I only appreciated how good this game is after Skyrim came o

Post » Fri May 04, 2012 1:23 pm

After New Vegas released, I loved it but I never appreciated the Dialogue and multiple quest choices as much as I did. However after playing Skyrim extensively I began to realise how lacking Skyrim was compared to New Vegas. I was expecting to have well crafted speech and multiple paths to take in a quest which I sadly did not. I wish I had appreciated this game fully when it released :) Strange topic but I felt the need to post it :P
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Alexandra walker
 
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Post » Fri May 04, 2012 7:28 am

After New Vegas released, I loved it but I never appreciated the Dialogue and multiple quest choices as much as I did. However after playing Skyrim extensively I began to realise how lacking Skyrim was compared to New Vegas. I was expecting to have well crafted speech and multiple paths to take in a quest which I sadly did not. I wish I had appreciated this game fully when it released :) Strange topic but I felt the need to post it :P
So did I but they are vastly different series and one of the problems is there is a huge influx of fallout fans playing tes now .
Tes is more kill dragons find some fancy elven armour save the world fallout is more about having your own dipictation of the world , factions and the people that fill it.

Fallout is a great series tes is merely a good one.
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Nathan Maughan
 
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Post » Fri May 04, 2012 9:50 pm

They've always been completely different game styles for me, and I always took each for what they were. I'm figuring the two underwent more comparison with each other just because Bethesda got the rights to make the FO games. Now there's more in common in many areas with both games because it's one company now making both. I think whatever game is fun for you is a-ok.
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jason worrell
 
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Post » Fri May 04, 2012 7:21 pm

For me there is one major issue in Skyrim. The role of the protagonist.
What the previous games understood about the free roam aspect was that the main story should never be about you... but that side quests, guilds included, could be about you.
In other words you were a passer by who played an important part in history... You were never the driving force behind the story..
The main mistake in Skyrim, in hindsight, plotwise is that instead of playing the part of a major character in someone elses story... You as a toon are now the driving force behind the story. In stead of RPing the MQ a lot of stuff is decided for you... You are dragonborn, you must and shall defeat Alduin.. Yet no-one in the world seems to recognize this.. It also doesn't matter how I achieve that goal...
The "coolness" of Dragonshouts and Dragons and the (I'll give Skyrim that) pretty sights won over content.
Basically it is FO3 all over again. Your characters origin might be freeform... the rest is decided.. Evil or good, wizard or fighter... there is no real choice, nor is there any consequence in Skyrim. Something which (limited) is prevalent in FO3, was less visible in the vanilla Oblivion but more so in Shivering Isles and is very visible in FO:NV. One would think, since people seem to like it that they would follow this path in Skyrim. Sadly they didn't

More specific gripes
Spoiler

- You are the dragonborn, deciding not to follow the MQ is not really an option, you will have to neglect several sidequests to avoid triggers. In a previous TES game.. it would be more likely that you were seeing the dragonborn and that the MQ would be about assistance to the dragonborn.
- Guilds: Fightersguild: You are a werewolf.. if you don't want to bye bye Questline.. Both the thieves guild and the dark brotherhood were ambiguous in Oblibvion.. They are no much darker. The thieves are a bunch of moneylovin' Daedra worshippers, the only pragmatic one is painted as the main villain. Same for the Dark Brotherhood... and the creativity is gone.. Oblivion actually made you into a grey (as in killing people with a dubious character) assassin and it gave you a lot of freedom in the way you disposed of your targets.
- Companions..: Where is the much hyped influence of FO... a very small number of your companions have a personality (Mjoll, the Daedric quest related ones). Showing us once again and that quantity does not equal quality...
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ZzZz
 
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Post » Fri May 04, 2012 7:31 pm

