One of the other continents?

Post » Fri May 27, 2011 3:32 am

Well, what about a mix between 'teasing' and 'showing'? Akavir sure sounds interesting but there's so much in Tamriel we have never seen. But what about a little part of one of the next games playing there? Like, in the main quest at some point there's a big WHOOOOSH! and you wake up in Akavir where you have to do a few things to get back? Could be done by creating a single town and some surroundings, maybe in an isolated spot with natural borders. Could take all the teasing to the next level IMHO :)
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Skrapp Stephens
 
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Post » Fri May 27, 2011 1:21 pm

I've always taken Akavir to function as the place just over the horizon. It's a 'real' place without real boundaries, a largely undefined otherness just beyond knowing and the strange foil to the familiar. And that I feel is the very reason it exists. Making it playable would cheapen it into a simple extension of Tamriel, which doesn't really seem all that necessary.

As it stands Akavir is the edge of to world, where the monsters are or the deepest parts of the Amazon for us modern folks :P
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Craig Martin
 
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Post » Fri May 27, 2011 3:12 pm

I understand the desire to explore Akavir, i feel it too. and the seiries may even descide to go there, after having completed Tamriel. there are still a bunch of provence -- or maybe countries now -- to explore.

Edit:

And there should in theory be dragons in Oblivion: that is where the lore says they went. but Gamebro or wutever doesn't support creatures theat are more than twice the size of the player. only the head of Mehrunes Dagon was a creature, the rest was an animation.
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Abel Vazquez
 
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Post » Fri May 27, 2011 1:43 am

The whole "but, mysterious!" argument doesn't really work for me. The provinces of Tamriel aside from Vvardenfell are mysterious too..because I've never been to any of them. The book "Mysterious Akavir" being in all of the games does not necessarily mean it's just a mystery for mystery's sake.

I'd like to see it because it sounds all out there like Morrowind was. Explaining a non-Akaviri race being there? No problem..you're on a prison ship that gets blown off course and crashes there.

The problem is that so many people in these threads have their own pet provinces they want to see first, and would come up with a dozen reasons why it shouldn't be in X, but be in Y instead. I don't have a pet province, so I'll be happy wherever it winds up..but I'd love to see a game set in Akavir.
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Erin S
 
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Post » Fri May 27, 2011 2:50 pm

Explaining a non-Akaviri race being there? No problem..you're on a prison ship that gets blown off course and crashes there.


Except Akavir is 4200 miles away from Tamriel, which makes no sense for a prison ship to sail that far away from coast
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Maria Garcia
 
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Post » Fri May 27, 2011 6:08 am


I actually don't have a pet province in that sense, or if I do, it doesn't affect my ability to recognize the potential and worth of other provinces, regardless of the order they might appear. I've often gotten on people's cases in threads asking where TES:V should take place because they do just what you say: come up with thousands of reasons to see place X but beat the ever-loving hell out of the reasons for place Y.

However, since I do buy into the "mystery" argument, Akavir is not a destination. It is a backdrop to prevent us from seeing the cardboard, and removing that backdrop aspect by allowing us to go there and experience things will completely neuter and remove the whole of what that backdrop represented. Just like Atmora is a backdrop. Just like Pyandonea is a backdrop. But Akavir is the chief of the backdrops because it is the furthest distance and holds the most diversity, which builds up the illusion that there are strange and unfathomable things on the horizon, and that there might be more beyond that.

And you can't really argue, even if we ignore the "mystery" argument, that the provinces of Tamriel and the far-flung shores of Akavir serve the same purpose in mystery. Even though you've never been to Summerset, Valenwood, Elsweyr, Skyrim, or Black Marsh, they are still part of Tamriel and it's understood through both design focus and trends in past games that you will eventually get to see them. Even in games that don't take place in those provinces, you're given far more cultural information about those provinces via the Pocket Guides, in-game books, dialogue and actions of natives to that province, extra-provincial rumors, etc, etc, etc. Akavir is 4,200 miles from the shores of Morrowind. It has a minor handful of books to its name, scarcely any dialogue or actions, scarcely any rumors, and a tiny section in the most recent Pocket Guide.

Fleshing out the provinces won't require them to redefine and renegotiate the backdrops so that we don't glimpse the cardboard. And the provinces were never designed to be the furthest conceivable edge of the world and imagination. That's Akavir's role.
And setting a character in Akavir means assumptive baggage to explain why that character is there. At the very least, they're not going to be there alone. The Tsaesci would eat them alive.
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matt
 
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Post » Fri May 27, 2011 3:17 pm

And setting a character in Akavir means assumptive baggage to explain why that character is there.

