Onlive?

Post » Thu Jul 08, 2010 4:35 pm

well i dont know if this has been asked, but if this game came out on the onlive game service would you buy it?

i myself would, i would have one hard copy for my tower for mods, and one for onlive whenever im at school or just feeling lazy and want to play from my bed through my laptop.

for those of you who have no clue what onlive is check out onlive.com
its full hd games in a streaming browser. its pretty neat, and i can vouch for it as i own quite a few titles on it and subscribe to the playpack.
its a good service and fairly affordable. all you need is a computer and a decent internet connection.

[edit]
what i mean by affordable is that the games are around retail price or cheaper, its kinda like steam price-wise.
and the playpack is optional, you dont have to subscribe to access the service or buy&play a game, sorry if it sounds that way, its just the way they advertise.

from my post beneath,
Spoiler

right, but it is expanding, and it is a viable choice for many developers, its a fledgling company and already big names and big games are apart of it. they have ubisoft already, impressive in my opinion to get an A ranked game publisher working with you.
i agree its not for everyone, but it is a cheap alternative for many people and its very convenient. it just needs time to get its feet wet in the industry and excluding games from it will not help.

and yes
you don't own a physical copy, its cloud based. a'lot of things are cloud based, its 2011. but the potential for having it cloud based is near infinite, they are working on developing it for MANY platforms even curent mobile platforms.
but hey, not reliant on expensive hardware

the downside to all of this is:
A, Not having a physical copy of the data to manipulate [as per elder-scrolls tradition]
B, being reliant on an internet connection. [this is good & bad/ ]
hah!!! "if you dont like it dont use it" XD just kidding

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Naomi Lastname
 
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Post » Thu Jul 08, 2010 10:55 pm

I wouldn't. I like having a tangible purchase. ^^;
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Symone Velez
 
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Post » Fri Jul 09, 2010 6:45 am

By "Decent" you mean "Good, and within a short distance of their centers".

It's a nice idea, and a technical masterpiece, but without huge amounts of funding they can't expand globally, and even then having all of my games rely on a consistent internet connection? Yeah, not happening.
You know what I do when my internet goes down and I have nothing to do? Play video games.

Perhaps once ultra-high-speed internet is standard across the globe, and onLive win several investor lotteries, it'll be a viable choice for more than a few, but until then... well, at least steam actually gives you the game data. You own that much, at least - with onLive you have nothing if they tank, your ISP tanks, you're not at your house, or you ever move around.
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Pumpkin
 
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Post » Thu Jul 08, 2010 8:43 pm

By "Decent" you mean "Good, and within a short distance of their centers".

It's a nice idea, and a technical masterpiece, but without huge amounts of funding they can't expand globally, and even then having all of my games rely on a consistent internet connection? Yeah, not happening.
You know what I do when my internet goes down and I have nothing to do? Play video games.

Perhaps once ultra-high-speed internet is standard across the globe, and onLive win several investor lotteries, it'll be a viable choice for more than a few, but until then... well, at least steam actually gives you the game data. You own that much, at least - with onLive you have nothing if they tank, your ISP tanks, you're not at your house, or you ever move around.

right, but it is expanding, and it is a viable choice for many developers, its a fledgling company and already big names and big games are apart of it. they have ubisoft already, impressive in my opinion to get an A ranked game publisher working with you.
i agree its not for everyone, but it is a cheap alternative for many people and its very convenient. it just needs time to get its feet wet in the industry and excluding games from it will not help.

and yes
you don't own a physical copy, its cloud based. a'lot of things are cloud based, its 2011. but the potential for having it cloud based is near infinite, they are working on developing it for MANY platforms even curent mobile platforms.
but hey, not reliant on expensive hardware

the downside to all of this is:
A, Not having a physical copy of the data to manipulate [as per elder-scrolls tradition]
B, being reliant on an internet connection. [this is good & bad/ ]
hah!!! "if you dont like it dont use it" XD just kidding
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Max Van Morrison
 
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Post » Fri Jul 09, 2010 7:51 am

nope
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C.L.U.T.C.H
 
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Post » Fri Jul 09, 2010 4:15 am

Hell no. Physical DVD copies all the way. Bad enough they'll probably cram Steam (or something similar) down our throats for those damn useless "achievements" and even-more-useless DRM that won't slow the pirates down a bit, but will inconvenience the legal paying customers.
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RUby DIaz
 
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Post » Fri Jul 09, 2010 8:10 am

