Allot of what you mention is related to gameplay and production rather then lore.
The inclusion of specific creatures and specific setpieces costs time. So unless they can be reused or if there is a story to be told they can't always be included.
The effects of certain skills especially at high levels has to do more with making sure the game can be played in a fun manner. For example with Smithing you are investing perks and levels into a skill, it has to provide you with some boost compared to the world or it'd be useless.
Some things I do want to comment on:
4. Depending on the artefact the prince hands out, most of them were not created by the Daedric Princes. When you are a legendary smith and enchanter, you may even be the creator of those person_name-item_name artifacts.
This is true but I feel like a small nod to some things is necessary,. Also I am of the Opinion they should have passed on the 11/11/11 release date and gave the game more polish and tuning. But that is a different story.
While true they should recognize that certain creatures are fundamental for many fans to relate to the game as an Elder Scroll game. Like Scamps. I am not saying they should have all of the various Daedra but a Dremora and some Atronachs is pretty thin. Especially considering the number of things you could summon in previous games, and there is no justification for it imo. There were tons of things on their priority list as 'ghost features'. Meaning they hardly are even present in the game even though they espoused these features quite a bit. The economy system is weak and hardly even noticeable. The jobs you can do are not enjoyable in the slightest and frankly completely uninteresting. Marriage is a joke with no real feel to it at all. Radiant Story is kind of weak as well. Infinite incredibly boring and unrewarding quests. 70 voice actors and well frankly that was kind of horrible. I still recognize multiple voices and many of these voice actors did a horrible job. Dead pan voices abound. All these features were hyped and were quite short of the bar they seemed to be setting. I feel like they spent quite a bit of time and effort on these things and it kind of was a waste. They could have spent their time elsewhere to better effect. I have heard little praise on any of these features.
Well they failed at that two. Destruction is boring and tedious at high levels with very little damage output. If they had made those spells scale up with you as you leveled your destruction skill it would have been better.
I just find it funny that we can create weapons and armor that are much better by a wide margin than the Daedric artifacts. Not even using exploits to a fault either. These weapons do not often scale well. A dwarven sword will outperform one of them in damage very quickly.
I'd say they don't take it quite as serious as their fans, save for a few choice vocal devs. Staying true to the lore is what I'd expect, otherwise why bother creating it, but practicality and cash comes before the lore on Beth's priority list.
As is expected but I did not expect it to be as barebones as it was. Lots of new stuff which is good but no justification is given for some of the other things.
Sure. But Bethesda is not going to partition the resources so that they can include Golden Saints, Dark Seducers, Hungers, Aurorans, Clannfear, Scamps, Daedroths, Ogrims, Winged Twilights, Morphoids, etc, etc; when they aren't important to any of the major plot lines of the game. They include a few to keep up the conjuration school (various Atronachs, various Dremora) but this isn't a game that heavily features the role of the daedra (as Oblivion and, to a lesser extent, Morrowind did). So they put their time (wisely) into other things.
There are vague references made to the novels, and much of the lore introduced in them has been carried through. Bethesda doesn't want to spoil the books for the player though. Many people who are just being introduced to the Elder Scrolls wouldn't appreciate that very much.
Yes but they gave too few. That is the problem I think. Where do we draw the line on what is acceptable? I mean I can see not having the Dark Seducers, Golden Saints, Hungers, and such. But Clannfears, Daedroth, Scamps, and maybe one or two more seem like is all that is needed for a sufficient amount of summonable critters.
Mentioning a flying city could be done in any number of ways that gives almost no spoilers for the books. That justification is weak, no offense.
There are Volkihar vampires. I see Vigilants of Stendarr, and sometimes rogue mages, fighting them along the road every so often. Now, Bethesda didn't put the kind of attention to their implementation as Immortal Blood might have called for (living in lakes, reaching up through the ice, etc), but then again Bethesda had to make the decision on how much manpower and time they wanted to spend trying to implement vampires who could reach through sheets of ice (probably impossible for this engine).
I didn't think so. Many artifacts had unique effects that couldn't be duplicated by any generated or created artifact. I also found that they had a much longer shelf life than normal artifacts. I received a Mace of Molag Bal early on, and it was the strongest weapon I owned until I finally picked up Dragonbane in my lvl 40s. It remained my second strongest melee weapon, and I couldn't bear to toss it aside because its triple-enchantment was so useful and better than anything I could produce, even if I could create a weapon that soul-trapped for longer, or drained more stamina or magic. Plus, it was the coolest mace in the game. Hands down.
Some of these were indeed odd, but I think it was an attempt to rebalance the races better, since the balance was so broken in Oblivion. Personally, though, I don't think racial bonuses are really a part of lore. Lore almost never speaks of them, except for the more obvious ones (Argonian water-breathing).
I have seen vigilants and I have seen Vampires. Those are not the Volkihar. They are cyrodillic. Of course I could have easily missed some. Do they look like frost/icy vampires? Not that I expect the whole pull people through ice thing, that requires a lot of extra coding, but some different aesthetics that make them seem cold would have been appropriate, those Frost mother wisp things could easily have been tweaked to this effect, those would have been goof volkihar imo.
That is the strong-point of the artifacts. They are unique. But they still are quickly overpowered by blander weapons that make the only draw to use the artifacts aesthetics and the unique effects.