For me there is one major issue in Skyrim. The role of the protagonist.
What the previous games understood about the free roam aspect was that the main story should never be about you... but that side quests, guilds included, could be about you.
In other words you were a passer by who played an important part in history... You were never the driving force behind the story..
The main mistake in Skyrim, in hindsight, plotwise is that instead of playing the part of a major character in someone elses story... You as a toon are now the driving force behind the story. In stead of RPing the MQ a lot of stuff is decided for you... You are dragonborn, you must and shall defeat Alduin.. Yet no-one in the world seems to recognize this.. It also doesn't matter how I achieve that goal...
The "coolness" of Dragonshouts and Dragons and the (I'll give Skyrim that) pretty sights won over content.
Basically it is FO3 all over again. Your characters origin might be freeform... the rest is decided.. Evil or good, wizard or fighter... there is no real choice, nor is there any consequence in Skyrim. Something which (limited) is prevalent in FO3, was less visible in the vanilla Oblivion but more so in Shivering Isles and is very visible in FO:NV. One would think, since people seem to like it that they would follow this path in Skyrim. Sadly they didn't

More specific gripes
Spoiler

- You are the dragonborn, deciding not to follow the MQ is not really an option, you will have to neglect several sidequests to avoid triggers. In a previous TES game.. it would be more likely that you were seeing the dragonborn and that the MQ would be about assistance to the dragonborn.
- Guilds: Fightersguild: You are a werewolf.. if you don't want to bye bye Questline.. Both the thieves guild and the dark brotherhood were ambiguous in Oblibvion.. They are no much darker. The thieves are a bunch of moneylovin' Daedra worshippers, the only pragmatic one is painted as the main villain. Same for the Dark Brotherhood... and the creativity is gone.. Oblivion actually made you into a grey (as in killing people with a dubious character) assassin and it gave you a lot of freedom in the way you disposed of your targets.
- Companions..: Where is the much hyped influence of FO... a very small number of your companions have a personality (Mjoll, the Daedric quest related ones). Showing us once again and that quantity does not equal quality...
The only thing set in fallout 3 is your age , yes you were "born" in vault 101 and flee when james leaves but in fallout one you leave vault 13 for the water chip to fix the water purification system.
So fo3 isn't more or less defined at the start as fo1 per say.
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Angelina Mayo
 
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Post » Fri May 04, 2012 1:08 pm

The only thing set in fallout 3 is your age , yes you were "born" in vault 101 and flee when james leaves but in fallout one you leave vault 13 for the water chip to fix the water purification system.
So fo3 isn't more or less defined at the start as fo1 per say.
Actually there is a very large difference between the two. The beginnings of each:
In Fallout 1 all you know is that you were born in Vault 13, the Overseer says that you are their only hope to get a water chip and you leave to go do it.
In Fallout 3 you know that you are born in Vault 101, your father is a doctor named James, your mother died giving birth to you, your best friend has always been Amata, you were bullied,the Overseer is an egomaniac, your father left the vault for some reason and you are forced to chase after him. You are also 19 years old when you leave the vault.

There is a very large difference between the two. I enjoyed Fallout 3 very much, but don't pretend that its as open ended as any of the others.
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meg knight
 
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Post » Fri May 04, 2012 7:26 pm


Actually there is a very large difference between the two. The beginnings of each:
In Fallout 1 all you know is that you were born in Vault 13, the Overseer says that you are their only hope to get a water chip and you leave to go do it.
In Fallout 3 you know that you are born in Vault 101, your father is a doctor named James, your mother died giving birth to you, your best friend has always been Amata, you were bullied,the Overseer is an egomaniac, your father left the vault for some reason and you are forced to chase after him. You are also 19 years old when you leave the vault.

