My Only Real Disappointment with the game

Post » Sun Aug 21, 2011 9:27 am

It's called balance for one companion and 1 pet/animal. Just as Obsidian stuck to that in New Vegas. Too many companions with you and you probably can't be touched by any enemies barring dragons.

However I'd be disappointed if this means we can't lead a group of fighters/soldiers/ mercenaries either for the main quest or side quests.

Of coarse this isn't mentioning temporary companions like Sticky from FO3 or NCR rangers from New Vegas. So hope is there.
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Laurenn Doylee
 
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Post » Mon Aug 22, 2011 12:19 am

Considering the ones in Oblivion dropped like flies and tended to fight each other when their ai faction routines conflicted, it's not that big a deal.


There will probably be escort quests and stuff that will give you more followers, if only temporarily, like the Jemane brothers in Oblivion.
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Brian LeHury
 
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Post » Mon Aug 22, 2011 12:33 am

I might understand if you would only want 2-3 companions, but an entire band?!

No system exist that can make you control as much people at once without any problems...



I guess I should have been more clear. It is my fault for not defining it.

But, my idea of a good sized band is as you say...2 to 3 companions. I never expected to have an army.

Just enough to RP a small group of orc marauders, or leading a mining expedition, etc.

I'll go add this in my OP, thanks for helping me with clarification.
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Cathrin Hummel
 
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Post » Sun Aug 21, 2011 8:51 am

Yes, I'm disappointed too. I wouldn't want to walk around with a small army like you want, but I'd like to have at least 2 companions at a time. They could converse with each other sometimes, (I saw some mudcrabs the other day... lol) or say some things according to our place in the world.

We should've at least gotten the option for one humanoid companion and one animal companion. Like New Vegas.

Edit: I just read your previous post. So you don't want an army too. We two are on the same side then. :)
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Rachael
 
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Post » Sun Aug 21, 2011 10:56 pm

I'm positive that this will be altered by mods.
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Bigze Stacks
 
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Post » Sun Aug 21, 2011 12:04 pm

I wish you could have two companions, to cover all bases.
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Emilie M
 
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Post » Sun Aug 21, 2011 6:22 pm

My only complaint is that it isn't out yet. =/
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Tarka
 
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Post » Sun Aug 21, 2011 11:01 pm

I think 2 companions would be a good choice for people who want to have them. It was probably harder to balance the game with both performance and difficulty issues. I think 3 makes a good party, 2 is kinda...eh. Perhaps later in the game I'll get married and have my wife be just as badass as I am.
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joseluis perez
 
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Post » Sun Aug 21, 2011 5:45 pm

I want an army! It was always fun to show up to the battle of Bruma with about 10 extra troops.



:toughninja: :toughninja: :toughninja: :toughninja: :banana: <--- (Adoring Fan)
:drag: :drag: :drag: :drag: :drag:
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Verity Hurding
 
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Post » Sun Aug 21, 2011 12:58 pm

im a lone wolf i hate companions they get in my way and i end up killing them on accident then guards find out and so on..
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casey macmillan
 
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Post » Sun Aug 21, 2011 12:40 pm

to be honest i never liked having a companion. they always hindered me, exposed my sneakiness, cramped my style or died, on me... requiring constant attention and I had to equip all their armor n weapons :/
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Joey Avelar
 
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Post » Sun Aug 21, 2011 7:55 pm

I'm positive that this will be altered by mods.


One problem: I'm not a PC gamer b/c of expenses, and so are many others.
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Sarah Edmunds
 
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Post » Sun Aug 21, 2011 10:48 am

Well, Todd hinted pretty strongly at bigamy, so that indicates to me that we can have more than one companion.

I think Pete meant one companion in play at a time. He also said 220 total perks, rather than 280 perks...jet lag, perhaps?

Take that for what it is worth.

I am very much looking forward to having worthwhile companions in the game, especially those with whom a relationship can develop,
whether it be my pet dog, or a significant other.

