One thing you would change?

Post » Wed Feb 23, 2011 3:45 pm

Out of Morrowind and Oblivion, I prefer Oblivion by just a wee bit (and I used to play Vanilla like...a lot). But really...I did like Morrowind's more complicated faction interactions. I felt the Fighter's Guild in oblivion is all doing nice things for people and taking down the corrupt guys. I liked how the Fighter's Guild in Morrowind (I've only done Eydis' quests so far) conflicts with the Thieves' Guild and I actually feel like a jerk completing some contracts like the quest with Dura Gra-Bol.
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Lynne Hinton
 
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Post » Wed Feb 23, 2011 2:14 pm

SubRosa has just said what I wanted to say: lvl 43 goblins are COMPLETELY OVERPOWERED. Damn! They're goblins, no Mehrunes Dagon! When I used my lvl 43 Argonian, I found one of that overpowered Goblins, and... I found it MORE POWERFUL than Mannimarco or that lich in the Anvil House. It took me (in-game) HOURS, because he was resistant to magic, physical attacks and everything you imagine, and he made my shield-enchanted Daedric armor look like a simple leather armor.
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GEo LIme
 
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Post » Thu Feb 24, 2011 1:28 am

All very nice ideas. Sometimes i wonder why bethesda doesnt take a note from people like you guys
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Eileen Müller
 
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Post » Wed Feb 23, 2011 11:23 am

All very nice ideas. Sometimes i wonder why bethesda doesnt take a note from people like you guys


They do. They added ideas Morrowind palyers had into Oblivion. And I'm sure they'll add ideas Oblivion players have into the next version of the game. I'm not sure how you can say they dont take note when another TES game hasnt come out since this thread started :D
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Emily Rose
 
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Post » Thu Feb 24, 2011 1:41 am

Some monsters just disappear when you go up levels, and others just don't show up until you get more powerful. And don't get me started on all the bandits in glass armor, and marauders in daedric. There should be a small chance to get a good item at low levels. As it is, boss chests can be... well, disappointing to say the least.

You're referring to several different things in each sentence here.

Here is how Oblivion works:
Loot Leveling - controls when loot appears.
Enemy Leveling - controls when enemies appear.
Loot Scaling - controls the strength of loot once it has appeared.
Enemy Scaling - controls the strength of enemies once they have appeared.



I think things should be more random overall, so that people who really like the game can have more exciting replays. More hand placed items, put in weird or out of the way places.

This is a contradiction. You would like the game to be more random but you would also like hand-placed loot.

I agree with you about hand-placed loot adding to the fun of exploring, though. Oblivion's leveled loot eventually killed much of my enjoyment in the game. I stopped playing for a couple of months until mods began to add hand-placed loot.



Encounters should be more random. I'm not fond of spawn points. Too predictable.

Ironically, spawn points were invented to simulate randomization.

There has to be a way for developers to specify exactly where an enemy appears in the game world and where enemy cannot appear - otherwise the world would be chaos. Currently they have two methods of doing this: they can place the enemy by hand or they can add the enemy via a spawn point.

If they place the enemy by hand that enemy's starting position is static and its level is either static or scaled. It cannot be leveled: that is, if you place a wolf in that spot by hand there will always be a wolf there. And it will always be the same level wolf too, unless the developer scales it.

If they place the enemy via spawn points the developer gains a potential random effect. The spawn point can then be controlled by leveled lists, which determine which enemies appear at that spawn point. The leveled list can also specify what level the enemy will be. There is no need for scaling with this system.

I think perhaps what you mean to say is that there should be a greater 'chance of none' built into leveled lists. A developer is able to specify the percentage chance that nothing at all will appear at a given spawn point. The effect of this, in game, would be similar to removing that spawn point for a brief time. Every so often, based on the percentage specified and a dice roll executed by the game, nothing would spawn at that point when the player entered the cell. That would go a long way toward making spawn points feel a bit more random.



lvl 43 goblins are COMPLETELY OVERPOWERED.

Goblin levels are static Oblivion. Goblins, Goblin Ambushers, Goblin Berserkers and Goblin Skirmishers (which account for the vast majority of Goblin encounters in the game) are not scaled to player level.

