One thing you would change?

Post » Wed Feb 23, 2011 9:01 am

If you could be one of the guys behind the game what would yours be like? would oblivion be called wolfs peak or would the story line have changed. Didnt like the houses make em funky! Didnt like the no nudity, Make it trunky! Anything at all even a new weapon set!
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Mrs shelly Sugarplum
 
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Post » Thu Feb 24, 2011 12:12 am

Fix level-scaling.
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sharon
 
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Post » Wed Feb 23, 2011 10:58 am

If we had to leave it at one:

Re-expand the skills to be like Morrowinds, including bringing back the spears and medium armor while splitting the sword and blunt classes back to Shortblade, Longblade, axe, and Blunt respactably.
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Flash
 
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Post » Wed Feb 23, 2011 10:59 pm

Make it where the guild system and skill system were like morrowinds.
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butterfly
 
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Post » Wed Feb 23, 2011 10:12 pm

Scrap the horrible Tab-style interface and go back to opening menus with a right-click.
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Bee Baby
 
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Post » Wed Feb 23, 2011 12:17 pm

Ah.... there are so many things that I'd change if I could, but to limit it to only one.....

I'd have made it so that the player could choose to opt out of the main quest entirely. The game would probably start the same way it already does (I really like the alternate start concept of starting in different cities depending on race, but I think the tutorial is too useful for new players to do away with it entirely-- maybe a choice, labelled "beginner" and "advanced?") The Emperor would die and the player would get the Amulet of Kings and instructions to take it to Jauffre. And when the player talked to Jauffre and he said that he wants you to go to Kvatch and get Martin, you could just flatly say, "No." Maybe have a few choices, ranging from an enthusiastic yes through maybe to an absolute no, but in any event, the option would be there to say "No."

And that would be that. Probably the player would take an immediate hit on reputation, though negative numbers are problematic, so maybe it would just effectively stay at zero for some set number of gains (in other words, for example, for the first 10 things that you do for which you would've gotten a fame point, you don't-- you basically have to work yourself out of a hole for being seen to be a coward). The Oblivion crisis would continue as scheduled-- you just wouldn't be a part of it. I think the best person then to become the Champion of Cyrodiil is Savlian Matius, who would close the gate in Kvatch and lift the siege, then take Martin to Weynon Priory and so on and so forth. All of this would be happening as the player's doing whatever it is that the player's doing. Oblivion gates would still be springing up, and the player might have to deal with that (and could even go into some if s/he so chose), but if s/he chose "No" when asked by Jauffre to go get Martin, that's it. S/he would be left out of everything else surrounding the main quest entirely. The player could keep up with what was going on through rumors and through issues of the Black Horse Courier, and eventually Savlian would prevail and be named Champion of Cyrodiil.

To make it work, there would have to be some number of better rewards for the Champion, and some number of penalties for the player not becoming the Champion. With the way it stands right now, all the player gets for finishing the main quest
Spoiler
(other than just being done with it) is a statue, some lousy armor and some fame.
For that, and if one didn't have to do the MQ, there would be almost no reason to do it. So the rewards would have to be better, just to lead people to want to do it anyway, and there would have to be at least a few penalties for not doing it (say, maybe, if you leave closing the Oblivion gates up to Savlian, some of the better NPCs will get killed by Daedra, so anyone who wants to be evil can just not care, but anyone who wants to be good is going to feel a bit guilty about weaseling out of the MQ).

And that's about it, other than lots of other details that I'm sure could all be worked out....
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Vera Maslar
 
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Post » Wed Feb 23, 2011 9:49 pm

I like how friendly NPCs respect you more after you've done some stuff. I'd make enemy NPCs do the same. Like if you're the Arena Grand Champion and a Bandit fights you, once in a while they should recognize you and be like "Oh man, you're the Arena Grand Champion...I'm gonna die, aren't I?" It just bugs me that every hostile NPC in the game is totally confident they can kill you, no matter how famous you are.
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Sun of Sammy
 
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Post » Wed Feb 23, 2011 9:12 pm

No Adorring fan
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Facebook me
 
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Post » Wed Feb 23, 2011 10:22 pm

I'd make it a better RPG. By wich I mean I would include more choices in quest and make the choices carry visible consequences. Also, I'd implement more politics and inter-faction rivalry.