I am still rather curious to see how this new companion feature will actually function, and hope it is fun.
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Agnieszka Bak
 
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Post » Sun Aug 21, 2011 7:52 pm

I don't really care that much about it. I never have companions travel with me into combat. They are usually ordered to stay put outside the dungeons so they don't get in my way. Unless there was some MASSIVE improvement in companion AI, then they will remain little more than a pack mule for me.
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Mel E
 
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Post » Sun Aug 21, 2011 5:41 pm

I want an army! It was always fun to show up to the battle of Bruma with about 10 extra troops.



:toughninja: :toughninja: :toughninja: :toughninja: :banana: <--- (Adoring Fan)
:drag: :drag: :drag: :drag: :drag:


I never thought about taking Adoring Fan into Bruma battle
I think something went wrong in my life...
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Jonny
 
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Post » Mon Aug 22, 2011 12:26 am

I have been pleased with the news about Skyrim so far, nothing majorly disappointing. I have been very optimistic about Skyrim. I love the perks, the world, the npc looks, the jobs. I haven't looked too poorly on the removal of attributes and skills. However, I found out a quite disappointing piece of news this morning.

You can't have more than one companion. That seriously messes up some of my roleplay characters, like for 2 examples: An orc marauder leader with his band of 2 to 3 orcs who go around pillaging, and ambushing Imperial troops. And then, another cool example I had was an Imperial mining boss with his own mining company.

EDIT: Understand, that I do not mean more than 2 to 3 companions. I did not expect to have an army. I could adequately RP with 2 to 3 companions.

Why...why did they do this?

Do you think it's possible jeux video got it wrong?

This is really the only complaint I have. The rest of the game is amazing, I will still be picking it up on release day. What does everyone else think about only being able to have one companion at a time?

http://www.jeuxvideo.com/articles/0001/00015533-the-elder-scrolls-v-skyrim-gc-2011-preview.htm


Quelle le merde!!!!! I mean. . . What the hell???? ONLY ONE COMPANION AT A TIME???!!!!!

All right, that is it. The game really is being paired down and whittled away in A LOT of its aspects. In Morrowind you could have multiple summons, in Oblivion you could not have multiple summons, but while you could only have one follower at a time from each faction, you COULD have followers from multiple factions simultaneously, which meant you could have four or more companions following your lead, if you wished.

Now thats out. For what??? Faster loads? If I want a fast load I could always leave my companions at one of our headquarter lairs. This is CRAP. No Spellmaking, merged armour, no attributes and now no multiple companions.
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Marine x
 
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Post » Sun Aug 21, 2011 4:27 pm

I hate even having one companion anyway, I keep on hitting him by accident in battle. I prefer to be a one man army of annihilation...
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naana
 
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Post » Mon Aug 22, 2011 12:21 am

I really do not want two fools to jump in the way of my spells, and suddenly run in between my sword and the enemy. Unless the AI is revamped to quite a degree, avoiding hitting one is extra work enough. Never did get through Kvatch without a bounty.
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Marina Leigh
 
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Post » Sun Aug 21, 2011 10:39 am

Quelle le merde!!!!! I mean. . . What the hell???? ONLY ONE COMPANION AT A TIME???!!!!!

All right, that is it. The game really is being paired down and whittled away in A LOT of its aspects. In Morrowind you could have multiple summons, in Oblivion you could not have multiple summons, but while you could only have one follower at a time from each faction, you COULD have followers from multiple factions simultaneously, which meant you could have four or more companions following your lead, if you wished.

Now thats out. For what??? Faster loads? If I want a fast load I could always leave my companions at one of our headquarter lairs. This is CRAP. No Spellmaking, merged armour, no attributes and now no multiple companions.


There goes another one. :snoring:
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jodie
 
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Post » Sun Aug 21, 2011 10:54 pm

No, it is perfectly logical. You should be happy we'll be getting "real" companions at all.


