» Fri May 27, 2011 10:03 pm
After playing Oblivion for a while I realized how it got so old so fast, everything you do is so repetitive, and there just isn't much to do anyway. With a rather short Main Quest and only 4 guilds to join, Oblivion was surprisingly dull. I remember when I first got Morrowind I wasn't nearly as excited as when I got Oblivion, personally I think Oblivion was mostly hype. Morrowind kept me entertained for months at a time. Needless to say it svcked the life out of me. Morrowind was this epic game with a vast majority of things to do, with this freedom no other game had ever done before, with quests and puzzles at every turn, filled with a wide variety of ecosystems, all beautifully designed. With over 13 guilds to join and massive quest chains that varied a great deal depending on the choices you made, a Main Quest that was so full of depth and uniqueness that it was like nothing I had ever seen before, Millions of dungeons to explore and Thousands of treasures to find.
Morrowind was definitely a ground-breaking accomplishment for the entire world of gaming. With epic encounters, legendary stories, and breath taking landscapes, all beautifully rendered in such a life like world. Oblivion cut out a lot of things that made Morrowind such an extraordinary gaming experience. Oblivion did many things that were great as well, such a large world with the graphics and physics it had was never seen before, and the revamped combat system really made the game come together, but with all that it cut out many unique aspects taking away the feeling of the "One-of-a-kind" Morrowind and making it more like a normal RPG, which Bethesda had never done before. Most guilds were lost which was a key point in Morrowinds diversity. As well as a lack luster, (I'm sorry but assassins killing a king and you are tasked with finding an illegitimate son has been done before) short, and generally unfulfilling Main Quest with little to no rewards for finishing it. There was a substantial decrease in the number of dungeons and unique items with in Oblivion as well.
Now for a very controversial topic, the level scaling system. In Morrowind, the only level scaling system they had was tougher enemies appeared as you leveled, but you could still find many types or armor from level 1, In Oblivion most items are leveled and you are cut off from the really good armor until you reach level 20, which is a giant let-down, and the same thing goes for weapons. Also in Morrowind there was such a wide selection of armor types and materials that you could always change the way you looked. With over 70 different sets of armor, with many smaller sets and single piece items, and from the unique pieces in the game. Verses Oblivions 12, most of which you are cut off with until you reach the required level.
Another fact would be the size of the land masses in each game, Bethesda claims that Oblivion is larger by a scale of almost 2:1, the exact measurements escape me at the moment, but it sure seemed the other way around, I found in Morrowind I always had land left to explore and things to see, in Oblivion I could explore the whole map in almost no time flat. The land was also significantly lacking diversity and, well dungeons, buildings, and towns, among many other things. Then there is the ability of Fast-Travel in Oblivion, now I can already hear people saying "It's optional idiot." that may be true but it is still there, and it is another thing that kills Oblivion, because even if it is optional, there is such a temptation to use it for its convenience, and in using Fast-Travel you skip what little of the game is offered outside of the towns. The compass is another thing that I felt ruined the exploring idea. If people really need something to point directly at the person and cant follow simple directions then they may need to re-think school. Also showing all near-by points of interest was a major kill, especially at the wide range it shows.
Now it's time to talk about all the spells, skills, and items that they omitted in Oblivion. Lets start with some spells, Mark and Recall, two of my most favorite spells, this is the reason fast travel is not needed, mark and recall were so very helpful to get to your little hide out, and you could use it just about anywhere. Two more spells would be Almsivi and Divine Intervention. Similar to mark and recall except instead of teleporting to a specific spot it was to the nearest fort or temple. Another very helpful spell that proves that Fast-Travel shouldn't be included in Oblivion. How about Blind and Sound, very helpful in combat and fun to use as well. Or maybe actual poison damage? Fortifying maximum magicka? Very nice and definitely helpful. Detecting magic items and keys was another thing I enjoyed doing. Swift swim anyone? I hate having to swim so slowly. Jump, got to love the jump spells, great fun with those, and can't have jump and leave out slowfall (unless you like feeling pain) which had saved me so many times. Levitating was a nice feature that helped you get to places faster and get out of harms way. Now, how about skills, like Medium armor? Personally I loved medium armor, most of it looked pretty sweet, and since there weren't too many unique pieces of Medium armor, it made it more challenging and fun. Spears? Please don't tell me I was the only who liked spears! Perhaps my most favorite weapon of all time the spear, it was extraordinarily fun to wield and not to mention they looked pretty awesome, as well as matched many Role-Playing styles. Enchanting A.K.A. not having to pay an arm for enchants. Unarmored, remember the true monks? Unarmored and ready to whoop on you with their fists? A little harder to pull it off In Oblivion. And there was the change to hand-to-hand to deal health damage, an extremely controversial topic, I for one liked it much better when it damaged fatigue first, then health. And as for all of the great artifacts that were lost in Morrowind. It was a shame, I was looking forward for most of them to make it in Oblivion, however, only about 1/12 of them made it, if that. And who else remembers Taunting people? How helpful was that? Even the crudest and most unsocial of barbarians could taunt someone enough to provoke an attack.
All in all I am not saying that Oblivion is a bad game, but I feel it lost what the rest of the series was known for, and I have lost some respect for the series because of it. Oblivion had some great potential but it just didn't deliver as much as it could have. There are many more topics I could cover such as the "Beast" races of Argonian and Kajiitt, the over all feel and depth of each race, you really felt the Argonians and Kajiitts pain in Morrowind with them being slaves and so mistreated, you got the feeling from the Dunmer that they were the outcast race and that they didn't need to rely on anyone but themselves for strength, you felt the power and pride the Nords had for their people and culture, even if there were a couple who were naked and tricked by witches. And for all of those there were things behind them that were sort of hidden that really made the world come to life, like the Twin Lamps, the entire expansion of Solsthiem, ect... But, the whole real reason I'm making this topic is because I want to see and hear from the more dedicated players of the Elder Scrolls series what your opinions are on the games.
As for Daggerfall, I didn't play it for nearly as long as Morrowind, I never really got pulled into it, that on top of how glitchy the game was, just never really enjoyed it, and I have yet to play Arena, may try that some time though.