I'd classify the complains in two categories. The "not good for any game" and the "not good for an elder scrolls game". Every elder scrolls game seems to me very different in it's scope from their predecessors. In this sense IMO Oblivion got attacked for essentially doing the same thing Daggerfall and Morrowind did. So, personally, I don't agree with these complains. It was a different game, with the general structure of elder scrolls (world, levelling system) still in. One may not like the new direction, but it doesn't inherently make Oblivion any less rmjoyable, or any less of an elder scrolls game.Then there are the complains like level scalling and stuff. These are very valid complains IMO, since they were just badly implemented for any game. And these have little to do with their knowledge of Xbox since they were design decisions. Any perdormance issues (graphics, loading times etc) are bound to be better this time around since they know the platforms better.One quick thing about the optional "fast travel, map locations etc". If it's optional, it would still need to be implemented in the game correctly. Not just a toggle they slap in there. With the radiant AI, there would have to be a way (through conversations and stuff) to find eg an NPC you're supposed to meet without the compass. That would take some work, since, unlike Morrowind and Daggerfall, the NPC's don't stay in one place.
Not enirely true, Daggerfall had fast travel due to the size of the world, Oblivion was far smaller.
Actually in Dagger fall you had to ask around to find quest NPCs and it was great (even if NPC's move about to different towns it would have still have been great). Seeing how much gets removed it's not enough to say "it was in whatever TES game" without considering the reasons it was implemented. Oblivion could have used Morrowind type fast travel, in fact Daggerfall still had teleport spells due to timed quests, so can we have timed quests and teleport back please
I understand your view. For the record, Morrowind IS my all time favorite RPG when everything is taken into consideration. And I agree with you...I didn't like DA much either!I certainly didn't mean to imply that I want a shorter game. The more depth the better! I also didn't mean to imply that fast travel/map markers should be the *only* way to play. My point was that some of us want the tools to play the game 'more efficiently'. Personally, I'm hoping for a Morrowind level of scope ( or deeper ) with OPTIONS to tailor gameplay to how the player wants to enjoy the game. I hope we get a toggle to play with or without map markers, or possibly ranged map markers with a general area to find the location. I'd also like a toggle for fast travel. I think alienating either play style would be a bad design (and business) decision.
I agree a lot of things could have been toggled quest markers may have been harder to toggle (with the need for better directions) but the other locators could have been. Too be honest these where some of the lesser evils in TES IV and if it had had stunning quest with full on guild interaction, basicly standing out somewhere else I can have gone along with it. My personal problem with TES IV was it was all streamlined back and lacked any depth IMO
And guys I started with Daggerfall and got svcked right in to Morrowind, I like both pretty much equally, and I enjoy the odd game of arena, I don't like Oblivion because to me its a bad game