then this game.

Don't try to be a gamer toughguy.
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MatthewJontully
 
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Post » Sun Mar 06, 2011 10:05 am

Herp derp. Halo isn't the most skilled game. But it requires more skill then this game.

Don't try to be a gamer toughguy.

Oh my, another l33t gamer.

Seriously though, this game isn't about kills. This game is about strategy and teamwork. A triple kill means nothing if you get it on the other side of the map from where the objective is. Yesterday I played Bad Company 2 and did a really nice combo on a pair of enemies on a quad. One jumped off to get to a tank, I got him with a headshot, and the other started to repair the quad, him I got with an RPG. It was very quick and made me feel really l33t.
In Brink I don't get that feeling. When I played it yesterday and we had a defence going that we moved up toward the objective a little bit at a time, it didn't give me a l33t feeling, it gave us the feeling we were in a really good fight.
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Scared humanity
 
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Post » Sun Mar 06, 2011 3:44 pm

I'm hesitant to say yes to DTM but Brink does need either some new game modes to spice it up or edits to current maps to make them less repetitive. This game was being advertised as multiple objective gameplay but what we got on every map was a single primary objective and a couple side objectives that don't always help much (hacking side door on container city etc.) or are just capturing one of the two only command posts. And while there are sometimes different routes to take there aren't many considering the emphasis on SMART. Overall it leads to repetitive gameplay with essentially the same choke points and fire fights.

Having a map with multiple main objectives that causes a team to split up, communicate and explore different areas would be a giant breath of fresh air. As it was already stated there are parts of these maps that never get used and I can say it wasn't until I joined a private match with a buddy, where we went with the intent to explore different routes, did I find new areas that are sadly lost due to the single objective gameplay. And this is coming from someone with three level capped characters and a couple more close on the way. I still enjoy the game but it does get old and I find myself switching to other games after playing a few rounds. It's not going to die as is but I do see the player base continuing to decline whereas an improvement on replay-ability would boost the community greatly.
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loste juliana
 
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Post » Sun Mar 06, 2011 4:24 pm

In all honesty I would prefer more missions (objective based) rather than more game modes.


Something different would be good, but no TDM. I think something along the lines of "King of the Hill".
Defending a point in a map. Whilst people perform a slow hack up to 100% type thing
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Jason Rice
 
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