Also, there is still the problem that I mentioned involving the fact that Tamriel is the metaphysical heart of the world, and that because of that it doesn't make much sense to focus on areas outside of that.
Have there ever been a high civilization that didn't think of itself as the heart of the world? It's all based on propaganda, as far as I'm concerned.
And besides, where's the motivation? Going off of the point from (1), what does Akavir truly have that Tamriel does not, other than the ability for an Empire to claim sovereignty on two continents? I contest that a continent enmeshed in its own dire recovery is going to go sailing off to Akavir in hopes of conquest.
While I do agree 50 years after the Oblivion Crisis may be a bit early, remember that the empire is falling apart. A succesfull invasion of Akavir would boost the people's morale, and regain the loyalty of the provinces. There's a saying, "desperate times calls for desperate measures". Also, they did gain some tactical information. They know that an all-out assault on Akavir will not work. They could, however, try something smaller at first, like an island.
I'll ask again, what's going to happen if Akavir is fully fleshed out and its mystery is peeled away? While the exploration would be fun for a while, that overarching sense of mystery present in TES would be gone; what would step in to reintroduce that feeling? And because that loss would be felt, because something would have to step in to reintroduce that feeling, that further underscores the point that Akavir's appeal is not Akavir itself.
There's no way they could de-mystify all of Akavir in one game, or an expansion pack (I think it should be an expansion pack, not a full game). Most likely they will create even more mysteries.
I have played RPG's since Commodore 64 and only FF games had dragons I came across.
The Legend of Zelda have dragons. Yes, those games are RPGs. The lack of stats and level-ups doesn't matter. With that logic,
Fable isn't an RPG either. What matters is that is that the game has a system that allows your character to develop (Heart Containers/Pieces),
you are the protagonist, hence the term role-play, and it has a life-like world, with NPCs, sub-quests, etc. People saying that
Zelda isn't an RPG series give reasons why it isn't an RPG, but I've never seen them giving reasons why it's an Action/Adventure.
Sorry about that little off-topic rant, I just don't want to start a debate about the matter here. Anyway, where was I, oh, dragons! In case you haven't played the series, I'll sum it up. The first one is Aquamentus, a kind of hybrid between a dragon and a unicorn. There's also a multi-headed dragon called Gleeok, who's returned in different forms in
The Minish Cap and
Phantom Hourglass. In
Zelda II there's a dragon modelled after Chinese dragons called Barba, whose specie later returned in
Ocarina of Time. There is a dragon god in
The Wind Waker called Valoo. The latest new dragon specie is one of my favourite bosses in
Twilight Princess, Argorok. He's modelled after more traditional dragons.
Next, (This is lore) The RedGuard have gunpowder, and that is post medieval. The legion was practically based of the Roman Empire, as the Imperials were. ES is ES, and ES is nothing of this world.
Gunpowder was originally invented by the Chinese about a thousand years ago, so it's definitely not post-medieval.