My Only Real Disappointment with the game

Post » Sun Aug 21, 2011 6:46 pm

Did I not say in my post that overall, I was happy with Skyrim. Am I not entitled to my opinion about one aspect I see as a flaw?

Maybe you're the type that doesn't RP, but there's a lot of us who do. You said you're a loner. But there's players that enjoy playing characters who take along a band of friends with them on their adventures. I just find that reducing the number of companions at a time to one, is reducing some good RP options, just as people feel about the reduction of attributes and skills.


Its not reducing the # of companions to 1 when the previous number of companions was zero.
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Jynx Anthropic
 
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Post » Sun Aug 21, 2011 11:06 am

Who cares this isn't a squad based game.
Yeah. :sadvaultboy:





I would have liked support for 1 to 5 companions depending on how strong a leader the PC was (but that's not elegantly reflected without stats; and using 5 perks to add companions seems silly IMO).

RPGs used to let you add NPCs at the expense of divided XP; for the fact that encounters are easier with help, and the help should share in the rewards. In these 'player-centeric' days, if an RPG allows help at all, the game gives you their reward, and even gives bonuses for having them around, in addition to just them helping your PC. :shakehead:
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brian adkins
 
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Post » Sun Aug 21, 2011 5:26 pm

I didn't even realise companions were confirmed. :blink: Can anyone PM me a link? TYIA.
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victoria johnstone
 
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Post » Sun Aug 21, 2011 3:27 pm

i did not know this info and ya i agree that does kinda svck but it leads me to believe that they will be better than before. my mindset is quality over quantity so im guessing there is gonna be less because they are gonna a) be way better or B) much cooler stranger characters animals deadra etc or C) both! :) but still i hear you man.
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Heather M
 
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Post » Sun Aug 21, 2011 10:28 pm

1. Get one companion to follow you.

2. Get a summon spell.

3. Summon the creature and get the companion to follow you.

4.?????

5. Profit.(maybe)


its simple:

1.) Get your companion (which is one more companion than Morrowind or Oblivion... So why people are complaining is beyond me. This thread is the epitome of give a man a dollar, but he complains cuz its not $5)
2.) cast your summons
3.) Cast "command creature" and "command humanoid spells
4.) Army
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Krystina Proietti
 
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Post » Mon Aug 22, 2011 12:55 am

We disagree on what is logical or illogical. Agreeing to disagree there.

You clearly feel strongly about having more than one meaningful companion, which is great, but we didn't have those same meaningful companions in previous titles so the point is moot. You're getting something, but you want more of it--without having experienced it to begin with. The developers have hinted that we only get one (emphasis on hint because we can only extrapolate from what little information was given us), but one could argue that Pete's use of "right now" might signify that more companions are planned between now and release--and/or possibly after.

This isn't debate team, so there's no need to throw around vocabulary words like strawman or hyperbole. I could take the time to sit down and give you a well thought out logical argument, but that sort of defeats the purpose of enjoying a lively discussion on a gaming forum. If you don't like my arguments, that's fine, but there's no need to nanny me on argumentative logic.

I'm curious however. Do technical limitations count for you? Perhaps the argument that some things are trumped by better gaming?


Multiple companions were possible in previous games. The AI on them was simply very poor. And that isn't so much a commentary on them not being well defined. They were not well defined as individuals, for the most part, but the biggest problem most people had with them wasn't their lack of definition. It was their HORRIBLE AI. The fact that they would do idiotic things like jump out of the bushes and go charging into a platoon of Daedra whom you were hoping to sneak past unobtrusively.

What has bothered me with the approach Bethesda has taken with so many features, from spellmaking, to attributes to armour to, possibly, companions, is the one step forward and two steps back manner in which they have done things. Instead of taking what was good and refining it, they have given you some good things that you didn't have in exchange for completely dumping things that were already good and used to be a standard part of the package.

Now, maybe you are right in that there has been a translation error. Maybe you can only have one summons, but multiple companions are possible just as in Oblivion. We shall see.

As to technical limitations. Yes. I do accept that as a valid argument, if a developer comes right out and says that the reason a feature was left out was due to technical limitations, and there is at least some evidence to back that claim. The thing is, if the games NPCs have good A.I., then having more than one NPC with you at a time should not cause any of them to suddenly devolve into having poor A.I. And, if some of the companionable NPCs have defined dispositions and backgrounds, I cannot imagine that those things will dissapear, as if by amnesia, if you introduce another companion into your fellowship/following.
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Cartoon
 
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Post » Sun Aug 21, 2011 7:17 pm

I love single-player party-based games. I mean, I LOVE them. I would love it if Bethesda developed such a game. But, really, TES are single-player, single-character games at heart.

It would be great if the series developed to somehow support single-character and true party-based play, right there in the same game. But it's really too early in the history of video games to expect it.

