So if not multiplayer, what sort of online content or online requirements are you talking about? You mentioned settlements, but I'm not clear on why or how you think they would involve being online?
So if not multiplayer, what sort of online content or online requirements are you talking about? You mentioned settlements, but I'm not clear on why or how you think they would involve being online?
Yeah, a lot of people missed that. But I wonder what exactly you mean by
...this. Perhaps you could give some examples? Beyond, of course, needing Steam for the PC version.
(Only thing I can think of is that there will clearly have to be some sort of external communication protocol to connect the game with the mobile app. But that could easily be local wifi.)
We can be resonably sure that is no longer true, with Fallout 4. Networking will be needed for the second screen Pip-boy app.
Multiplayer has it's place...Some genre's better than others. Multiplayer is for tactical games, sports games, rowdy action games, and the odd pick-up-and-play puzzle game. Places where Multiplayer can be and is fun. Fallout is not that place.
Now, in terms of online features, we have the app for the pipboy that connects to our inventory and all that. The second screen experience. I'm not expecting anything more than what the Pipboy can do. I doubt they'd allow you to sync to your facebook...people would be posting spoilers left right and center.
I'm sure there will be some sort of silly gimmicky achievement feature you can brag about online to people you've never met and who don't really care.
"You've reached lv50! Share to Facebook?"
God I hate stuff like that. Was completely stunned when that crap showed up on Amazon's "thanks for making a purchase" page. No, I don't want to tell everyone on Facebook/Twitter/etc that I just bought some toothpicks and paint thinner.
Rofl, right!? Or that I just ran 1.5 miles in 43 minutes. Leave me alone!
That can be hilarious and/or awkward. Especially when your friend accidentally shares that she just bought Fabulous Shemales Vol 3. 0_o
no it hasnt, go read any review and the game is still the same horrible game it was. Is more u can check this Steam chart http://steamcharts.com/app/306130that number of player playing the game is horrible for a MMO
So i hope they never try to make a Fallout Online. They should learn from ESO that should stay on single player.
Steam chart for ESO isn't a good indicator. It's not a Steamworks game last I checked so disc versions won't show up, nor will digital downloads from Bethesda themselves or other distributors.
Also, did you really just respond to a post about it on consoles with a link to a tracker for the Pc version and only for Steam bought copies?
i respond about a game that was out first on pc, and lost a lot of player bc how bad it is, right now u have 2 major competition on MMO, one is WoW and the other is FF.
Most MMO dont do great on Console, u just need to go and check any major website, and u will see that any MMO have a BOOM on lunch on console and then the numbers go down quick.
plus i have play the game and the game have A LOT of issues. they fix some of those with the "relaunch" but there are still problems. That u and your friend play doesnt make the most. Zenimax as a companies that make a MMO need to prove still that can make a good one, bc right now ESO isnt the best MMO out there. And the only reason si surviving at the moment is bc is free, or the same way Guild War is u buy it u can play it for free.
Theoretically, they could go back to turn based combat for an online game.
if they do will be probably a team base MMO style.
i don't see them revamping the engine to include MP support functions just to pass a small amount of data back and forth via a phone app. There are much easier ways to do that.
According to a interview a month or two ago they actually program multiplayer into each game they make to see if they can figure out a way to make the gameplay compelling. No such luck for Fallout 4, but maybe one day with improved technology and whatever giant pile of money Bethesda has at their disposal it might happen.
And I did not say that they did. All I said was that you were probably wrong in the fact that the engine did not have support for networking.
I would have though it will be limited to the local network. From the applications view point there is no difference between a connection on the local network and a connection to a dedicated server on the internet, apart from how long it takes messages to get to the other end of the connection.
Generally outgoing connections are easier than incomming connections, as there are generally a fixed number of connections rather than an unknown number of connections plus other factors.