If one thing from Oblivion made it into Skyrim, what should

Post » Mon Jan 10, 2011 5:16 am

Better graphics?

I think that's a given.
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Ludivine Poussineau
 
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Post » Sun Jan 09, 2011 11:51 pm

Quests in general and the quest tracking system was a great deal better than Morrowind. I remember starting quests in MW and then finding the entry for them buried in my journal weeks of playtime later. Oops! I wonder how long Mrs. So-and-so has been standing by the roadside waiting for me to deliver that glove?

Just keep in mind that that doesn't mean everything about OB was better than MW :P
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TASTY TRACY
 
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Post » Sun Jan 09, 2011 8:33 pm

Paint Brush

Oh the paint brush. How thou aided me in climbing yonder White Gold Tower.

Paint Brushes. The ghetto levitation. :P
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QuinDINGDONGcey
 
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Post » Mon Jan 10, 2011 3:12 am

Fast travel and the compass.


I think an obligatory

noooooooooooooooooooo

is called for here... jezus.




Seriously though, oblivions quests were much better, lets just hope there are as many as there were in morrowind this time round (if the devs can pull that off, I will be utterly amazed).
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RUby DIaz
 
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Post » Mon Jan 10, 2011 2:24 am

Mud Crabs
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suzan
 
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Post » Mon Jan 10, 2011 2:08 am

I would like everything from Oblivion to be burned and forgotten.
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James Rhead
 
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Post » Mon Jan 10, 2011 1:49 am

Doomstones.
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Alina loves Alexandra
 
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Post » Mon Jan 10, 2011 9:17 am

EDIT: Whoops, misread the title. In that case, definitely magicka regeneration.
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Ice Fire
 
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Post » Mon Jan 10, 2011 7:21 am

Horses
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Jessica Nash
 
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Post » Mon Jan 10, 2011 3:47 am

Uuuaaahhh! Hmmm... Well..... Yea-No.
I guess the dialog system was okay. How I could talk to everyone. Just don't freeze time in Skyrim.
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kyle pinchen
 
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Post » Sun Jan 09, 2011 10:06 pm

the dark brotherhood
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Benito Martinez
 
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Post » Sun Jan 09, 2011 9:59 pm

A talking scamp. Or the return of a talking Mudcrab!
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Greg Swan
 
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Post » Mon Jan 10, 2011 3:02 am

EDIT: Whoops, misread the title. In that case, definitely magicka regeneration.



Yup, that was awesome.
I know some people hate it because it "makes the game too easy", but come on, how can you call yourself a mage if you can only cast 2-3 spells before ABSOLTELY needing a potion or sleep.
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Stefanny Cardona
 
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Post » Mon Jan 10, 2011 4:25 am

Yup, that was awesome.
I know some people hate it because it "makes the game too easy", but come on, how can you call yourself a mage if you can only cast 2-3 spells before ABSOLTELY needing a potion or sleep.

Those same people want survival skills and hardcoe mode :rolleyes: .
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Harry Hearing
 
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Post » Mon Jan 10, 2011 1:36 am

A talking scamp. Or the return of a talking Mudcrab!

Wrong thread. :P


I hope to see jails again. The kind you actually go into.
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sw1ss
 
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Post » Mon Jan 10, 2011 2:27 am

Horses hands down.
But improved of course, so they aren't any jeeps.
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Darrell Fawcett
 
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Post » Mon Jan 10, 2011 6:22 am

Ingredient collection. AI. Schedules. Physics. Walking speed. Voice acting. Horses. Better quest organization.

I will go with quest organization. :thumbsup:

Also I see the magicka regeneration and raise with a very slower regeneration for both magicka and health.

PS. Oh yeah jails too.
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glot
 
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Post » Mon Jan 10, 2011 4:33 am

Those same people want survival skills and hardcoe mode :rolleyes: .


Nope, I want survival and hardcoe mode AND magicka regeneration.
hardcoe mode for the sake of immersion, not of difficulty.
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Emma Copeland
 
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Post » Mon Jan 10, 2011 1:06 pm

tie between the daedric armors design and the argonian male voice (mostly for the awesome laugh)
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james kite
 
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Post » Mon Jan 10, 2011 6:34 am

Those same people want survival skills and hardcoe mode :rolleyes: .

Actually, no. Non-regenerating magicka and survival skills are COMPLETELY unrelated. People who want a magicka system similar to Arena, Daggerfall and Morrowind, the 3 best TES games, only want it because it was better and less redundant than Oblivion's magicka. Oblivion's magicka had no flare to it. An enemy could shoot a fire ball at you and you wouldn't even blink. In Morrowind, not only did magicka not regenerate, you could also fail to cast spells. As a result, the spells you cast successfully were much more powerful than the little peashooters of Oblivion.

I'd much rather have an unstable magicka system like Morrowind and Daggerfall, where the spells actually DO something and can reasonably be intimidating, than the horrible P.O.S. found in Oblivion.

In Morrowind it actually FELT like you were mastering magicka. You could attempt ANY spell, but only after practicing for a long time would you eventually start to cast the big ones more effectively. In Oblivion, you go through 25 levels with the same stupid spells, and then magically (no pun intended), you can use the next tier as if you've been doing it all along. It felt WAY unnatural compared to Morrowind and Daggerfall. There was no progression and no power behind them (until level 100, where, again, magically you were able to do way better)
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SaVino GοΜ
 
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Post » Mon Jan 10, 2011 12:58 am

The Count of Skingrad strange encounters. I met him at the bottom of lake rumare where he told me to leave him as he was still grieving. Being a vampire he could turn up randomly to say the same thing.


I keep reading about those encounters, but I've never met the count anywhere except in his castle... :sad:

And the one thing from Oblivion I'd love to see in Skyrim (in some form at least) is Sheogorath. :wub:
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Marine x
 
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Post » Mon Jan 10, 2011 4:16 am

swords
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Reven Lord
 
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Post » Sun Jan 09, 2011 11:12 pm

I'm going to say another quest to steal one of the elder scrolls. And maybe decode it and be able to read it this time. Unless they are ALL in the Imperial City Library which I'm not sure about. Oh, and Mysticism of course... wait a minute... :smile:
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Chantelle Walker
 
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Post » Mon Jan 10, 2011 10:06 am

In Morrowind it actually FELT like you were mastering magicka. You could attempt ANY spell, but only after practicing for a long time would you eventually start to cast the big ones more effectively. In Oblivion, you go through 25 levels with the same stupid spells, and then magically (no pun intended), you can use the next tier as if you've been doing it all along. It felt WAY unnatural compared to Morrowind and Daggerfall. There was no progression and no power behind them (until level 100, where, again, magically you were able to do way better)

I think that's more of a problem of the poor selection of available spells we had and the horrid level-scaling than whether or not magicka regenerated. Both of which should be fixed now.
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Nina Mccormick
 
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Post » Mon Jan 10, 2011 3:17 am

I'm going to say another quest to steal one of the elder scrolls. And maybe decode it and be able to read it this time. Unless they are ALL in the Imperial City Library which I'm not sure about. Oh, and Mysticism of course... wait a minute... :smile:

I thought reading the scrolls made you go blind...
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Alan Cutler
 
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