» Thu Oct 28, 2010 6:10 pm
I don't see why they "need" closed cities.
Sure, they have to load, but cities have walls. So you can have things start loading as you approach them, like the outdoors, but because we have so many walls to constrain our line of sight we can reduce the distance that would invoke loading. Or they could implement a line of sight loading scheme. What I mean is things that are in your line of sight, or could be in your line of sight in X frames, load before other things that will not be in your line of sight. NPC's can be walking around without their model loaded, which means little loading for them, as they walk around the town FAR away from you, then as they approach this line of sight "aura" they load.
Sure, its a something else for them to program, but it would be very good for their game engine. Maybe you are standing halfway up a very steep, and very narrow mountain. The idea is there is a whole valley that "should" be loaded with the previous loading system in Oblivion and Morrowind, due to your proximity to it, but because there is a considerable amount of mountain blocking your view it isn't loaded. Thats a whole valley worth of stuff you didn't need to load, meaning more stuff that could be loaded on your side.
Now im no game developer, and maybe this system could take up too much memory deciding what to load and what not, but its also something that they could have considered.
So, point is, its possible things will be open, and as far as I see there was never a reason not to have open cities and open cells.