Onza Razor Controller Tournament edition

Post » Wed Aug 18, 2010 12:17 pm

Anyone have this controller do you think it will be good for brink? I am considering the tournament edition but was wondering if anyone here has tried it in any FPS games - I've seen some reviews but rather have opinion of the community
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KIng James
 
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Post » Thu Aug 19, 2010 3:29 am

I assume this controller is for Xbox 360?
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Jonny
 
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Post » Wed Aug 18, 2010 1:20 pm

Anyone have this controller do you think it will be good for brink? I am considering the tournament edition but was wondering if anyone here has tried it in any FPS games - I've seen some reviews but rather have opinion of the community

a link may help.
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Jessie Rae Brouillette
 
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Post » Thu Aug 19, 2010 1:36 am

a link may help.

http://store.razerzone.com/store/razerusa/en_US/pd/productID.218524000/parentCategoryID.54297600/categoryId.54746700

The only thing he is referring to is the re-programmable buttons on the shoulders of the controller, really. And yes, it would help. If you think about it, all of the important things that you should be doing while being able to move and aim are:
1. Shoot
2. Zoom/ADS
3. Throw Grenade
4. Jump
5. SMART
6. Crouch
7. Melee

Obviously, 4 buttons doesn't let you cover all of these (you can use the LS and RS for this as well), but the 2 extra shoulder buttons would let you. If you ever planned on playing LANs though, this controller isn't really allowed at them because of how easy it is to mod the controller and not having a way to check. Your choice, it's the same price as a normal no-slow wired controller (wired ftw).
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Sara Lee
 
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Post » Wed Aug 18, 2010 11:40 am

Sorry guys I apologize for not leaving a link i think it's also compatible with the PC
http://store.razerzone.com/store/razerusa/en_US/pd/productID.218524000

thanks for the info Imaelstrom
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k a t e
 
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Post » Thu Aug 19, 2010 3:14 am

Learn to CLAW
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April D. F
 
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Post » Wed Aug 18, 2010 7:45 pm

I don't even get what it does. :mellow:
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Milad Hajipour
 
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Post » Wed Aug 18, 2010 11:22 am

I don't even get what it does. :mellow:


It's a controller with two extra shoulder buttons that you can program into some game feature. Some people use it so that they don't have to move their right thumb off of the aimer.

Now good players... They CLAW
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Lil Miss
 
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Post » Wed Aug 18, 2010 4:46 pm

It's a controller with two extra shoulder buttons that you can program into some game feature. Some people use it so that they don't have to move their right thumb off of the aimer.

Now good players... They CLAW

It also helps with both anolog sticks, makes it so there is less play and more accurate in a way. (Adjustable too)
The Y,X,B,A are micro switches now instead of membrane so there is also less play and makes it easier for a player to hit this buttons faster.
Same goes for the D-pad.
I plan on picking one up soon.
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Ashley Clifft
 
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Post » Thu Aug 19, 2010 12:24 am

i had no idea these existed. it's more than two extra buttons though.

longer anologue sticks mean higher accuracy, the sticks themselves are adjustable for tension which means you can adjust them to give the right level of feedback. the d-pad looks far less sloppy. my only complaint looks to be start and back were unnecesarily moved.

i usually avoid 3rd party gamepads but that one looks like the goods, microsoft uses razer for their sidewinder stuff so i'm sold. my old wired x360 pad is pretty worn out. that looks to be the perfect replacement.
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Harinder Ghag
 
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Post » Wed Aug 18, 2010 3:13 pm

I just got mine in like 2 days ago, and I mainly bought it for Brink, since it has fully mappable controls. The rubber grip feels nice. It's the same stuff they ave on their mice. The X, B, Y, A, buttons feel like mouse clicks when you press them. The tension adjustments on the sticks do make a difference, but you need to spend time with them to and experiment. There are a couple things you should know:

1 - back and start are moved down by where the headset plugs in.
2 - the extra shoulder buttons are positioned in front of the bumpers, so the layout is trigger, then bumpers, then new button. I initially thought it would be trigger, new button, bumpers, so I tend to push the new button when I mean to press the bumper.
3 - since there is an extra button all the shoulder buttons are thinner than the bumpers on a regular xbox controller and they are pretty close together.
4 - My regular xbox controller has FPS Freeks on them. Even though the Onza sticks are raised, they still aren't raised as high as the FPS Freeks.
5 - the new mappable buttons are "side specific," meaning the left stick click can only be bound to the left button and right stick click to the right. Either one can be bound to X, B, Y, A, back and start.
6 - you cannot bind a D-pad button to the new buttons.

Basically, if you buy this controller, you will need to spend some time getting used to it.
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RAww DInsaww
 
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Post » Wed Aug 18, 2010 11:22 am

It's a good controller. The extra shoulders take some getting used to though so it's best if you re-program those to lb and rb in the interim.

The sticks ride a little higher than the Normal 360 but not enough for noticeable accuracy gains. The tension is adjustable, but I only use it on my aiming stick, and it's easy to adjust between reapawns.

Some people do not like the hook style of the triggers, but it doesn't bother me unless I have my controller resting in my lap and my headset cord gets caught between it. The buttons are light and responsive due to being mechanical. The d-pad, also mechanical, has
way too much resistance to them however. You know which one you are pressing due to
the quarter-pie cut to the d-pad. It's a trade off in my opinion as I use the d-pad regularly
only for gears 3 beta, and well for brink once it's out.

