I only worry about stuff that can't be modded in, how about

Post » Sat May 28, 2011 1:01 pm

I was wondering if anyone else shared my view about Skyrim and things we/I want in the game. Now that modding is confirmed.

Here is what I mean:
I see all these post with people asking/begging for things like More weapons,hardcoe mode,fast travel options,more guilds,npcs,etc. I myself don't worry about any of that(even though I want alot of these things) because we will get plenty of mods(basing this on mods for past Beth games) that will cover all those concerns. Other than a mod kit the only other thing I was worried about was the number of equipment slots as past games have shown this is not something easily integrated into the game through mods. I would rather press Beth for things that are hard to alter than not. Why have them spend there limited time and man power on designing 1000 swords for example, when mods will take care of that. What do you pc users think?

And I am not suggesting Beth should be lazy and just let modders do everything, with what we know of Skyrim so far it seems like it will be the best modders playground yet.
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Grace Francis
 
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Post » Sat May 28, 2011 10:12 am

Well this Creation kit is said to be different then the past construction set. Forgot where it was said. Maybe check the GI Tech behind skyrim thing where they talk about this kit. It could probably make modding easier. Though I've never made mods myself so it would be hard to judge :)
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Nicole Kraus
 
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Post » Sat May 28, 2011 8:50 pm

Well this Creation kit is said to be different then the past construction set. Forgot where it was said. Maybe check the GI Tech behind skyrim thing where they talk about this kit. It could probably make modding easier. Though I've never made mods myself so it would be hard to judge :)

Ok, but what do you think of my general point?
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Harry-James Payne
 
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Post » Sat May 28, 2011 4:33 pm

I agree completely.
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Eliza Potter
 
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Post » Sat May 28, 2011 5:40 am

Well yeah. There should be some things that can't be or are harder mod. But the thing in general would have to be pretty dang important to the game or so cool it wouldn't need modding.
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xx_Jess_xx
 
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Post » Sat May 28, 2011 8:03 pm

Yes and no. There are things I'd like in the game even if they can be added in by mods. Think of it as wanting at the very least a few basic things. That way I can use my mods for other stuff.

If that makes any sense.
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Kate Norris
 
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Post » Sat May 28, 2011 6:06 pm

Well yeah. There should be some things that can't be or are harder mod. But the thing in general would have to be pretty dang important to the game or so cool it wouldn't need modding.

What!? You think there should be things in Skyrim that should not be able to be modded, why!? I don't see how it would affect your game if others want to changed something about theirs.
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Janette Segura
 
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Post » Sat May 28, 2011 10:06 am

I think you're actually Todd Howard in disguise, and you're trying to get out of including spears. NO DICE.
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NEGRO
 
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Post » Sat May 28, 2011 8:41 pm

Yes and no. There are things I'd like in the game even if they can be added in by mods. Think of it as wanting at the very least a few basic things. That way I can use my mods for other stuff.

If that makes any sense.

Indeed I agree. But I don't worry about stuff that is easily modded in. Things like Equipment slots,voice acting,physics, basic look & feel of the game are very important to me as they are hard to mod.

@LordMidnight ha! With Skyrim using a perk system for weapons it will be easier to integrate new types of weapons now, I think. In OB were weapons were skill based you had to put for effort into it, as designing a skill it quite some work, but as Fallout has shown as perks is much easier.

Speaking of easier to add, that is also something I look for in the base game, perks are easy to add, so having a perk system is even better because it makes modding easier.
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Stephy Beck
 
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Post » Sat May 28, 2011 10:59 am

What!? You think there should be things in Skyrim that should not be able to be modded, why!? I don't see how it would affect your game if others want to changed something about theirs.


Sorry, I can't comprehend the original post. It could just be I'm tired. I thought you were advocating for some things to be unmoddable. To be honest, I don't have an much of an opinion on this. :sadvaultboy:
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Barbequtie
 
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Post » Sat May 28, 2011 8:49 am

I think you're actually Todd Howard in disguise, and you're trying to get out of including spears. NO DICE.