There is a very large difference between the two. I enjoyed Fallout 3 very much, but don't pretend that its as open ended as any of the others.
Well you were actually born in the Jefferson memorial and the bullied part is one mega stretch butch was an [censored] but come on.
People make out like fallout 3 is impossible to rp.
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Skrapp Stephens
 
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Post » Fri May 04, 2012 8:58 am

Well you were actually born in the Jefferson memorial and the bullied part is one mega stretch butch was an [censored] but come on.
Where your character was born doesn't change the fact that you, the player, knows where it happened which is the one thing that has been in Fallout 1 and 2.
Butch tried to pressure you into getting your candy during your birthday, I'd call that bullying.
People make out like fallout 3 is impossible to rp.
It's damn close. You can't really role-play as anything other then what the game gives you unless you completely ignore the story.
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Kelvin
 
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Post » Fri May 04, 2012 11:01 pm

I 100% agree with the OP. I kinda liked New Vegas when it 1st came out but prefered Fallout 3 due to it's Open World and other features. It's until I got the Ultimate Edition that I fully appreicate the effort that Obsidian put into this game with the short amount of Dev time that they had. Fallout 3 still has the better open world but New Vegas is definitely the better game and blows Skyrim out of the water in plenty of catagories.
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Jacob Phillips
 
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Post » Fri May 04, 2012 8:55 pm

Welcome to the wonderful world of good RPGs! :P
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Yonah
 
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Post » Fri May 04, 2012 4:09 pm

I 100% agree with the OP. I kinda liked New Vegas when it 1st came out but prefered Fallout 3 due to it's Open World and other features. It's until I got the Ultimate Edition that I fully appreicate the effort that Obsidian put into this game with the short amount of Dev time that they had. Fallout 3 still has the better open world but New Vegas is definitely the better game and blows Skyrim out of the water in plenty of catagories.

How does FO3 have the better open world?

^not in a confrontational way. Just want to know your reasoning.
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Bloomer
 
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Post » Fri May 04, 2012 10:50 am

I even stopped complaining about HH after I saw the hell that was Skyrim!

mayhaps try some KOTOR 2. It's been occupying my time and it is just the bees knees!
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Mari martnez Martinez
 
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Post » Fri May 04, 2012 9:29 pm

How does FO3 have the better open world?

^not in a confrontational way. Just want to know your reasoning.

New Vegas's open world might be more rewarding but I felt that the Capital Wasteland was a much cooler enviroment to explore in. The Capital Wasteland is also open, unlike New Vegas which has all the invisible walls running through different sections of the map.
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JESSE
 
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Post » Fri May 04, 2012 11:18 pm

New Vegas's open world might be more rewarding but I felt that the Capital Wasteland was a much cooler enviroment to explore in. The Capital Wasteland is also open, unlike New Vegas which has all the invisible walls running through different sections of the map.

Invisible walls stopping you from going where you want to go in New Vegas? The only place I find invisible walls are around the mountain areas. IMO Fallout 3 is the more restricted game world. There are parts of the world you can't get to unless you go though a maze of tunnels which can get annoying as hell. Then once you are in down town DC there are rubble mounds with guess what, invisible walls.

So I don't get why people [censored] and moan about invisible walls in New Vegas. "I can't walk over his huge mountain, how restricting!"


On topic: Topics like this warm my heart. Knowing that great writing is having an impact on the TES fanbase. I hope Bethesda learns that writing is important for a Fallout game. :fallout:
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Sxc-Mary
 
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Post » Fri May 04, 2012 2:18 pm

Now that I've seen what Obsidian can do with the Fallout franchise I now just wish Bethesda would hand them over the rights. Fallout New Vegas, despite it's flaws, was indeed the better game than Fallout 3. Also screw Bethesda for basically cancelling the Fallout MMO. Lawyers seem to be Beth's best friend nowadays.
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ANaIs GRelot
 
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Post » Fri May 04, 2012 8:30 pm

New Vegas is so much more open world than Skyrim, at least in the roleplaying aspect. The Main Quest was decided for you, just like the original post said. You don't have the option to side with Alduin or at the very least, throw your own hat into the Civil War. The Civil War itself was basically the same after Whiterun for both sides. Only difference is the ending.

