One-Piece Body Armor

Post » Thu Oct 13, 2011 9:15 pm

Perhaps having lots of different armour pieces is too confusing for the target audience? :shrug:

OF course, the only logical explanation.

Conserving memory? Bah, they're lying...
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Thu Oct 13, 2011 11:34 pm

Regardless of whether it's just the cuirass and greaves, it's a step backwards and our love for the game shouldn't blind or mute us to decisions we don't agree with.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Thu Oct 13, 2011 10:20 pm

My position is: I would prefer more slots of armour, but providing in game it feels like there are enough options regarding unique looks, I will not mind that much.

In Morrowind I generally enjoyed wearing over-robes with shoulders that poked out, which made me think of armoured mage. In Oblivion I had one character with leather boots, black trousers, Blackwood Company cuirass, black hood and leather gloves. Looked rather nice, like a slightly more tanky rouge. I am sad that I will not be able to do that much customization in Skyrim.

However, if the "body" armour, and the rest, give enough customization in looks (through smithing?) or enough variation in styles (different ores, race specific armours etc) then I may find I have enough customization without those added pieces.

Really, my only true worry is the perks like "you gain a 20% bonus if you are wearing a full suit that is the same". Generally I do not bother with max out ratings, as I find the PC gets strong enough not to need them late game, but it does have a ring of "all late game characters will look the same". But we will see.


Agreed.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Thu Oct 13, 2011 4:26 pm

Regardless of whether it's just the cuirass and greaves, it's a step backwards and our love for the game shouldn't blind or mute us to decisions we don't agree with.

more NPC on screen better memory managment but yeah its a step backwords. :brokencomputer:
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Thu Oct 13, 2011 6:27 pm

More NPC's on screen is amazing. I'd much rather have more populated cities then grieves and cuirass separate.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Fri Oct 14, 2011 3:11 am

Perhaps having lots of different armour pieces is too confusing for the target audience? :shrug:

Or maybe it was so they could have more NPCs on scree? Like they have stated x10
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Thu Oct 13, 2011 1:10 pm

Other - meaning I don't really know and/or don't really care too much.

It could be a good trade-off.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Thu Oct 13, 2011 3:52 pm

Or maybe it was so they could have more NPCs on scree? Like they have stated x10


10 skooma's say this will be ignored and this will go five pages.

:sadvaultboy:
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Thu Oct 13, 2011 7:26 pm

more NPC on screen better memory managment but yeah its a step backwords. :brokencomputer:


The topic is 'one-piece body armour'.

I love the fact that you quoted me, yet shot yourself in the foot by openly slotting yourself into the category I was describing.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Fri Oct 14, 2011 1:43 am

Perhaps having lots of different armour pieces is too confusing for the target audience? :shrug:

OF course, the only logical explanation.

Conserving memory? Bah, they're lying...
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Thu Oct 13, 2011 11:51 pm

I don't like it but I know why they did it... will be better like this...
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Fri Oct 14, 2011 4:41 am

The topic is 'one-piece body armour'.

I love the fact that you quoted me, yet shot yourself in the foot by openly slotting yourself into the category I was describing.

i love the fact that your ignoring all the benifets that justify the removal just so you can complain.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Thu Oct 13, 2011 2:16 pm

OF course, the only logical explanation.

Conserving memory? Bah, they're lying...

I don't think Bethesda are lying about that. But I still think it's an awful tradeoff.

If people seriously believe merging two pieces of armour together will allow for loads more NPCs on the screen and crowded cities, they're being overly optimistic. At best, I think it will allow for a few more NPCs... not a significantly noticeable difference. Now, is that really a good tradeoff for a big chunk of character customization options? :confused:
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Thu Oct 13, 2011 8:45 pm

More NPC's on screen is amazing. I'd much rather have more populated cities then grieves and cuirass separate.



Or maybe it was so they could have more NPCs on scree? Like they have stated x10


You know, I would honestly prefer an introduction of dumb down NPC's that might fade in and out of the world when not under observation (let us call them quantum NPC) to give the feeling of high population, and then keep many armour slots! Or maybe combine cloths slots into onesies... :whistling:
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Fri Oct 14, 2011 12:52 am

I don't think Bethesda are lying about that. But I still think it's an awful tradeoff.

If people seriously believe merging two pieces of armour together will allow for loads more NPCs on the screen and crowded cities, they're being overly optimistic. At best, I think it will allow for a few more NPCs... not a significantly noticeable difference. Now, is that really a good tradeoff for a big chunk of character customization options? :confused:

I'd agree with you if it was all a single suit. Since it's 4 separate pieces i'll take whatever extra NPC's I can get.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Oct 14, 2011 5:02 am

The greaves and torso are melted into one piece. So there's still gauntlets, helmet, boots and maybe pauldrons. I don't see a problem with this because Skyrim should have more barbaric clothes than Oblivion, and isn't a man wearing a fur tunic like that? But i have to admit it kinda bothers not to have any kind of pants in the game :S
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Fri Oct 14, 2011 3:04 am

I'd agree with you if it was all a single suit. Since it's 4 separate pieces i'll take whatever extra NPC's I can get.

For me, it pretty much is a single suit now. I never wore helmets in previous TES games, and gauntlets + boots aren't going to significantly alter the appearance of my character.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Fri Oct 14, 2011 5:49 am

I used to be against it but I'm fine with it now. It allows for more NPCs on the screen now.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Thu Oct 13, 2011 8:00 pm

ten bucks says they won't have anymore on-screen NPCs than OB.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Fri Oct 14, 2011 4:50 am

In addition to memory management, I'm pretty sure that less mixing and matching freed them to design more interesting armor looks. Anyway, I'm withholding judgment until I see how all the pieces fit together.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Thu Oct 13, 2011 8:29 pm

VALVe math
Doesn't go beyond 2

LOL I get it
OT: Well one could really say that it still is a five piece armor setup since pauldrons are in the game now. They merged greaves and chestplates specifically though because they wanted to fit more people on the screen and by merging two pieces of armor they can do that much more readily.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Thu Oct 13, 2011 6:45 pm

Goddanm piece of junk consoles keeps dragging PC games down ..... Why can't they just release next-gen console already to keep up a bit.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Thu Oct 13, 2011 8:08 pm

I hope this information is wrong.
There are a lot of other dumb-downs in this game which are bad in my opinion, but at least I can see a reason why someone could like them (no weapon/armor degradation, for example - some people found it to be a pain).
But why did this happen?
I mean, can someone please tell me what is actually good about this since I can't see any good reason behind it? :ermm:
Also, I'm talking about merging of cuirass and greaves only!

i wouldnt call any of the changes "dumbing down"

merged curaisse and greaves would make animation easier, less clipping issues between the curaisse greaves, and lets the designers be more artistic.

i never used 2 different types of armour anyway, i always thought that looked pretty strange
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Thu Oct 13, 2011 11:14 pm

Goddanm piece of junk consoles keeps dragging PC games down ..... Why can't just they release next-gen console already to keep up a bit.


If if was not for those [censored] consoles only a faction of the money invested into these games would be there, probably making the higher spec PC's not needed for games anyway :P
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Fri Oct 14, 2011 5:36 am

If they are merged then there will be a higher chance of getting more armor.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

PreviousNext

Return to V - Skyrim

cron