[WIPz] Ongoing projects

Post » Fri Dec 31, 2010 10:13 am

I'll post my current projects here.. You are very welcome to give suggestions, criticque (constructive).


Reflective Ice for Solstheim

http://piclair.com/data/jwhnw.jpg
http://piclair.com/data/gnmaf.jpg
http://piclair.com/data/p5kft.jpg

For now all terrain_bm_ice texture is reflective (and retextured). Anything else i should make reflective in this region you think? I take requests, as long as you provide the name of the mesh and as long as it's for the Bloodmoon exapnsion ;)

Oh, just had a thought on this the other day. Some meshes that could also be made reflective are bm_ex_iceberg, bm_ex_iceberg_collapsed, bm_ex_iceberg_shard01, and bm_ex_iceberg_shard02. I was bouncing karstaag around but I'm not sure whether the place is supposed to be ice or rock with the vanilla textures I currently have in my game for some reason I'm not aware of.
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Nathan Barker
 
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Post » Thu Dec 30, 2010 8:38 pm


Spores keeps falling on my head... in the shape of - http://piclair.com/data/bmw2y.jpg



(this is what lack of sleeps does to you...)


Lol
Awesome. :mohawk:
You should totally release these too!
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Nymph
 
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Post » Fri Dec 31, 2010 12:06 am

Oh, just had a thought on this the other day. Some meshes that could also be made reflective are bm_ex_iceberg, bm_ex_iceberg_collapsed, bm_ex_iceberg_shard01, and bm_ex_iceberg_shard02. I was bouncing karstaag around but I'm not sure whether the place is supposed to be ice or rock with the vanilla textures I currently have in my game for some reason I'm not aware of.


Karstaag is definitely an ice castle, some of the dialogue makes reference to it. I'd like to see it with reflections too - the exterior meshes all start with bm_ex_karstaag, interiors begin with bm_ka.

Other than that, the only other thing I can think of that could make use of reflections is the ice caves, although those are already well covered by Vality's Ice Caverns Enhanced.
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Jhenna lee Lizama
 
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Post » Fri Dec 31, 2010 1:18 am

These look fantastic. :celebration:
Your always working on something. Do you even sleep any more.
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ONLY ME!!!!
 
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Post » Fri Dec 31, 2010 5:58 am

Oh, just had a thought on this the other day. Some meshes that could also be made reflective are bm_ex_iceberg, bm_ex_iceberg_collapsed, bm_ex_iceberg_shard01, and bm_ex_iceberg_shard02. I was bouncing karstaag around but I'm not sure whether the place is supposed to be ice or rock with the vanilla textures I currently have in my game for some reason I'm not aware of.


i like the idea of the shiny rocks. but you might consider darkening the reflecion map alot. most of the time icy rocks look very black, even light colored ones. great work on it though. wonder if you can change the collision for those rocks so that only one point on it is standable, and the rest of the rocks collision would slide you into the water. that would be cool.
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Scott Clemmons
 
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Post » Fri Dec 31, 2010 11:32 am

I like the red, but the green is a bit much for me.

I agree the red looks fabulous though
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Dominic Vaughan
 
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Post » Fri Dec 31, 2010 7:03 am

[quote name='vurt' date='17 June 2010 - 05:53 AM' timestamp='1276714405' post='16054000']
latendresse76: are you familiar with NifSkope? it's easy to add bump maps. Just right click NiTexturingProperty, Texture, then add your maps.

Saint_Jiub: yeah, i'll try to do that.


Mushroom magikk!

http://piclair.com/data/p90kv.jpg
http://piclair.com/data/n8t6f.jpg
http://piclair.com/data/9hs94.jpg
http://piclair.com/data/vqrbt.jpg
http://piclair.com/data/hzqei.jpg

shrooms for Vality's Ascadian Isles Compabilty Mod will be included (the blue shrooms), i'll also try to update my new AI trees to work with this mod a bit better (they're clipping a bit now).

I love these & anyone who thinks they are to much, have look at these real world mushrooms http://www.flickriver.com/groups/321965@N24/pool/interesting/
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Gisela Amaya
 
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Post » Fri Dec 31, 2010 6:32 am

I would love to see glowing bracket fungi. They are quite common in real life . I have seen huge clusters of them on dead trees they look really amazing on dark nights,
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SWagg KId
 
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Post » Thu Dec 30, 2010 11:00 pm

why'd you post 3 times about mushrooms?
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Laura-Jayne Lee
 
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Post » Thu Dec 30, 2010 10:37 pm

Has anyone made any Psilocybe cubensis mushroom textures? :hubbahubba:
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Cathrin Hummel
 
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