Hell no. Physical DVD copies all the way. Bad enough they'll probably cram Steam (or something similar) down our throats for those damn useless "achievements" and even-more-useless DRM that won't slow the pirates down a bit, but will inconvenience the legal paying customers.

right, they are totally cramming it down our throats XD, this is just an option. not quite close to steam, and i don't think they have plans for achievements.
be a little more fair, i can afford a fancy game rig, but others might like this option.
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Holli Dillon
 
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Post » Fri Jul 09, 2010 12:34 am

As it stands right now I would not but if it gets big enough where they have most all games for the PS3, Xbox 360 and PC.........then I will get it and gladly play Skyrim on it.
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BaNK.RoLL
 
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Post » Fri Jul 09, 2010 3:46 am

Hell no. Physical DVD copies all the way. Bad enough they'll probably cram Steam (or something similar) down our throats for those damn useless "achievements" and even-more-useless DRM that won't slow the pirates down a bit, but will inconvenience the legal paying customers.

Yeah, even though I'm not a game collector I love physical copies. :celebration:
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Glu Glu
 
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Post » Thu Jul 08, 2010 10:26 pm

so whats the counter to this again,

it reminds you of steam, which you have petty inconvenience issues with DRM
well, i cant argue, but im not gonna b!%# and moan. its not that big a deal

you dont have a physical copy,
big deal, thats a personal choice, you want the disk then get one, or go through digital distribution, everyone has a preference, and onlive should be a legit option.

and you need a steady net connection.
wtf, this is really a big concern? alot of games REQUIRE it. mmos, competitive fps games, even casual co-op games.
the funny thing is that SKYRIM wont REQUIRE a connection, ONLIVE WILL. you still have other options.
and nobody is cramming it down our throats.
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*Chloe*
 
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Post » Fri Jul 09, 2010 6:59 am

I wouldn't. I like having a tangible purchase. ^^;

What he said
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lexy
 
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Post » Thu Jul 08, 2010 5:26 pm

No one complains that YouTube isn't a physical copy. I know it's different in that you don't pay for it, but I for one don't really have a problem with buying something that is streamed over the internet. Sure, if they go bust or I loose my connection I can't play it, but unless I'm modding or such I never actually browse my HDD and just, you know, look over my game files.

I think it's a good alternative to consoles, and I'd buy it over a console version, but for PC gaming (well only modding really) I do like to have the files there.
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WYatt REed
 
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Post » Thu Jul 08, 2010 8:56 pm

no. I don't buy virtual copies of games. because if any thing happens to the provider you are screwed. people say, cloud gaming, is the future. it its not, even the most hardcoe steam fans will see this when they have to rebuy the games they don't physically own. (yeah, I have heard it a hundred times: 'steam will never go broke'. and I say. go ahead, see what I care. don't come asking to borry my games when it happens.)

more on topic. other than not having a physical copy. I don't want to have to rely on my internet connection staying at a constant rate, because it rarely works that way.
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Emerald Dreams
 
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Post » Thu Jul 08, 2010 10:11 pm

no. I don't buy virtual copies of games. because if any thing happens to the provider you are screwed. people say, cloud gaming, is the future. it its not, even the most hardcoe steam fans will see this when they have to rebuy the games they don't physically own. (yeah, I have heard it a hundred times: 'steam will never go broke'. and I say. go ahead, see what I care. don't come asking to borry my games when it happens.)

more on topic. other than not having a physical copy. I don't want to have to rely on my internet connection staying at a constant rate, because it rarely works that way.

+1

For a physical copy of a single-player game, I won't tolerate more than a disk check and maybe an offline keycode. Any game that is dependent upon an online server can stop working at anytime.
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Erika Ellsworth
 
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Post » Fri Jul 09, 2010 2:56 am

No - I'm an old fogey like that. Only physical copies of films, books, games etc. The only thing I buy digital copies of is music.
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Laura Wilson
 
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Post » Fri Jul 09, 2010 8:33 am

Even though I'm a firm believer in Cloud-based everything, I still want a physical copy of the game.
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Amy Melissa
 
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Post » Fri Jul 09, 2010 4:02 am

I am going to buy it through Steam. I think virtual purchases are much more environmentally frienly and I think all sales for ES and Fallout should be done through Steam. I honestly am not sure what "Onlive" is but it sounds promising so I will look into it, but I will probably get the Steam version as I am a big Steam fan.
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Sierra Ritsuka
 
