One of the other continents?

Post » Fri May 27, 2011 8:09 am

But they're snake people with a civilization, which is unusual. You do see lore where Naga have a culture, but you basically never see it, or when you do, its a generic "dark city".

And there are 3 other forces at work, which are all also unusual-sounding.

There are only three races. The fourth one died out thanks to the homicidal snake people.

Edit: Loreseeker and ThatOneGuy have put this argument into the best terms that it can possibly be.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Fri May 27, 2011 4:18 am

1. ...And this means that the other continents with their different histories and culture don't have things to offer?

Not that they don't have things to offer. But you're missing the point. Tamriel is the limelight. In terms of the overarching fragmented plot that is TES, Tamriel is where the center stage is (from both in-game and out-of-game perspectives). It's where everyone wants to be. It is the start of everything, and hypothetically the end of everything. It's called Dawn's Beauty for a reason. Adamantine landed there for a reason. It receives so much mythical attention and trouble for a reason. Therefore, in the sense of the direction TES as a story, it's not going to go off and explore the tangential cardboard backdrop that is Akavir.

2. Because when two parties clash multiple times the outcome is always the same, right? Look at the ultimate fall of Rome. You don't think that barbarian parties tried to dismantle their rule prior to that? ****, they had to mow over them in order to get where they were. Different environment, different leaders, different tools, different knowledge, different tactics, all around different circumstances, possibly a different outcome.

Even 50 years after the Oblivion crisis, Tamriel is going to be in a daze after that ordeal. They're not going to have the military wherewithal to attempt that challenge. Ionith was founded at the complete apex of their military form. And they were slaughtered. 6 whole Legions made up the expeditionary force. A small handful of survivors returned, sans Emperor. Different tools? Tamriel doesn't progress in terms of technology in a relatively quick way (arguably at all). So, same tools. Different knowledge? That handful that survived were the leftovers at Ionith, not the front of the line. What knowledge that came back was rudimentary, at best, and not significant enough to provide tactical advantage for future attempts.

And besides, where's the motivation? Going off of the point from (1), what does Akavir truly have that Tamriel does not, other than the ability for an Empire to claim sovereignty on two continents? I contest that a continent enmeshed in its own dire recovery is going to go sailing off to Akavir in hopes of conquest.

That's what I'm getting at. This kind of mystery without a payload is pointless, and is doomed to become nothing but a "could have been". At least there's a possibility that you'll enjoy the present, even if it wasn't what you expected. That's better than guaranteed fizzling out.

But the point of a present is to eventually receive it. The point of Akavir is to provide the base illusion that something is out there beyond the cardboard scenery. In the case of Akavir, the satisfaction or payload is in the mystery itself, and removing the mystery removes the satisfaction of mystery. Satisfaction of freedom of imagination over neutering said satisfaction by actually fleshing it out. Ask yourself, if Akavir is fully fleshed out, if all its depths are plumbed and laid bare, then what will then fulfill the mysterious backdrop role that Akavir currently holds?

And even if Akavir were to be fleshed out somewhere down the road, it still remains that Akavir is not ready to be fleshed out; attempting to do so now would result in a more shallow world than what it could be. As stated:
Akavir has a few demon-esque races to play with, along with some incredibly vague descriptors and a few obscure texts to its name. Tamriel currently has 5 well-fleshed-out-in-lore provinces that we haven't yet seen (plus another 1 and a half, counting the other half of High Rock, other half of Hammerfell, and mainland Morrowind). Basic and not-so-basic info has already been laid out for those provinces, meaning less effort has to be extolled to flesh them out, meaning more can be fleshed out as a whole.

Add bits and pieces of lore over a few games, build things up, and then execute Operation: Akavir.

EDIT: Displacement of quote tags; fixed.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Fri May 27, 2011 1:38 am

Akavir is mysterious for the sake of mysteriousness. You either buy into it or you don't. You apparently don't. Too many people are bought into the idea that Akavir is supposed to be the land of mysteriousness and that it is supposed to remain that way. Though impossible, it is an idea, and often ideas are not supposed to become realities. If it does, the idea is often breaks and is no longer appealing. Akavir is a fantasy. This means that Akavir loosing its mysteriousness is like having a man lose what defines him as a man (the same goes for a woman). Mysteriousness is what makes Akavir Akavir.


But I need to keep asking: What's the point if you never see it? Ideas are great, but if they're never applied and made to live out their potential, then they're pretty useless.

Its the Christmas present that never comes.

However, if Akavir's mysteriousness were to be laid out like many great a many mystery novels have been done, with all the plot mechanics done accordingly, both well and correctly, then Akavir can finally reveal itself. The mystery will die, but it will have died at a rippened age, and from it, a great story will have been made.