Bah Ignore that one. I am just upset the Dunmer are not combative when they are supposed to be Spellswords of some renown for thousands of years. The racials are still poorly balanced imo though. Nords and Dunmer have a clear advantage against dragons. Orcs have a very powerful racial power and all the 50% regenerative powers are useless for the most part. I wish they made the powers more useful and kept them balanced instead. I proposed a replacer for a mod http://www.gamesas.com/index.php?/topic/1305500-better-racial-abilities/page__p__19640723__fromsearch__1#entry19640723. It is in the works. I felt like those were much funner. I am sure they have balance issues still but I came up with that in 10 minutes or so.
Meh, I'll overlook it. It would have been a nice touch, and wouldn't have been a resource-hog for the developers. But Skyrim needs its own feel, and doesn't need to be constantly reminding the player that "THIS IS OBLIVION 2!" Plus, its 200 years later. I don't suppose the Gates were very stable, so I suspect most would have eventually deteriorated or washed away so as to leave little evidence of their existence.
See Lady Nerevar's theory on the subject of mantling Arden Sul in the Shivering Isles. Although it was written long before Skyrim, it basically accounts for why we wouldn't see Jyggalag in Skyrim.
Mainly a event of importance to Cyrodiil, but not to Skyrim. I might assume they played a large part in the war against the Dominion, though we can't be sure. There is mention of them, though. The first book that comes to mind is the "Brief Timeline of the Third Era" or some such. It is the very last entry.
All it would take is a small nod to the older games. Like one or two destroyed and weathered Oblivion gates. I think most people who played the previous game would appreciate that quite a bit to show that the Crisis was widespread. Not a big issue but I felt it still deserved mentioning.
Forgot about that. Actually read it before. Still would have liked to hear something about what happened.
I don't think it was only a big deal for Cyrodiil. It was a big deal for all of the Nedic people of that time I would think. Besides if they worship Shezzar would not a Shezzarine be a big deal? If that is what we were in Oblivion. Pelinal's successor. Regardless of that little bit which I am probably wrong about in of itself a resurgence of the Knighthood should get some mention.
Just because it's in the lore doesn't mean you have to find it in-game. There's no room for all of that.
Not all of it. Just some important major events getting some recognition.
I think it's a sad truth that Morrowind's time has gone, and it's become unfeasible to make a game like that again. I saw Morrowind more than a video game, it was an interactive novel, non-linear and almost unending, and that's why I loved it more than anything.
Well that is voice acting for you. I think I would prefer it Morrowind style. And I am not a devoted Morrowind fan. I am 21 and grew up with voice acting in the majoity of my games. if I got more lore and more in-depth plot-lines I would love it. However not everyone who plays games like to read so I can accept this trade off. If only the voice acting did a good job!
1. The end of the Dragonfires (whether they were ceremonial or not) or more importantly, the Amulet of Kings supposedly banished all Daedra from willingly entering Mundus. Since summoning Daedra doesn't really count as this, well... Bethesda isn't really clear on what 'willingly' means. Summoning beast Daedra would really be their only purpose, as there is no way the player could encounter them naturally in the environment (think Daedric Ruins in Morrowind).
2. Titus Mede's descendant is Emperor. Otherwise I don't think Umbriel is that important to the people of Skyrim nearly 2 centuries later, besides Red Mountain's destruction.
3. Bethesda really messed this up. No storyline involving vampires or werewolves besides the Companions, which was very dull and uninteresting.
4. They can be improved like other weapons.
5. Personally I don't think they were very useful. Ancestor Ghost was a 30 second damage sponge in Oblivion.
6. One would think that after 200 years the landscape would have changed or Vigilants would have destroyed their remains to avoid worship of them.
7. The (now) weakest Prince, and uncaring about Mundus.
9. Hammerfall and High Rock don't play that large of a role in Skyrim.
I think some more Redguard storyline would be nice. It's very skimpy as of now.
That stopped gates from opening. Not people from binding Daedra to Nirn. Unbound daedra in Winterhold anyone?
We still talk about Vietnam even though WW2 and the dropping of nuclear bombs only occurred about 20 years prior to that. Same principle I think. All I would expect is that there would be brief mention of a floating city and how crazy it much have been to see it or something.
I am sure many vamp and werewolf fans were disappointed. I disliked the companion questline quite a bit.
Not to the same extent. So they quickly are outperformed. The only saving graces of them are the aesthetics and unique enchants.
Wrong direction I think though. If it was weak make it level with you up to a certain point to maintain its usefulness. If it is not great do not toss it away, fix and improve it!
Maybe. But they do not mention that directly. Besides they were a monument in one city on the novels I believe. Could easily have been a source of pride for some people as a reminder of their survival. Or just as easily a reminder of pain i suppose.
We do not know this. He once was the most powerful or rather feared Daedric Prince but then in following with the whole duality thing he got split.
They are neighbors. Some influx of trade and culture should be fairly prominent. Not a big deal though. Would have been nice to hear one of the Alik'r mention them though.
Yes it was. What is there is okay though.
This is why I hate voice-acting and high-end graphics. Why has the bestiary been growing smaller sense daggerfall? Because it takes so much more time to create a new monster nowadays. Why so little dialog (esp in OB)? VA.
There seem to be fewer monsters in Skyim. Can we have a side by side comparison if anyone has already done so?