This made me laugh :lmao:

As a console gamer I disagree with you. I do not have the luxury of being able to mod in what's missing. I would rather just have the best vanilla game possible. :icecream:
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Laura Simmonds
 
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Post » Sat May 28, 2011 7:23 pm

I've been saying that for years OP. And call me a crazy optimist, but I have a gut feeling that this new Creation Kit will be a more evolved and flexible CS than the past ones.
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Erich Lendermon
 
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Post » Sat May 28, 2011 2:50 pm

This made me laugh :lmao:

As a console gamer I disagree with you. I do not have the luxury of being able to mod in what's missing. I would rather just have the best vanilla game possible. :icecream:

Thats why I asked for PC gamers to respond, but if you really enjoy the game, get it for pc(save up) and you will get countless hours of extra playtime.

@Roland, me too its how I thought since before OB came out. Oblivion is my fav game and mods made it that way, same wit MW before, and Hopefully Skyrim after.
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Beast Attire
 
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Post » Sat May 28, 2011 8:32 am

The first thing I'm modding in is my iconic light armor that I always make for my characters. It will look amazing on the new engine. Then I'll move on to recreating Cyrodiil and Morrowind in Skyrim. That's going to take up a lot of time though.
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Lovingly
 
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Post » Sat May 28, 2011 12:16 pm

agreed. there are some things that im sure as a cookie in a bar that im going to have to mod. weapons and armor stats, health (i hate gaining health every level its just dumb), probably going to have to slow magic regen, going to once again try and mod out all argonians and khajits with the new Creation Kit. i didnt have much success in oblivion but im hoping the new tool will let me do it easily. i wont do it myself but i will download the first mod that unlevels everything loot, npcs etc. those are fairly easy to do.

thankfully the things i was worried about like shadows and real time lighting are in the game and those are a [censored] to add in after the fact. the animations are supposedly better which is good cause it takes along time for animation replacers to get released especially on a new engine.

overall im optimistic about skyrim.
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Eilidh Brian
 
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Post » Sat May 28, 2011 3:45 pm

Thats why I asked for PC gamers to respond, but if you really enjoy the game, get it for pc(save up) and you will get countless hours of extra playtime.


That is a rather ignorant response don't you think?

I am mainly a console gamer too. Though with Skyrim, i am considering to make an exception, asuming it wont require Steam and i can accept the DRM. But i am not even sure i'll use mods anyway. That is not why i am interested in TES. And if i do, it will be smaller ones to fix things that annoys me. So yes i too would very much like Bethesda to make the best damn game possible and not pretend that anyone will just use mods. They can't afford that now. You might not like it, but the console crowd is part of their customers now.
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Rachael Williams
 
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Post » Sat May 28, 2011 7:54 pm

I was wondering if anyone else shared my view about Skyrim and things we/I want in the game. Now that modding is confirmed.

Here is what I mean:
I see all these post with people asking/begging for things like More weapons,hardcoe mode,fast travel options,more guilds,npcs,etc. I myself don't worry about any of that(even though I want alot of these things) because we will get plenty of mods(basing this on mods for past Beth games) that will cover all those concerns. Other than a mod kit the only other thing I was worried about was the number of equipment slots as past games have shown this is not something easily integrated into the game through mods. I would rather press Beth for things that are hard to alter than not. Why have them spend there limited time and man power on designing 1000 swords for example, when mods will take care of that. What do you pc users think?

And I am not suggesting Beth should be lazy and just let modders do everything, with what we know of Skyrim so far it seems like it will be the best modders playground yet.


I agree to an extent, however, if I have to play with a lot of mods there will be a performance hit.

Mainly I'm hoping I won't have to replace all the textures/shaders/etc. and that vanilla Skyrim will have some sort of hardcoe/survival mode, in which case, I can enjoy the vanilla version for a long time before going back and trying some mods. From what we've seen so far, it looks like vanilla Skyrim will be amazing.
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Nicholas
 
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Post » Sat May 28, 2011 1:13 pm

Look at my name.

Don't please say this: "Hehe, I don't care if there is nothing in the game that is awesome, because we can mod it there, hehe!"

Well, good luck modding the PS3 version of it at the same time.

this is why I really want beth to add all cool stuff in the -vanilla- version of Skyrim, so PS3 and Boxers360 can enjoy it as much as PC gamers. And if there was time and interest in researching if mods can be transfered to PS3 and Xbox360 via their stores, it would solve this "unfair" situation between PC gamers and dudes like me.
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marie breen
 
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Post » Sat May 28, 2011 6:02 am

No, I mod to make a better game, not a good game.