I will agree that it might be a good idea to talk about Akavir in something other than books so that people that don't read them can look forward to it.

BUT...Those things take a hell of a lot of time and require excellent transition, and having Akavir be the continent of focus for the next installment will not have been enough time or have made enough of a transition.


I realized that when I made this topic. Just said TESV for some reason.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Fri May 27, 2011 8:52 am

But I need to keep asking: What's the point if you never see it? Ideas are great, but if they're never applied and made to live out their potential, then they're pretty useless.

Its the Christmas present that never comes.

Because what Akavir does for the mystique and unknown quantity of the world, as well as how it allows for the imagination to fill in the blanks, is invaluable. It's not a present because you are never meant to receive it. The gift is the mystery itself, not the form the mystery takes.

I'll ask again, what's going to happen if Akavir is fully fleshed out and its mystery is peeled away? While the exploration would be fun for a while, that overarching sense of mystery present in TES would be gone; what would step in to reintroduce that feeling? And because that loss would be felt, because something would have to step in to reintroduce that feeling, that further underscores the point that Akavir's appeal is not Akavir itself.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Fri May 27, 2011 11:55 am

I couldn't resist logging back on.

I don't think he is seeing our point.

Akavir is a land of mystery. It will only be a disappointment if manifested. The mystery surrounding it is its beauty.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Fri May 27, 2011 4:26 pm

Not that they don't have things to offer. But you're missing the point. Tamriel is the limelight. In terms of the overarching fragmented plot that is TES, Tamriel is where the center stage is (from both in-game and out-of-game perspectives). It's where everyone wants to be. It is the start of everything, and hypothetically the end of everything. It's called Dawn's Beauty for a reason. Adamantine landed there for a reason. It receives so much mythical attention and trouble for a reason. Therefore, in the sense of the direction TES as a story, it's not going to go off and explore the tangential cardboard backdrop that is Akavir.


TES doesn't have a central story. Its a bunch of stories that are set in the same setting. Things happen in these stories that strongly affect the setting, but there's no central plot for it veer off of.

If someplace else in the setting has something to offer, then there's no reason not to explore it.

Even 50 years after the Oblivion crisis, Tamriel is going to be in a daze after that ordeal. They're not going to have the military wherewithal to attempt that challenge. Ionith was founded at the complete apex of their military form. And they were slaughtered. 6 whole Legions made up the expeditionary force. A small handful of survivors returned, sans Emperor. Different tools? Tamriel doesn't progress in terms of technology in a relatively quick way (arguably at all). So, same tools. Different knowledge? That handful that survived were the leftovers at Ionith, not the front of the line. What knowledge that came back was rudimentary, at best, and not significant enough to provide tactical advantage for future attempts.


But there are definitely different leaders, and probably different circumstances. Its not tough to buy the right diplomatic and military minds succeeding where others have failed. It happens.

And besides, where's the motivation? Going off of the point from (1), what does Akavir truly have that Tamriel does not, other than the ability for an Empire to claim sovereignty on two continents? I contest that a continent enmeshed in its own dire recovery is going to go sailing off to Akavir in hopes of conquest.


Just like with any other plot point, they'd have to create motivation.

But the point of a present is to eventually receive it. The point of Akavir is to provide the base illusion that something is out there beyond the cardboard scenery. In the case of Akavir, the satisfaction is in the mystery itself, and removing the mystery removes the satisfaction of mystery. Satisfaction of freedom of imagination over neutering said satisfaction by actually fleshing it out.


The satisfaction in mystery comes from speculation, and the satisfaction of speculation comes from pursuing the mystery, and the satisfaction from pursing the mystery comes from the thought of eventually learning about it in some way or another.

Mystery and speculation without a conclusion isn't satisfying. As I keep saying, it just fizzles out.

And even if Akavir were to be fleshed out somewhere down the road, it still remains that Akavir is not ready to be fleshed out; attempting to do so now would result in a more shallow world than what it could be.

As stated:

Add bits and pieces of lore over a few games, build things up, and then execute Operation: Akavir.


Already agreed. It can use a bit of build up. It wouldn't necessarily require several games, though.

...Anyways, I'm going to cut it off here for the night. Maybe I'll check back tomorrow, so say what you have to say.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Fri May 27, 2011 4:28 am

TES doesn't have a central story. Its a bunch of stories that are set in the same setting. Things happen in these stories that strongly affect the setting, but there's no central plot for it veer off of.

If someplace else in the setting has something to offer, then there's no reason not to explore it.