Reworking the leveling tables and creature scaling would be a fairly close second.

And reducing the power gap between low level and high level characters would be a close third.
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Christine Pane
 
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Post » Wed Feb 23, 2011 12:18 pm

I'd script the NPC's to be more aware. For example, in the middle of the main quest I talk to a countess and the first thing she brings up is some trivial item she's lost and wants me to find, totally ignoring the fact that her people are terrified of [spoiler]the oblivion gate that has opened up just outside the city gates and they are all facing impending doom.
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willow
 
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Post » Wed Feb 23, 2011 7:41 pm

Level scaling is probably the biggest thing I'd change.

That and a few little tweaks to the main quest, mostly to remove the false sense of urgency--the "you must drop everything and go deliver the amulet/rescue Martin/etc. right now!" implications. Gameplay-wise, I know Tamriel isn't going to get razed if I decide to go take over the Mages' Guild instead of running for Weynon Priory. But man, the NPCs are sure trying to convince me that it will be. Drama is all well and good, but I shouldn't have to be guilt tripped into doing quests.

I'd also like to slip in some of the "http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyAndGrayMorality" morality (or maybe "Black and Gray"; depends on how you look at it) that I always loved in Morrowind's MQ. Though I'm not sure how easy that would be with Oblivion's MQ, but still, there's something decidedly refreshing in a game that doesn't hand me the "this is the good guy, this is the bad guy; go smash in some heads" script and instead lets me do some thinking for myself.

...Also, take the above two paragraphs and apply it to the Mages' Guild questline while we're at it.
Spoiler
And put the menace back into Mannimarco--something easily achieved with better writing and a more complex series of quests.

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Brandon Wilson
 
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Post » Wed Feb 23, 2011 2:47 pm

Spoiler
I'd make Mannimarco back to the greatness he belongs. If he is scaled, at least 50 levels higher than the PC, with 100 HP/level. Make him something to be feared. As said previously, he could be much better with better writing and scripting. I'd like a cinematic, the CoC walks into Mannimarco who stands in the middle of an Ayleid Ruin. He is with 4 battlemages and hisses, "It's over, Mannimarco." He shakes his head and rustles his hand through his hair, "Death shall never come to me, I am a god," he shouts as the battlemages fall to the ground dead. You fight him, then as he dies another cinematic. He says calmly, "It is not over, Cha--"


Less cliche questlines, more faction fighting other factions, faction infighting even, skill requirements to increase in rank, time requirements to increase in rank.
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Ally Chimienti
 
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Post » Wed Feb 23, 2011 9:35 am

If we had to leave it at one:

Re-expand the skills to be like Morrowinds, including bringing back the spears and medium armor while splitting the sword and blunt classes back to Shortblade, Longblade, axe, and Blunt respactably.

Forget about Morrowind, more like Daggerfall. This way you have medical skills. Morrowind looks like Oblivion when compared to Daggerfall.

If there was one thing I would change in Oblivion would be, that if you kill someone, you can sleep in their house then. I find it so wierd that when someone dies because they attacked me, that I can't have thier house. Why can't I still sleep in the bed? Nobody is using it now.
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Peter P Canning
 
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Post » Thu Feb 24, 2011 12:25 am

The biggest thing would be level-scaling. There are dozens of other smaller issues I'd fix though, which I won't bore you with.
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Laura Samson
 
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Post » Wed Feb 23, 2011 9:15 pm

make it as many things as you want
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Lakyn Ellery
 
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Post » Wed Feb 23, 2011 8:22 pm

If we had to leave it at one:

Re-expand the skills to be like Morrowinds, including bringing back the spears and medium armor while splitting the sword and blunt classes back to Shortblade, Longblade, axe, and Blunt respactably.


