Online Game Modes?

Post » Tue Mar 23, 2010 8:33 pm

So far, the game seems nice and sweet, but what are the multiplayer game modes going to be? Anyone know? E.g., will there be team death match, free for all, domination style games, conquest style (seen from the Battlefield series). I've seen a good amount of vids, so I know about the in-game objectives, but what are the overarching game modes?

I've never played the Enemy Territory games, so I'm completely unfamiliar with how they function. I'm very curious to learn about how Brink functions in competitive multiplayer.
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Stephanie Kemp
 
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Post » Tue Mar 23, 2010 8:54 pm

They will all be objective based i.e. transport this vehicle while blowing up this wall and repairing cranes. There will be no team death match or free for all game types, the maps are more in line with conquest from Battlefield. If you watch the Container city videos on the http://brinkthegame.com/ you'll get a good idea of gameplay.
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Laura Hicks
 
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Post » Tue Mar 23, 2010 2:11 pm

You can change in and out of multiplayer and singleplayer mode between missions. Doing all this without backing out to a new menu. You can also join a friend in thier game.
If i understand it right, if you have a full co-op team of 8 you can deside to agaisnt another team.
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Harry-James Payne
 
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Post » Tue Mar 23, 2010 12:25 pm

basically i think its going to play like rush from bc2, no idea if other game modes are going to come into play
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Far'ed K.G.h.m
 
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Post » Tue Mar 23, 2010 7:09 pm

Only objective based gameplay. If you really want to taste the way this works: Download wolf ET, it's free and legal.

I don't see anything else work here. TDM and FFA in particular, because the game is designed around objectives, rewarding teamplay a great deal (F.e.: More xp when killing near other teammates, more xp for completing objectives)

A capture the flag mode would probably work though, but it's not as cool as real objectives. Besides, every COD gamemode (except TDM and FFA) are included more or less IN the objectives: Capture a certain point, blow certain things up with HE charges, capture objective x and bring it to location y.
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MR.BIGG
 
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Post » Tue Mar 23, 2010 1:05 pm

The multiplayer is also like multi in Borderland. Players join in and help you and themselves with the missions/campaign/story whatever you want to call it
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George PUluse
 
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Post » Tue Mar 23, 2010 2:31 pm

Offline and online are exactly the same, they are both 8v8 objectives playing through the campaign. You choose your side and you fight through that campaign. You can skip missions, but you don't have to. If you are playing offline, you will be joined by 7 AI buddies, to complete a series of objectives for that mission. Don't worry however, the AI are very good, so you will not have to watch over them. Infact, if you are doing bad, the AI will actually over you because you are. Eventually, if you only played online, the game might say hey, why not try this online, and you will be compensated with exp for doing that. Your characters stay exactly the same between the offline and online play. You could also start playing alone, have a friend join, have your team be filled with friends, and even then switch to online.

The other game mode is stopwatch mode, which will start with one team trying to complete their objectives, and if they beat it, it switches and your team will try to beat the previous team's time.

No TDM, no CTF, none of that because SD wanted a camp free experience unlike other fps. There will be end game leaderboards, but they are trying ultimately to drop everything players might obsess over that ruins the gaming experience.
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Rachel Tyson
 
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Post » Tue Mar 23, 2010 6:48 pm

Saying "no CTF" is a bit misleading, there will be missions that use CTF mechanics. Take object X to location Y is still CTF, even if the object isn't a flag.
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Stephanie Valentine
 
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Post » Tue Mar 23, 2010 12:56 pm

It's more like "Plant the bomb", I think. Or are there items that each faction has to recover?

//edit: Oh well, come to think there could be a mission which requires each side to collect as many food as possible.
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Fluffer
 
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Post » Tue Mar 23, 2010 8:51 am

There is not really a game mode to choose from. There are just multiple objectives in a level. They may have some other option however but it's been confirmed that there is no dedicated TDM.
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Abi Emily
 
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Post » Tue Mar 23, 2010 10:13 am

It's more like "Plant the bomb", I think. Or are there items that each faction has to recover?

//edit: Oh well, come to think there could be a mission which requires each side to collect as many food as possible.

Each map has its own mission that is part of the story, its not like every map is a bomb diffusion situation. Heck, even the first mission, container city, has a CTF mechanic. First you have to protect the robot until it gets to the goal (escort mechanic) , and then you have to take the dirty bomb to the evacuation point (CTF mechanic).
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Javier Borjas
 
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Post » Tue Mar 23, 2010 12:20 pm

Each map has its own mission that is part of the story, its not like every map is a bomb diffusion situation. Heck, even the first mission, container city, has a CTF mechanic. First you have to protect the robot until it gets to the goal (escort mechanic) , and then you have to take the dirty bomb to the evacuation point (CTF mechanic).

