LK's post is wonderful because it rings true... they've never played a true RPG, a game that delivers on so many levels. Either that, or they're attracted to the "skin deep" franchise TES has become. They're truly terrified of choice and consequence, of their actions having meaningful change on the world. They're not interested in playing multiple playthroughs because they feel entitled to "have it ALL, when I want, where I want".
It's a sad state of affairs, really.
Well to be fair...
One popular reason people dislike New Vegas and prefer a game like Skyrim is because they want to write their character's story themselves. For example, Skyrim has several quests where...well as an example, one has a woman asking you to take care of some assassins that are after her for opposing the Thalmor, who are the bad guys no matter who you are. When you meet the assassins, they tell you she's lying and that she supports the thalmor and that's why they're after her. Then you make a decision of who to believe. Regardless of who you support, they just say "thanks!" and that's that. There is no right or wrong answer, nor is there any clue or detail as to who did what. You just pick and then the game says nothing.
Some people like this because it allows them to fill in the blanks. They get to say "oh well she was lying but my character is a quadruple agent for the thalmor so I did this." They like that things are a simple yes or no question so that they can fill in the blanks on exactly how their character responded. They like that their character isn't required to do anything, but can just run around in any direction and do whatever.
Personally? I don't understand this. I don't understand how a lack of content makes it easier to imagine up details. Whether there IS content in the game or not shouldn't hinder your imagination, because by the end of the day, whether there is an answer to who was supporting the Thalmor or not, your story about being a quadruple agent is only a fantasy. You could imagine the quest having a different plot or turn-out if you liked even if it had a real culprit and a real right and wrong choice.
Though tbh, I don't understand the desire to use your imagination with a game. As a catalyst? Sure. I can see a game inspiring stories I could write based on in-game occurances, but using my imagination WITHIN the game? Nah I feel stupid. That'd be like if you were to get turned down by a girl in real life and you IMAGINE she said yes; that's just plain weird and ok you can have fun with your little fantasy quietly to yourself, but you need to be able to come back to reality. I think a game could be made better with the use of your imagination, but I don't think a game should DEPEND on it, which Skyrim does.
Finally, may sound insulting, but I don't think Skyrim fans want to think much. When I first played New Vegas, my FIRST character, I had to put the game down. I wanted to go back to FO3. The moral choices were too overwhelming for me. I had trouble making decisions because there wasn't really a morally right and wrong, so I had trouble playing by FO3's good/evil/neutral system. Then I gave the game another shot, throwing morals out the window and using FACTIONS as my system. I made a hardcoe NCR character, a hardcoe legion character, etc etc etc. THEN I loved the game. I found a way to systemize it.
I think Skyrim fans may be like this too. They don't want to be morally challenged or have to think, they want to have a moral alignment and just have the proper answers for that alignment given to them on a silver platter. I have to admit, I think my first Legion playthrough I MAY have overrun Goodsprings and supported the Powder Gangers just because I thought Legion = evil. (forget if I did or not)
But tbh, I don't fully understand it myself. Just last night I posed the question of "how does Skyrim have more freedom? New Vegas only restricts you from going north the first three hours of gameplay, then you can do whatever the hell you want, but Skyrim forces you to be a werewolf to partake in the fighter's guild, forces you to swear your soul to a god at the end of the thieves guild and all sorts of big time decisions for your character." To me, it seems easy to find away around the deathclaws or to just deal with the intro story than it is to IMAGINE your character isn't a werewolf, but people just disagreed with me (though without providing much argument as to why...).
I don't think "supressed jealousy" is really the answer because if they wanted to play New Vegas they could. They either don't know what they're missing, honestly prefer Skyrim's style (Though the why's still confuse me) or....and then there's this third group that never answers me and just tells me to shutup.
Still can't quite figure them out.