One of the other continents?

Post » Fri May 27, 2011 4:59 pm

Oh, please, not this again...
This has been discussed so many times, that my head is almost exploding! The answer is NO, TES V will not be in Akavir.
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Matthew Warren
 
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Post » Fri May 27, 2011 2:55 am

Morrowind wasn't generic middle ages


Yes, as such a thing does not exist. That's why people who think that Akavir will be generic medieval are wrong.
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Queen Bitch
 
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Post » Fri May 27, 2011 11:42 am

Yes, as such a thing does not exist. That's why people who think that Akavir will be generic medieval are wrong.

Oblivion wasn't generically medeival either. Oblivion's setting just seemed fitting for the capital country of the Empire. Its Greco-Roman design is perfect for Oblivion.
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Robert
 
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Post » Fri May 27, 2011 11:17 am

Who knows mabye an expansion pack will take place colonizing in Akavir. Remember the nords came from Akavir it doesnt make sense that they would expand to skyrim and just stay their. Im sure their will be quests associated with Skyrim where people leave to go to Akavir, it would be cool if Tamriel Rebuilt team made Akivar for Skyrim :)
Ontopic with OB medivul you cannot compare the time with tamriel, it is a differnt world with differnt people so their is no such thing as medevil.
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Averielle Garcia
 
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Post » Fri May 27, 2011 4:58 am

Oblivion isn't medieval, and neither is ES.

Steel came out in the 15th or 16th century, and was virtually bullet proof (But the Oblivion armor system is some crap anyway, so that doesn't matter.

Next, (This is lore) The RedGuard have gunpowder, and that is post medieval. The legion was practically based of the Roman Empire, as the Imperials were. ES is ES, and ES is nothing of this world.

If you want to say Oblivion is medieval, go get a history book, and show me where it says that an Oblivion Gate popped up in medieval Europe...
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Nicole Kraus
 
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Post » Fri May 27, 2011 12:36 am

Oh, please, not this again...
This has been discussed so many times, that my head is almost exploding! The answer is NO, TES V will not be in Akavir.


I read the whole thread last night, it's safe to say that the opinion of the contributors have been stated atleast 4 times each in a posting loop :o

In other words same [censored] all over again, post after post =P
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Lovingly
 
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Post » Fri May 27, 2011 8:19 am

Also, there is still the problem that I mentioned involving the fact that Tamriel is the metaphysical heart of the world, and that because of that it doesn't make much sense to focus on areas outside of that.


Have there ever been a high civilization that didn't think of itself as the heart of the world? It's all based on propaganda, as far as I'm concerned.

And besides, where's the motivation? Going off of the point from (1), what does Akavir truly have that Tamriel does not, other than the ability for an Empire to claim sovereignty on two continents? I contest that a continent enmeshed in its own dire recovery is going to go sailing off to Akavir in hopes of conquest.


While I do agree 50 years after the Oblivion Crisis may be a bit early, remember that the empire is falling apart. A succesfull invasion of Akavir would boost the people's morale, and regain the loyalty of the provinces. There's a saying, "desperate times calls for desperate measures". Also, they did gain some tactical information. They know that an all-out assault on Akavir will not work. They could, however, try something smaller at first, like an island.

I'll ask again, what's going to happen if Akavir is fully fleshed out and its mystery is peeled away? While the exploration would be fun for a while, that overarching sense of mystery present in TES would be gone; what would step in to reintroduce that feeling? And because that loss would be felt, because something would have to step in to reintroduce that feeling, that further underscores the point that Akavir's appeal is not Akavir itself.


There's no way they could de-mystify all of Akavir in one game, or an expansion pack (I think it should be an expansion pack, not a full game). Most likely they will create even more mysteries.

I have played RPG's since Commodore 64 and only FF games had dragons I came across.


The Legend of Zelda have dragons. Yes, those games are RPGs. The lack of stats and level-ups doesn't matter. With that logic, Fable isn't an RPG either. What matters is that is that the game has a system that allows your character to develop (Heart Containers/Pieces), you are the protagonist, hence the term role-play, and it has a life-like world, with NPCs, sub-quests, etc. People saying that Zelda isn't an RPG series give reasons why it isn't an RPG, but I've never seen them giving reasons why it's an Action/Adventure.