And nowhere did I say that TES had a central story. However, it does have an overarching plot in the sense of its world. All the World's a Stage, after all, and in TES, that's the literal truth. Despite its open-world focus and sprawling disjointed collection of stories, histories, and tales, TES still is a story. What is a vast collection of stories but a story itself? And the current conditions of TES as a story (the established metaphysics of the world, the extreme significance that Tamriel holds, the purposely Tamriel-centric viewpoint the story exhibits) make a game set in Akavir rather clashing and very unlikely.

But there are definitely different leaders, and probably different circumstances. Its not tough to buy the right diplomatic and military minds succeeding where others have failed. It happens.

Plausible, I suppose. Though the advantage is certainly against them. I remind you of the current state of militaristic Tamriel, and that the previous (and only) attempt wiped out nearly 6 whole Legions (while the Empire was militarily at the top of their game).

Just like with any other plot point, they'd have to create motivation.

And created motivation has such a bad taste to it. Especially motivation that has such large-scale effects. If an explanation is completely contrived for the sake of inclusion, it stands out pretty badly.

The satisfaction in mystery comes from speculation, and the satisfaction of speculation comes from pursuing the mystery, and the satisfaction from pursing the mystery comes from the thought of eventually learning about it in some way or another.

Mystery and speculation without a conclusion isn't satisfying. As I keep saying, it just fizzles out.

Except that you still assume that the object of desire is Akavir, through the shroud of mystery. However, this is not the case. The object of desire is mystery purely for mystery's sake; Akavir itself has little to do with it.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Fri May 27, 2011 3:05 am

So, shadow_Hiei, basicaly what you're saying is that gamesas will not manage to make known provinces (of which we know some interesting lore and background) exciting, however, they will manage to do this for Akavir (of which we basicaly know nothing). From what I've read in your replies to other province setting, you haven't read much about them, have you?

All Akavir has to over is that we think it is interesting and exciting. That is because there is very little information about it and loads of blank to fill in by your imagination. However, we know that unexplored Tamrielic provinces are interesting and exciting from what we have learned about it in lore. And it still has many gaps for the imagination to fill in.

So, what I'm saying is - they told us there are vampire snakemen on Akavir. That's cool. They told us there are lizardmen who live in harsh environment which is deadly for other races. Also cool. Then they described it in more detail. And it is even more cool. I don't know how exactly snakemen would be cool in TES game, but I assume it would, however, I know how Black Marsh would be cool in TES game and Bethseda still can surprise us with plenty of extra.

Plus, game in Akavir will take away the sense of mystery which we won't be able to get back
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Fri May 27, 2011 4:35 am

If you guys don't even want to see Akivir, don't worry about who's conquering it.
:)
People fear what they don't understand.

Trust, Bethesda is definitely GOING there and once you've seen it, had the chance to study it, and left it, it should STILL be mysterious. They just map everything out in those Libraries so people, you know, think they know everything. Here we bring into context the region of which the knowledge concerning it hasn't reached us, and oh, its the Sacred Wierd Place... Keep it depicted, as such...

I've only played Oblivion, but I look for every sign of the Akiviri region I can find on here!
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Fri May 27, 2011 2:45 am

Maybe TESV should jump forward 50 years or so and cover a new Imperial colony on Akavir.

That has potential to be interesting. I kinda want to see the races there.

that would be a good idea but we don't have enough lore about Akavir and other things too , heck we don't even know if they are still around I think
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Fri May 27, 2011 1:40 am

The Elder Scrolls Ledgends II: Akaviri Camp... Then no one has to deal with it if they don't want to. Those games are small and short, not near as big as a large one, and at the end Bethesda can make: This was completely canon.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri May 27, 2011 11:20 am

Middle ages esque world complete with generic fantasy enemies.


If you don't want a medieval setting, then there's really nothing that fantasy can do. If that's the sort of generalisations that are used, then there's little that anyone can do that's original.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Fri May 27, 2011 3:20 am

There's no telling how many different civilizations are over there either. Sounds like that was an allied victory over the Emperor over there at Ionith. Like they used a decoy army. I mean if you throw TES5 in the middle of a genocide what will that do? People eating people?

Plus man Bethesda needs to quit jamming everyone's heads with hoo haa Dynasty Orders. It would be relaxing to visit the Akiviri. Get involved with another government and submit to a different set if rules and stuff.

...Or...I'd like to see a game set where actually, there IS no rulership. Only people living in peace, see where structure originates. Its not only born from chaos.
After some, slaughter...

A beginners perspective although I must add
I can't really see Any of the provinces being exactly boring
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Fri May 27, 2011 7:32 am

...And?

I was actually referring more to a frontier-like thing.

