One of the other continents?

Post » Fri May 27, 2011 11:10 am

Maybe TESV should jump forward 50 years or so and cover a new Imperial colony on Akavir.

That has potential to be interesting. I kinda want to see the races there.
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Stefanny Cardona
 
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Post » Fri May 27, 2011 1:23 pm

I wouldn't buy the game, Akavir is a mystery for a reason... Besides the game will be in Skyrim.
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Monika
 
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Post » Fri May 27, 2011 3:57 pm

I wouldn't buy the game, Akavir is a mystery for a reason... Besides the game will be in Skyrim.


What's the point of building a mystery if you're not going to do anything with it?

It'd be a nice change of pace. That'd be at least 3 new sets of species and completely new cultures.
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Amy Cooper
 
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Post » Fri May 27, 2011 5:36 am

They do that, they'll add dragons, then TES will become like every other generic RPG... Well after Oblivion, its getting closer :rolleyes:
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Monika Fiolek
 
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Post » Fri May 27, 2011 1:47 pm

They do that, they'll add dragons, then TES will become like every other generic RPG... Well after Oblivion, its getting closer :rolleyes:


Yes, adding Dragons will make TES like every other RPG. :rolleyes:

Nevermind that they already exist in TES-verse.

The more powerful dragons would probably just get the same treatment that other powerful beings in TES-verse have already gotten, anyways.
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Loane
 
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Post » Fri May 27, 2011 4:22 pm

Yes, adding Dragons will make TES like every other RPG. :rolleyes:

Nevermind that they already exist in TES-verse.

The more powerful dragons would probably just get the same treatment that other powerful beings in TES-verse have already gotten, anyways.

They may exist in the universe, but only one has appeared in a spinnoff game. They don't appear for a reason. Because they are protected by the imperial government.
Plus, turning akavir into another imperial colony would be boring as hell. All four of the awesome races have their ways of life removed and turned into boring imperial orderly lifestyles.

In short: NO.
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Richard Thompson
 
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Post » Fri May 27, 2011 10:12 am

They do that, they'll add dragons, then TES will become like every other generic RPG... Well after Oblivion, its getting closer :rolleyes:


What are you talking about? Have you even played another RPG beside TES series? Oblivion is very different from other RPGs.
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sally R
 
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Post » Fri May 27, 2011 1:58 pm

What are you talking about? Have you even played another RPG beside Morrowind? Oblivion is very different from other RPGs.

Pretty sure he's referring to the setting.
Middle ages esque world complete with generic fantasy enemies.
On a related note I have oblivion, love it, but do agree that the setting is generic.
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vicki kitterman
 
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Post » Fri May 27, 2011 4:29 pm

They may exist in the universe, but only one has appeared in a spinnoff game. They don't appear for a reason. Because they are protected by the imperial government.


...And?

Plus, turning akavir into another imperial colony would be boring as hell. All four of the awesome races have their ways of life removed and turned into boring imperial orderly lifestyles.

In short: NO.


I was actually referring more to a frontier-like thing.

New colony in the midsts of a society that hasn't been taken over by Rome yet, surrounded by wild cultures that we've only briefly heard about thus far.
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Rodney C
 
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Post » Fri May 27, 2011 3:41 am

Pretty sure he's referring to the setting.
Middle ages esque world complete with generic fantasy enemies.
On a related note I have oblivion, love it, but do agree that the setting is generic.


It's the best setting.
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Melissa De Thomasis
 
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Post » Fri May 27, 2011 3:46 am

It's the best setting.

That's your opinion, and I respect it, but you can only take so much middle ages games before it just becomes boring.
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rheanna bruining
 
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Post » Fri May 27, 2011 3:16 pm

...And?



I was actually referring more to a frontier-like thing.

New colony in the midsts of a society that hasn't been taken over by Rome yet, surrounded by wild cultures that we've only briefly heard about thus far.

Lore reason: Extremely powerful and extremely vital to the empire. Plus, they can use invisibility and only high ranking government officials know where the few that are protected reside.
Gameplay reason: OH BOY DRAGON! WE GET TO KILL DRAGONS! No. Because how many other rpg's have dragons? Why not have an rpg that's different in the dragon area?
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Laura Samson
 
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Post » Fri May 27, 2011 7:18 am

That's your opinion, and I respect it, but you can only take so much middle ages games before it just becomes boring.


It's a unique middle ages setting though. What else would you prefer for TES series? It wouldn't be the same series without its middle ages setting.
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Tina Tupou
 
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Post » Fri May 27, 2011 7:06 am

It's a unique middle ages setting though. What else would you prefer for TES series? It wouldn't be the same series without its middle ages setting.

