OOO for skyrim?

Post » Wed Mar 30, 2011 12:27 am

Hi. I was wondering whether the devs had taken note of what OOO did to oblivion and why it was so much more popular among people who had played previous TES games than vanilla Oblivion. I don't know where else to put this but I hope the devs bring back everything that made morrowind so great while creating a game brilliant enough to not need another OOO. Best of luck guys. I'm buying a brand new pc just for this.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Wed Mar 30, 2011 10:57 am

What does OOO mean?
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Tue Mar 29, 2011 10:31 pm

What does OOO mean?

He is reffering to Obscuro's Oblivion Overhaul, which dramatically changed alot of Oblivion.

I heard that Obscuro actually got a job with BGS, so think of it as his ideas and mods are already worked into the game. :D
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Wed Mar 30, 2011 4:17 am

He is reffering to Obscuro's Oblivion Overhaul, which dramatically changed alot of Oblivion.

I heard that Obscuro actually got a job with BGS, so think of it as his ideas and mods are already worked into the game. :D


I thought it was Obsidian, because it was for Fallout New Vegas, wasn't it?

Anyways, I've never used OOO. I suppose we'll actually have to play it before we can know what to add though.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Wed Mar 30, 2011 11:03 am

I have no doubt that there will be mods similar to OOO and MMM and FCOM, and for roughly the same reasons - not necessarily to fix all the same flaws, but to fix the inevitable flaws. That's become the primary way in which those so inclined take the training wheels off of whatever it is that Beth puts out for mass consumption.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Wed Mar 30, 2011 9:58 am

Oscuro's Oblivion Overhaul mostly fixed for Oblivion what Bethesda has already fixed in Fallout 3: The awful level scaling, where every enemy and every found item matched your level, and bandits ran around in daedric/glass armor at level 20.

But it had quite a lot of other features as well, new weapons/armor/creatures and such.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Mar 30, 2011 12:32 am

No, there definitely will be no OOO for Skyrim.






Maybe OSO, but definitely no OOO
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Wed Mar 30, 2011 7:12 am

OOOOOOOOOOOOOOOOOOOOOO.....ooooooo! OooooOOOOOoOO?

I go ooooooo for Skyrim! Ya! :thumbsup:
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Wed Mar 30, 2011 12:48 pm

Jorge Solgado (Oscuro) even has http://fallout.wikia.com/wiki/Jorge_Salgado on the Fallout wiki.

Some features of OOO stood out in Fallout: New Vegas. For example, the more sane level scaling. Another I like is Harvest (disappearing flora as ingredients are picked).

Let's hope Skyrim doesn't need such an extensive overhaul. But speaking of which, I do desperately hope to see the equivalent of 'living economy'. It does seem to be present in Fallout: New Vegas.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Wed Mar 30, 2011 8:28 am

I have no doubt that there will be mods similar to OOO and MMM and FCOM, and for roughly the same reasons - not necessarily to fix all the same flaws, but to fix the inevitable flaws. That's become the primary way in which those so inclined take the training wheels off of whatever it is that Beth puts out for mass consumption.


Thats the problem with all forms of media if you want it to sale in mass you must not make it to complex ect and so on.

Lets just say Mozart was not listened to by the plebs of the day they had there folk music and so on.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Wed Mar 30, 2011 10:21 am

Thats the problem with all forms of media if you want it to sale in mass you must not make it to complex ect and so on.

Lets just say Mozart was not listened to by the plebs of the day they had there folk music and so on.