Agreed. Also fix level scaling and the "doom" complex listed above: the urgency of the main quest was a bit melodramatic in my opinion.
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maddison
 
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Post » Wed Feb 23, 2011 5:06 pm

+1 for level scaling

Although it is the only reason I looked into mods in the first place, so maybe that was a good thing since I cant see playing my game without the 80 or so mods I use now.

EDIT: looked a bit unclear
level scaling = bad :D
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Andrea Pratt
 
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Post » Wed Feb 23, 2011 3:06 pm

-1 for Necro Thread. But I sure do like the funky-trunky! :foodndrink:
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Kristian Perez
 
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Post » Thu Feb 24, 2011 2:22 am

Able to become a werewolf...
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Emmi Coolahan
 
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Post » Wed Feb 23, 2011 9:11 pm

I'd make it so that Oblivion seemed more "realistic" for the world that it is set in. For example, before I installed a couple of my mods, the only travelers I ever saw on the road were Imperial Guards and Bandits. Now I see pilgrims and just random people travelling city to city which is great.

Anyway, I'd make it more like that, with more random encounters, as the only one I've had is where I was walking down a road and a courier had been knocked off her horse by a wolf, so I ran in to help her :)

She didn't thank me though, just turned round and ran away
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Chloé
 
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Post » Wed Feb 23, 2011 11:32 am

Level scaling would be #1 for me. They just took scaling to the extreme in Oblivion. There should be some scaling, for sure, but things get too predictable and unrealistic as it is now. Some monsters just disappear when you go up levels, and others just don't show up until you get more powerful. And don't get me started on all the bandits in glass armor, and marauders in daedric.

There should be a small chance to get a good item at low levels. As it is, boss chests can be... well, disappointing to say the least.

I think things should be more random overall, so that people who really like the game can have more exciting replays.

More hand placed items, put in weird or out of the way places. They don't have to be important or powerful, just something interesting or neat, or just random or odd. Things that make you look more closely at everything. Some places are just plain empty. You're walking through the wilderness, and you find a dead adventurer. Or a note hanging off a dagger stuck on a tree. A few gold pieces sitting on top of a boulder, I don't know. I'd like to see more things underwater. I know some of that is already in the game, I'd just like to see more of it. It would also give you an incentive to actually travel from place to place, instead of relying on fast travel.

Encounters should be more random. I'm not fond of spawn points. Too predictable. In RL, if you're out backpacking, a bear or a mountain lion could be anywhere. They move around, they don't just sit in one spot. Random encounters would help to make things unpredictable. Some should be tough, some pushovers. There should be an air of danger and the unknown. I don't want to see them coming.

Edited: For clarity. I apologize for not keeping it to one thing.
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Tasha Clifford
 
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Post » Wed Feb 23, 2011 5:45 pm

I would change the way characters level. They way it is now with 7 major skills, giving a level up whenever there are 10 increases among them, means that you level up very fast, with small bonuses. The monsters soon become more powerful than you are. The only ways to compensate are to either play on easy during the mid levels, take a lot of skills you never plan on using as your majors, or get really anol about proficient leveling (which I find incredibly boring).

The level scaling I do not mind much. Although I would prefer to see some critters not scale up so high, like goblins with a thousand hit points. I would sooner see more of them, as wading through a dozen goblins and laying out each with a single blow would be more epic in feel than pounding on one for ten minutes straight with your unobtanium sword.
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Yama Pi
 
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Post » Wed Feb 23, 2011 6:28 pm

Since there are so many mods who fix npc-scaling, scaling by area, independant big quests, many weapons... id like to have strong faction in oblivion.. many factions, many quests, something unexpected.. :)
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sw1ss
 
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Post » Wed Feb 23, 2011 5:20 pm

Ugh, so many things. This is why I use mods! Lots of them! :P

But OK, since you asked so nicely... yeah, level scaling and all that. For me too.
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sophie
 
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Post » Thu Feb 24, 2011 2:19 am

For a roleplaying you dont use skills you wont use - heavy armor, armorer, speechcraft etc... So your character wont attain level 50 where you will be in god mode :)
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Mel E
 
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