Open cities and buildings?

Post » Thu Oct 28, 2010 9:21 pm

As we all know, in Morrowind, buildings were separated from the outside world by a loading screen. In Oblivion, this expanded to cities.

Will Skyrim continue this trend, or will we buildings and cities truly be a part of the world?
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Thu Oct 28, 2010 12:56 pm

I don't know, but I hope not.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Fri Oct 29, 2010 12:35 am

Nothing said about it.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Thu Oct 28, 2010 6:14 pm

The Xbox 360 and PS3 hardware say no, the cities will remain in seperate cells.
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Thu Oct 28, 2010 2:11 pm

this puts a strains on a lot of systems and not all people can handle it
I would rather have cities with a loading screen than no city at all any day
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Fri Oct 29, 2010 12:26 am

I don't know, but I hope not.


You don't want open cities?... :eek:
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Thu Oct 28, 2010 7:18 pm

The Xbox 360 and PS3 hardware say no, the cities will remain in seperate cells.


I doubt it.
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Thu Oct 28, 2010 10:44 am

we really dont know the difference between the game engine so who knows except bethesda employees
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Thu Oct 28, 2010 7:04 pm

This is my biggest fear and will be my biggest gripe. Something about being able to look out a window and actually see outside that really helps build immersion and a seamless environment. In all the previous games going from inside to out always felt disjointed.
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Thu Oct 28, 2010 10:56 pm

I believe in GI it said that some towns (between the tiny Oblivion settlements and large cities) will be open world but it didn't confirm anything about major cities. They could easily just put an invisible barrier around a city above the wall that makes you load into it if we have levitate. This should have been done in Oblivion.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Thu Oct 28, 2010 9:20 am

This is my biggest fear and will be my biggest gripe. Something about being able to look out a window and actually see outside that really helps build immersion and a seamless environment. In all the previous games going from inside to out always felt disjointed.


Exactly what I'm thinking.

Though I can see how hardware is a constraint.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Thu Oct 28, 2010 11:33 pm

Some people believe we will have open cities due to a comment about fighting dragons in towns from random en[censored]ers.

Most of this is specultion from speculation of the GI article.
But I wouldn't get your hopes up.

For all we know some cities might not have seperate cells and it just extends to buildings in the cities like Morrowind.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Thu Oct 28, 2010 7:15 pm

I wouldn't mind cities being in different cells. I'd be alright with cities in different cells, but I hope that buildings and such in cities don't have cells separate to that of the cities'.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Fri Oct 29, 2010 1:05 am

I believe in GI it said that some towns (between the tiny Oblivion settlements and large cities) will be open world but it didn't confirm anything about major cities. They could easily just put an invisible barrier around a city above the wall that makes you load into it if we have levitate. This should have been done in Oblivion.

there was one city in a picture that you can tell wasn't walled in
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Thu Oct 28, 2010 11:20 am

good point but i hope not although it is more likely it will because the cpu has more "stuff" to handle.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Thu Oct 28, 2010 11:21 pm

Open cities? Possible.

Interior cells merged with exterior cells? Highly doubtful.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Thu Oct 28, 2010 2:45 pm

Now that I think about it, wouldn't mind the cities so much as the buildings.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Thu Oct 28, 2010 2:12 pm

Whenever I've played a game that had houses in the world, without their own exterior cells, That has always broken immersion for me. I like open cities, but not houses.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Fri Oct 29, 2010 1:21 am

I prefer to have cities as good if not better than http://tesnexus.com/downloads/file.php?id=16513 and being closed than have boring,simple,less NPCs,etc. open cities.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Thu Oct 28, 2010 10:12 am

Whenever I've played a game that had houses in the world, without their own exterior cells, That has always broken immersion for me. I like open cities, but not houses.


How so?

I would guess for most it's the other way around.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Thu Oct 28, 2010 10:21 pm

I hate how people would just fade in/out of doorways instead of actually walking inside. Having everything open celled would be amazing, although system and engine restraints will probably prevent any real progress in this area.
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Thu Oct 28, 2010 11:47 pm

I doubt it.

The graphical requirements have increased while the grunt of those machines have not. Either something gets cut or the cities stay as seperate cells since the 360 and ps3 don't even have 2gb of ram.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Thu Oct 28, 2010 6:10 pm

I don't see why they "need" closed cities.
Sure, they have to load, but cities have walls. So you can have things start loading as you approach them, like the outdoors, but because we have so many walls to constrain our line of sight we can reduce the distance that would invoke loading. Or they could implement a line of sight loading scheme. What I mean is things that are in your line of sight, or could be in your line of sight in X frames, load before other things that will not be in your line of sight. NPC's can be walking around without their model loaded, which means little loading for them, as they walk around the town FAR away from you, then as they approach this line of sight "aura" they load.

Sure, its a something else for them to program, but it would be very good for their game engine. Maybe you are standing halfway up a very steep, and very narrow mountain. The idea is there is a whole valley that "should" be loaded with the previous loading system in Oblivion and Morrowind, due to your proximity to it, but because there is a considerable amount of mountain blocking your view it isn't loaded. Thats a whole valley worth of stuff you didn't need to load, meaning more stuff that could be loaded on your side.

Now im no game developer, and maybe this system could take up too much memory deciding what to load and what not, but its also something that they could have considered.

So, point is, its possible things will be open, and as far as I see there was never a reason not to have open cities and open cells.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Thu Oct 28, 2010 5:28 pm

Do you think we'll at least be able to look through windows and see the snow falling outside?
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Fri Oct 29, 2010 1:20 am

Open cities may be possible, or at least larger open towns, but there's no way we'll get open buildings.

You see that in games like GTA and RDR because there aren't as many objects with physics. Compared to the exteriors, interiors in Bethesda games tend to be much more densely packed with objects, all of which have physics and can be scattered by a powerful spell, etc. Asking the game to process all that *and* the NPCs outside would be an extremely daunting task, not just for the consoles, but most likely even for a high end PC.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Next

Return to V - Skyrim