One warning I have for you that too much toying with the tension, especially on the tighter settings can cause an onset of "slow turn" razer has an FAQ on recalibrating your sticks to
compensate. I however have not noticed any slow turn, but also don't care enough to use
3rd party software to verify it either.


For $50, it's well worth the money and in my opinion superior to the wireless 360 controller.
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dell
 
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Post » Thu Aug 19, 2010 3:36 am

@capt.AwesomeMan.

Have you tried attaching your freeks to the onza? Wondering how that feels.
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Theodore Walling
 
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Post » Wed Aug 18, 2010 6:57 pm

The d-pad, also mechanical, has way too much resistance to them however.

It has too much resistance, because it isn't mechanical. It uses membranes - http://www.youtube.com/watch?v=gE2phSLc-Ug&t=3m50s

@capt.AwesomeMan.

Have you tried attaching your freeks to the onza? Wondering how that feels.

They fit, but they kinda get in the way of the tension adjustment.
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Monika
 
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Post » Wed Aug 18, 2010 4:24 pm

It has too much resistance, because it isn't mechanical. It uses membranes - http://www.youtube.com/watch?v=gE2phSLc-Ug&t=3m50s


Really now? Thought it was fully mechanical. Hrm. Either way the opinion on the d-pad still stands, just ammended.
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Amy Siebenhaar
 
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Post » Thu Aug 19, 2010 1:40 am

It's a controller with two extra shoulder buttons that you can program into some game feature. Some people use it so that they don't have to move their right thumb off of the aimer.

Now good players... They CLAW

And pray, sir, what is this CLAW? Because this controller sounds damn helpful as it is.
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james reed
 
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Post » Thu Aug 19, 2010 3:29 am

And pray, sir, what is this CLAW? Because this controller sounds damn helpful as it is.

The only "claw" I know of is "claw grip," and that is a technique used for mice.
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Sarah Unwin
 
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Post » Thu Aug 19, 2010 3:34 am

And pray, sir, what is this CLAW? Because this controller sounds damn helpful as it is.


It's a method of holding the controller where your forefingers are on your a,b,x,y pad. Hence "claw" as your hand looks like a claw when it's holding the controller that way. Popular among halo players as it allowed them to jump,turn, aim/melée all at the same time.
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Bek Rideout
 
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Post » Wed Aug 18, 2010 11:20 pm

This is suppose to increase the sensitivity
http://www.youtube.com/watch?v=g8UUfJEJ5pU&feature=channel_video_title

but from what everyone is saying here i'll go ahead and get it
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Chloe :)
 
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Post » Wed Aug 18, 2010 8:29 pm

It's a method of holding the controller where your forefingers are on your a,b,x,y pad. Hence "claw" as your hand looks like a claw when it's holding the controller that way. Popular among halo players as it allowed them to jump,turn, aim/melée all at the same time.

Sounds dumb. And incredibly ergonomically-ineffective, possibly damaging.
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Sarah Kim
 
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Post » Wed Aug 18, 2010 4:27 pm

Sounds dumb. And incredibly ergonomically-ineffective, possibly damaging.


I find it horribly uncomfortable, and cannot vouch for its effectivness I've heard of others use it and swear by it though.
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Nina Mccormick
 
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Post » Wed Aug 18, 2010 4:55 pm

http://i.imgur.com/K8wWn.jpg
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Connor Wing
 
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Post » Wed Aug 18, 2010 7:19 pm

The Onza controller is great but requires you to spend some serious time with it to get used to the way it handles compared to the stock 360 controller. The mechanical buttons sit VERY close to flush with the controller casing and are extremely sensitive. The lightest of taps will activate them.

The regular shoulder buttons and the reprogrammable buttons are pretty narrow and sit extremely close together. At first it is very likely that you will inadvertently press both of them when you only mean to press one. The controller shell also has a pretty sharp edge at the shoulder buttons. In this instance I'm still trying to figure out Razer's logic.

The thumbsticks have a slightly different stance than the stock controller.....they're similar but not exactly the same. The thumbstick tension has an enormous amount of available adjustment to suit just about any personal taste.

The new D-pad isn't anything to write home about, though it's certainly no worse than the stock controllers d-pad.

I have mixed feelings about the triggers. I don't mind the shape of them, though they are much more aggressively curved than the stock triggers. OTOH I think they have a LOT of travel to them and overall even though they are serviceable I find myself wishing they were more like the microsoft triggers.

Once I got used to the Onza I fell in love, but it's in some ways a love hate relationship. I have to admit though it is a very good controller for FPS and will probably be very good for Brink, though I doubt it will give anyone an extreme edge. Having two extra shoulder buttons is convenient, but certainly not game changing. YMMV of course.
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Spaceman
 
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Post » Wed Aug 18, 2010 12:42 pm

I find it horribly uncomfortable, and cannot vouch for its effectivness I've heard of others use it and swear by it though.

Probably because doing it causes you long-term damage... :mellow: They sure will be swearing when their hands curl up, drop off, turn into cats and roll away.
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adam holden
 
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Post » Thu Aug 19, 2010 3:48 am

I took delivery of mine just yesterday, ordered earlier in the week specifically to make playing Brink a little easier for me. Overall I think it is a a better controller. I *like* the sticks (taller) and the ABXY buttons, I am OK with the D-pad, but I am not a big fan of the triggers. The double shoulder buttons take some getting used to, and I have hit the lower shoulder button when pulling the trigger on occasion (I have fat fingers). Who knows, I may go back to the 360 controller, but I am glad I have the Razer to try out.
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Trey Johnson
 
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