Sorry about that little off-topic rant, I just don't want to start a debate about the matter here. Anyway, where was I, oh, dragons! In case you haven't played the series, I'll sum it up. The first one is Aquamentus, a kind of hybrid between a dragon and a unicorn. There's also a multi-headed dragon called Gleeok, who's returned in different forms in The Minish Cap and Phantom Hourglass. In Zelda II there's a dragon modelled after Chinese dragons called Barba, whose specie later returned in Ocarina of Time. There is a dragon god in The Wind Waker called Valoo. The latest new dragon specie is one of my favourite bosses in Twilight Princess, Argorok. He's modelled after more traditional dragons.

Next, (This is lore) The RedGuard have gunpowder, and that is post medieval. The legion was practically based of the Roman Empire, as the Imperials were. ES is ES, and ES is nothing of this world.


Gunpowder was originally invented by the Chinese about a thousand years ago, so it's definitely not post-medieval.
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kitten maciver
 
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Post » Fri May 27, 2011 6:37 am

Snip


Holy cow, I didn't make a big deal about dragons. I even said thinking of forgotten RPGs with dragon.

Sorry about that little off-topic rant, I just don't want to start a debate about the matter here.


Well then you could have nicely told me (refresh my memory).
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Ray
 
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Post » Fri May 27, 2011 7:46 am

The Legend of Zelda have dragons. Yes, those games are RPGs. The lack of stats and level-ups doesn't matter. With that logic, Fable isn't an RPG either. What matters is that is that the game has a system that allows your character to develop (Heart Containers/Pieces), you are the protagonist, hence the term role-play, and it has a life-like world, with NPCs, sub-quests, etc. People saying that Zelda isn't an RPG series give reasons why it isn't an RPG, but I've never seen them giving reasons why it's an Action/Adventure.

Hahahahahhahahaa! Legend of Zelda, a RPG? Ahahahhahahahahha. It ain't mang. Its all adventure and puzzle. No status mean no RPG. Just action.
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Angela Woods
 
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Post » Fri May 27, 2011 12:27 pm

Hahahahahhahahaa! Legend of Zelda, a RPG? Ahahahhahahahahha. It ain't mang. Its all adventure and puzzle. No status mean no RPG. Just action.


Thanks so much Qawsed Asap, I feel better now, thanks again.
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YO MAma
 
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Post » Fri May 27, 2011 1:16 am

Oblivion isn't medieval, and neither is ES.

Steel came out in the 15th or 16th century, and was virtually bullet proof (But the Oblivion armor system is some crap anyway, so that doesn't matter.

Next, (This is lore) The RedGuard have gunpowder, and that is post medieval. The legion was practically based of the Roman Empire, as the Imperials were. ES is ES, and ES is nothing of this world.

If you want to say Oblivion is medieval, go get a history book, and show me where it says that an Oblivion Gate popped up in medieval Europe...


You forgot the full anme of the concept. It's not "generic medieval Europe setting". It's "generic medieval Europe fantasy setting". That means you take medieval europe as your foundation and throw in some magic and other fantasy stuff.

Now, when I played Oblivion first I thought its setting is very great, original, etc. However, after playing Morrowind I saw how great, original and allien Bethesda can make the setting. When comparing the two, the setting of Oblivion very easily falls to the group of most other RPGs that used medieval europe fantasy. If, for egzample, they left Cyrodiil as jungle, the setting could not be called generic medieval fantasy as having those medieval-europe-ish castle towns in jungles would be very original.

I am not trying to make Morrowind vs Oblivion as I really enjoy both of these games. I am just saying that if you take a any generic medieval fantasy setting and compare it to Morrowind and then compare that setting to Oblivion, you could easily say which one has more similarities (and in fact, look like one) :)
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rolanda h
 
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Post » Fri May 27, 2011 2:49 am

Have there ever been a high civilization that didn't think of itself as the heart of the world? It's all based on propaganda, as far as I'm concerned.