You're making an assumption yourself, thinking that a game set in Akavir would have to have non-Akaviri races in it.
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Alba Casas
 
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Post » Fri May 27, 2011 2:43 pm

I think that a small but significant portion of the players of both MW and OB are heavily tied to playing human or at least "cute semi-human" characters. Witness the popularity of such mods as "Better Clothing" for MW, and all of the other "fashion" and "beauty" mods for both games. Playing an Tsaesci "snake-person" or a "monkey" race isn't likely to appeal to that audience, no matter what you or I would like.

Besides, I'd much rather wait and have Bethesda do Akavir "right" at their own pace and when the story line calls for it, than to jump into it in a "half-fast" manner for the next game.
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Jennifer Munroe
 
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Post » Fri May 27, 2011 10:05 am

What's the point of building a mystery if you're not going to do anything with it?


To give a sense of mystery of course. They make a game of it then the mystery is gone, and chances are they won't make it out how you imagined it, and you'll be dissapointed. This tends to happen alot.

Take Myst for example. They make four games, write a couple books, all supporting and building of the legend of the D'ni civilization. Then they make a terrible a game where you can go into a lame city not at all like how it should've been.

Bethesda did this with the Imperial City, too.
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Spaceman
 
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Post » Fri May 27, 2011 10:52 am

You're making an assumption yourself, thinking that a game set in Akavir would have to have non-Akaviri races in it.

Yes, I am. However, my assumption is backed by past inference based on every game in the series. Could a game in Akavir exclusively use the Akaviri races? Sure. But I was addressing the problem of having a non-Akaviri race present on Akavir, as specifically posed by another post.
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scorpion972
 
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Post » Fri May 27, 2011 11:02 am

I don't believe we're ready to go to another continent yet. Tamriel is full of interesting people, places, lore, environments...heck, many of its provinces have yet to really be touched upon in any way shape or form just yet. Everybody thought Morrowind was a volcanic wasteland filled with mean-spirited Dunmer, and then TES3 came along and whole new insights were given into their culture and customs. I could understand if we'd be up to TES VII or so, but you're really overexaggerating. There's plenty more to do with Tamriel. I would suggest you expand your lore horizons - and experience more than one game in the series.

One has to consider that Oblivion took concepts such as skooma, annoying Bosmer, Akavir, and blew them tremendously out of proportion - in my opinion, they were far too prevalent in Oblivion and have really made their significance (or lack thereof) very unrealistic. Just because Oblivion has to hint at Akavir every other second (to hide its own inadequacies concerning Cyrodiil no doubt), doesn't mean that it's such a cool place to visit. Sure, we have so little information Bethesda could really dazzle us, but it's kind of like the Imperial City. Fans had their own depictions of its grandeur, and then Bethesda gave their "canon" version and it was nowhere near as impressive as we had hoped. I'm not saying this always happens, but it's quite possible.

To leave Tamriel is to draw focus away from the primary races and their own conflicts. The "settlers in an untamed land" concept worked with Morrowind because you were expanding off of the pre-existing Dunmer. It'd be neat to learn about the inhabitants of Akavir, but in the end this would be for naught as this is not the primary focus of the series. Maybe in another decade or so a Redguard-esque spinoff could be done, but I would rather keep the primary installments of the series here on Tamriel.

Take Myst for example. They make four games, write a couple books, all supporting and building of the legend of the D'ni civilization. Then they make a terrible a game where you can go into a lame city not at all like how it should've been.

Riven and the books of Ti'ana and Atrus made major contributions to the lore and helped keep the story of Atrus and the ages fresh and interesting. I'm hoping as Bethesda branches out their franchise (such as over these novels) we'll be able to further elaborate on and explore Tamriel, instead of having to wait 4-year periods for new lore. That's the biggest problem for a series as monumental as The Elder Scrolls - there's too much left unanswered, and too much time spent waiting to learn more. But I still believe Tamriel is a very interesting continent and we don't have to bother with the others just yet.

That is to say, shame to see Cyan killing itself over Uru (though I was part of the original Live "prologue" testing back in 2003/2004 or so and loved the interaction).
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emma sweeney
 
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Post » Fri May 27, 2011 10:47 am

I wouldn't buy the game, Akavir is a mystery for a reason... Besides the game will be in Skyrim.

I was hoping the game would be in Elsweyr. I always found that the kajits have a lot of history. Skyrim just seems like a bunch of snow with some mountain people in it. Kind of like a bigger version of Morrowind's Bloodmoon.
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koumba
 
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Post » Fri May 27, 2011 2:19 am

I was hoping the game would be in Elsweyr. I always found that the kajits have a lot of history. Skyrim just seems like a bunch of snow with some mountain people in it. Kind of like a bigger version of Morrowind's Bloodmoon.