In fact, there is not nearly as much scaling in Oblivion as many people think. There is no such thing as a level 50 Wolf, for instance. The percentage of enemies that are scaled in vanilla Oblivion is actual quite small.
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Stephanie Kemp
 
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Post » Wed Feb 23, 2011 1:38 pm

If you could be one of the guys behind the game what would yours be like? would oblivion be called wolfs peak or would the story line have changed. Didnt like the houses make em funky! Didnt like the no nudity, Make it trunky! Anything at all even a new weapon set!

I would expand upon vampirism. I would make it so you could turn others and start an organized clan.
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Sara Lee
 
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Post » Wed Feb 23, 2011 12:13 pm

Be able to use staves as weapons or cast spells. You can equip a staff as a weapon and beat people with it, or have it as a spell option and cast spells with it like you do other spells.

I too would like having skills expanded like in Morrowind, but I can see why they changed it to streamline the skills with exactly 3 skills per attribute. But I don't think it was necessary unless it was some game engine issue.
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loste juliana
 
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Post » Wed Feb 23, 2011 4:45 pm

I held off on posting this *opinion* before, but I referenced something in the Hints/Spoilers section, so I may as well spout off...

The ONE thing that I really, really REALLY hate about Oblivion is "Levelled Items".

It makes the game "feel" unnatural and illogical. If I do the quest "Ghost Ship of Anvil" at Level 1 and get a L1 "version" of the "Redwave" sword, I have to ask myself WHY it should be a stronger weapon IF I had done this quest at Level 30.

Morrowind is superior in this regard.

It would have been better if certain quests, maybe even certain areas and locations, were Level-Enabled.

To a certain extent, Leveled CREATURES, too.

I would prefer it if ALL creatures occured at ALL levels. It would be OK if they were weaker at low levels, stronger at high levels... but I have to ask WHY some creatures "suddenly show up at level so-and-so". It makes the game world feel unnatural and contrived.

So there.

:P
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Alexis Acevedo
 
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Post » Wed Feb 23, 2011 2:14 pm

More joinable factions!

I so wanted to betray the mages guild and join with the Necromancers, join Mythic Dawn and actually follow a quest chain etc..

I dont know if any of you played Neverwinter Nights 2, but I totally loved the Crossroad Keep idea in that. For oblivion you would start from nothing, maybe like an abandoned warehouse or a ruined tower, recruit people from around cyrodil to come and work for you as you slowly build your way from nothing to a powerful guild, Train your troops/staff, get them armor and weapons, pay them, construct new wings/areas ie training rooms / lounge / library / fortifications. Just some kinda really big project you can work on as you progress through the game choosing weather to create a lawful helpful or crime ridden corrupt guild depending on the people you recruit and the orders/roles you give them.

Its hard to explain and no doubt even harder to achieve so ill just stick with more joinable factions!

But im hoping something like this will pop up in the next elder scrolls, rather than just buy a house you can create your own orginisation from scratch in which ever town you like :)
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Chris Ellis
 
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Post » Wed Feb 23, 2011 4:36 pm

Better NPC AI for more meaningful RP.

I mean, wouldn't it be interesting if you could just "befriend" a random NPC and maybe he or she would become a follower or something? Right now all the social interactions with NPC's are pretty much limited to scripted quests or basic merchant bartering.
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Grace Francis
 
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Post » Thu Feb 24, 2011 3:33 am

Eat/drink/sleep as necessities would be nice too. Also, heat/cold effects. More realistic fatigue. More realistic wounds and health in general. More realistic training. More balanced/believable/interesting alchemy. Less predictable, reliable magic. More varied, exciting and realistic combat. Vastly improved NPC AI and interactions (both with the main character and each other, and with other things around them). A much, much bigger world...


Like I said, *so* much, and that was barely scratching the surface.

That said, luckily there are mods. So, more than anything, I would make it even more broadly moddable / more easily moddable / more deeply moddable. That would, in effect - given time - fix just about everything for most people, and then some. :)
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Nancy RIP
 
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Post » Thu Feb 24, 2011 1:42 am

Change all the bandits to Swiper the Fox :P
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Mashystar
 
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Post » Wed Feb 23, 2011 2:42 pm

You're referring to several different things in each sentence here.

