Fair enough that there might be only 3 tilesets, and that Skyrim has more varied dungeons, but hasn't anyone pointed out that the layout of the dungeons is anything but similar? So what's the basis that Oblivion's dungeons are boring and repetitive while Skyrim's are not?
But Skyrim's caves and mines are almost
all the same in a sense. They may have more detail than Oblivion's, they may have more features, and they may have little stories and notes and stuff that dazzle the player. But they all
the same in the sense that
95% of the time, they are one-way. In and out. It's literally impossible to get lost in most of Skyrim's dungeons. I find this hand-holdy and in a sense, somewhat boring. Whenever I find myself feeling even slightly confused by the layout of a Skyrim lair, seconds later I'll remember there is
always an in door and an out door to most every room, and before I know it I'm cruising thru the rest of the dungeon, unchallenged unless there's a trap or puzzle which shows up.
At least in Oblivion, I am often challenged not just by various enemies, but the
the dungeon itself. There's the possibility that I can make a wrong turn, and wind up going in circles. Assuming I don't cheat by looking at the map, I find that I really have to pay attention to the direction I'm going, to the slope of the hallways in certain dungeons, stuff like that. Oblivion's dungeons, as less-detailed as they are, at least take a certain amount of wits to figure out.
I guess what I'm trying to say is that some of the negative nostalgia glasses might have given Oblivion an unfair amount of criticism.
Fair enough. Good thing I just laid a bit of criticism the other way just now, huh?
If I remember correctly, much less people were creating Oblivion dungeons as did Skyrim's
Yes, this is true. I'm probably gonna get this wrong, but I seem to remember reading Oblivion's dungeons were mostly created up by one person? If it's more than one, it's nowhere near the team Skyrim's dungeons had.