They didn't listen to Mozart because they couldn't get into the venues he played.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Wed Mar 30, 2011 9:36 am

Hopefully Skyrim won't need a complete overhaul mod like Oblivion did. They fixed a lot of those problems already. Here's to hoping. :foodndrink:
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Wed Mar 30, 2011 5:42 am

:sweat: I'm so proud of these new men *sheds a tear* they learn not do be stopid so fast
I spelled it like that on purpose, and what?
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Wed Mar 30, 2011 6:27 am

hopefully skyrim won't need any "overhauls."
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Wed Mar 30, 2011 11:19 am

I love the OOO mod for Oblivion and don't like playing without it. I think I have the newest version which gives you a quest to battle Skyrim Bandits and gets rid of the invisible barrier so you can explore Skyrim a bit. Nothing there but rocks and trees and I haven't explored very far past the border, but it's fun to venture into Skyrim. There's also some Dragonborn armor. It's a taste of Skyrim in an "Oblivion-ish" way.

There's so much about this mod that improves the game. Level scaling is changed. The game is just made more challenging overall. Lots of rare weapons and armor. The wolves actually hunt, travel in packs, and take down deer. You get animal pelts from boar, lions, wolves, deer, and bear. The animals and creatures come in different sizes, so most of the rats are now small. There are fawns, young wolves, and a few different imps. Quite a few new creatures have been added and boss monsters can appear at level one, so you have to really use your wits or run away. There's a geomancy ability which lets you grind up gems and use them in potions or cast spells directly from the stones themselves. Lots of new quests and factions including some wicked Amazon Women.

It's possible that the folks at Beth paid attention to what this mod did for Oblivion, so Skyrim won't need it's equivilent. I can only hope...

If you're on PC and need something fun to do in Oblivion while waiting for Skyrim, I highly recommend this mod! It's a whole new world. :thumbsup:

ETA: http://www.youtube.com/watch?v=65abKSTD0_s&feature=related
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Wed Mar 30, 2011 11:29 am

Hopefully Skyrim won't need a complete overhaul mod like Oblivion did. They fixed a lot of those problems already. Here's to hoping. :foodndrink:


I wouldn't hold my breath if I were you. Based on what I've heard so far in the interviews it sounds like some things will be the same as Oblivion and even more things will be "Dumbed Down" to make it more accessable.

The only way would be for Jorge himself to be working on Skyrim, but since he works for Obsidian and not on the Skyrim dev team I wouldn't count on it.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed Mar 30, 2011 6:24 am

What exactly did OOO do?
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Wed Mar 30, 2011 3:54 am

OOO
  • Altered level scaling to give your character a reason to get better
  • Added various quests
  • Hand-placed loot in dungeons
  • Altered dungeons to be more interesting and unique
  • Added some different enemies to kill


OOO is the reason I got a PC and Oblivion for the PC. Its older brother FCOM is the reason I still play to this day.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Wed Mar 30, 2011 3:26 am

So basically, they have fixed all those things in their newer titles.

And FCOM is the same but better? And better how?

I generally buy for PS3, is it really much better to buy for PC so you can get these things?
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Wed Mar 30, 2011 12:51 pm

Meh, I liked Francesco's better...
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Tue Mar 29, 2011 10:15 pm

Not really sure why we would need OOO for Skyrim when Skyrim hasn't even come out yet.

I have no doubt that there will be mods similar to OOO and MMM and FCOM, and for roughly the same reasons - not necessarily to fix all the same flaws, but to fix the inevitable flaws. That's become the primary way in which those so inclined take the training wheels off of whatever it is that Beth puts out for mass consumption.


After reading another one of these conspiracy theories that BGS is dumbing down the game even though the games have only required more skill and there is more complexity in Skyrim and how BGS only makes flawed games (when in reality, every game has bugs), I just have to http://farm4.static.flickr.com/3217/3015062728_6b27f9a6ae.jpg
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Wed Mar 30, 2011 12:50 am

So basically, they have fixed all those things in their newer titles.

And FCOM is the same but better? And better how?

I generally buy for PS3, is it really much better to buy for PC so you can get these things?

FCOM is the two most popular overhauls, OOO and Frans, smashed together into one thing, with a smaller overhaul Warcry squeezed into the cracks. Then the whole thing is drenched in the awesome Martigen's Monster Mod which adds something like 500 new kinds of enemies and enemy variations. Then there's more bonus stuff like new swords.

