OOO is it good?

Post » Sat Sep 11, 2010 8:33 pm

ok thank you, what about the 402mb folder i downloaded, can i delete it?

also in the OBMM it still says OOO is 1.33 when i copied the 1.34 files?
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Princess Johnson
 
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Post » Sat Sep 11, 2010 9:43 am

My advice is: back up your mods. Unless you have a really fast, reliable, permanent internet connection with no downstream data limit. And even then, I still would, because: a) it's less hassle; and B) sometimes mods disappear.

An external HDD is a good idea, but almost anything would do, really.

edit: In their original form, to be precise.
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Marilú
 
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Post » Sat Sep 11, 2010 4:41 am

Personally, I'd keep it. But if you turn it into an OMOD, I guess you can go ahead.
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Laura-Lee Gerwing
 
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Post » Sat Sep 11, 2010 7:03 am

ok i will back up, breton paladin and i will keep the folder then
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Susan Elizabeth
 
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Post » Sat Sep 11, 2010 10:03 am

ok thank you, what about the 402mb folder i downloaded, can i delete it?

also in the OBMM it still says OOO is 1.33 when i copied the 1.34 files?

Don't worry about that. It says that for me too, but in wrye bash the correct version is displayed.
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James Potter
 
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Post » Sat Sep 11, 2010 3:13 pm

Don't worry about that. It says that for me too, but in wrye bash the correct version is displayed.

i haven't got bash, but thanks for clarifying
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Janeth Valenzuela Castelo
 
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Post » Sat Sep 11, 2010 3:47 pm

:PDid your OOO install work well so far, Sam_A?

Regarding OOO itself;

Are there areas in the game OOO modifies that I prefer it didn't? Yes. I don't see much point in making all those new dungeons in the Gold Coast region if they copied and pasted other dungeon layouts for their dungeons. The spectrals could have been made with more variety; say, base them on vampires, and have "Spectral Barbarians", "Spectral Thief", and so on (spectral mages could simply cast frost damage spells and perhaps some curses, muck like wraiths). Plus, I don't find enough sense in them hanging out in Ayleid ruins; perhaps have those dungeons be lairs to Ayleid undead? I have a couple other minor complaints, but I've forgot them. :P

Is it still a great mod? H**l yah! :) I enjoy the realism, background, and lore-friendly-ish lore it gives to the world. It is a wonderul mod that has made it's place in my load order.
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anna ley
 
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Post » Sat Sep 11, 2010 1:20 pm

OBMM's conflict detection is laughable, but you cannot delete OOO 1.33. I hope you used the OOO 1.33 OMOD (and not the installer) to install it. If you did not, and you find you have missing textures, you will know what the problem is... I have no clue what that 402mb folder you downloaded is, so I have no clue why you would keep it. With the exception of the original BSAs, my backups are OMODs.
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Assumptah George
 
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Post » Sat Sep 11, 2010 5:45 pm

The 402mb folder is the manual install, that contains omod conversion data.
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Laura Shipley
 
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Post » Sat Sep 11, 2010 1:53 pm

Oh, well that can definitely be deleted afterward. The backup is the OMOD. The installed version is the version in use. If you want your "backups" in a safer location, move the OMODs folder. I have the Bash Installers and the OMOD folder on a different HDD.
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Floor Punch
 
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Post » Sat Sep 11, 2010 11:44 am

:PDid your OOO install work well so far, Sam_A?

Regarding OOO itself;

Are there areas in the game OOO modifies that I prefer it didn't? Yes. I don't see much point in making all those new dungeons in the Gold Coast region if they copied and pasted other dungeon layouts for their dungeons. The spectrals could have been made with more variety; say, base them on vampires, and have "Spectral Barbarians", "Spectral Thief", and so on (spectral mages could simply cast frost damage spells and perhaps some curses, muck like wraiths). Plus, I don't find enough sense in them hanging out in Ayleid ruins; perhaps have those dungeons be lairs to Ayleid undead? I have a couple other minor complaints, but I've forgot them. :P

Is it still a great mod? H**l yah! :) I enjoy the realism, background, and lore-friendly-ish lore it gives to the world. It is a wonderul mod that has made it's place in my load order.

goin well so far, not out of 1st sewer yet though from new game so yet to fully experience OOO
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naomi
 
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Post » Sat Sep 11, 2010 12:48 pm

Oh, well that can definitely be deleted afterward. The backup is the OMOD. The installed version is the version in use. If you want your "backups" in a safer location, move the OMODs folder. I have the Bash Installers and the OMOD folder on a different HDD.

ok thanks, i used the 402mb one then converted to omod and then replaced nesscary files with 1.34 to upgrade, i'll prob keep original files on a external HDD anyway.
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Bee Baby
 
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Post » Sat Sep 11, 2010 10:18 am

this oblivion install is really eating up my HDD space as i started with 104GB free before install now got 85GB, lol
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+++CAZZY
 
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Post » Sat Sep 11, 2010 10:31 pm

Some of us have Mod folders up to 50GB. (I have 13)
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Natasha Biss
 
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Post » Sat Sep 11, 2010 9:16 am

this oblivion install is really eating up my HDD space as i started with 104GB free before install now got 85GB, lol