Wtf is logical about it? Seriously, what is logical about some legendary champion (which you almost certainly will be after completing even a few of the major sidequests that offer companions as completion options) NOT being able to gather a small following? There is nothing logical about that.
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CArla HOlbert
 
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Post » Sun Aug 21, 2011 10:03 am

I don't really like using companions because they get in the way but I will try out the dog companion.
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Gill Mackin
 
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Post » Sun Aug 21, 2011 12:33 pm

You can't have more than one companion. That seriously messes up some of my roleplay characters, like for 2 examples: An orc marauder leader with his band of 2 to 3 orcs who go around pillaging, and ambushing Imperial troops. And then, another cool example I had was an Imperial mining boss with his own mining company.

http://www.jeuxvideo.com/articles/0001/00015533-the-elder-scrolls-v-skyrim-gc-2011-preview.htm


Here is a question, HOW is this companion thing handled. Can you have MULTIPLE followers, but only one at a time can follow you. As in, if I tell one loyal companion to wait at our guild house etc., they will stay there until I return for them, and in the meantime another companion can follow me OR is it absolute crap where, in order to take on a new follower, I have to release the other one to go wherever they will, and will have to look for them all over again in order to take them along later?
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SamanthaLove
 
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Post » Sun Aug 21, 2011 9:47 pm

Would I be disappointed if I could have only one companion? yes.

Do I think that it is actually the case? not really, Im sure there is something like animal-humanoid pairs of companions.

Im more disappointed in the lack of depth to said companions. Seems silly to tout some sort of marriage system that noone really cared for and neglect a much more core and ever present concept (companions) that they appeared to work so hard on for Fallout.

regardless, there will be ways around it like collecting quest-only companions.

What I do really hope is that they fix is the functionality of companions
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Kayleigh Mcneil
 
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Post » Sun Aug 21, 2011 2:12 pm

I expected Betheseda to be smarter with this aspect of the game. But I guess I should have seen the warning signs in the removal of attributes and skills.

My thing:
While I'm not disappointed with the removal of skills/attributes, there are two similar parallels going on -

Removal of skills & attributes - less RP possibilities

Reduction of companions at a time to one - less RP possibilities

Woah woah woah...

How does any of that relate to roleplaying possibilities? You do realize, right, that a certain amount of roleplaying is done in your head? That thing called imagination? How does the removal of skills or attributes effect roleplaying opportunities? They made it quite clear, to me at least, that the loss of attributes removes railroading your character into a specific class. Want to be a warrior to start? Great, you can. Want to be better at spells later on? Fantastic, you have that opportunity. We don't have attributes getting in the way of our creativity anymore. And I for one am very pleased with the change. As for companions, you still don't seem to understand that having companions at all is a good thing--whether it is one or two hundred of them. How did you manage in Oblivion with no companions? Was your roleplaying potential any less than it will be in Skyrim with the addition of companions?

Seriously...
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Nina Mccormick
 
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Post » Sun Aug 21, 2011 4:58 pm

to be honest i never liked having a companion. they always hindered me, exposed my sneakiness, cramped my style or died, on me... requiring constant attention and I had to equip all their armor n weapons :/


But the problem there wasn't multiple companions. It is that the AI was garbage.

I have often complained that having a companion in Oblivion was like being Gandalf, saddled with a loud mouthed, tactless, hair brained, busybody fool of a Took named Peregrin (Pippin). You'll spend most of your time having to save his ass, as you are mega-powerful and he defines powerless, he will spend most of his time getting you into bad situations you would have managed to avoid if he hadn't blown your cover etc. etc. etc.

All those problems are excellent reasons to FIX companions. None of them are reasons to just get rid of them entirely, or reduce them to one option at a time. If the AI is improved, than the AI is improved. Period. If companions now know to stay low and out of sight when you command it, and can actually follow your lead, then they all should be able to do it. If they interact well with the Player, and have more dialogue options, why should these improved traits dissapear just because more than one of them is following you.

I don't see one good reason for limiting companions to one, and all the apologist, sycophantic excuse making in the world isn't going to provide good reasons.
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Emma Pennington
 
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