The problem with Auto Armor is really that it allows the player to run around in armor already, but without the speed negation and without the flashing suit lights.
What if Auto Armor functioned as such:
1. It has an always on Standard. For example when the match begins the player will hear "Auto Armor" and Armor will activate. The player will now see the hexagon pattern surrounding his screen representing armor mode. The players suit will be flashing, and their speed will be slowed. Essentially they are in Armor mode right from the start.
2. After a gun fight if the player's armor mode has gone to 0% and is out of armor, and if he can run away to survive, once the suit recharges then Armor mode automatically turns on again.
In conclusion, turn auto-armor into Armor always on and disable the ability for auto armor players to deactivate armor mode. (Except when they activate Cloak. Obviously we don't want them running armor and cloak at the same time.) Once cloak drains to 0%, Armor mode is automatically activated. The only time the player using Auto Armor must turn on Armor them self is if they are in Cloak and want to switch directly to Armor mode, or by switching off Cloak. Having Auto Armor under these rules will not allow the player to have the speed of someone who isn't in cloak or armor, except when they are completely out of Suit energy, for example when you are knocked out of cloak and you have 0% Armor and 0% Stealth. And in that situation if they were to manage to survive once the suit FULLY recharges to 100% Armor is then automatically turned on again.
Armor shouldn't be automatic when the bullet hits, it should be automatic at when the player has 100% Armor energy.
Let me know what you guys think of this. I'm not a fan of Auto Armor myself, I never use it. But I do think it should be around so that newer players can get used to the game. We definitely want to have more people playing the game.