I have 75GB partitioned on a 250GB HDD for Oblivion. I do not think it will get much larger than that. I want to settle on a setup now, and my setup has not been changing much lately anyway. I have only about 20 more texture replacers I want to add, to cover the last few bits of vanilla texturing, and I will probably and a new quest every now and then. I have not played through the game since I had vanilla Oblivion installed. Once I upgrade my rig, I am looking forward to just playing for a while.
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Lakyn Ellery
 
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Post » Sat Sep 11, 2010 10:12 pm

yes ij tried OOO just to see what all the fuss was about half way thorugh one of those amazon caves and testing it with some other mods and i couldn't see what all the fuss was about
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Daniel Holgate
 
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Post » Sat Sep 11, 2010 9:07 pm

yes ij tried OOO just to see what all the fuss was about half way thorugh one of those amazon caves and testing it with some other mods and i couldn't see what all the fuss was about

You could not figure out whether it suited your game or not from the ReadMe? I read through the old OOO site, the ReadMe and the FAQ, when I set my eyes on it. If you did not feel those types of changes, then you probably would not care.
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Mizz.Jayy
 
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Post » Sat Sep 11, 2010 7:41 am

I do nt know i guess i jsut dont like to work with mods that don't have a clear focus or direction to them. if i can't get a decent answer of "whats it all ab out" i tend to not be very interested becausei may have somthing better that covers one of the aspects
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YO MAma
 
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Post » Sat Sep 11, 2010 8:23 am

I do nt know i guess i jsut dont like to work with mods that don't have a clear focus or direction to them. if i can't get a decent answer of "whats it all ab out" i tend to not be very interested becausei may have somthing better that covers one of the aspects

I had a very clear idea of OOO's purpose after doing all of the reading. If you want specific mods, fine, I use those as well, but OOO definitely has a purpose. If you cannot see that by reading the docs, there is not much else to say. You just do not like what it does.
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marie breen
 
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Post » Sat Sep 11, 2010 8:09 am

no I mean hwen I say a clerar focus like RGO handles guards, Terran Vampires and simmiler mods handle vampires spacificly. the problem I see with OOO is that it tries to edit and change whatever it can get its proverbial hands on
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glot
 
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Post » Sat Sep 11, 2010 4:52 pm

I do nt know i guess i jsut dont like to work with mods that don't have a clear focus or direction to them. if i can't get a decent answer of "whats it all ab out" i tend to not be very interested becausei may have somthing better that covers one of the aspects

:cry: I guess we can't read too well if the object of the mod can't be understood from http://devnull.sweetdanger.net/OOO/OOO_133_readme.pdf
The OP asked for views on the mod, and from what I've seen you've added nothing but criticism.
If you care to expand on this and back up your theories with some hard facts, then perhaps I can answer your "dirty edits, multiple patches to make it work" etc.
If the mod isn't for you, fine, but don't try to fabricate excuses for your dislikes.
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lilmissparty
 
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Post » Sat Sep 11, 2010 7:22 pm

no I mean hwen I say a clerar focus like RGO handles guards, Terran Vampires and simmiler mods handle vampires spacificly. the problem I see with OOO is that it tries to edit and change whatever it can get its proverbial hands on

It is entirely possible for a project to have more than one clear focus.

Just sayin'.
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koumba
 
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Post » Sat Sep 11, 2010 8:56 am

looking at the extensive index of changes and edits it looks like i was wirhgt. and yes it is possible but it harms more then it helps. for example the fact that so m any mods require a patch to work with OOO, MMM and the like is very jarring and shows sign of malpractice (i ik n ow i'm probobly using that wrong butyou get theidea)
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lauraa
 
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Post » Sat Sep 11, 2010 8:29 pm

no I mean hwen I say a clerar focus like RGO handles guards, Terran Vampires and simmiler mods handle vampires spacificly. the problem I see with OOO is that it tries to edit and change whatever it can get its proverbial hands on

There are many aspects of the name it does not touch, but it has the word OVERHAUL in its name. What in the world were you expecting when you added it?! Overhaul indicates large scale changes, and that is what OOO does, in a way that many users like. There is a difference between "clear" or "clearer" focus (I am not sure which you tried to type) and "singular" or "smaller" focus. Obviously, it does not try to change everything, but there are plenty of LO's running OOO with 100, 200, 300 and even 400 mods in them. I think you need to straighten out your terms and apply the right labels. So far, you have not pointed out anything legitimately wrong with OOO. All you have expressed is your dislike for mods that change many things (i.e., overhauls.)


Edit: It is an overhaul. Of course it changes many records. What in the world were you thinking when you downloaded it, or even looked at the brief description on its upload page? Patches in no way indicate signs of "malpractice." Now, you are seriously ticking me off because those are totally false accusations. First, you should gather a list of all of these mods that require patches, and secondly, should pick through that list for mods that actually fix problems with OOO. You will find that that is not the purpose of most of the patches at all. Geez, have you looked at the number of patches the UL and BC teams offer. The fact is, there are many mods that change the same records, and sometimes moving things around in the LO is not enough. Therefore, mod makers generate patches to take care of those conflicts. You are definitely making errors with the terms you have been using...
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Haley Merkley
 
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Post » Sat Sep 11, 2010 1:54 pm

well i wqould personally expect a more specific focus on what its trying to do. and that it actually make an effort to spread it out alot more. for example. how many things it directly edi ts rather then doing it in a more friendly way. if a mod is able to do somth ign without editing a pre existing object or refrence it sh ould make an honest attempt to
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Horse gal smithe
 
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