Not to be rude, but go look up the land design for morrowind. Now go look up how they designed daggerfall. And, think of The Shivering Isles. That's basically what the series was built on before the middle ages setting.
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gandalf
 
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Post » Fri May 27, 2011 1:51 pm

Not to be rude, but go look up the land design for morrowind. Now go look up how they designed daggerfall. And, think of The Shivering Isles. That's basically what the series was built on before the middle ages setting.


How does Oblivion differ?
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Susan
 
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Post » Fri May 27, 2011 3:46 am

OH NOES WE SHOULDN'T SEE THE REST OF TES-VERSE BECAUSE FIGHTING DRAGONS WOULD TURN TES INTO A GENERIC RPG AND RUIN IT FOREVER


I couldn't give less of a [censored] about dragons. I just want to see a change of pace.

We already know what Nordic culture looks like, and the Argonians (what with Black Rock apparently being the other big consideration) don't look particularly interesting. Akavir would be something completely new.
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Joey Avelar
 
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Post » Fri May 27, 2011 3:56 pm

I couldn't give less of a [censored] about dragons. I just want to see a change of pace.

We already know what Nordic culture looks like, and the Argonians (what with Black Rock apparently being the other big consideration) don't look particularly interesting. Akavir would be something completely new.


Akavir is meant to be a mystery. Making it into an actual gameworld would take away the mystery of Akavir and the wonder that comes with its mysteriousness.
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john page
 
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Post » Fri May 27, 2011 4:45 pm

I couldn't give less of a [censored] about dragons. I just want to see a change of pace.

We already know what Nordic culture looks like, and the Argonians (what with Black Rock apparently being the other big consideration) don't look particularly interesting. Akavir would be something completely new.

What you are suggesting is stupid. "Hey, let's take a continent, surrounded in mystery, and then royally screw it over by having the imperial invade because they can." But I guess not delving deeper into the cultures of an existing race can wait so the devs can ruin a continent because OH GOD MYSTERY I HAVE TO KNOW.
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sam westover
 
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Post » Fri May 27, 2011 3:57 pm

Akavir is meant to be a mystery. Making it into a physical gameworld would take away the mystery of Akavir and the wonder that comes with its mysteriousness.


That makes the Akavir a pretty useless ****tease, then.

Once again, what's the point of introducing an interesting idea if you're never going to explore it?

Also, lol at *****ing that dragons would turn TES into generic RPG-verse and then praising Daggerfall's setting. Daggerfall was more D&D-like than Morrowind and Oblivion, what with the witches and the Imperial churches being much more cult-like and all. (not to say that I didn't like the setting, mind you)
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Russell Davies
 
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Post » Fri May 27, 2011 3:25 pm

That makes the Akavir a pretty useless ****tease, then.

Once again, what's the point of introducing an interesting idea if you're never going to explore it?

Also, lol at *****ing that dragons would turn TES into generic RPG-verse and then praising Daggerfall's setting. Daggerfall was more D&D-like than Morrowind and Oblivion, what with the witches and the Imperial churches being much more cult-like and all. (not to say that I didn't like the setting, mind you)


No, it makes Akavir a brilliant hook that makes us love hearing stories in the game even more.
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zoe
 
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Post » Fri May 27, 2011 1:43 pm

What you are suggesting is stupid. "Hey, let's take a continent, surrounded in mystery, and then royally screw it over by having the imperial invade because they can." But I guess not delving deeper into the cultures of an existing race can wait so the devs can ruin a continent because OH GOD MYSTERY I HAVE TO KNOW.

What you're saying is stupid.

LET'S NOT EXPLORE AN AREA THAT WE HAVEN'T TOUCHED YET BECAUSE THERE'S ONLY ONE WAY THAT THEY CAN HANDLE IT AND THAT'S TO TURN IT INTO THE EXACT SAME SETTING THAT WE SAW IN OBLIVION

The fact that its a mystery is what makes it potentially different.
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Svenja Hedrich
 
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Post » Fri May 27, 2011 2:23 pm

I think ThatOneGuy is gonna explain the akavir suggestion in a good way.

But to contribute, until every other present race has been fully explored, there is absolutely no reason in hell to go to akavir.

Edit: better sentence structure.
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Elea Rossi
 
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Post » Fri May 27, 2011 10:36 am

Whoah there, stallions. Easy on them caps.


