One Rifle to rule them all, One Rifle to kill them, One Rifl

Post » Wed Dec 14, 2011 2:44 am

Holorifle (Microfusion cell, max charge) Meltdown perk
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Captian Caveman
 
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Post » Wed Dec 14, 2011 11:08 am

Umm....I was almost 100% sure you were gonna say Survivalist's Rifle. But, OK, Holorifle is not bad.
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Jessica White
 
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Post » Wed Dec 14, 2011 1:37 pm

Meltdown?
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alicia hillier
 
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Post » Wed Dec 14, 2011 4:26 am

The Holorifle is the destroyer of life.
I'm ashamed to say I'm not using it a lot on this playthrough.
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Daniel Holgate
 
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Post » Wed Dec 14, 2011 10:24 am

Meltdown?


I tested on the Legendary Deathclaw... Holorifle (Meltdown perk) is God

The Holorifle is the destroyer of life.
I'm ashamed to say I'm not using it a lot on this playthrough.


I use A Light Shining in Darkness these days
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Quick Draw III
 
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Post » Wed Dec 14, 2011 7:06 am

Meltdown doesn't do any damage on the target you attack though.
It only affects damage on nearby enemies.

Example:

You attack the legendary deathclaw, then no additional damage is given from the perk.
Once that deathclaw reaches zero health then it explodes, causing harm onto others.
So it doesn't actually "do" any damage on the enemy you're focusing your attacks on.
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Samantha Pattison
 
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Post » Wed Dec 14, 2011 12:21 pm

Meh, that title goes top the almighty Hunting Shotgun! :hehe:

Classic pump-action boomstick. Plenty of short to midrange stopping power, nearly a sniper rifle with slugs, and a non-lethal weapon with Bean bags. If it could be silenced i'd never use another gun again :D

I haven't really used the Holorifle, but i'll give it a shot when i restart my Energy Weapons character after i finish with my current sniper (56.5 hours already and still plenty left to do).
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Dan Endacott
 
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Post » Wed Dec 14, 2011 2:38 pm

Meltdown doesn't do any damage on the target you attack though.
It only affects damage on nearby enemies.

Example:

You attack the legendary deathclaw, then no additional damage is given from the perk.
Once that deathclaw reaches zero health then it explodes, causing harm onto others.
So it doesn't actually "do" any damage on the enemy you're focusing your attacks on.


Withs perks must i take to make it stronger?
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xemmybx
 
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Post » Wed Dec 14, 2011 1:58 pm

Withs perks must i take to make it stronger?

Bloody Mess makes all of your attacks do 5% more damage. So technically, Bloody Mess makes the Holorifle stronger.
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Jennifer May
 
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Post » Wed Dec 14, 2011 4:26 am

Sounds good but I'd rather use the All American and lite my opponent up like a Christmas Tree.
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Logan Greenwood
 
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Post » Wed Dec 14, 2011 6:03 am

Fully modified Hunting Rifle
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Lucky Girl
 
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Post » Wed Dec 14, 2011 9:23 am

This Machine is god's left hand. It wins.
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Monika Fiolek
 
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Post » Wed Dec 14, 2011 5:26 pm

You could try and get the 'set lasers for fun' challenge perks.

(even though the name says laser it affects all energy weapons)

Only gives an extra 2%/4% though..
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Lewis Morel
 
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Post » Wed Dec 14, 2011 11:41 am

This Machine is god's left hand. It wins.


The Holorifle is god's right hand. It was too powerful, so he cast it out... like the devil.;-)

You could try and get the 'set lasers for fun' challenge perks.

(even though the name says laser it affects all energy weapons)

Only gives an extra 2%/4% though..


Got set lasers for fun (2)

Bloody Mess makes all of your attacks do 5% more damage. So technically, Bloody Mess makes the Holorifle stronger.


Dope!!!
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Kelly Upshall
 
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Post » Wed Dec 14, 2011 9:41 am

Meh, that title goes top the almighty Hunting Shotgun! :hehe:

Classic pump-action boomstick. Plenty of short to midrange stopping power, nearly a sniper rifle with slugs, and a non-lethal weapon with Bean bags. If it could be silenced i'd never use another gun again :D

I haven't really used the Holorifle, but i'll give it a shot when i restart my Energy Weapons character after i finish with my current sniper (56.5 hours already and still plenty left to do).


I've never used the bean bag rounds in my shotgun. What do they do anyway?
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i grind hard
 
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Post » Wed Dec 14, 2011 3:01 pm

I've never used the bean bag rounds in my shotgun. What do they do anyway?

Minimal Damage
Fatigue Damage (Knocks them down)
Strange though, every time I use Bean Bag rounds, my enemy doesn't get knocked down.
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djimi
 
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Post » Wed Dec 14, 2011 10:27 am

A Light In Shining Darkness... Myyyy preciousss. :P
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how solid
 
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Post » Wed Dec 14, 2011 11:25 am

This Machine is god's left hand. It wins.



The Holorifle is god's right hand. I was too powerful, so he cast it out... like the devil.;-)


Survivalist's Rifle killed god. End of discussion.

Seriously that was a standard service rifle before the war? Holy crap!
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Heather Kush
 
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Post » Wed Dec 14, 2011 10:59 am

I've never used the bean bag rounds in my shotgun. What do they do anyway?


To be honest, me neither :blush: But they do fatigue damage, so they should work like boxing gloves. Which i've never used either :hehe:
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loste juliana
 
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Post » Wed Dec 14, 2011 7:10 am

Survivalist's Rifle killed god. End of discussion.

Seriously that was a standard service rifle before the war? Holy crap!


I read on Sawyers formspring the survivalist modified it heavily, including re-chambering it for 12.7mm, new hand grip, and the bent sights.. He was a god to the Sorrows, and this was his hand made instrument of wrath.
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Tiffany Holmes
 
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Post » Wed Dec 14, 2011 7:09 am

Holorifle (Microfusion cell, max charge) Meltdown perk


Meh. I much prefer the YCS with maxed charged. Or even the Plasma Caster
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Your Mum
 
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Post » Wed Dec 14, 2011 7:53 am

Meh. I much prefer the YCS with maxed charged. Or even the Plasma Caster


I used to play YCS/186 but after testing Holorifle is way better.
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TWITTER.COM
 
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Post » Wed Dec 14, 2011 4:35 am

I used to play YCS/186 but after testing Holorifle is way better.


In terms of damge, YCS beats it by a long shot if they are both using maxed charged cells. But the holo is semi-auto, preference is preference.
I personally don't like the gun at all...just taste.
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Flash
 
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Post » Wed Dec 14, 2011 9:54 am

Meltdown doesn't do any damage on the target you attack though.
It only affects damage on nearby enemies.

Example:

You attack the legendary deathclaw, then no additional damage is given from the perk.
Once that deathclaw reaches zero health then it explodes, causing harm onto others.
So it doesn't actually "do" any damage on the enemy you're focusing your attacks on.


Bloody Mess makes all of your attacks do 5% more damage. So technically, Bloody Mess makes the Holorifle stronger.


Bloody Mess perk check! Laser Commander perk???
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Leah
 
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Post » Wed Dec 14, 2011 6:38 am

Bloody Mess perk check! Laser Commander perk???

The Holorifle doesn't shoot lasers. So Laser Commander doesn't affect it.
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Tikarma Vodicka-McPherson
 
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