The Arena itself should be changed. It's a ridiculous conglomeration of stupid design decisions, solely intended to give the player some "instant action" and "fame".
Yes, the characters should be based on realistic builds, experts in their classes (at the higher levels) but not stupidly so.
Equally important, the arena equipment should have no stat boosts, and be standardized across the board. Weapons & armor, with jewelry and other equipment completely banned.
Third, the Arena should be non-lethal. You should be able to lose without having to restart your game. You should be able to re-challenge a foe you lost against, or have a defeated foe re-challenge you. There should be more of a ladder to climb, more competition amongst your own team. The other team should actually exist. You should be paying to enter the Arena, with a chance of winning more money back. And you should be able to watch a match without placing a bet.
The simple fact is, most of the game is based on "game mechanics" not realistic mechanics. Most mods stick to that rule. The entire game would have to be rebuilt to properly balance it.
I agree with this. Overall OOO comes closest to making the game make 'sense', but as i said - you cant expect modders to fix a game with some fundamentally flawed game mechanics.
Also, im perfectly capable of fixing the stats of Arena combatants and would do so myself before asking anyone else. But is it worth it for the Arena - hmm
I'm not saying the Arena is perfect in OOO, far from it, I generally agree with what showler writes. But your quote here is nothing but insulting nonsense, on a similar level as stating that people like you are the kind who only think about easily beating the game and cry out whenever it challenges you. I don't think that about you, but there's no reason to categorize me and others who have replied in such a way, either.
For myself I can guarantee that you're completely wrong. The first time I played Oblivion, the Arena was a major disappointment because it was so little challenge. I found I could continue to beat the opponents all the way to the champion, quite easily while still being low level (10 or so). That was a complete immersion breaker that made no sense for the Champion of Cyrodiil. So I certainly turn my sense to what makes sense in this gameworld. And to me it makes very much more sense that you have to be a high level character to become the Champion than to meet average enemies.
Your choice as to how you react.
My point was that in your mind you pursued a goal (Arena should not be beaten by low level characters) rather than turning your mind to the underlying mechanic and HOW that goal should be achieved.
What you are defending is the goal - that the Arena should be hard. What I AM saying is that the goal should be achieved differently, with realistic character builds. This is not a question of Easy Arena vs 130 speed enemies. What you clearly show, however, is that this is how you have put the problem when you defend the OOO arena ("to me it makes very much more sense that you have to be high level character to become the Champion than to meet average enemies")
That is why i characterised your defending an unsatisfactory state of affairs in that way
On second reading, this quote amuses the hell out of me. All these mods, including the various Arena tweaks and overhauls, are an attempt by the modding community to make sense of the decision of Bethesda Softworks. The aforementioned "professional developer".
The point was that a consistent result and production values is where professional developers have an advantage. But in this case, Bethesda sold out. The game they chose to make was 'dumbed down' for a casual audience. Because making consistent, overarching game mechanics and content is not what modders do well (after all, its not their job and they are doing this in their free time - few modders want to spend time on changing something they dont personally feel is problematic), without completely overhauling the game theres thus only so much modders can fix about Oblivion.
Not all mods are born equal though - some total overhauls do exist, with a new world, quests etc. But not many, and not at the production values Bethesda use (map design, models, voice acting etc).
YES, OOO is overall an exceptional mod. But does it expand on the quest lines, change the childish dialogue or make the content more in depth, like Morrowind? Not really - the horse has already bolted on that one when Bethesda made the game they did.
Im not dissing modders or saying they are never going to be developers - my brother works for Bohemia Interactive after sending in his missions - hes been modding, and ive joined in, everything from unreal to Arma 2. So i certainly accept that modders can be developers, and vice versa. But its not the same process - when youre modding you dont need to produce the consistent, seamless results that you do when youre a professional developer. The vast majority of mods are not ready to be sold as games
I could damn well guarantee that irR4tiOn4L would not have made quite an arguement if he didn't know those combatants were built like such. So what there is a challenge and the only way to execute it is by giving them 100 speed? Oh noz, 100 speed!?! that stat is a lethal stat!
Sure, thats probably correct. I did open the console and query their stats almost right away.
But i did so BECAUSE i felt something was 'not right'. Its pretty hard to miss that every Arena combatant is moving at superhuman speed. And regardless of how HARD they are to actually dispatch (harder, but not too much so - once again i was most of the way through the arena at level 4) its a massive immersion breaker and doesnt fit the world. But thats a minor problem overall, and OOO does most other things right - i am merely using the Arena in it as an example.
What does matter is that Oblivion should have been an entirely different game in the first place, particularly after Morrowind. Larger, deeper and more mature, not dumbed down and childish. And unfortunately, even the best mods like OOO can only alleviate this - not turn Oblivion into the game it should have been