Online content for FO4?

Post » Tue Dec 01, 2015 6:44 pm

So if not multiplayer, what sort of online content or online requirements are you talking about? You mentioned settlements, but I'm not clear on why or how you think they would involve being online?

User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Wed Dec 02, 2015 3:07 am

Yeah, a lot of people missed that. But I wonder what exactly you mean by

...this. Perhaps you could give some examples? Beyond, of course, needing Steam for the PC version.

(Only thing I can think of is that there will clearly have to be some sort of external communication protocol to connect the game with the mobile app. But that could easily be local wifi.)

User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Wed Dec 02, 2015 5:48 am

We can be resonably sure that is no longer true, with Fallout 4. Networking will be needed for the second screen Pip-boy app.

User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Wed Dec 02, 2015 10:10 am

Multiplayer has it's place...Some genre's better than others. Multiplayer is for tactical games, sports games, rowdy action games, and the odd pick-up-and-play puzzle game. Places where Multiplayer can be and is fun. Fallout is not that place.

Now, in terms of online features, we have the app for the pipboy that connects to our inventory and all that. The second screen experience. I'm not expecting anything more than what the Pipboy can do. I doubt they'd allow you to sync to your facebook...people would be posting spoilers left right and center.

User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Wed Dec 02, 2015 7:02 am

Single Player ONLY.

User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Tue Dec 01, 2015 9:26 pm

I'm sure there will be some sort of silly gimmicky achievement feature you can brag about online to people you've never met and who don't really care.

User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Wed Dec 02, 2015 7:14 am

Doubtful that even settlements will have online components.
Not sure what the point of that would be at any rate.

Give it a few years and I'm sure that Zenimax Online will set up a FOOL game.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Wed Dec 02, 2015 2:53 am

"You've reached lv50! Share to Facebook?"

God I hate stuff like that. Was completely stunned when that crap showed up on Amazon's "thanks for making a purchase" page. No, I don't want to tell everyone on Facebook/Twitter/etc that I just bought some toothpicks and paint thinner. :bonk:

User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Tue Dec 01, 2015 11:23 pm

Rofl, right!? Or that I just ran 1.5 miles in 43 minutes. Leave me alone!

User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue Dec 01, 2015 7:57 pm

Just saying, ESO has done really well on consoles.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Wed Dec 02, 2015 6:19 am

No, shush!

Don't even mention BGS games and online multiplayer
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Wed Dec 02, 2015 7:11 am

That can be hilarious and/or awkward. Especially when your friend accidentally shares that she just bought Fabulous Shemales Vol 3. 0_o

User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Tue Dec 01, 2015 8:29 pm



Well, the Fall Out story is a boxed package it could get some bug fixes and will get an expansion down the road. But I dont mean that.

I am talking about settlements. Not saying they are good or bad just things i could see potentially happening.

Depending on the way they structured the settlements they could open them up to growth and devistation while you were away tying in some sort of notification of "chief your village is under attack" or "a group of nomads have arrived at your town hall" In an effort to engage players when they are not playing.

Or they could push small constant updates to the settlement choices. "This week BGS has released new cazadore attacks to your settlements" or "To deal with new threats players can now build Mr. Gutsy robots to help defend their towns" This could give the settlement building some extra legs setting up a fancy expansion pack.

Not saying they should, just that they could. And the second screen app on your phone kind of paves the way for this.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Tue Dec 01, 2015 10:28 pm

no it hasnt, go read any review and the game is still the same horrible game it was. Is more u can check this Steam chart http://steamcharts.com/app/306130that number of player playing the game is horrible for a MMO

So i hope they never try to make a Fallout Online. They should learn from ESO that should stay on single player.

User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Wed Dec 02, 2015 9:27 am


Me and all my friends play the game, so I'll take our word over some random keyboard jockey's. The game has no really major problems, except for the fact that a lot of long time fans hate the idea of it's existence. And, I didn't click on it yet, but is that a link to Steam? Is that really a link to Steam when we're talking about the console release?
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Wed Dec 02, 2015 8:13 am

Steam chart for ESO isn't a good indicator. It's not a Steamworks game last I checked so disc versions won't show up, nor will digital downloads from Bethesda themselves or other distributors.

Also, did you really just respond to a post about it on consoles with a link to a tracker for the Pc version and only for Steam bought copies?

User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Tue Dec 01, 2015 8:32 pm

i respond about a game that was out first on pc, and lost a lot of player bc how bad it is, right now u have 2 major competition on MMO, one is WoW and the other is FF.

Most MMO dont do great on Console, u just need to go and check any major website, and u will see that any MMO have a BOOM on lunch on console and then the numbers go down quick.

plus i have play the game and the game have A LOT of issues. they fix some of those with the "relaunch" but there are still problems. That u and your friend play doesnt make the most. Zenimax as a companies that make a MMO need to prove still that can make a good one, bc right now ESO isnt the best MMO out there. And the only reason si surviving at the moment is bc is free, or the same way Guild War is u buy it u can play it for free.

User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Wed Dec 02, 2015 4:18 am

Even with VATS now only slowing time instead of pausing it, an MMO or MMO-like game (With a limited number of players in a given map/server) based on the Fallout universe would likely have to do away with or make drastic changes to VATS. Since VATS is pretty much part and parcel to the Fallout series, I can't see any online playability ever being possible.

Sad, but true.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Tue Dec 01, 2015 10:59 pm

Theoretically, they could go back to turn based combat for an online game.

User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Wed Dec 02, 2015 10:39 am

if they do will be probably a team base MMO style.

User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Wed Dec 02, 2015 3:17 am

i don't see them revamping the engine to include MP support functions just to pass a small amount of data back and forth via a phone app. There are much easier ways to do that.

User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Tue Dec 01, 2015 11:44 pm

I figured this will work with our local WiFi (either from console WiFi, or a PC WiFi router), though. No?
This is a bit different than connecting two or more machines to a dedicated server.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Wed Dec 02, 2015 9:51 am

According to a interview a month or two ago they actually program multiplayer into each game they make to see if they can figure out a way to make the gameplay compelling. No such luck for Fallout 4, but maybe one day with improved technology and whatever giant pile of money Bethesda has at their disposal it might happen.

User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Wed Dec 02, 2015 1:48 am


And I did not say that they did. All I said was that you were probably wrong in the fact that the engine did not have support for networking.

I would have though it will be limited to the local network. From the applications view point there is no difference between a connection on the local network and a connection to a dedicated server on the internet, apart from how long it takes messages to get to the other end of the connection.

Generally outgoing connections are easier than incomming connections, as there are generally a fixed number of connections rather than an unknown number of connections plus other factors.

User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Wed Dec 02, 2015 12:07 am

There are a few less handshakes, as well as less problems with latency staying local, no?
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

PreviousNext

Return to Fallout 4