You forget the "domination" and "Search and Destroy" aspect. You have to stand near command posts to capture them and you have to blow up certain objectives, which can also be defused (by an engineer)
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Hairul Hafis
 
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Post » Tue Mar 23, 2010 6:49 pm

You forget the "domination" and "Search and Destroy" aspect. You have to stand near command posts to capture them and you have to blow up certain objectives, which can also be defused (by an engineer)

Command posts are in every single map, its more of a fact of the game than a mission mechanic. I wasnt saying there were only the mission types i listed, either. Im just saying that every map will have unique missions. If you take each mission down to its simplest form, I'm sure they are comparable to the game modes that people are familiar with, save deathmatch. I dont think there are any missions in the game that revolve around getting a certain number of kills.
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Julia Schwalbe
 
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Post » Tue Mar 23, 2010 8:22 am

Saying "no CTF" is a bit misleading, there will be missions that use CTF mechanics. Take object X to location Y is still CTF, even if the object isn't a flag.


Well, I do know that there will be missions with different mechanics, but as far as game modes alone go, no there will not be a CTF game mode.
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Heather beauchamp
 
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Post » Tue Mar 23, 2010 5:56 pm

Well, I do know that there will be missions with different mechanics, but as far as game modes alone go, no there will not be a CTF game mode.

Would you at least agree that things such as the second half of container city are a CTF mission, if not a CTF mode? I know its not the same, but it seems like its worth mentioning to people who ask about CTF.
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Dark Mogul
 
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Post » Tue Mar 23, 2010 9:29 am

Each map has its own mission that is part of the story, its not like every map is a bomb diffusion situation. Heck, even the first mission, container city, has a CTF mechanic. First you have to protect the robot until it gets to the goal (escort mechanic) , and then you have to take the dirty bomb to the evacuation point (CTF mechanic).

I wouldn't really consider "Take Item from A to B" a CTF-mechanic. CTF means both teams have to recover an item and get it to their base OR both teams have to defend an item and capture the enemy's at the same time.
But taking an item from the enemy team and bring it to a safe location, to me, is more similar to the "Plant a Bomb" mechanic.
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Red Sauce
 
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Post » Tue Mar 23, 2010 8:00 pm

I wouldn't really consider "Take Item from A to B" a CTF-mechanic. CTF means both teams have to recover an item and get it to their base OR both teams have to defend an item and capture the enemy's at the same time.
But taking an item from the enemy team and bring it to a safe location, to me, is more similar to the "Plant a Bomb" mechanic.

It's CTF in one way: First they have to defend the package, then they have to defend the delivery point.
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REVLUTIN
 
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Post » Tue Mar 23, 2010 11:29 am

I see your point, Rev. Its almost more of a mix of the two, now that you point it out. In CTF, you have to force your way into the enemy's base to get the flag, then flee to safety. In a bomb mission, you start with the item, and then have to force your way into the enemy. In container city, you force your way into the base to get the bomb, then their spawn moves, and you force your way into the extraction point.

Having variations on the missions like that, even if only slight variations, should make for a much more interesting game. You're not doing the exact same thing every game, every map.
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Etta Hargrave
 
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Post » Tue Mar 23, 2010 8:54 pm

So is it just 1 game mode? But filled with diff types of objectives. So like fight your way forward escorting something, blowing open doors, delivering items, repairing stuff. Ive played it but we thrashed the other team so didn't get to see all the objectives :( (were playing defending team) :/
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Taylor Tifany
 
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Post » Tue Mar 23, 2010 10:14 am

Why not just say its like playing a 'normal' single player game but coop or against real people?
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Taylor Thompson
 
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Post » Tue Mar 23, 2010 4:28 pm

So is it just 1 game mode? But filled with diff types of objectives. So like fight your way forward escorting something, blowing open doors, delivering items, repairing stuff. Ive played it but we thrashed the other team so didn't get to see all the objectives :( (were playing defending team) :/

I'm having trouble understanding your post, but I think you have it right. There are no "game modes", each map has its own objective that is part of the story. If you want to play a different objective, you have to play a different map. But, on the plus side, every map has a unique objective. (or two I suppose, one for each side)
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Oyuki Manson Lavey
 
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Post » Tue Mar 23, 2010 6:14 pm

I'm having trouble understanding your post, but I think you have it right. There are no "game modes", each map has its own objective that is part of the story. If you want to play a different objective, you have to play a different map. But, on the plus side, every map has a unique objective. (or two I suppose, one for each side)

Sorry, yeah that's what I meant. So no picking anything like FFA or tdm. The mode is playing the levels like a story. So is the mp basically the sp story, they the same thing but ai turns to player controlled. Or is story/levels slightly different in Sp, more of a story line to it/ in depth levels.
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Shelby Huffman
 
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Post » Tue Mar 23, 2010 7:12 pm

Nope there are no differences between SP and MP
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Nicole Mark
 
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Post » Tue Mar 23, 2010 2:39 pm

Why not just say its like playing a 'normal' single player game but coop or against real people?

That's a way to say it, actually. Or more precise: That's how the devs want it to be, but nobody can say for sure how the players will make it happen.
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Emily Jones
 
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Post » Tue Mar 23, 2010 8:15 am

i like the idea really, several gamemodes into one game, i can see the objectives influencing what map your favorite would be:)
and i disliked how in mw2 you were often forced to play a different gamemode than you wanted simply because there were no people in the gamemode you wanted. at least in brink you can always play with bots if noone is interested in the map you want to play
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Kayla Bee
 
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