Online Game Modes?

Post » Tue Mar 23, 2010 11:59 am

If there are no specific game modes and just multiple objectives, wouldn't this result in people just doing the objective that offers the most xp rather than objectives that offer fewer xp?
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Nichola Haynes
 
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Post » Tue Mar 23, 2010 12:49 pm

If there are no specific game modes and just multiple objectives, wouldn't this result in people just doing the objective that offers the most xp rather than objectives that offer fewer xp?

That is somewhat true. I think your thinking that there is multiple primary objectives going on at once, which there is not. All primary objectives are cumulative with secondary lesser objectives also available.
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lucy chadwick
 
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Post » Tue Mar 23, 2010 10:43 pm

In the end, you will(should) stop using the objective wheel and start doing things based on what you see to be more efficient.

Example, instead of looking at the objective wheel for revive missions you can look at the minimap for revive icons and run to the location asap.
This makes you more efficient for your team. The objective wheel is all good but as you get better at the game it will be a tool you will use less and less.
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Jonathan Braz
 
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Post » Tue Mar 23, 2010 12:02 pm

In the end, you will(should) stop using the objective wheel and start doing things based on what you see to be more efficient.

Example, instead of looking at the objective wheel for revive missions you can look at the minimap for revive icons and run to the location asap.
This makes you more efficient for your team. The objective wheel is all good but as you get better at the game it will be a tool you will use less and less.

Don't forget the objective wheel also points to secondary objectives such as capping CP's (which I believe are in random locations), blowing up shortcuts etc. I'm pretty sure not all of that shows up on the mini map
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Dan Endacott
 
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Post » Tue Mar 23, 2010 9:22 am

If there are no specific game modes and just multiple objectives, wouldn't this result in people just doing the objective that offers the most xp rather than objectives that offer fewer xp?



That is somewhat true. I think your thinking that there is multiple primary objectives going on at once, which there is not. All primary objectives are cumulative with secondary lesser objectives also available.

Also missions that give more exp will indought assist the team. Like Spec ops getting intel form a downed enemy will make a minimap show the locations of the other enemies.

In an article (not looking at which one) The reveiwer was playing with others to reach an objective. At fist eveyone were doing what they wanted not really getting anywhere, but then slowly began working together as a team.
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Mike Plumley
 
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Post » Tue Mar 23, 2010 6:25 pm

In the end, you will(should) stop using the objective wheel and start doing things based on what you see to be more efficient.

Example, instead of looking at the objective wheel for revive missions you can look at the minimap for revive icons and run to the location asap.
This makes you more efficient for your team. The objective wheel is all good but as you get better at the game it will be a tool you will use less and less.


The objective wheel shows what you can do that would best help your team though...more exp = kredit to team.
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christelle047
 
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Post » Tue Mar 23, 2010 5:46 pm

Don't forget the objective wheel also points to secondary objectives such as capping CP's (which I believe are in random locations), blowing up shortcuts etc. I'm pretty sure not all of that shows up on the mini map


As I said, you will stop using the objective wheel because your learn the maps. You know where those CP's (No they are not random) are, you know where these shortcuts are, you do not need the objective wheel to tell you that again.

You will take CP's without thinking about it, destroy shortcuts and what not they might put up.

Objective wheel is there to help you when you feel lost, when you learn the maps I think that you will start noticing that your usage of the objective wheel will be less and less.
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Shannon Lockwood
 
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Post » Tue Mar 23, 2010 11:06 am

The objective wheel shows what you can do that would best help your team though...more exp = kredit to team.


More time spent looking at the objective wheel = more exp lost.

I'm not saying the objective wheel is bad, it's a helping tool that you will eventually get rid off.
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Juanita Hernandez
 
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Post » Tue Mar 23, 2010 10:24 am

It really doesn't take any time looking at the objective wheel...I know I'll be weaned off for the most part, but you can just check through the objective wheel quick in 3 seconds or so.
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Suzy Santana
 
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Post » Tue Mar 23, 2010 7:18 pm

And then the rest of your team does the same multiple times during the map.. becomes quite a lot of seconds :wink_smile:

But then again, that is better than having teammates that has no clue whatsoever what to do.
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Lauren Denman
 
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Post » Tue Mar 23, 2010 4:28 pm

If there are no specific game modes and just multiple objectives, wouldn't this result in people just doing the objective that offers the most xp rather than objectives that offer fewer xp?

Imho there's nothing wrong with that. At the end people will push towards the important target alltogether then, hopefully resulting in teamplay.
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mimi_lys
 
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Post » Tue Mar 23, 2010 10:10 pm

If there are no specific game modes and just multiple objectives, wouldn't this result in people just doing the objective that offers the most xp rather than objectives that offer fewer xp?


