only 4 classes?

Post » Thu Apr 21, 2011 6:34 am

Bear in mind that classes are not linked to weapons or speed, just abilities. Classes are a secondary mechanic in Brink, unlike TF2 and whatnot.

Yes so a ninja class would have a super high jump ability that lets them jump higher than light classes and the ability to hit your enemy with shuriken to make them move slower for 10 seconds while you gun them down......
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Emily Jones
 
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Post » Thu Apr 21, 2011 12:28 pm

i want my honor still becuase samurai take down armies....well the legit ones like afro samurai,inuyasha, ichigo, zoro, hawk eye mihawk, basically anyone who fallows the path of the sword to become a legdend plus shamen spirit powers...i officialy announce myself the best samurai in this entire forum

Samurai were just army guys from their era. Ninjas were the peasents killing them in the night as rebellion. That's what a real samurai is like.
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Manny(BAKE)
 
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Post » Thu Apr 21, 2011 11:33 am

I prefer serial killers. Two people, n axe, and insanity. Ah, the bonding of brothers.
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Solina971
 
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Post » Thu Apr 21, 2011 3:19 am

i want my honor still becuase samurai take down armies....well the legit ones like afro samurai,inuyasha, ichigo, zoro, hawk eye mihawk, basically anyone who fallows the path of the sword to become a legdend plus shamen spirit powers...i officialy announce myself the best samurai in this entire forum


Miyamoto Musashi was a samurai. A real one. He never lost a single duel.
In the Ninja vs. Pirate debate I swing toward Cowboy.

OT 4 classes seems balanced nicely. Other class based games I've played had terrible balancing issues.
(Battlefield Heroes mostly)


P.S. Brink is gonna kick so much butt!
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KU Fint
 
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Post » Thu Apr 21, 2011 12:13 pm

No, but the Engineer would be his best friend. Also, Gundam WIng was awsome. Wing Zero beats Burning Gundam from a different seires of gundam..........

But the Strike Freedom from Seed Destiny owns all. Overkill kill kill... :D
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Becky Cox
 
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Post » Thu Apr 21, 2011 4:25 am

What do you mean only 4 classes? 4 is the standard number of classes for many games. A good number of FPS games have 4 classes and even RPG's often consist of 4 party members/classes. Remember, FF started out with only White Mage, Black Mage, Fighter, Thief, which is usually how a party is made up - Tank, Rogue, Healer, Damage dealing mage.

It's also important to note that the more options a game has, whether it be classes, weapons or whatever, the harder it is to balance them and/or keep them all truly unique. TF2 solved this by combing weapon loadouts with classes.
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CHangohh BOyy
 
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Post » Thu Apr 21, 2011 4:26 am

The classes in BRINK are not as simple as in Team Fortress or Battlefield, though.

As each of them has 10 unique abilities and you can only take three into battle, each class allows several different playstyles.


1000 kills is easy for me
500 hours, Summer break is coming so that's easy
5 mil xp Like I said Summer break :biggrin:

500h playtime would require playing almost three weeks 24/7.
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Taylrea Teodor
 
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Post » Thu Apr 21, 2011 11:40 am

But the Strike Freedom from Seed Destiny owns all. Overkill kill kill... :D

Cheap shot. :unsure:
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Taylor Thompson
 
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Post » Thu Apr 21, 2011 5:21 pm

It`s already too late I know, but if they were to keep the 4 universal classes AND make special classes specific to each archetype OR body type, you have to admit it would add to the games overall diversity and shut up the people complaining about the limit, but too late... You think there is a slight possibility of a Brink 2?
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Liii BLATES
 
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Post » Thu Apr 21, 2011 4:14 am

The 4 classes and 3 body types are already going to create some major differences in character types, so it's really more than 4 classes (even if it doesn't make it to the full 12).

To make it comparable to an RPG class system (WoW)

A Lightweight medic (with a pistol maybe) is more comparable to a Priest while a Heavy Medic (with a minigun) comes closer to a Paladin, very different uses despite being of the same base class.

