Those same people want survival skills and hardcoe mode :rolleyes: .
Actually, no. Non-regenerating magicka and survival skills are COMPLETELY unrelated. People who want a magicka system similar to Arena, Daggerfall and Morrowind, the 3 best TES games, only want it because it was better and less redundant than Oblivion's magicka. Oblivion's magicka had no flare to it. An enemy could shoot a fire ball at you and you wouldn't even blink. In Morrowind, not only did magicka not regenerate, you could also fail to cast spells. As a result, the spells you cast successfully were much more powerful than the little peashooters of Oblivion.
I'd much rather have an unstable magicka system like Morrowind and Daggerfall, where the spells actually DO something and can reasonably be intimidating, than the horrible P.O.S. found in Oblivion.
In Morrowind it actually FELT like you were mastering magicka. You could attempt ANY spell, but only after practicing for a long time would you eventually start to cast the big ones more effectively. In Oblivion, you go through 25 levels with the same stupid spells, and then magically (no pun intended), you can use the next tier as if you've been doing it all along. It felt WAY unnatural compared to Morrowind and Daggerfall. There was no progression and no power behind them (until level 100, where, again, magically you were able to do way better)