[RELz] Open Cities Classic, Thread #6

Post » Tue Dec 01, 2009 8:54 pm

That's the right location. Not sure why it isn't overriding unless you're not doing something to set archive invalidation, like this: http://www.tesnexus.com/downloads/file.php?id=10724

Wrye Bash handles invalidation. Besides which I thought that was only necessary for textures.
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Zach Hunter
 
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Post » Tue Dec 01, 2009 8:23 pm

It's necessary for anything that overrides the stock BSAs. That file I linked you is the only foolproof method I've ever seen. Never used the method available in Wrye Bash.
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Allison Sizemore
 
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Post » Tue Dec 01, 2009 5:53 pm

It's necessary for anything that overrides the stock BSAs. That file I linked you is the only foolproof method I've ever seen. Never used the method available in Wrye Bash.

That is the method used by Wrye Bash. You'll notice the author only talks about textures.
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Sabrina Schwarz
 
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Post » Tue Dec 01, 2009 6:38 am

Well, then, the author is missing some information, because I've personally found it to be necessary for meshes, textures, and sound files. As you are also noticing now, it's not working properly, right?
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pinar
 
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Post » Tue Dec 01, 2009 4:51 am

Well, then, the author is missing some information, because I've personally found it to be necessary for meshes, textures, and sound files. As you are also noticing now, it's not working properly, right?

I don't think it's proven that it's an invalidation issue.
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Kelvin
 
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Post » Tue Dec 01, 2009 5:46 am

Well it's either an invalidation issue, or some screwy thing with Vista, because there's nothing else it could be assuming it's installed correctly.

You haven't provided me anything to go on to prove it isn't an invalidation issue, because I've got plenty of people using it who have Vista and don't have issues with it.

Regardless, what I said about invalidation stands. It isn't just for textures, even if Wrye says otherwise.
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Bones47
 
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Post » Tue Dec 01, 2009 10:57 am

Well it's either an invalidation issue, or some screwy thing with Vista, because there's nothing else it could be assuming it's installed correctly.

You haven't provided me anything to go on to prove it isn't an invalidation issue, because I've got plenty of people using it who have Vista and don't have issues with it.

Regardless, what I said about invalidation stands. It isn't just for textures, even if Wrye says otherwise.

Tried it on my unmodified-XP install which uses the same invalidation method and all was well.
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CArlos BArrera
 
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Post » Tue Dec 01, 2009 1:37 pm

Sounds like a Vista problem then.

gothemasticator
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Jonathan Montero
 
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Post » Tue Dec 01, 2009 3:21 pm

They're in C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Meshes\Architecture\ImperialCity

It's always a bad idea to install within Program Files folder in Vista, try to install elsewhere like C:\Games .

Many users have reported problems with various softwares (and games) installed inside the Program Files folder.
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Travis
 
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Post » Tue Dec 01, 2009 9:22 am

It's always a bad idea to install within Program Files folder in Vista, try to install elsewhere like C:\Games .

Many users have reported problems with various softwares (and games) installed inside the Program Files folder.

And why would you want to, anyway? It's incredibly annoying trying to guess the publisher name of the game you want to use just so you can work out which folder to open, amongst all the clutter. I always install all my stuff in C:\Games anyway. :shrug:
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Lauren Denman
 
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Post » Tue Dec 01, 2009 1:54 pm

It's always a bad idea to install within Program Files folder in Vista, try to install elsewhere like C:\Games .

Many users have reported problems with various softwares (and games) installed inside the Program Files folder.

Any easy way of moving it, without reinstalling the 100+ mods I've got installed?
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Solène We
 
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Post » Tue Dec 01, 2009 5:29 am

You should be able to save your entire data folder. Then, uninstall the game and reinstall where you want it. Then, overwrite the game-created data folder with your own.

Of course, OBSE and Wrye Bash don't entirely reside inside the data folder, so you'll have to manually fix those up (and any others that do).

Actually, you could probably just do the above with the whole Oblivion folder, save yourself the manual work.

gothemasticator

EDIT: And http://www.gamesas.com/bgsforums/index.php?showtopic=1065445 a recent thread about that very process.

gtm
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Stacey Mason
 
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Post » Tue Dec 01, 2009 7:05 pm

Sounds like a Vista problem then.

It wasn't.

I'd repacked Oblivion - Meshes.bsa and hadn't reset the timestamp, so vanilla meshes were overriding modded ones.
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Nice one
 
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Post » Tue Dec 01, 2009 2:32 pm

Heya! Ok I'm having a problem. I've done something wrong obviously. :P I've installed OCC and Oblivion will not start. If I disable it, the game loads fine.

