One thing you would change?

Post » Wed Feb 23, 2011 11:24 pm

I loved Oblivion, but the one thing I would have changed or added is Co-Op gameplay. It would have been such a blast running around with up to 4 friends taking over Cyrodil.
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Sweets Sweets
 
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Post » Wed Feb 23, 2011 4:07 pm

It's the same engine, just evolved. Same development company makes the tool (Emergent Game Technologies). That was my point. Of course FO3 is optimized better just as TES IV is optimized better than TES III. It's an ongoing process.Same thing with user mods, really.


Right, i fust find it funny a that a newer game with higher requirements runs better. Same thing with Mass Effect, the second one looks and runs much better (though that is because ME1 is a port of a console game, while ME2 was co-developed for PC).

Forgot to add one important thing... character aesthetics. No offense to Beth artists (or Western artists, in general) but they really need to stop focusing on making "realistic" characters and instead focus on making "beautiful" or "appealing" characters. It's no wonder that aesthetic mods are some of the most popular for both Morrrowind and Oblivion, and that people on forums for other games such as Dragon Age have commented that Western artists need to take some lessons from East Asian artists, particular Japan and Korea.Yes, it's subjective, but again, there's a good reason that the aesthetic mods are so popular.


This i couldn't agree more if i tried, before TES i never knew elves could be ugly :D
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Rachie Stout
 
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Post » Thu Feb 24, 2011 4:53 am

I would've made Oblivion like Morrowind, but the same graphics as Oblivion. Nothing needed change to in Morrowind except for the whole not being able to crouch under something crouch-able.
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Causon-Chambers
 
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Post » Wed Feb 23, 2011 11:39 pm

Just a simple one for me, the ability to delete spells. :shocking:
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Spaceman
 
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Post » Wed Feb 23, 2011 8:44 pm

I'm having a tough time deciding between adding skill requirements back to guild membership and advancement, and having enchanting services available for purchase. I'm leaning towards the latter as it is more RP-breaking.
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Victoria Bartel
 
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Post » Wed Feb 23, 2011 3:27 pm

I'm having a tough time deciding between adding skill requirements back to guild membership and advancement, and having enchanting services available for purchase. I'm leaning towards the latter as it is more RP-breaking.

Agreed, those are good qualities. I hope to see these things in TES5
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Kayleigh Mcneil
 
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Post » Thu Feb 24, 2011 4:05 am

I would change leveling
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Mylizards Dot com
 
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Post » Wed Feb 23, 2011 8:37 pm

Character creation.
I never liked that there was only one body 'style' and that the when you changed the face shade/colour ect it never seems to match the body, esspecially with the dark elf race.
I would have preferred a much more customisable body>face shape and tone options, I hate that my old mage characters look like a muscled mad man and not a frail withered unfit old geezer.
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Kellymarie Heppell
 
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Post » Thu Feb 24, 2011 6:01 am

I would change enemy scaling to be area appropriate and limited, but possibly leave dungeon "bosses" like the Bandit Leaders scaling along with you so that they are always a challenge.


BIGGEST GRIPE: Putting a billion HP on something does not increase difficulty, only my boredom. FO: NV and ME 2 are a LOT more difficult on highest settings and you can still 1-2 shot everything in those games.
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Tasha Clifford
 
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Post » Wed Feb 23, 2011 6:19 pm

Ok screw just one thing- I'd change level scaling, lootscaling, and the factions thing like in fallout new brags so certain people will attack u if u wear their opposite factions armor, id also alot more random encounter . . U hate just running around not fighting, if like to have to hack my way all the way to my location . . . Thats all that comes to mind RIGHT NOW . . Thanks for your time goodbye lol
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Da Missz
 
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Post » Wed Feb 23, 2011 10:28 pm

I'd change the questlines to be less linear. Each of the guild questlines was a straight sequence of quests, as was the main quest. Fighter's Guild had a couple of points where you could take a quest from either Azzan or gro-Kash but that was about all there was, and IIRC taking a quest from one stopped you doing a parallel quest from the other. A few more branches in the stories would have been nice, even if you had to complete a set of quests before advancing when the branches came back together. Alternative endings were few and far between as well, and often limited to a choice of reward (e.g. do I tell Arvena about Quill-Weave?) or an extra reward (e.g for rescuing Farwil),
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Roberto Gaeta
 
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