For New Vegas: The Main Quest is only decided in the very first arc. You track down Benny, get the Platinum chip, and everything else is open ended. Mr. House and NCR quests are vastly different. Caesar's Legion is a fresh new twist to what you experienced on NCR side during the endgame battle, and Yes Man actually feels like you can do whatever you want to the faction without anyone (other than the tribe) criticizing you about it.
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Andy durkan
 
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Post » Fri May 04, 2012 4:55 pm

For New Vegas: The Main Quest is only decided in the very first arc.
Well, the final point is decided, but the way you do things is not.
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Miranda Taylor
 
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Post » Fri May 04, 2012 3:28 pm

Skyrim's fate is already sealed, it would take them a hell of a lot to be on the same Level as New Vegas.
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Jason King
 
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Post » Fri May 04, 2012 12:06 pm

I liked the game before Skyrim. After playing Skyrim, I loved this game!
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Jessica Stokes
 
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Post » Fri May 04, 2012 8:21 am

First got Oblivion, loved it! I have 100 hours of gameplay on one playthrough. Than got Fallout 3. Loved it! Got at least 70 hours of gameplay on one playthrough.Than got Skyrim and loved it! Got 115 hours of gameplay on one playthrough and about 40 on a second! Than just recently I got Fallout New Vegas: Ultimate Edition and love it! Have at least 26 hours worth of gameplay and still so much to do. Bottom line is they are all great games and should be taken as separate experiences. Now all we can hope for is a new Fallout game. Fallout 4 running on Skyrim's creation engine would be fantastic!
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Dylan Markese
 
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Post » Fri May 04, 2012 7:16 pm

The Capital Wasteland is also open, unlike New Vegas which has all the invisible walls running through different sections of the map.

What are all these 'invisible walls' that you and others refer to? I never noticed any unnatural invisible walls, anywhere in NV. I've seen mountains and high, sheer ridges that are too steep to climb over, which are normal out in the real world, in the western US. Anyone who's actually ever tried to hike anyplace with those kinds of features, knows there's plenty of times you just aren't going to be able to climb over them. So you follow the valleys until you find a way around, which there always is, even in NV. I can't think of any place on the map that you can't get to from several different directions, if you look for ways around. And all of the 'impassible' ridges also have handy passes right through the middle of them in one or more places, if you just look for them.

In FO3, they used the DC landscape, of course- and anyone who's ever been there knows it's pretty freakin' tame country- there are no steep, impassible ridges or sheer cliffs anywhere in that area. So of course you could just take off in any directoin and travel till you hit the 'edge of the world'. The deserts, canyons, mountains and ridges of the west, are another story. So, I'm not seeing any of these mysterious 'invisible walls', as some misguided and geographically-challenged people are claiming to see... just naturally impassible features that you gotta walk a while to find a natural way around.

The only place I can think of in the entire game that might be construed as an 'invisible wall', is the nasty critters to the north of Goodsprings. And even a level 1 char can get by those to reach Vegas, if they are sneaky and adventurous.
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Janine Rose
 
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Post » Fri May 04, 2012 6:42 pm

On topic: Topics like this warm my heart. Knowing that great righting is having an impact on the TES fanbase. I hope Bethesda learns that writing is important for a Fallout game. :fallout:

Sorry Styles, couldn't help but chuckle. Typoes like that warm my heart- I'm a fan of great righting, too! :biggrin:
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Stephani Silva
 
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Post » Fri May 04, 2012 2:26 pm

After New Vegas released, I loved it but I never appreciated the Dialogue and multiple quest choices as much as I did. However after playing Skyrim extensively I began to realise how lacking Skyrim was compared to New Vegas. I was expecting to have well crafted speech and multiple paths to take in a quest which I sadly did not. I wish I had appreciated this game fully when it released :smile: Strange topic but I felt the need to post it :tongue:

I absolutely agree.

Also, your avatar pic is also my desktop wallpaper :)
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Joey Bel
 
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Post » Fri May 04, 2012 5:53 pm

Sorry Styles, couldn't help but chuckle. Typoes like that warm my heart- I'm a fan of great righting, too! :biggrin:
I too think the righting was the thing that made New Vegas great.
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Sophie Louise Edge
 
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Post » Fri May 04, 2012 7:49 am

Skkkyrim and tes are trash. That is all.
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Jon O
 
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