[RELz] Open Cities Classic, Thread #6

Post » Tue Dec 01, 2009 6:07 pm

Yep. That entire scene is just outside what used to be the south canol gate.

Also, for those who are probably curious, removing the city walls doesn't seem to have made any difference in performance. Logic suggests it should have helped, but in my case measuring that might be impossible with the Barrowfields mod in the mix along with all the LOD I use.
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Justin
 
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Post » Tue Dec 01, 2009 8:24 am

Sita has provided a http://www.confrerie-des-traducteurs.fr/site/mods/cyrodiil/villes_et_villages/cites_ouvertes.php translation for version 3.3.2. Though I imagine she'll want to have me shot after the next update :)
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leni
 
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Post » Tue Dec 01, 2009 7:37 am

Question please Arthmoor. :D I've had, as you know, Leyawiin Reborn in my game for some time now. I'm going to install most of the rest of the open cities tonight or tomorrow, just can't leave them be now I have some room on this dinosaur. However, the readme states the "leyawiin Reborn Resources" are required.

Now, I have Open Cities Resources which at the time I installed OC LR, was the requirement to run it. Do I need to uninstall Leyawiin Reborn and the Open cities Resources and replaces with the new ones from this download?
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Ezekiel Macallister
 
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Post » Tue Dec 01, 2009 5:21 pm

Yes, just replace what you have with what's in this download. Since I haven't split the packaging up yet there's no issues with an in-place update.
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Jennie Skeletons
 
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Post » Tue Dec 01, 2009 2:10 pm

Question: I'm having serious problems in/around OBC Cheydinhal (stuttering, lag, and constant crashing), and I can't figure out the cause. I've got a couple mods that alter things in town: Ivellon and VH Bloodlines, for sure, but I've got OCC patches for both. I've also seen a BC patch for VHB. Which one should I use with OBC?
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kyle pinchen
 
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Post » Tue Dec 01, 2009 4:18 pm

For starters, I have nothing to do with OBC, that's Vorians' project.

If you're using Open Cities, you'd need to use the VHB patch found on the Open Cities download page at Nexus. That patch isn't configured to work with OBC though.
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Kristian Perez
 
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Post » Tue Dec 01, 2009 4:57 pm

Hmm. Well. All right... thanks. I guess I can remove the OCC patch from my load order, at least. :)
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Davorah Katz
 
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Post » Tue Dec 01, 2009 5:43 pm

Hey, Open Cities is compatible with Unique Landscapes right?
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Skrapp Stephens
 
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Post » Tue Dec 01, 2009 11:47 am

Yes, you'll need patches around Chorrol, Cheydinhal, and the Leyawiin Reborn layout though.
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Phillip Brunyee
 
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Post » Tue Dec 01, 2009 5:26 pm

Where can I get these patches?
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Alan Cutler
 
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Post » Tue Dec 01, 2009 11:11 am

http://www.tesnexus.com/downloads/file.php?id=13834
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sam
 
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Post » Tue Dec 01, 2009 11:17 am

I get an IPS Driver Error when I click on that. :huh:
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Lilit Ager
 
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Post » Tue Dec 01, 2009 10:58 am

I get an IPS Driver Error when I click on that. :huh:


Try it again, sometimes TESnexus has some small problems...
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Lovingly
 
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Post » Tue Dec 01, 2009 11:47 am

Indeed, Nexus has been having some glitches recently that they're still working through. Unfortunately they're still the best place to host files that need a lot of supporting secondary files to go with them.
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Nancy RIP
 
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Post » Tue Dec 01, 2009 6:58 am

Oh, ok. :)
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Jonathan Windmon
 
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Post » Tue Dec 01, 2009 2:46 pm

Just installed 3.3.3 - first use, not upgrade. I'm getting the two sets of doors issue.

