The only thing hardcoe about Daggerfall was its size. Morrowind, despite being an amazing game was piss easy. It was confusing at times, yes. But not difficult.
Yeah. People forget about all that [censored]ing from the time when Morrowind was released. If you browsed the internet forums when the game was first released, you would see the following complaints; they were all addressed in Oblivion.
Daggerfall was also hardcoe in the character creation, dungeon crawling, and main quest.
They where all adressed badly in oblivion
Nothing can hit us once we get past LVL30. This is way too easy! - Level scaling.
Or they could have just provided better end game content and playtested it proberly, level scaling was lazy
Morrowind is all brown and alienic! - Colourful landscape of Cyrodil and standard fantasy setting.
Which broke the lore, they could have set it in a provence that supported the setting they wanted better, like Valenwood for example
There are too many factions that feel completely the same! - Bam, streamlined guild system with slightly improved quest design
Never heard this one, but Oblivion factions where uninspired and so was the quest design Morrowinds quest where pretty uninspired so they where about the same
There are too many useless items! - Streamlined item system.
Again bad item design and lazy remove them solution also some players don't want just the uber items and like playthroughs with less than optimal choices
Combat svcks! - Improved combat in Oblivion
They should never have tampered with the TES combat from the first two games ion the first place combat in Areana and Daggerfall was great
Say what you will. I'm not too fond myself of some of the design choices, but I can see where they were coming from. Morrowind is my favourite game in the series too, but that doesn't mean it's perfect.
Can see why they tried to address certain issues but they went down a lazy and uninspired path to do it, no morrowind was not perfect they screwed up combat and character creation just for starters.