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Post » Fri Jul 09, 2010 3:29 am

I don't like paying large amounts of money for a product I can't even hold in my hands. I'd rather have a physical copy of Skyrim to add to my game collection. I like to look at cases and real game manuals.
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Setal Vara
 
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Post » Thu Jul 08, 2010 8:01 pm

For now it may be a good thing for cloud based games. I am assuming it is stored on the servers hard drive so you can play anywhere with any computer. Problem is, Streaming in Canada (since Canada is being the test dummy here) they are trying to limit the cap you can have on the Internet. The companies want 25 gigs, and if you want more, you pay more. So basically we are paying more for less. If the CRTC doesn't reverse it's ruling, the Canadian Goverment said they would step in. If they don't do anything then, Streaming in Canada is going to be very expensive, and I can see people not using OnLive or Netflix or other services like that.

Me, I am old fashion. I don't care if it's 2011. I want my disk, I want my physical copy. I hate relying on Interent and other peoples servers because the one time you really want your gaming fix, that is when something will fail or go wrong. No I want my game on my Hard Drive, while we have them.
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Emmie Cate
 
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Post » Thu Jul 08, 2010 7:40 pm

For now it may be a good thing for cloud based games. I am assuming it is stored on the servers hard drive so you can play anywhere with any computer. Problem is, Streaming in Canada (since Canada is being the test dummy here) they are trying to limit the cap you can have on the Internet. The companies want 25 gigs, and if you want more, you pay more. So basically we are paying more for less. If the CRTC doesn't reverse it's ruling, the Canadian Goverment said they would step in. If they don't do anything then, Streaming in Canada is going to be very expensive, and I can see people not using OnLive or Netflix or other services like that.

Me, I am old fashion. I don't care if it's 2011. I want my disk, I want my physical copy. I hate relying on Interent and other peoples servers because the one time you really want your gaming fix, that is when something will fail or go wrong. No I want my game on my Hard Drive, while we have them.


Stay away from the cloud.
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LuBiE LoU
 
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Post » Fri Jul 09, 2010 8:11 am

No no no,i love to have my box for the game,specially a TES one,still have and love My Morrowind/expansions ones and Oblivion box all together :)
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Ron
 
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Post » Thu Jul 08, 2010 9:38 pm

I don't even know what onlive is, sounds like Steam but, so no, I like shiny cases to put on a shelf
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Austin Suggs
 
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Post » Fri Jul 09, 2010 3:03 am

OnLive isn't anything like steam, other than being entirely digital. With steam, you buy a game, download it over the internet, and then play it. With OnLive, you buy a game, and then *they* play the game. Your keystrokes are relayed to their servers, which relay the video back to you. The upshot of this is that playing streaming video is much lighter on a PC than, say, Crysis on Very High, the downside to this is that it's very dependent on a good, constant, minimal ping internet connection, and you'll never get as good quality as you can running it locally because the network speeds required to run 1920x1080 at 60fps with a lossless compression scheme are well beyond what we can currently do.

It's a nice idea, and the fact that it even works is incredibly impressive, but until internet speeds catch up to these guys' dreams it will never be as good an experience as running it locally.
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Jesus Sanchez
 
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Post » Fri Jul 09, 2010 5:11 am

I don't even know what onlive is, sounds like Steam but, so no, I like shiny cases to put on a shelf

Onlive is basically paying for a playable High Quality video. When you buy games on Onlive you are not guaranteed to have them forever, it even says you will have the game until a certain date in 2012 when you buy a game.
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Nicole Elocin
 
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Post » Fri Jul 09, 2010 9:46 am

OnLive isn't anything like steam, other than being entirely digital. With steam, you buy a game, download it over the internet, and then play it. With OnLive, you buy a game, and then *they* play the game. Your keystrokes are relayed to their servers, which relay the video back to you. The upshot of this is that playing streaming video is much lighter on a PC than, say, Crysis on Very High, the downside to this is that it's very dependent on a good, constant, minimal ping internet connection, and you'll never get as good quality as you can running it locally because the network speeds required to run 1920x1080 at 60fps with a lossless compression scheme are well beyond what we can currently do.

It's a nice idea, and the fact that it even works is incredibly impressive, but until internet speeds catch up to these guys' dreams it will never be as good an experience as running it locally.

That sounds good in theory, but since I don't live in Korea my internet can't do that :(
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Nicole Kraus
 
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