Personally, I find Akavir to be fairly uninteresting and not at all to my tastes. Yes, a mysterious setting can be explored to give that mystery some form of fleshing out, but I find that Tamriel has far more interesting mysteries that I would prefer to be fleshed out. Akavir has a few demon-esque races to play with, along with some incredibly vague descriptors and a few obscure texts to its name. Tamriel currently has 5 well-fleshed-out-in-lore provinces that we haven't yet seen (plus another 1 and a half, counting the other half of High Rock, other half of Hammerfell, and mainland Morrowind). Basic and not-so-basic info has already been laid out for those provinces, meaning less effort has to be extolled to flesh them out, meaning more can be fleshed out as a whole.

Akavir is a tangent; it is designed to be a tangent. Further, Akavir lacks the metaphysical significance that Tamriel does, namely being the Heart of the World. Those Snake-men are determined to conquer the continent for a reason.
And look at the trend Bethesda has been setting for itself. Every game, even the spinoffs (not counting Battlespire) has taken place on Tamriel's shores.

In other words, Tamriel comes first because of past precedent, range for extensive lore-building, and because I find it more interesting. And because it's the metaphysical centerpiece of Nirn.

If they're going to do another continent, then I want a game set in the distant past on Yokuda.
But the odds of them actually utilizing another continent in an upcoming future title are pretty damned slim. And I'm pretty fine with that.
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Amy Masters
 
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Post » Fri May 27, 2011 11:08 am

Whoah there, stallions. Easy on them caps.


Personally, I find Akavir to be fairly uninteresting and not at all to my tastes. Yes, a mysterious setting can be explored to give that mystery some form of fleshing out, but I find that Tamriel has far more interesting mysteries that I would prefer to be fleshed out. Akavir is a tangent; it is designed to be a tangent. Further, Akavir lacks the metaphysical significance that Tamriel does, namely being the Heart of the World. Those Snake-men are determined to conquer the continent for a reason.

If they're going to do another continent, then I want a game set in the distant past on Yokuda.
But the odds of them actually utilizing another continent in an upcoming future title are pretty damned slim. And I'm pretty fine with that.


Yokuda sounds like Tamriel, except more barbarian and with less cool architecture. Nothing particularly interesting about it. Honestly, Black Rock and Hammerfell are the places that I'm least interested in seeing.

Akavir has dragons (they sound like they're probably more FE dragon-like in culture, rather than the usual D&D dragons that may have a community but don't typically share lairs and work closely together), snake people that are advanced enough to have palaces, demon colonies, and tree monkey people. That sounds more interesting than places like Skyrim that resemble more realistic communities aside from the mystic and divine actually taking an active hand.
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No Name
 
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Post » Fri May 27, 2011 1:41 pm

How does Oblivion differ?


I think you might be referring to the very common faction and feudalism that was common and quite rampant throughout the middle-ages, in which case, yes, TESIII: Morrowind is very much like TESIV: Oblivion (I've never played Daggerfall, so I won't compare them). However, the landscape and the feel behind Morrowind delivered an intense pallat of something...different. Morrowind was definetely a strange and foreign land.

However, there were still the recognizeable aspects of feudalism and faction running behind the scenes, however, it was capitalized on it differently in TES III when taken in account with the detail, referring to lore, surroundings, and the various cultures. Also, the Imperial government (which actually pushes me towards a Roman Empire feel rather than a Medieval one), was made out to be the agency or faction of the game that didn't really fit with the land. So the Midieval agency was actually the foreigner in the game, rather than being the original occupant of the land.

Now...in relation to the topic.

What seti18 said about Akavir being a great hook is absolutely true. By making Akavir an object of such mystery and secrecy, the developers have made it into an incredible hook and an idea. To just suddenly forget or ignore that hook and produce a game such as you suggested shadow_Hiei, would ultimately stomp to death the device created. Also, since Akavir has become an idea, an embodiment of mystery and taboo (and much more), almost knowing anything about it would kill the idea and bring a lot of disappointment to people.

NOW I'm not saying that Akavir couldn't be made into what you're suggesting, and I'm sure there are people who would like to see it done. However, I think it should be done extremely, and I emphasis, EXTREMELY, slowly. Lore about the land would be revelaed slowly, enough for Akavir to keep its illusion of grandeur and mystery, and even then, try to keep it once its exposed. If that can be done, then maybe it can be made into the basis of a game.

Also, in all fairness...we may know what the Nord's and Argonian's cultures are like like, but we have barely explored them. Sure we can get an idea of their beliefs and customs from the lore we have, but we have only scratched the surface with the content we have. There are plenty of opportunties of exploration in the places we know about.
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suniti
 
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