» Sat May 15, 2010 5:26 pm
Hmmm ok. Yeah that does kind of change things a bit. Think maybe you can "fool" the NPCs into thinking your armor is better than anything they might have? Like maybe inflating a useless stat on it so they choose yours over what they have? Just a thought...
There's also the idea that if your OnEquip needs to run, it can be placed into an invisible wearable that maps to an unused body or head slot, like earrings, mouth, or whatever. Should be able to tie the 2 together so that when one gets worn the other is added automatically. The theory, and from what I've seen, is that if there's no item already worn in that NPCs slot (and not disallowed by another worn item), an item that fits there will just get equipped on add no matter what.