If one thing from Morrowind is put back in...

Post » Mon Jul 12, 2010 3:55 pm

The single most important thing in the game Pillows!
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Elea Rossi
 
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Post » Mon Jul 12, 2010 8:16 pm

Clothing under armour, weapon variety and Jeff Baker voicing the male Dunmer.
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Matt Terry
 
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Post » Mon Jul 12, 2010 4:23 pm

Failure.

I think that the incidence of failure was a bit too overbearing at times for most players in MW, especially with the lack of "miss" animations for combat to show WHY you missed, along with the lack of ways to reduce failure chance at low levels in Alchemy, Marksman, etc. For most other things (cast spells, Enchanting, armor repair, lockpicking), the difficulty could be voluntarily reduced by trying something "toned down", or by using better tools. You could have custom "training" spells made that would burn less magicka while still being somewhat useful, you could settle for attempting trivial enchantments of under half a point, you could try to open a lock at the edge of your abilities with a better grade of lockpick, you could use cheap repair tongs instead of expensive hammers to save on the expense of tools until your Armorer skills improved, etc. Managing failure in Morrowind was an art, one that apparently a lot of players just suffered through and never really tried to understand. The biggest issue I had with it was that your chances were SO poor at low skill levels, and the game generally didn't bother to tell you that you only had a 6% chance of success at what you were attempting. I wouldn't have minded OB making it easier overall, or giving hefty bonuses for using "starting" equipment, but the total removal of failure, to me, took the "game" out of the game.
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SEXY QUEEN
 
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Post » Mon Jul 12, 2010 2:10 pm

Yes..

Is this about a single confirmed specific thing from Morrowind placed into Skyrim?
Or about possible things that are likely to be back..

If the first Enchantment.
If the second this will go to favourite things in an instant.

Cliff Racers, not my favourite but they should be in.


Spoiler:




There will be dragons. :)
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Robyn Lena
 
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Post » Mon Jul 12, 2010 3:13 pm

non blue dunmer.
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Sheeva
 
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Post » Mon Jul 12, 2010 12:43 pm

cliff racers
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Solène We
 
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Post » Tue Jul 13, 2010 12:53 am

Dwemer Ruins... Oh, wait...
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priscillaaa
 
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Post » Mon Jul 12, 2010 11:36 am

Just one thing? Impossible. I'll settle for all those things mentioned in a single thread, this one :)

But, but, something is missing. Atmosphere! If I had to chose a single thing then it would be this.


Morrowind combat: At least you could slash and stab without the need for and advanced degree :P
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Hussnein Amin
 
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Post » Tue Jul 13, 2010 12:28 am

Clothing under armour

Armor under clothing/robes! :D
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Margarita Diaz
 
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Post » Mon Jul 12, 2010 11:21 pm

Daedric ruins. :brokencomputer:
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Deon Knight
 
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Post » Tue Jul 13, 2010 2:30 am

Either the transport system (because it's win), or named enemies.

I loved that I was killing real people in Morrowind; they had names, and that led me to think about their lives, their backstories, why they were in the situation they were. Their names showing made me realise that I was killing real people, and the world felt grittier for it. It wasn't about the glory of battle or whatnot, but rather about the lives sacrified in pursuit of a goal.

In contrast, Oblivion had generic bandits, Vampire Maurauders, etc. I felt nothing for these hostile NPCs; I barely even saw them as human. I dispatched them with the same casual indifference as when putting down a hostile wolf. Without their names, they were dehumanised, becoming just another hostile animal to kill.

I realise it's unlikely that naming will return for Skyrim, but believe you me, it's a simple little factor that does a a huge amount for the believeability and maturity of the world I'll be roleplaying in.


How can you know someone's name if you didn't even asked? This does not adds to immersion, I'd rather we never know names unless we ask 'em.
Showing off characters name is like a gps arrow.
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Nicholas
 
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Post » Tue Jul 13, 2010 3:08 am

Dare I say it ...

Spears!?
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Amy Cooper
 
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Post » Tue Jul 13, 2010 2:50 am

Travel Services, possibly enhanced to allow real time view of the trip while I have a snack.
Another one would be...
Levitation, but nowhere near as convenient as it was in Morrowind. Basic, has tradeoffs and consequences, not a means of travel.
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meghan lock
 
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Post » Mon Jul 12, 2010 6:50 pm

Spears.
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Tai Scott
 
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Post » Mon Jul 12, 2010 9:20 pm

I've only been reading the forums for a few days, but judging by the number of threads talking up Morrowind over Oblivion, I have faith in the devs that much of what made MW so great will return to compliment the new ideas and technical achievements present in Oblivion.
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matt oneil
 
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Post » Tue Jul 13, 2010 3:35 am

Paid transport would be nice. Also, the old Dunmer voice from Morrowind would also be awesome.
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kristy dunn
 
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Post » Mon Jul 12, 2010 10:28 pm

Politics and faction rivalry.
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Ross Thomas
 
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Post » Mon Jul 12, 2010 3:53 pm

Ahem, I personally want the level of armor customization.
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Misty lt
 
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Post » Tue Jul 13, 2010 2:05 am

Non-leveled unique artifacts that you can find just by exploring. I'm pretty sure that will return though. That's how it was in Fallout 3 after all.
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KIng James
 
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Post » Mon Jul 12, 2010 12:54 pm

Spell variety. Things like Jump, Slowfall, Levitate, Mark, Recall, Lock, Blind, etc... need to be brought back.
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Russell Davies
 
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Post » Tue Jul 13, 2010 3:59 am

all the weapon&armor types
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Josh Sabatini
 
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Post » Mon Jul 12, 2010 2:30 pm

non blue dunmer.

Well some Dunmer where blue in Morrowind.
You must be refering to the Dark elves of Arena, way more creepy than the morrowind sun washed dunmers.
But in the arena form they where very like the D&D dark elves but a bit more creepy and cool.
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Petr Jordy Zugar
 
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Post » Tue Jul 13, 2010 12:01 am

Slowfall need to be brought back.

Fall off mountain=death. Unless........
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Tarka
 
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Post » Mon Jul 12, 2010 4:28 pm

Hopefully nothing.
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Dominic Vaughan
 
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Post » Tue Jul 13, 2010 2:44 am

Payed Transport!
Would also really love Crossbows too.
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Ice Fire
 
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