Load order set by BOSS:
Active Mod Files:00  Oblivion.esm01  ScreenEffects.esm02  EnhancedWeather.esm  [Version 1.3.8]03  Cobl Main.esm  [Version 1.72]04  Open Cities Resources.esm  [Version 3.3.2]05  DA Run Fatigue.esm06  CM Partners.esm07  DBBAM.esp  [Version 1.33]**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0A  Oblivion Citadel Door Fix.esp0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]**  LoadingScreens.esp0D  EnhancedWeather.esp  [Version 1.3.5]0E  EnhancedWeather - Enhanced Seasons.esp  [Version 1.3.1]0F  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]++  ln.esp++  Symphony of Violence.esp10  AmbientTownSounds.esp11  MIS.esp12  MIS New Sounds Optional Part.esp13  Atmospheric Oblivion.esp14  Storms & Sound.esp15  LightsOut.esp16  Cities Alive At Night.esp17  AliveWaters.esp18  AliveWaters - Koi Addon.esp19  AliveWaters - Slaughterfish Addon.esp**  Book Jackets Oblivion.esp++  CM_Better Wine.esp++  Cyrodilic Brandy.esp1A  GuildOwnership1.2.esp1B  Inebriation.esp++  Item interchange - Extraction.esp  [Version 0.76]1C  Menu Time.esp1D  P1DmenuEscape.esp1E  Quick Wardrobe.esp1F  Harvest[Containers].esp20  Living Economy.esp21  Living Economy - Items.esp22  GoldAdjustment.esp  [Version 1.13]23  kuerteeIgnoringTheMainQuestHasConsequences.esp24  Map Markers Be Done -Elys-.esp25  DLCHorseArmor.esp26  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]27  DLCOrrery.esp28  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]29  DLCVileLair.esp2A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2B  DLCMehrunesRazor.esp2C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp++  GrimbotsSpellTomes.esp**  FineWeapons.esp2E  Pek_Painting_Exchanger.esp++  RustyItems.esp2F  PersuasionOverhaul.esp  [Version 1.4]30  DLCThievesDen.esp31  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]32  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]33  Cobl Glue.esp  [Version 1.72]34  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]35  Full Harvest.esp  [Version 1.0]36  geomancy.esp37  300_White Stallion 4.esp38  DLCBattlehornCastle.esp39  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]3A  DLCFrostcrag.esp3B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]3C  Knights.esp3D  Knights - Unofficial Patch.esp  [Version 1.0.9]3E  SM Plugin Refurbish(Merged).esp  [Version 1.21]3F  OCC-KOTN-Patch.esp  [Version 2.1]40  The Lost Spires.esp41  OCC-Lost Spires-Patch.esp  [Version 2.0]42  Faregyl.esp  [Version 1.0.8]43  xuldarkforest.esp  [Version 1.0.3]44  LostSpires-DarkForest patch.esp45  xulStendarrValley.esp  [Version 1.2.1]46  xulTheHeath.esp47  XulEntiusGorge.esp48  xulFallenleafEverglade.esp  [Version 1.3.1]49  LostSpires-Everglade patch.esp  [Version 1.2]4A  xulColovianHighlands_EV.esp  [Version 1.2.1]4B  xulChorrolHinterland.esp  [Version 1.2.2]4C  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]4D  xulBravilBarrowfields.esp  [Version 1.3.2]4E  xulLushWoodlands.esp  [Version 1.3]4F  xulAncientYews.esp  [Version 1.4.2]50  xulAncientRedwoods.esp  [Version 1.6]51  xulCloudtopMountains.esp  [Version 1.0.1]52  xulArriusCreek.esp  [Version 1.1.2]53  xulPatch_AY_AC.esp  [Version 1.1]54  xulRollingHills_EV.esp  [Version 1.3.2]55  xulPantherRiver.esp56  xulRiverEthe.esp  [Version 1.0.2]57  xulBrenaRiverRavine.esp  [Version 1.0.2]58  xulImperialIsle.esp  [Version 1.6.3]59  xulBlackwoodForest.esp5A  xulAspenWood.esp  [Version 1.0]5B  bartholm.esp5C  Bartholm-Panther River Patch.esp  [Version 1.0]5D  Open Cities New Sheoth.esp  [Version 1.1]5E  Open Cities Bartholm.esp  [Version 1.0.3]5F  Open Cities Outer Districts.esp  [Version 3.3.2]60  Open Cities Full.esp  [Version 3.3.3]61  OCC-ULCH-Patch.esp  [Version 2.2]62  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]63  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]64  Cliff_BetterLetters.esp  [Version 1.1]65  Drop Lit Torches Weight.esp  [Version 1.6]66  Dungeon Actors Have Torches 1.6 DT.esp67  Exterior Actors Have Torches 1.3 DT.esp68  ImmersiveHealthIndication.esp69  DBWGP.esp  [Version 1.14]6A  Salmo the Baker, Cobl.esp  [Version 3.08]++  Enhanced Vegetation [100%].esp6B  Storms & Sound - The Lost Spires.esp6C  Toggleable Quantity Prompt.esp  [Version 3.1.1]6D  ATakesAll.esp++  reduced_nofran.esp6E  RealisticForceMedium.esp6F  spelliconreplace.esp70  StealthOverhaul.esp71  DD_ProximitySneakPenalty.esp72  ZumbsLockpickingMod - OBSE.esp73  ZumbsLockpickingMod - Hide Difficulty Addon.esp74  RenGuardOverhaul.esp75  RenGuardOverhaulShiveringIsles.esp76  Let There Be Darkness - Knights.esp77  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Mehrunes Razor.esp++  Item interchange - Placement.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]78  CM Partners.esp79  DBWBMR.esp  [Version 1.20]7A  MRP - Horse stabled outside gate.esp7B  MRP - Loading area.esp7C  MRP - You find nothing of use.esp7D  MRP - You successfully harvest.esp++  MessageBox Remover.esp7E  Get Wet - just droplets.esp7F  GW71_Life_Detect.esp80  ScreenControls.esp81  Bashed Patch, 0.esp82  FormID Finder4.esp83  Streamline 3.1.esp