Here is how Oblivion works:
Loot Leveling - controls when loot appears.
Enemy Leveling - controls when enemies appear.
Loot Scaling - controls the strength of loot once it has appeared.
Enemy Scaling - controls the strength of enemies once they have appeared.

Thanks for the lesson. Was there something constructive you wanted to say, or are you just patronizing me?


This is a contradiction. You would like the game to be more random but you would also like hand-placed loot.

You're right. I should have began a new paragraph. I fixed it.


There has to be a way for developers to specify exactly where an enemy appears in the game world and where enemy cannot appear - otherwise the world would be chaos. Currently they have two methods of doing this: they can place the enemy by hand or they can add the enemy via a spawn point.

I wish they would think of a third. Again, thanks for the lesson.

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Rachel Briere
 
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Post » Wed Feb 23, 2011 11:13 pm

Make it where the guild system and skill system were like morrowinds.

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Bambi
 
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Post » Wed Feb 23, 2011 9:32 pm

Make it impossible to be a member of all the major guilds at the same time. The choise of guild should have some consequences afterall.
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D IV
 
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Post » Wed Feb 23, 2011 9:37 pm

I like some kind of campanionship element. Not anything dirty, but like you can date NPCs and you have to raise there dispositions to 100 and find special ring somewhere (it could have its own questline) your NPC companion might help you fight, or just provide eye candy depending on their stats.
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Jessica Phoenix
 
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Post » Thu Feb 24, 2011 3:10 am

manimarco needs to be a better threat. maybe first you fight him as normal. and when you go to sleep in your new bed in the arcane university he comes back as a liche. or maybe a ghost in your dreams. (ive only gone through the dreamworld once, and it wasnt exactly creepy. id love to see what manimarco can do to scare me.)
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[ becca ]
 
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Post » Wed Feb 23, 2011 4:47 pm

attacking while on horseback...better horse controls...
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Danger Mouse
 
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Post » Thu Feb 24, 2011 3:29 am

The level scaling, high health on some foes, the trouble with certain spell effects being of use only to enemies.
More interaction with the story lines main quest and faction for example, and what anywhere man posted.
Luckily most of these can be fixed with setting the difficulty lower, and for the pc lots of dedicated fans have made some terrific mods to solve these.
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Nadia Nad
 
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Post » Wed Feb 23, 2011 9:13 pm

Better things to steal, I wish that the loot wasnt scaled to level because it was alot more fun to find and take things in Morrowind... Had more to say, but I cant remember what else I was gonna say now haha.
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GEo LIme
 
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Post » Wed Feb 23, 2011 6:18 pm

Put a way to go in the console mode so you have acces to testinghall and other console related stuff! I want pc version so bad!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Spaceman
 
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Post » Wed Feb 23, 2011 2:04 pm

Make goblins less godlike. I don't mind level scaling elsewhere.
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Cheville Thompson
 
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Post » Wed Feb 23, 2011 12:06 pm

Tommy Wasieu (from The Room movie) becomes the generic male voice over for the NPCs.
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Rachel Hall
 
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Post » Thu Feb 24, 2011 12:27 am

I think Marriage should be added to the game. It is natural. It would also be a great "OPTIONAL" quest. To look for the right person and take time to get to know them. Also, teaches children that relationships should be 50/50, how to work in a partnership relationship and compromise. Have to give a little to get a little. Children and ---- do not need to be included. Not all marriages have children. Most people like to have a special someone to come home to after a long journey to share thier experiences with. I mean what the heck...marriage is mentioned in game and there are married couples. Why can't we have someone too? :)
I would also like it if we could see "OUR" expressions when talking to people and to be able to say Hi how are you back..or say hey pal you are special. We do not get enough options on how we express ourselves to others to make a positive/negative impact on others.For all I know someone says to me "hey, how are you?" I could be giving them an evil look and possibly be saying something off the wall. What do we say to others anyway? Have you ever wondered? :unsure:
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Imy Davies
 
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Post » Wed Feb 23, 2011 9:24 pm

Make it like Morrowind, except keep Oblivion's combat system & eye candy! :D

...damn, that's 2 things.
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Milagros Osorio
 
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