OOO is it good?

Post » Fri Sep 10, 2010 8:50 pm

1. Hi, i want to install mods now but don't know what to get, ive heard of OOO and know basicly what it does but does it use a lot of memory or need a good graphics card to run?

2. i also want to get the kvatch rebuild mod but do you need to complete the main quest first?

3. and also want glenvars castle, is this good? does it work with battlehorn?

4. any other good mods that work with OOO that you think i should have?
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Naughty not Nice
 
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Post » Sat Sep 11, 2010 10:33 am

1. If I could only have one mod installed, it would be OOO. It uses a bit more CPU than vanilla, but you don't need a better video card for it.

2. You can start the game with KR installed, but naturally Kvath won't be Rebuilt untill either completing the whole MQ or liberating Kvatch (not sure about the details).

4. Get the Unoffical Patch(es) at the very least.
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Katy Hogben
 
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Post » Sat Sep 11, 2010 7:11 am

Yes yes yes!

Get OOO, it's one of the best! If not, then the best thing that's ever happened to Oblivion.
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Bek Rideout
 
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Post » Sat Sep 11, 2010 4:56 am

I have OOO as a matter of course, I tried FCOM, but after a day of trying to get it to work I lost patience. To be honest, OOO adds so much that you don't loose out if you don't use the other mods.

OOO also has, I think, the most number of supported mods (like the Blades Armoury). I may be wrong about that though, I've been away for quite a while, and haven't kept up with the forums much.
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Marina Leigh
 
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Post » Fri Sep 10, 2010 9:04 pm

OOO is pretty good. FCOM (which has OOO at its core) is better, but I would only recommend it to those who are determined and have a lot of time on their hands.
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Jason White
 
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Post » Sat Sep 11, 2010 1:48 am

Yep, I agree. Wouldn't play without it. I checked out that FCOM stuff and immediately got a massive headache on trying to figure that mess all out. I'm sure it's wonderful and absolutely not saying anything against it. The installation is just too much of a pain for my little pea brain. I am perfectly happy with OOO as it is and wouldn't change a thing. :)
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Amber Ably
 
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Post » Fri Sep 10, 2010 7:41 pm

I've just been playing Glenvars castle. You have to go through a long dungeon quest to get it. It's one of the best dungeons I've played but I ran into a a major problem. I got to the inner shrine and I could go no further. Other people have had problems with the quests not working. I've now uninstalled it.
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Leilene Nessel
 
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Post » Fri Sep 10, 2010 8:55 pm

ok thanks for your advice, i think ive been convinced of OOO but can everyone some up in 5 main points what it does?

any more about the glenvars castle mod?
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Erich Lendermon
 
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Post » Fri Sep 10, 2010 10:48 pm

ok thanks for your advice, i think ive been convinced of OOO but can everyone some up in 5 main points what it does?


1. No longer does the world revolve around the player. Much reduced level scaling, so the monsters no longer level with you. Some areas will be more dangerous than other.

2. Several large quests.

3. Lots of handplaced stuff.

4. Lots of new items

5. Several smaller mods, like the Lock Bashing mod, is incorporated into OOO
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Robert Devlin
 
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Post » Sat Sep 11, 2010 2:52 am

OOO's quests, it should be pointed out are geared towards the high level adventurer. The developers wanted something to do at high levels.

Almost every other mod will work with it, and if it doesn't, there'll be a patch, almost garenteed. You can't run it along side other overhauls unless you use FCOM, which patches them altogether. MMM is geared to work with it tho.

If you're new to modding, I'd also highly recommend one of the many user interface (UI) mods to make the game look like a PC game, not a console! I use http://www.tesnexus.com/downloads/file.php?id=10763
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Shae Munro
 
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Post » Sat Sep 11, 2010 2:20 am

It's pretty good, and/but it changes *a lot* about the core game, and there ain't nothin' you can do about that. Except uh, not use it. ;)

Make sure you read at least enough of the documentation to get a feel of what's going on with the mod and its installation and use. Do read a guide or two, such as Tomlong's. For example, it mightn't be immediately obvious otherwise that the Harvest Flora plugin bundled with OOO is broken, and you are better off deselecting that option in install, then later installing the latest version of Harvest Flora as an independent mod.

But there are other tricks and traps, of course. This is a BIG mod, as well as being quite a number of mods in one.

Personally, I would suggest thinking about the vanilla game (if you've played enough of it) or playing enough of that (if you haven't) and seeing what it is you dislike about it, or think could realistically be changed for the better. Then see if something like OOO, Fran's, TIE, or something else altogether (maybe no overhauls at all, and just lots of little[r] mods) matches up with your wants and needs.

edit: Seconding what Torrello said about interfaces - my preference is DarkUId DarN, but each is as good as the other. Pick a colour! :)
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SiLa
 
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Post » Fri Sep 10, 2010 10:46 pm

Harvest Flora is broken, eh?

Maybe I should fix my install.

seriously though, I'm not sure what the game would look like without OOO any more, just like I can't remember life before Unique Landscapes and Better Cities (two mods you should also consider).
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Victoria Bartel
 
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Post » Sat Sep 11, 2010 2:06 am

1. right im downloading the main 1.33 complete OMOD file which is 402mb!!! then what else do i need to bring it to the up to date version?