Plus you have the different abilities that can be unlocked and that divides the class system even farther.

Team fortress 2 was mentioned as an example of more classes, but the Sniper/Pyro/Gunner/Scout/Soldier were simply the same class defined by things like Size, Speed, Hit points, and weapons, which are all things that we have control over in Brink. We can make the class more useful to the team by making them more suiable for us.
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Sharra Llenos
 
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Post » Thu Apr 21, 2011 1:29 pm

Yea but in game you can't change you're body type so you only have your 4 classes so i just thought that with 4 it would kind of feel limiting.

Plus in tf2 you can tell from a distance what class is coming down the hall at you, same for mnc. If i'm an assault/soldier i'm going to run away if I see a gunner/heavy lumbering down the hallway.
Since you could tell what class was coming you could make way better judgments as to how to fight but in Brink it seems like the classes are so blended that it hardly seems like class based at all.
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sharon
 
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Post » Thu Apr 21, 2011 11:14 am

Yea but in game you can't change you're body type so you only have your 4 classes so i just thought that with 4 it would kind of feel limiting.

Plus in tf2 you can tell from a distance what class is coming down the hall at you, same for mnc. If i'm an assault/soldier i'm going to run away if I see a gunner/heavy lumbering down the hallway.
Since you could tell what class was coming you could make way better judgments as to how to fight but in Brink it seems like the classes are so blended that it hardly seems like class based at all.


I get what you're saying, but I think part of what defines your character is how you play so you structure your character via abilities (are there any non class specific abilities?) and gear. It feels like the player has more say over the class, where as many other games sort of tell you how you're going to have to play.

As for being able to identify your enemy, I would think you would still be able to do that to an extent.
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Sarah Unwin
 
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Post » Thu Apr 21, 2011 5:19 am

I get what you're saying, but I think part of what defines your character is how you play so you structure your character via abilities (are there any non class specific abilities?) and gear. It feels like the player has more say over the class, where as many other games sort of tell you how you're going to have to play.

As for being able to identify your enemy, I would think you would still be able to do that to an extent.

do we really "identify"? all i've seen online is the ever famous "shoot first ask NEVER"!
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Anna Kyselova
 
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Post » Thu Apr 21, 2011 11:52 am

do we really "identify"? all i've seen online is the ever famous "shoot first ask NEVER"!


There is a number of bad guys in my line of sights I'm going to shoot them in an order depending on the situation. Usually I would go for the medics, then probably the soldier. But if there is a "fix" objective I'd shoot at the engineer. In TF2 and MNC it's easy to tell who is what but Brink seems to be another story.
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Frank Firefly
 
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Post » Thu Apr 21, 2011 5:20 am

if you spot the operative in a crowd what exactly is the point? you can see what they are by how they act, you can assume the crazy guy with the MG or AR is a Soldier, but the guy with the shot gun holding in the back with a turret and a blowtorch is probably the Engineer , not tryin' too be a d*ck or nothing but seems clear who too shoot if you have time too choose your shots you have time too see your targets if you don't have time than shoot first ask NEVER!
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Victoria Bartel
 
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Post » Thu Apr 21, 2011 6:33 pm

if you spot the operative in a crowd what exactly is the point? you can see what they are by how they act, you can assume the crazy guy with the MG or AR is a Soldier, but the guy with the shot gun holding in the back with a turret and a blowtorch is probably the Engineer , not tryin' too be a d*ck or nothing but seems clear who too shoot if you have time too choose your shots you have time too see your targets if you don't have time than shoot first ask NEVER!