This isn't some ethnocentric nationalist assertion. This is a metaphysical fact. Lorkhan's heart is the Heart of the World. Lorkhan's heart is uniquely and intricately linked with Tamriel. Therefore, Tamriel is the Heart of the World. The fact that Adamantine landed on Tamriel, that all life originates from Tamriel, just adds more wood to the fire. Again, this is nowhere near a subjective statement.

While I do agree 50 years after the Oblivion Crisis may be a bit early, remember that the empire is falling apart. A succesfull invasion of Akavir would boost the people's morale, and regain the loyalty of the provinces. There's a saying, "desperate times calls for desperate measures". Also, they did gain some tactical information. They know that an all-out assault on Akavir will not work. They could, however, try something smaller at first, like an island.

You're asssuming, of course, that the Empire is even in a fit enough condition to attempt even a small-scale invasion. Besides, none of the Elven provinces give a damn about Akavir; they're all too aware of the metaphysics that I noted above. So an invasion certainly isn't going to be stirring up their Dynastic loyalty. So that would bolster only the mannish races. And out of them, that'll probably only work for the Cyrodiils (who just love to conquer) and the Nords (who similarly love to conquer). The Ra'gada are not likely to care about the Empire's battles. Nor are the Bretons, who are going to be too busy worrying about each other with their rival city-states and with Gortwog thrown into the mix. So who are we rallying, here?

Further, how will a small-scale invasion not suffer the same catastrophe as a large-scale invasion? Say they do take over an island. Well, and island potentially limits the size of your offensive and defensive forces. I doubt they're going to cram 6 legions on an island, meaning they're going to have even weaker forces than the last invasion. And when whomever's territory they've invaded finds out about the encroachment, they'll still get obliterated just the same as if they landed on the shore and attempted a gradual campaign.

There's no way they could de-mystify all of Akavir in one game, or an expansion pack (I think it should be an expansion pack, not a full game). Most likely they will create even more mysteries.

Let's take Morrowind as an example. In Redguard's time, Morrowind was the weirdest and most exotic thing out there. Perhaps Black Marsh came close to a tie, but what little info was given to depict what Morrowind might be like (Brief scenes in the Redguard comic book, the character Dram, the characterization of the Dwemer in Redguard, etc) captured the imagination and mystique. And when Morrowind was released as a game, even though it took place on the island of Vvardenfell, that mystique vanished. True, there's still some sense of unknown regarding Morrowind's mainland, but that overall sense of exotic mystery is no longer attached to Morrowind as a whole.

Now, with Akavir, it's true they don't have to cover the whole thing (or that it's even possible for them to cover the whole thing). It's true they just have to give us a slice of what might be there and leave the rest an unknown quality. But while there might still be mysteries within Akavir after such an exploration, Akavir as a whole will no longer serve the same purpose of mystique. Just as there might be mysteries within Morrowind, but it lacks that overall sense of being entirely mysterious.



The whole thing about Dragons in TES is that Dragons in TES are rare, sacred, and uber things that the game simply cannot convey fighting against.

Gunpowder was originally invented by the Chinese about a thousand years ago, so it's definitely not post-medieval.

To the source you quoted, the only source that suggests cannons or gunpowder is the Daggerfall Joke Book. If the Raga truly had such mechanisms, then http://www.imperial-library.info/obscure_text/viveccyrus.shtml
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YO MAma
 
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Post » Fri May 27, 2011 2:58 am

Gunpowder was originally invented by the Chinese about a thousand years ago, so it's definitely not post-medieval.



They used it for firecrackers. Not weapons. It was for show.

Cannons didn't come along until much later.