Yes. Again, if someone experience is based on how much it will help the team. So high xp objectives = help team out a ton.
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Ysabelle
 
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Post » Tue Mar 23, 2010 3:05 pm

Its true that you will know the basic objectives and what to do from experience, but the objective wheel also tells you when your teammate takes a certain objective and offers you an objective (and experience) to help him out. When a medic takes an escort mission, soldiers can take a mission to protect the medic. If the whole team is using the objective wheel in this way, you will end up being much more organized, and it will greatly outweigh the 3 seconds it takes to accept missions.

In clan matches with voice chat, the benefit is reduced quite a bit, especially if you have a plan set out for each member, but in pubs, even if everyone is experienced and knows what to do, it will help everyone work as a team.
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Irmacuba
 
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Post » Tue Mar 23, 2010 3:31 pm

Didn't SD say that you get a bit more xp if you do use the wheel or was that dropped?
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amhain
 
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Post » Tue Mar 23, 2010 6:48 pm

Didn't SD say that you get a bit more xp if you do use the wheel or was that dropped?

you get exp for completing missions, which are accepted through the wheel.
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Craig Martin
 
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Post » Tue Mar 23, 2010 11:53 am

So need to take the mission before i can stick a charge to a blockage/door or can i just do and get the xp?
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Ian White
 
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Post » Tue Mar 23, 2010 11:26 pm

So need to take the mission before i can stick a charge to a blockage/door or can i just do and get the xp?

I think they force you to open up the wheel and accept it, so that the rest of your team is informed about what you are trying to do.
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Guy Pearce
 
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Post » Tue Mar 23, 2010 11:44 pm

You don't need to take any missions at all, you can just do it and get the xp.
Just as it's done in the PAX 10 Gameplay vid, no mission selected, xp gained.

If you seriously mean that he should bring up the objective wheel and then select the mission before he plants to get the xp.. that makes no sense at all. Why punish someone for doing it straight away?
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Danial Zachery
 
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Post » Wed Mar 24, 2010 12:46 am

As others said you don't even need to use the wheel at all. I recall SD saying that you could go the "hardcoe mode" and do everything without any assistance. You don't even have to use the SMART button for certain moves either. If you just simple tap the button rather than hold it you actually accomplish whatever you're trying to do faster than just holding it.

Both of those features are just things to assist the player and are optional.
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lillian luna
 
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Post » Tue Mar 23, 2010 1:33 pm

As others said you don't even need to use the wheel at all. I recall SD saying that you could go the "hardcoe mode" and do everything without any assistance. You don't even have to use the SMART button for certain moves either. If you just simple tap the button rather than hold it you actually accomplish whatever you're trying to do faster than just holding it.

Both of those features are just things to assist the player and are optional.

Indeed. It's a great concept both for newbies and for better players. Newbies can do all the cool stuff and they get some assistance, while better players can perform the same things slightly better and faster.
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D IV
 
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Post » Tue Mar 23, 2010 6:43 pm

As others said you don't even need to use the wheel at all. I recall SD saying that you could go the "hardcoe mode" and do everything without any assistance. You don't even have to use the SMART button for certain moves either. If you just simple tap the button rather than hold it you actually accomplish whatever you're trying to do faster than just holding it.

Both of those features are just things to assist the player and are optional.

I think some missions can only be accomplished when selected. For example if the game asks you to revive someone, you will only get additional XP if you accept the mission to revive that individual rather than doing it generally.
Also I guees you will not always get the option to, for example, hack a command-post and thus can't get any XP for doing it, because the game does not think of it as a viable option.

Also the SMART-Button equals the sprint-button, so you have to hold it at times.
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Kitana Lucas
 
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Post » Tue Mar 23, 2010 10:34 am

I think some missions can only be accomplished when selected. For example if the game asks you to revive someone, you will only get additional XP if you accept the mission to revive that individual rather than doing it generally.
Also I guees you will not always get the option to, for example, hack a command-post and thus can't get any XP for doing it, because the game does not think of it as a viable option.

That would be plain ridiculous.
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Enny Labinjo
 
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Post » Tue Mar 23, 2010 5:44 pm

I think they force you to open up the wheel and accept it, so that the rest of your team is informed about what you are trying to do.


It is nice to be able to communicate what you plan to do.

That would be plain ridiculous.


True.
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Nymph
 
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Post » Tue Mar 23, 2010 10:33 am

Well, even if I don't have to use the wheel, I know I will use it on all of the major missions, or at least the ones where people can accept partner missions. Should help with communication, like I said before.
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JUan Martinez
 
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Post » Tue Mar 23, 2010 5:41 pm

That would be plain ridiculous.

Especially the latter makes sense, imho. It prevents people from rushing towards all available XP-grinds instead of following the team's target.
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kirsty joanne hines
 
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