Though I agree I wouldn't like the game in skyrim, saying that skyrim is all snow is false when we look at lore...
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-__^
 
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Post » Fri May 27, 2011 12:59 am

It won't be all snow... There will be forests w/ and w/o snow, mtns, vallies, etc.
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Lizzie
 
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Post » Fri May 27, 2011 11:19 am

Not to be rude, but go look up the land design for morrowind. Now go look up how they designed daggerfall. And, think of The Shivering Isles. That's basically what the series was built on before the middle ages setting.



Interesting you say that. Don't forget the Imperials of Cyrodill have a different culture, as opposed to the Dark elves of Morrowind with their great houses, and even the ones in Vvardenfell with the Tribes. ;)
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Veronica Martinez
 
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Post » Fri May 27, 2011 9:09 am

It won't be all snow... There will be forests w/ and w/o snow, mtns, vallies, etc.


Can you see the future?
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Harry-James Payne
 
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Post » Fri May 27, 2011 12:51 pm

It won't be all snow... There will be forests w/ and w/o snow, mtns, vallies, etc.


bethesda would do something less generic xD. they always have, always will(One can hope >.>)
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Sam Parker
 
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Post » Fri May 27, 2011 8:15 am

It almost certainly wouldn't be all snow, although after the lame treatment they gave to Cyrodiil I can't say with any confidence that it would be less generic.

Ultimately, it boils down to whether or not the developers feel "inspired" enough by the setting to create something unique and interesting, and whether or not the marketing and management staff give them the leeway and support to run with those inspirations, or try to channel the game into some sort of "cattle chute" concept of what they feel the "typical player" wants. Trying to produce a "guaranteed success" is a good way to guarantee mediocrity, and I'm really wondering about the ability of Bethesda to pull another "rabbit out of the hat", like they did with Morrowind or in some respects Daggerfall.
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Mason Nevitt
 
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Post » Fri May 27, 2011 4:38 pm

I was hoping the game would be in Elsweyr. I always found that the kajits have a lot of history. Skyrim just seems like a bunch of snow with some mountain people in it. Kind of like a bigger version of Morrowind's Bloodmoon.



It won't be all snow... There will be forests w/ and w/o snow, mtns, vallies, etc.

Also, even if bethesda didn't do the game in skyrim, who's to say that the generic province treatment wouldn't come into play? I mean, how do we know Elsweyr wouldn't be turned into a giant desert? Imagine, sand everywhere. It'd be just like the generic vision of skyrim. Except hot, and instead of snow there would be sand.
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Riky Carrasco
 
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Post » Fri May 27, 2011 4:06 am

Yes they really need some new flavor, imperial province is zzzzzzz. At least with a new continent anything goes and every thing will be new, yes new. Like Morrowind was, excotic flavor.

Tes V game designers need to really really look at Morrowind and make a game of the same detail, depth, and realism. Even as for down to the idea of a huge island like morrowind was portrayed, it beats the hell out of walking in oblivion imperial provence and being told to turn around when there nothing but miles of woods in front of you.

Simply put the same amount of love into making tes 5 as you put into tes 3.
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Charleigh Anderson
 
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Post » Fri May 27, 2011 4:45 am

Hahahahahhahahaa! Legend of Zelda, a RPG? Ahahahhahahahahha. It ain't mang. Its all adventure and puzzle. No status mean no RPG. Just action.


...

Yet again, they fail to give a reason why it's an Action/Adventure...<_<

This isn't some ethnocentric nationalist assertion. This is a metaphysical fact. Lorkhan's heart is the Heart of the World. Lorkhan's heart is uniquely and intricately linked with Tamriel. Therefore, Tamriel is the Heart of the World. The fact that Adamantine landed on Tamriel, that all life originates from Tamriel, just adds more wood to the fire. Again, this is nowhere near a subjective statement.


So the legends say...

Further, how will a small-scale invasion not suffer the same catastrophe as a large-scale invasion? Say they do take over an island. Well, and island potentially limits the size of your offensive and defensive forces. I doubt they're going to cram 6 legions on an island, meaning they're going to have even weaker forces than the last invasion. And when whomever's territory they've invaded finds out about the encroachment, they'll still get obliterated just the same as if they landed on the shore and attempted a gradual campaign.


I said they could start with something small. They won't need 6 legions to defend a small island, and it would buy them some time. Last time they failed because they had no to little prior knowledge of what they would be up against, and if my memory is correct that the Akaviri defenders used weather magick to weaken the Imperial forces. Knowing that, they might be prepared.

They used it for firecrackers. Not weapons. It was for show.