Operatives aren't invisible and I don't think they can change clothing if in the line of sight of someone. If I see someone hide behind the corner it would be nice if I knew they were a medic so I could try to prevent them from healing themselves. Engineers take some time to drop a turret so I don't think he'd drop as I'm shooting him but if he turns the corner and I chase him then suddenly I'm face to face with a turret that would svck. Since everyone can use all guns "the guy with the shotgun" doesn't tell me a thing. And I think you're logic of "shoot anything that moves" is kind of the opposite that Brink is going for.
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Allison Sizemore
 
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Post » Thu Apr 21, 2011 9:23 am

It`s already too late I know, but if they were to keep the 4 universal classes AND make special classes specific to each archetype OR body type, you have to admit it would add to the games overall diversity and shut up the people complaining about the limit, but too late... You think there is a slight possibility of a Brink 2?

I think you've got something wrong with the archetypes there. They are no classes or skins or anything. They are just a combination of items which can be combined with any other item as well.
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Andrea Pratt
 
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Post » Thu Apr 21, 2011 10:37 am

A TF2 player who hasn't played Eney Territory... Moving on.

Okay, in reality, there is nothing wrong with TF2, I play it often. But the classes in Brink are very different. I mean first off... there are a lot more classes if you consider body types..

Look at TF2 classes like Soldier, Heavy and Sniper. The only thing different are weapons, health and movement speed. In Brink all those classes could be something like... a Light Soldier, Medium Soldier and a Heavy Soldier.
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Travis
 
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Post » Thu Apr 21, 2011 1:26 pm

If you think about it, there aren't really classes in Brink. There are characters. When you create a character, you pick his body type. That determines his health, agility and what weapons he can use. You then customize his abilities, which influences what role he will excel at.

If you are a game, from what I understand, you are locked into your character choice. You can have your guy, say you named him Needles and made him a medic, switch to different equipment, but his skills stay the same, from what I understand. You are playing as Needles, you have purchased abilities/perks/whatever to make him a good Medic. If the situation arises, Needles could change his equipment to Soldier, but you made him as a medic, so he may not have a lot of the advanced Soldier abilities/perks/skills/whatever-- he may only be able to plant the charges and toss ammo.

So you plant the charge, then fight to a command post so Needles can get his medic stuff again.
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Dawn Porter
 
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Post » Thu Apr 21, 2011 5:14 pm

Operatives aren't invisible and I don't think they can change clothing if in the line of sight of someone. If I see someone hide behind the corner it would be nice if I knew they were a medic so I could try to prevent them from healing themselves. Engineers take some time to drop a turret so I don't think he'd drop as I'm shooting him but if he turns the corner and I chase him then suddenly I'm face to face with a turret that would svck. Since everyone can use all guns "the guy with the shotgun" doesn't tell me a thing. And I think you're logic of "shoot anything that moves" is kind of the opposite that Brink is going for.

well real military we would't put a hammer on the engineers head to show shoot this guy first. you gotta use your head and judge by the way they're playing what they are, the body size, the actions, respawn and retry.
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adame
 
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Post » Thu Apr 21, 2011 1:09 pm

well real military we would't put a hammer on the engineers head to show shoot this guy first. you gotta use your head and judge by the way they're playing what they are, the body size, the actions, respawn and retry.


Well, real military, the second you make a fatal mistake, you die. Real life has its respawn rate set to The End of Time, remember?
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Rude Gurl
 
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Post » Thu Apr 21, 2011 5:20 pm

yeah at that part i meant in the game again, if you run around a corner and get blasted by a tut then now you know there's a Eng in the area.

respawn ,retry.
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Steven Hardman
 
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Post » Thu Apr 21, 2011 4:21 am

yeah at that part i meant in the game again, if you run around a corner and get blasted by a tut then now you know there's a Eng in the area.

respawn ,retry.

With a shotgun, going BLAM BLAM BLAM BLAM!!!!
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Rex Help
 
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Post » Thu Apr 21, 2011 6:57 am

In a review done by someone at PAX11 they said that you are not capable of being a heavy medic. just throwing out there
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Makenna Nomad
 
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Post » Thu Apr 21, 2011 4:18 pm

well...i still think there should be more. (folds arms, makes pouting face)
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Sheila Esmailka
 
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