Online Fallout 3 Mod?

Post » Sat Apr 02, 2011 6:42 am

I've seen people make mods for single player games that allow people to play online together in different ways... does anyone think this is even feasible with the GECK and other modelling things... or is it just impossible because it would require so many changes that it would basically turn the game into a new one (except the concept of living in a post-apocalyptic nuclear wasteland) Give me your $.02... thoughts, opinions, ideas, and if anyone out there is even possibly trying to do this...

P.S. I know about Interplay's Project V13/Fallout Online... but to be honest god only knows when and if that will ever come out.
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Manny(BAKE)
 
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Post » Sat Apr 02, 2011 12:30 am

I believe the game is far too complex to implement multiplayer unless it was done by design. Even if you could get a second player in the game you'd probably have sever problems with consistency, having the same monsters and npcs showing up in the same spot at the same time. GTA Vice City had mulitplayer made but it had no npcs nothing, it was just a deserted town.

As for interplays mmorpg. I think they had a contract date with bethesda if they can't make it by a certain time they forfeit the right to do so.
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kyle pinchen
 
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Post » Fri Apr 01, 2011 7:51 pm

I remember people made a multiplay mod for Oblivion once. As I recall, it was so heinously buggy that it was unplayable.
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Matt Fletcher
 
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Post » Fri Apr 01, 2011 4:12 pm

Not every game has to have online play to be fun.
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Chris Cross Cabaret Man
 
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Post » Fri Apr 01, 2011 9:22 pm

Not every game has to have online play to be fun.

...fallout 3, with 1 friend, would be so fun....
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Damian Parsons
 
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Post » Fri Apr 01, 2011 6:11 pm

This has been attempted many times on Beth game.. and the only Somewhat sucessful was back in Morrowind and even then it had LARGE scale bugs and many time one person see monsters the other couldn't. Overall your best Idea is to get a companion maker mod make your friends character and well pretend it them =p.
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michael danso
 
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Post » Sat Apr 02, 2011 7:06 am

Imagine VATS in multiplayer, it just doesn't work...
Imagine big fights in multiplayer, tons of lag!
Imagine people with different mods running and playing together, player A puts on his modded Power Ranger armour and Player B's computer crashes because it doesn't know what that is...

Imagine yourself being banned because threads about multiplayer are not allowed....
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Ashley Clifft
 
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Post » Sat Apr 02, 2011 2:17 am

Imagine yourself being banned because threads about multiplayer are not allowed....

I haven't read that in the rules or any of the stickies.
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Manuela Ribeiro Pereira
 
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Post » Sat Apr 02, 2011 4:12 am

I think simply put , it is possible but just too complex for anyone to pull together flawlessly. Server fees are one problem. Very few people are going to pay to play online, especially if the game is buggy, and I'm not sure if it's even legal to "sell" mods. Then you have a lot of complex coding and scripting, that would probably be quite hard to implement into the GECK/game. If you then actually manage to get the server up, the lag really depends on a lot of factors, like server quality, client compatibility and client's connection speed. And finally, there's the bugs and "hackable" side to it. You can't really disable the console or disable mods that people are users, and if not, then they will just abuse it with the "killall" command ect. As aforementioned, the bugs would also range from minor things such as duplicated items, to large scale things such as missing meshes and crashing games. So, yeah, I think it's impossible, unless people are willing to spend literally years of their lives fixing the bugs and creating a flawless game mode.
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Sophh
 
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Post » Fri Apr 01, 2011 7:40 pm

I haven't read that in the rules or any of the stickies.


I have read it somewhere, pretty sure its in the stickies but I can't remember maybe I saw one of the mods post it, but I definetly remember seeing it. If I'm imagining it, sorry, I must still be crazy :shrug:

And, what Foxtrot just said is also great reasoning for why this can't really be done. Listen to him, he's a genius. Hopefully not an evil one though....
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Stephani Silva
 
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Post » Sat Apr 02, 2011 1:10 am

The topic isn't banned, it's just they prefer to keep some subjects concetrated into a single thread.

Makes sense since the questions people keep asking tend to have been answered at least once in said existing thread.
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^~LIL B0NE5~^
 
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Post » Sat Apr 02, 2011 3:31 am

Inerplay is now doing the Fallout MMO with another company called Masthead or something. They also hired one of the original Fallout designers for it. Might be alright.
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Johnny
 
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Post » Fri Apr 01, 2011 5:51 pm

We've just started an http://www.gamesas.com/bgsforums/index.php?showtopic=976152 for discussing Fallout multiplayer, so let's continue the discussion over there. :)
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m Gardner
 
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