Cannons didn't come along until much later.

ES is ES, and is like nothing else. That is the way it is.


The point is, they could have used it for weapons.
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Lilit Ager
 
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Post » Fri May 27, 2011 6:07 am

So the legends say...

:facepalm:
Yes, legends. In fact, fragmented and culturally distinct legends that, through the allegory, all still point to the same thing. It's called the Monomyth for a reason.

And as for empirical evidence that 1) The heart exists, and 2) the heart is physically within Tamriel, hence the relationship with Tamriel, perhaps you should explore some of the more obscure off-the-beaten-path places in Morrowind... like, I dunno... http://www.uesp.net/wiki/Lore:Heart_of_Lorkhan
And from empirically verified facts 1) and 2), we can readily infer that, yes, Shor's heart was ripped out by warring gods (who are themselves metaphysical facts in this universe) on Tamriel, and his heart was indeed shot across the continent, spewing Godsblood (ebony) all along its path.

As for empirical evidence that Adamantine exist(ed), perhaps you should take a trip to the Iliac Bay and go look at http://www.uesp.net/wiki/Daggerfall%3a%44irenni_Tower. And maybe have a http://www.imperial-library.info/obscure_text/nu-hatta_nu-mantia.shtml#4 or http://www.imperial-library.info/obscure_text/nu-hatta_nu-mantia.shtml#5 with Nu-Hatta regarding the metaphysical significance of the Towers.
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sunny lovett
 
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Post » Fri May 27, 2011 2:32 am

...

Yet again, they fail to give a reason why it's an Action/Adventure...<_<

Amazing. Ya still did not notice it at all? Adventure Action depends on the player's action and the player's action only. RPG depends on the status of the character themselves and not 100% player's action. In other words, the character's action heavily depends on status. Zelda have no status involves and require logic and hack and slash to get to one place to another.

Even http://en.wikipedia.org/wiki/The_Legend_of_Zelda and http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLegendOfZelda mention Legend of Zelda as Adventure Action.

The point is, they could have used it for weapons.
Compare to other weaponry and magic, I would doubt that would be the case in ES.
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Sylvia Luciani
 
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Post » Fri May 27, 2011 2:54 pm

It almost certainly wouldn't be all snow, although after the lame treatment they gave to Cyrodiil I can't say with any confidence that it would be less generic.

Ultimately, it boils down to whether or not the developers feel "inspired" enough by the setting to create something unique and interesting, and whether or not the marketing and management staff give them the leeway and support to run with those inspirations, or try to channel the game into some sort of "cattle chute" concept of what they feel the "typical player" wants. Trying to produce a "guaranteed success" is a good way to guarantee mediocrity, and I'm really wondering about the ability of Bethesda to pull another "rabbit out of the hat", like they did with Morrowind or in some respects Daggerfall.


Yeah. Daggerfall was nice for me on the mechanics and the spells. Morrowind was very fun too, I mean I'm not saying Oblivion wasn't fun either it just felt...dumbed down for me x_x. But in regards to the Cyrodill and how generic it was, well, it was the climate around there that makes it look like that. After while you just see so much of one thing it starts feeling generic. The Shivering Isles was alright, just could've been more worth while and much bigger.(Morrowinds expansions took me longer to beat x.x. SI had a good story. it was just far too short.)
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Russell Davies
 
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Post » Fri May 27, 2011 4:01 pm

Everything can be awesome if it is given proper attention and care. This said, if a game were to take place in akavir and have no connection to tamriel, then why even have it as part of tamriel? Make something so fantastic that it exceeds the minute logical bindings already in place for akavir.

An invasion is not going to happen, anyone who thinks it is possible is deluding themselves. Knowledge of some enemy tactics does not make up for having a fraction of the men and the continued disadvantage of trying to invade a place as far away as it is. To put things into perspective, 4200 miles is just a bit short of 1/5th the circumference of the earth.

As for gunpowder, who the hell would use gunpowder if you could use magika? (hmm, I can light this expendable powder to launch a projectile, or I can shoot lighting/fire/etc. from my hands and blow it up that way)

As has been said already, other provinces are far more interesting anyway:
Summerset Isle: PSYJJJJ assuming they haven't disappeared again.
Hammerfell: Warriors who conquered a new homeland after nuking their old one with sword skills. Rorken (sp?) dwemer ruins as well.
Valenwood: Already been said, moving trees etc.
Black Marsh: Where the lizards are trees, the trees are lizards, and everything wants you dead.
Don't know enough to comment on the others

BTW Wolf, Tamriel Rebuilt will never make Akavir. It isn't a part of Tamriel.
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Valerie Marie
 
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