New colony in the midsts of a society that hasn't been taken over by Rome yet, surrounded by wild cultures that we've only briefly heard about thus far.


Sounds to me like the interior of Black Marsh, parts of Valenwood, or the wilder tribes of Elsweyr.....

There's only one minor problem with your "Christmas present" anology: it's still a long way before Christmas. Give Bethesda a couple more installments in the series to properly "set up" the Akavir scenario. Judging from the sadly deserted and ruined condition of the landscape in TES IV, it's going to be a long time before the Empire re-settles Cyrodiil, much less goes anywhere else.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Fri May 27, 2011 6:15 am

If you don't want a medieval setting, then there's really nothing that fantasy can do. If that's the sort of generalisations that are used, then there's little that anyone can do that's original.

Morrowind wasn't generic middle ages. Neither have been all the final fantasies. Or warcraft.
They were pretty original in their own rights.

Edit: Nor was Chrono Trigger. One of the most revered rpgs in the gaming world. It was extremely successful and used something other than middle ages for it's setting.
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Fri May 27, 2011 7:03 am

Dude, there are so much mystery and lore on Tamriel that we havent even seen in Tes yet, and you want to go to another continent?
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Fri May 27, 2011 5:01 pm

Who me? Can you go into Morrowind from Cyrodil? Why put emphasis on it then? Maybe it would show Final Fantasy the real deal then. Completely different environment.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri May 27, 2011 4:42 pm

They do that, they'll add dragons, then TES will become like every other generic RPG... Well after Oblivion, its getting closer :rolleyes:


I have played RPG's since http://news.cnet.com/i/bto/20071210/Commodore_64_540x359.JPG and only FF games had dragons I came across.

*thinking of forgotten RPG's with dragons in it*
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Fri May 27, 2011 6:15 am

I have played RPG's since http://news.cnet.com/i/bto/20071210/Commodore_64_540x359.JPG and only FF games had dragons I came across.

*thinking of forgotten RPG's with dragons in it*


Well, Might and Magic had it. Usually several
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Fri May 27, 2011 5:20 am

If you want to throw them into a culture of mystery, then why would you build up the lore further first? Introduce them to the setting as they explore it.

Also, for everyone else, I've gotta say again...

So basically, you build up the mystery and then... just kinda let it hang there and remain a mystery?

Then what was the point? It just sounds like a ****tease to me, and one that ultimately wouldn't serve any purpose other than to just fizzle out after the TES franchise ends.


To me, part of what makes a world alive is loose ends. It feels "real" if you don't learn everything about everything, because in real life you don't learn everything about everything.

If ALL mysteries are explained and wrapped up at the end of the day, the game feels like a cardbord setting in a box rather than a true world. Plus, there'd be nothing for people to debate on the Lore forums.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Fri May 27, 2011 12:50 pm

I just think shadow_Hiei that you're investing a little too much into the idea that Akavir will "sizzle out". Bethesda does reveal information to us every time they write a piece of lore or create another ES installment. So they do throw us a bone every now and then to give some insight, but also support the mystery. So the curtain is being drawn back, if ever so slightly, but only to discover another curtain behind it. Am I making sense?

Despite that being said, everything as said before still stands as my opinion now.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Fri May 27, 2011 7:53 am

I personally believe that the Akavir people are not exactly 'monkeys', 'dragons', 'snakes' and so on. I believe that they may exhibit certain tendencies of those animals or use them as part of their armour and their look in general and thus the people of Tamriel may have seen them as synonymous over time but I digress, this is neither the time nor place for this discussion.

As for the topic at hand, I'd prefer they flesh out the parts of Tamriel before they go anywhere near Akavir, perhaps add some Akaviri lore or have some isolated contact that generates some interest but keep well away from the continent and all the stuff that goes down there. My main point is that Tamriel still has a lot to be fleshed out and to a lot to offer.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Fri May 27, 2011 2:41 pm

Maybe TESV should jump forward 50 years or so and cover a new Imperial colony on Akavir.

Nah, they can leave that empire at home. An entirely new land and political heirarchy, or at least someone else in charge for once instead of imperials (I'm talking entire empire wise)
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Fri May 27, 2011 12:57 pm

Well, Might and Magic had it. Usually several


Oh yeah, thanks. I can't believe I forgot, I have the game.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Fri May 27, 2011 4:17 pm

...And?



I was actually referring more to a frontier-like thing.

New colony in the midsts of a society that hasn't been taken over by Rome yet, surrounded by wild cultures that we've only briefly heard about thus far.


Well, in any case, it's not going to be happen in the next game. The empire is without an heir to the throne and the council is trying to hold it together; not conquering new land.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

PreviousNext

Return to The Elder Scrolls Series Discussion