For my part, I just hope that the companion AI in Skyrim has received some very close attention. Did you ever try to sneak past anything in New Vegas with a companion with you? :shudder:

So yeah. If they can do just one companion, and do it right, that will be a huge leap forward in my opinion.
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Justin Hankins
 
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Post » Sun Aug 21, 2011 12:01 pm

I love single-player party-based games. I mean, I LOVE them. I would love it if Bethesda developed such a game. But, really, TES are single-player, single-character games at heart.



Yes, thank you for the reminder. I had almost quite forgotten that the entire purpose of all Elder Scrolls games is for the playercharacter to be isolated and all alone all of the damned time. :rolleyes:
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ijohnnny
 
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Post » Mon Aug 22, 2011 12:44 am

He meant that you can have only one type of companion, so 1 dog, 1 human.
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Clea Jamerson
 
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Post » Sun Aug 21, 2011 11:38 pm

Doesn't bother me in the least, never used them in Oblivion anyway, to scared of them dying on me.
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jessica robson
 
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Post » Sun Aug 21, 2011 9:43 am

Yes, thank you for the reminder. I had almost quite forgotten that the entire purpose of all Elder Scrolls games is for the playercharacter to be isolated and all alone all of the damned time. :rolleyes:

It's better than having cleon tag along after you
:cookie: for anyone who gets what I am referring to
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Ymani Hood
 
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Post » Sun Aug 21, 2011 12:49 pm

I didn't even know there were going to be companions in this game.

Honestly, I don't really care one way or the other, I prefer to do things on my own. That is just me though, but I am happy that the option of having a companion is there.
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Tasha Clifford
 
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Post » Sun Aug 21, 2011 11:41 pm

Never really cared for companions.
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D LOpez
 
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Post » Sun Aug 21, 2011 1:52 pm

he only said at the moment you can have one, but we are looking to improve it. so maybe you will be able to have more than one when the game comes out. finding 2 or 3 orcs who are able to follow you might still be a problem tho, isnt it only specific scripted npcs who will follow you
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No Name
 
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Post » Sun Aug 21, 2011 3:13 pm

he only said at the moment you can have one, but we are looking to improve it. so maybe you will be able to have more than one when the game comes out. finding 2 or 3 orcs who are able to follow you might still be a problem tho, isnt it only specific scripted npcs who will follow you


Wait, where are you getting this from? Them looking to improve it wasn't in the translation.

Also, I figured there ought to be at least 2 orcs who could follow you since they are going for more possible companions. But, if not, I could create some other band of marauders.

But, yeah, where are you getting the first part from, the part about them looking to improve it? 'Cause if so, that gives me some hope. I mean...shoot, I'd be content with just 2 npc companions at a time. That would be enough for a small band of marauders.

Hey, and remember Alea and her 2 companions? Why shouldn't we also be able to have 2 companions, at the least? I mean, it just doesn't make sense.
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Noely Ulloa
 
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Post » Mon Aug 22, 2011 12:14 am

Shouldn't we be happy we get companions at all?


We're consumers, we'll be as unreasonable and as discontent as we want! :shifty:
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Jesus Lopez
 
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Post » Sun Aug 21, 2011 8:46 pm

Voted "I don't care".

From my past experience with Bethesda companions, I wasted more time making sure they don't do anything stupid, or get stuck behind a rock, than what they are worth.
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Charleigh Anderson
 
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Post » Sun Aug 21, 2011 2:02 pm

i detest companions they will almost always get in the way or ruin your stealth or distract you enough to ruin a perfect shot.
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Marie
 
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Post » Mon Aug 22, 2011 12:53 am

There were lots of companions in TESIII and IV so I'm confused on why you're saying you can only have one companion. Maybe those were mods I was looking at.
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Stay-C
 
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Post » Sun Aug 21, 2011 9:51 pm

Voted "I don't care".

From my past experience with Bethesda companions, I wasted more time making sure they don't do anything stupid, or get stuck behind a rock, than what they are worth.


So have I. :rolleyes:
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Nick Swan
 
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Post » Sun Aug 21, 2011 12:45 pm

Shouldn't we be happy we get companions at all?


This is how I look at it. Anything more then zero is an improvement.
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xx_Jess_xx
 
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Post » Sun Aug 21, 2011 10:30 am

It would be nice to have 2 npc companions :/
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MARLON JOHNSON
 
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Post » Sun Aug 21, 2011 10:46 am

Bethesda's companions have never managed to interest me so personally I dont care. If I used companions I would care though so I voted yes. I cant see the reason for this. If it lenghtens loading times or something then just dont use more than one companion. If someone raelly wants more than one companion then it shouldnt be such a problem.
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Chloé
 
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Post » Sun Aug 21, 2011 12:11 pm

I don't mind not being able to have more than one human companion.

It would have been nice to be able to have a human and an animal(dog) companion at once though.
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Alexandra Louise Taylor
 
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Post » Sun Aug 21, 2011 3:12 pm

I dunno about this one. Seems like having multiple companions could make it too easy to wipe out dungeons. That is, if they don't go off charging into battle when you are trying to sneak your way around.
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..xX Vin Xx..
 
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