I mean, for one thing, what am I meant to do on release day if I find a game with huge modding potential but no real content? Start modding myself? I want to go exploring the world, not the CK!
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DAVId MArtInez
 
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Post » Sat May 28, 2011 12:12 pm

Agree with the OP.

I see TES games as a foundation for my own roleplay, imagination and content rather than games limited to a main quest, or even limited to the whole scope of the vanilla game. I'd much rather have a flexible, powerful base for mods than the best main quest ever devised. The two aren't mutually exclusive though, and Skyrim looks like it might deliver both extremely well.
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Melissa De Thomasis
 
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Post » Sat May 28, 2011 9:17 am

Well this Creation kit is said to be different then the past construction set. Forgot where it was said. Maybe check the GI Tech behind skyrim thing where they talk about this kit. It could probably make modding easier. Though I've never made mods myself so it would be hard to judge :)


No dont make it easer, add 10000x times more depth and options to the modding tools dont proletariat things up. Boo hoo if only the core modders can use it THAT MEANS those mods will be EVEN BETTER.
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Spencey!
 
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Post » Sat May 28, 2011 5:12 pm

Why have them spend there limited time and man power on designing 1000 swords for example, when mods will take care of that.


In that example, because every player, may it be console or PC, might want those Bethesda-made 1000 swords. And for PC users, there's a portion who don't use mods and a lot of these is because they prefer to play the version developed for them by the company.

Modding is not there to make the game interesting and the best of all time. It's there to add content to an already excellent, well developed game.
I'd rather have the best game Beth can offer, then use this base to make it reach an higher level.


No dont make it easer, add 10000x times more depth and options to the modding tools dont proletariat things up. Boo hoo if only the core modders can use it THAT MEANS those mods will be EVEN BETTER.


If the editor is easier to use, it's because the developers thought it would be easier to use for them, first and foremost. So that they can work on the game more efficiently.

Having a hard to understand editor won't give better mods. Many ES modders started modding as a hobby with Beth's tools because they're easy to use. Many of those ES modders don't have a game developing background or are not interested in working in the industry. They do it for fun. Lastly, those modders have made and are still making the great mods we use today and are constantly pushing the limit.

Because in Bethesda modding, http://www.youtube.com/watch?v=73dc1D8YHBg. ;)
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Doniesha World
 
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Post » Sat May 28, 2011 9:25 am

I was wondering if anyone else shared my view about Skyrim and things we/I want in the game. Now that modding is confirmed.

Here is what I mean:
I see all these post with people asking/begging for things like More weapons,hardcoe mode,fast travel options,more guilds,npcs,etc. I myself don't worry about any of that(even though I want alot of these things) because we will get plenty of mods(basing this on mods for past Beth games) that will cover all those concerns. Other than a mod kit the only other thing I was worried about was the number of equipment slots as past games have shown this is not something easily integrated into the game through mods. I would rather press Beth for things that are hard to alter than not. Why have them spend there limited time and man power on designing 1000 swords for example, when mods will take care of that. What do you pc users think?

And I am not suggesting Beth should be lazy and just let modders do everything, with what we know of Skyrim so far it seems like it will be the best modders playground yet.

Not everyone has a PC.

:meh:
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XPidgex Jefferson
 
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Post » Sat May 28, 2011 1:26 pm

I agree with the OP - like the levitation flying issue.

In Oblivion modders added flight for the PC only though ... and NPCs could not fly or attack the flying PC well at all. So it was uber and unbalanced: fly and fear no archer.

if we are really going to be fighting a flying dragon that means the engine can account for NPC/creatures flying and attacking a flying enemy.

So most likely then even if they only include the flying dragon modders could then add more content from birds to other dragons to NPCs with wings and so on. But, if climbing is not even something that can be modded in - that is too bad.

Moddings main purpose is a better game - that is why we have the grown up machines. We pay for it with money then spend countless hours modding the game for 100s of hours more game play.
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ladyflames
 
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Post » Sat May 28, 2011 2:48 pm

I just want a more flexible dev tool.


But keep in mind that having a more flexible dev tool doesn't mean less content. 3D/2D artists, world builders, quest designers etc. can work on adding content to the game while the programmers responsible for the Creation Kit can continue expanding it, they're not mutually exclusive so there's really no point in voting for/picking one over the others. It's not like Joe's working on the Ck today, tomorrow he's designing a dungeon and the day after he's voice acting :P
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Carlos Vazquez
 
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