One more playthrough - Mods interaction

Post » Tue Sep 20, 2011 11:47 am

I never actually played all the way through the end, and I figure it is time. I have all the DLCs (and will get the latest one today)

I was a huge fan of FWE for FO3 and am looking to recreate that experience, plus add content.
I am looking for wisdom on mods and mod interaction - any advice, warning, etc, would be greatly appreciated. I assembled the list below by lurking for the last year :)
Also, please recommend things that are great that I haven't listed...
Also, given the content list below, a recommended XP modifier in ART would be nice - 25%? 50%?

Basics
FOMM
NVSE
NVSR & NVSR Patcher

Overhaul/Mechanics:
Project Nevada, obviously.
Arwen's overhaul - I like the RPG concept of higher weapons skill = more damage
WMX
Powerd Power Armor - I remember the early versions conflicted somehow with Arwen's ... has this been resolved?
Inofficial - Community Bugfix Compilation Patch - is this a good idea? Is it being actively supported?
I saw two different mods that change damage per body location, one by Ceano and the other escapes me - do those conflict with PN or ART?


Quests/Missions
Any of these cause problems?
D.E.I.M.O.S
World of Pain
Bounties 1 & 2
Tales from the Burning Sands
The Collector
New Bison Steve and Lucky Casino
New Vegas restoration -is this good?
NV Interiors

Companions
There was a great mod for F03 that gave great control over companions (can't recall name), and also become part of FOOK, and then it started for FNV, but the author seems to have vanished... anything like that around?
Willow - any good? Overpowered? Worse than Boone?

Visuals
EVE
NMC's Texture Pack For New Vegas
Type 3 body replacer
Breezes male
Vurt's Wasteland Flora Overhaul
Nevada Skies - Weather Effects BETA and URWLified

House mod
I hate overpowered house mods... no cheats wanted!
Afterschool Special ?

UI
Darn is long gone... what should I use instead?
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mimi_lys
 
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