1.33 OMOD ready patch?

then 1.34 beta patch?


2. if i use omod will it ask me what to install or not? as you said about the flora, is it fixed in patch? if not how would i de select it?
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remi lasisi
 
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Post » Fri Sep 10, 2010 9:11 pm

The omod script will walk you through the process through yes or no prompts. You will be asked to install Harvest Flora or not.

Yes the base 1.33 file and then install 1.34 beta 5 on top of it.
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Nuno Castro
 
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Post » Sat Sep 11, 2010 10:35 am

don't get OOO its far too OOOverrated its a jumbled mess of dirty edits to everything imagenable that requires way too many patches to work. and offers little to no player choice
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Nick Jase Mason
 
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Post » Sat Sep 11, 2010 10:32 am

What the hell did I just read..?
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Jade Barnes-Mackey
 
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Post » Sat Sep 11, 2010 6:57 am

It has never caused me any problems, and "dirty" edits are a bit of a moot point in a mod which modifies pretty much everything anyway.
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Yonah
 
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Post » Sat Sep 11, 2010 1:22 am

don't get OOO its far too OOOverrated its a jumbled mess of dirty edits to everything imagenable that requires way too many patches to work. and offers little to no player choice


Go back to the Engineering Guild, troll.
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Alada Vaginah
 
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Post » Sat Sep 11, 2010 3:42 am

thats the problem. why would you wnat one overlord mod to edit everythign? it provides little to no customization piotential!
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Robert Garcia
 
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Post » Fri Sep 10, 2010 10:51 pm

don't get OOO its far too OOOverrated its a jumbled mess of dirty edits to everything imagenable that requires way too many patches to work. and offers little to no player choice

Is this a troll? Don't listen to him.

Every mod has the odd bad edit and all large mods require updates and patches.

Even Oblivion has a massive Unoffical patch that fixes a huge number of bugs.

If you don't like anything in OOO, nothing is stopping you from using the CS to customise it, it's what I did.

I think OOO is exceptionally well made with very few bugs compared to how large it is. Especially now that it has had patches added and updates, it really is top notch mod making. You'd be hard pressed to find anything of better quality coming from a modder community.
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patricia kris
 
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Post » Fri Sep 10, 2010 8:41 pm

Because..vanilla Oblivion IS AN EMPTY GAME. I've been saying that for so long now. OOO as well as the other overhauls, gives us all something to work towards or look forward to. Without them, there is nothing except hitting the level cap, whichever that might be - the biggest baddy in ummodded oblivion is the boring xivilai.. OOO adds much more than that. These "dirty edits" you speak of, are intentional edits - not even 'dirty' to begin with.
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Camden Unglesbee
 
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Post » Fri Sep 10, 2010 10:47 pm

thats the problem. why would you wnat one overlord mod to edit everythign? it provides little to no customization piotential!

There is massive customization potential, it's called the CS.

Also OOO has an esm, you can add stuff to it, create your own mods that run on OOO.

What more do you want?!

EDIT: Don't forget all the optional esp's. Thats customization.
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M!KkI
 
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Post » Fri Sep 10, 2010 10:23 pm

don't get OOO its far too OOOverrated its a jumbled mess of dirty edits to everything imagenable that requires way too many patches to work. and offers little to no player choice

This seems like a good attempt at trolling. If you're serious, you should drop the laughable exaggerations and the pure lies.

Facts:
1. Whether OOO is overrated is subjective, but you're entitled to your opinion.
2. OOO has no dirty edits - unless you completely redefine the definition of dirty edits.
3. OOO requires no patches to work, but has one upgrade package (1.34b)
4. OOO does indeed alter many parts of the game, though it has options for disabling some of the changes.

So I guess what you really try to say is that you don't like that OOO affects so many parts of the game, so why didn't you say this instead of the stupid trolling above? For the record, I fully agree that OOO affects parts of the game that it should stay away from, but I still wouldn't play without it.


What more do you want?!
Actually, stupid trolling aside (not you, but tnu of course), if I could decide, several of OOO's features should be dropped, or added as separate esp files instead. Things like adding map markers to and changing of player houses, or adding lock bashing are better handled by other, partly conflicting mods. Those problems fades in comparision to everything good OOO achieves though.
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Neliel Kudoh
 
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Post » Fri Sep 10, 2010 9:02 pm

Actually, stupid trolling aside (not you, but tnu of course), if I could decide, several of OOO's features should be dropped, or added as separate esp files instead. Things like adding map markers to and changing of player houses, or adding lock bashing are better handled by other, partly conflicting mods. Those problems fades in comparision to everything good OOO achieves though.

I didn't realise OOO changes player houses.

Do you know what changes were made? Or are you talking about the prices?
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Cameron Garrod
 
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Post » Sat Sep 11, 2010 4:38 am

thats the problem. why would you wnat one overlord mod to edit everythign? it provides little to no customization piotential!


Oh nonsense. I spent a couple of hours going through OOO and made a patch to re-rate all the weapons to a more realistic 2-6lb.

The beauty of OOO is the .esm structure, and the fact that it is so clean and tidy.
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claire ley
 
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