Well... its the specific trend of blending skills. These days games try to blend the diverse into common category. This means that you cannot have any PC that is not equally skilled at both. This means that (if Unarmed, Melee, and Thrown were combined) you cannot have a champion fist fighter who is not also an champion fencer, as well as a champion knife thrower, and (theoretically) an expert with Sai & Nunchaku.
Fallout (1) did have these "cover all" skills; (I suspect they may have reduced them after the GURPS change over), but to combine combined skills?
Grenades are designed to be a simple pull & toss... That's throwing, you have to know how to throw to get it to go where you want; that has nothing to do with setting timers, detonators and mixing gunpowder. In Fallout 3 the Explosives skill improves damage with grenades ~how? I've no idea; its not like the PC upgraded all of his grenades at the work bench with his expert understanding of explosives... and if he did, what does that have to do with precision tossing?
:foodndrink:
Yeah, a lot of the skills don't make much sense if you pick them apart... like you say, grenades should be a throwing skill, and Explosives increasing the damage is a little strange.
I think the main thrust is to balance the usefulness of all skills, and that may mean removing or merging some of the less useful ones. As long as that makes way for new (or returning old) skills, then I'm fine with it. If we end up with fewer skills, then it does feel like dumbing down the game for the sake of simplicity. I trust that the guys at Obsidian are not doing that, so I'm hopeful that the result will be an array of skills that are all useful, so I'll have to really consider which ones to develop--there were too many skills in FO3 that it was easy to ignore until I had maxed my main skills and needed somewhere to dump the points at higher levels. With the game being built around a 30 level cap from the start, I think the skill point system will be much better than FO3 + BS, and will still allow for meaningful specializiation.
As you say, we'll have to wait and see how it all pans out.
Edit: I'm pretty sure miniguns are still in. In one of the E3 videos, they mention that iron sights have been applied to all but the biggest 'shoot from the hip' guns--I think he was referring to miniguns and gatling lasers.