ES is ES, and is like nothing else. That is the way it is.
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Robert Jr
 
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Post » Fri May 27, 2011 1:29 am

I think there is certainly room to reference Akavir (sp.?) but a game in it would be terrible. Bethesda needs to have mysteries (E.G. the 'scrolls') to keep the game interesting. I don't see the problem with them shedding some light on the mysteries though.
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N3T4
 
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Post » Fri May 27, 2011 1:58 pm

Who knows mabye an expansion pack will take place colonizing in Akavir. Remember the nords came from Akavir it doesnt make sense that they would expand to skyrim and just stay their. Im sure their will be quests associated with Skyrim where people leave to go to Akavir, it would be cool if Tamriel Rebuilt team made Akivar for Skyrim :)
Ontopic with OB medivul you cannot compare the time with tamriel, it is a differnt world with differnt people so their is no such thing as medevil.

didnt the nords and imperials come from Atmora and not Akavir?

http://www.imperial-library.info/maps/minibigmaproadslore31gv.jpg
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Laura Tempel
 
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Post » Fri May 27, 2011 8:46 am

Cannons didn't come along until much later


It's still not after the medieval era, which ended in 1492 with the 'discovery' of America by the Europeans (they'd been there many times before).

There aren't many references to cannons in lore. The Redguards probably know about gunpowder, but I doubt they used it in warfare (that joke hints that they weren't successful, it was probably experimental).
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 9:52 am

Read distaster at Ioninth. (SP?)

It tells of the legion using cannons, and they got 'em from the Ra Gada
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Richard Dixon
 
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Post » Fri May 27, 2011 5:43 am

Read distaster at Ioninth. (SP?)

It tells of the legion using cannons, and they got 'em from the Ra Gada

Er... Where, exactly? I've read http://www.imperial-library.info/obbooks/ionith.shtml several times before, and just read it again, and it mentions nothing about cannons, gunpowder, or anything of that nature. It explicitly mentions a navy, but nowhere in its tactical anolysis of the invasion of Akavir does it mention that navy using any form of firearms or explosion-propelled objects.
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Anthony Diaz
 
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Post » Fri May 27, 2011 11:33 am

Read distaster at Ioninth. (SP?)

It tells of the legion using cannons, and they got 'em from the Ra Gada


err...where? a text search for "cannon" "canon" and "gun" brought up nothing
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Ashley Clifft
 
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Post » Fri May 27, 2011 8:18 am

Ah, I may be thinking of another book. My bad guys.

Yea it was another one, let me dig it up.
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suniti
 
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Post » Fri May 27, 2011 6:03 am

Well, a rudimentary http://search.freefind.com/find.html?oq=cannon&id=72791987&pageid=r&_charset_=UTF-8&bcd=%C3%B7&scs=1&query=cannon&Find=Search&mode=ALL&search=all reveals only two results for "cannon." And one of them is a misspelling (cannon instead of canon). The other is the nefarious Daggerfall Joke Book, which isn't exactly a great source.
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Kanaoka
 
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Post » Fri May 27, 2011 4:50 am

http://www.imperial-library.info/dfbooks/b070_jokes.shtml

It may also say something in the war of Bretony, but I'm kind of busy right now.

Edit:

It may not be a great joke book, but, it shows Sentinel had cannons. I'm kind of busy. There is your source.
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stevie critchley
 
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Post » Fri May 27, 2011 12:45 am

And now we've come back to where the Joke Book always leads: is it a reliable source in the post-Daggerfall world?
After all, pre-Redguard, "dwemer" did not exist and Dwarves were indeed the short bearded miners of stereotypical fantasy.

If the Ra'gada truly have cannons, then why do we never hear of them again in any source, ever?

The likely answer: Daggerfall's joke book, like so much from Daggerfall, has been retconned.
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Jennie Skeletons
 
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Post » Fri May 27, 2011 10:16 am

It was likely Sentinel used cannons in the war of bretony.

I mean, a joke book, yeah, but you don't joke about that. They are making fun of Sentinel.

If there weren't cannons, they wouldn't know what they were.
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Emzy Baby!
 
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Post » Fri May 27, 2011 10:48 am

Maybe TESV should jump forward 50 years or so and cover a new Imperial colony on Akavir.

That has potential to be interesting. I kinda want to see the races there.
id rather have it be when the colony is being established and you help it somehow and get to be one of the first to explor akavir or something like that.
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Sudah mati ini Keparat
 
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