EDIT: OK, I'm not sure what I did, but that problem has gone. However, still no luck for the IC. I get vanilla doors mostly, but the prison exit door is non-activatable and there is no door to or from the Arcane University.
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Zach Hunter
 
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Post » Tue Dec 01, 2009 11:42 am

Just installed 3.3.3 - first use, not upgrade. I'm getting the two sets of doors issue.

EDIT: OK, I'm not sure what I did, but that problem has gone. However, still no luck for the IC. I get vanilla doors mostly, but the prison exit door is non-activatable and there is no door to or from the Arcane University.


The two sets of doors issue most commonly comes up if you do not fully exit the game before reloading. The game's engine does not properly reset things that have had their persistent flags stripped, and unfortunately that includes doors. It's probably the same thing you're seeing on the Prison and AU, the doors were stripped entirely. The rest of the IC has not been touched at all, so if you're getting door issues in districts other than the Prison and AU, it's not coming from OC.

If it's not being caused by improper reloading, then something in your list is affecting the doors, but it doesn't sound that way to me since it went away and you aren't sure why, and I don't see anything that loads past OC that would have need to touch the city doors unless one of them has a dirty edit.
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Chavala
 
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Post » Tue Dec 01, 2009 4:02 pm

The two sets of doors issue most commonly comes up if you do not fully exit the game before reloading. The game's engine does not properly reset things that have had their persistent flags stripped, and unfortunately that includes doors.

Seem you're correct.

It's probably the same thing you're seeing on the Prison and AU, the doors were stripped entirely.

Doesn't look like it. A save that's fine elsewhere still has issues with those two locations.

Heading into the AU.
http://img684.imageshack.us/img684/2421/screenshot570.jpg

Heading out.
http://img109.imageshack.us/img109/5700/screenshot571.jpg

The latter view in the CS. It this really what it should look like?
http://img697.imageshack.us/img697/7489/clipboard01ns.jpg

The rest of the IC has not been touched at all, so if you're getting door issues in districts other than the Prison and AU, it's not coming from OC.

No issues. I was expecting them to change. Performance issues the reason they're not done?
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Juliet
 
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Post » Tue Dec 01, 2009 4:19 am

That looks like you're missing the updated meshes from the Outer Districts portion as you should be seeing a walk-through tunnel where the doors would be normally.
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Nathan Hunter
 
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Post » Tue Dec 01, 2009 11:27 am

That looks like you're missing the updated meshes from the Outer Districts portion as you should be seeing a walk-through tunnel where the doors would be normally.

These ones?
http://img51.imageshack.us/img51/3104/clipboard01pi.jpg
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Rachel Cafferty
 
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Post » Tue Dec 01, 2009 2:00 pm

No, the replacers that go into Meshes\Architecture\ImperialCity that not only optimize the collision but punch the proper holes through the outer wall pieces at the Prison and AU.
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XPidgex Jefferson
 
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Post » Tue Dec 01, 2009 1:31 pm

No, the replacers that go into Meshes\Architecture\ImperialCity that not only optimize the collision but punch the proper holes through the outer wall pieces at the Prison and AU.

The ICAU ones here?
http://img39.imageshack.us/img39/9904/clipboard01wk.jpg
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Alex Blacke
 
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Post » Tue Dec 01, 2009 7:54 pm

Yes, those, though that doesn't show me where they ended up.
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J.P loves
 
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Post » Tue Dec 01, 2009 6:03 pm

Yes, those, though that doesn't show me where they ended up.

They're in C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Meshes\Architecture\ImperialCity

Just manually copied them there from the archive to make sure.
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sas
 
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Post » Tue Dec 01, 2009 5:52 pm

That's the right location. Not sure why it isn't overriding unless you're not doing something to set archive invalidation, like this: http://www.tesnexus.com/downloads/file.php?id=10724
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leni
 
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