I played Oblivion for 250ish hours on a console before the X360 ate the disc. I've been playing it on PC for around 600 or 700 hours now. It takes forever to get everything set up without crashes though, and the game won't run smooth no matter what your system if you use as many mods as I do.

My longest running character was on PC with about 350 hours. I had just finished Shivering Isles and don't think I was done with the guild quests yet. That was just with OOO, no FCOM. Don't know what happened to him, I think crashes made him unplayable. My current character has 10 hours on him, level 4, and has only been from the Imperial City to Chorrol and back. I took the time to set things up right, and I've got way fewer crashes. I expect him to last maybe 500 hours if I stick with him. But I'm already experimenting with other classes.

Skyrim won't have this much content, I'm sure. But, from what I've seen it'll be in less need of a total overhaul. So everyone can spend their time making new content, instead of fixing old content. The modding community just gets better and smarter with every game, so Skyrim is a PC must own in my opinion.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Wed Mar 30, 2011 3:22 am

I don't think we'll see any overhaul mods as comprehensive as OOO for Skyrim because I get the impression Bethesda have learned a lot from mistakes that were made with Oblivion. We have already seen some evidence of this in Fallout (eg improved level scaling) and Todd Howard has also been fairly candid about the steps being taken to address some of the areas where Oblivion was weak (eg NPC looks and interactions, greater variety of dungeon design, more voice actors etc).

However, i'm sure we'll see new versions of other popular mods like Martigen's Monsters (adding loads of new creatures) and Qarl's Texture Pack (improved graphics for PC users).
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Wed Mar 30, 2011 1:41 pm

After reading another one of these conspiracy theories that BGS is dumbing down the game even though the games have only required more skill and there is more complexity in Skyrim and how BGS only makes flawed games (when in reality, every game has bugs), I just have to http://farm4.static.flickr.com/3217/3015062728_6b27f9a6ae.jpg

Hey look - it's "conspiracy theories" - still holding its position near the top of the list of message board pseudo-intellectual buzzwords. Don't have a valid argument? Just accuse your opponent of a "conspiracy theory" and you don't need one!

What's next? Are you going to be proving Godwin's Law for us?

I can comfortably predict that Skyrim will have less content and more fluff than its predecessors, for the simple reason that that's what Beth has done with every game since Daggerfall. That's what they have to do - they're catering to an ever-larger market. They've had to grow beyond the RPG niche market, and they have. Successfully, I might add. But that means that they leave RPG elements behind, and that means that something like OOO has to fill in those gaps. And I can comfortably predict that that will happen.

I sincerely have no idea why you have such a vested interest in arguing that point. It's my opinion, and it's going to remain my opinion. You're free to disagree with it (as you obviously do) but no amount of carefully parsed rhetoric is going to change it, so I'm not sure what it is that you seek to gain. We'll see come November. If I'm right, then I'm right. If I'm wrong, then I'm wrong. Nothing that either you or I post now is going to have the slightest bearing on that.

I'm comfortable with the presumption that I'll be proven right. And it's not as if it makes that much difference in the grand scheme of things anyway - I'll undoubtedly buy the game and play it and (hopefully, at least) enjoy it anyway. But I'll note, with the sadness with which I've noted it with each new game in the series, the elimination of yet more content and the way in which the new gimmicks just don't quite manage to make up for it. But... you know.... it'll still be Elder Scrolls, and that's still a good thing.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Tue Mar 29, 2011 9:55 pm

I sincerely have no idea why you have such a vested interest in arguing that point. It's my opinion, and it's going to remain my opinion. You're free to disagree with it (as you obviously do) but no amount of carefully parsed rhetoric is going to change it, so I'm not sure what it is that you seek to gain. We'll see come November. If I'm right, then I'm right. If I'm wrong, then I'm wrong. Nothing that either you or I post now is going to have the slightest bearing on that.

What's great about this paragraph is Sleign can copy-paste it and it'll ring no less true in his post.
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Next

Return to V - Skyrim