Here are the files I'm installing:
Open Cities Resources.esm
Open Cities Full + Leyawiin Reborn
Open Cities New Sheoth
the needed meshes and textures and Leyawiin Reborn resources as per the readme. So, what have I missed here? I appreciate any help. At the moment, they are at the end of my load order and no, I don't have or use WryeBash or Bain. No soapbox rants at me please anyone thank you. :D I am using OMM and turned those files into an OMOD. Could that be the problem? OMM just doesnt' like them compiled like that?

Edit to add: I did have Leyawiin Reborn and the resources installed on their own from quite awhile ago. I uninstalled them before adding these in and made a clean save after doing so just in case.
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Hannah Barnard
 
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Post » Tue Dec 01, 2009 10:05 am

Situations like this are where I wish OB would spit out some kind of log when it craps out like that telling you exactly what's missing.

The load ordering for OCLR and OCNS shouldn't matter, but I usually have the New Sheoth module loading ahead of the full one.

Usually this type of crash is because the ESM hasn't been activated.
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Rozlyn Robinson
 
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Post » Tue Dec 01, 2009 3:36 pm

Hmm, well the esm is active. I've trashed the OMOD now. I'm going to do a manual install and skip the merged esp and see if that makes a difference. :D I'll stop back and let you know.

And yes, Oblivion needs to have a freakin error log to say why it's mocking me. :lmao:
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Lily
 
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Post » Tue Dec 01, 2009 4:03 pm

Got it! It was one or more of the three patches I downloaded. :lmao: I re-downloaded them, reinstalled and everything's working great now! :foodndrink: Oblivion loading without issue!
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Connie Thomas
 
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Post » Tue Dec 01, 2009 9:16 pm

Ah good, at least it was simple enough. Freakin patches :)
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Kim Kay
 
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Post » Tue Dec 01, 2009 4:11 pm

I've got an issue relating to Open Better Cities. Since the last Better Cities thread was locked due to post count and no one's started a new one, I'm just posting here with the hopes that maybe someone can help me (and my problem might just be related to OC anyway).

So... I've been experiencing crashing problems around Cheydinhal. Not in any particular spot - just all over; inside and outside the city. It usually occurs when I get to within a hundred feet or so of the wall; sometimes I can make it clear inside the city before I crash, sometimes at the gate, etc. Sometimes the game just locks up entirely.

I popped over to the closed version of Cheydinhal to track down an NPC, and I saw the ravine added by Better Cities ( (http://project-phoenix.wikidot.com/local--files/files/Cheydinhal1.JPG and http://project-phoenix.wikidot.com/local--files/files/Cheydinhal2.JPG), minus the bridge and prison. Those aren't supposed to be showing up in the closed worldspace. Is this a result of the combination of mods I'm using (Open Cities 3.1 and Better Cities 4.4.1), or is a bug with BC, or is it something else entirely?
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Lillian Cawfield
 
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Post » Tue Dec 01, 2009 10:39 am

If you're talking about Open Better Cities, I don't have anything to do with that beyond incidental patches that work with it and OCC.

If you're using Open Cities Classic and seeing that ravine in the open version of Cheydinhal, you've installed two copies of the same city which you can't do without problems developing.
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Stephani Silva
 
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Post » Tue Dec 01, 2009 6:16 am

NM
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Matt Bigelow
 
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Post » Tue Dec 01, 2009 12:55 pm

It's Open Better Cities - I mistyped it. Anyway, I'll try PMing Ismelda instead, since there's no new BC thread.
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Kay O'Hara
 
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Post » Tue Dec 01, 2009 3:29 pm

Ok, I don't know if someone made one already, but I've written a script for myself to install with OBMM. It's not idiotproof, but it does what it's supposed to. If anyone is interrested, here it is.
Not fully tested, but revised. Does not take into account incompatibilities, you still have to manually install patches you need.

Create an omod for Open Cities and copy this in the script thingy.

If VersionLessThan 1.1.2   Message "This mod must be installed by OBMM version 1.1.2 or later to prevent script errors."   FatalErrorEndIfIfNot OblivionNewerThan 1.2.415.0  Message "This mod requires Oblivion 1.2.416 or higher. Please download and install the official patch."  FatalErrorEndIfDontInstallAnyPluginsDontInstallAnyDataFilesCopyDataFolder "00 Core Resources\\Meshes" "Meshes" TrueCopyDataFolder "00 Core Resources\\Textures" "Textures" TrueCopyPlugin "00 Core Resources\\Open Cities Resources.esm" "Open Cities Resources.esm"If DialogYesNo "Do you want all Open Cities to be install?" "Open Cities - Full Merged"	SelectWithDescriptions "Open Cities - Full Merged" "Full with 'Bravil Blood & Mud' and 'Leyawiin Reborn'" "You must have 'Bravil Blood & Mud' installed to select this option and you must have chosen to install 'Leyawiin Reborn' data." "Full with 'Bravil Blood & Mud' only" "Only 'Bravil Blood & Mud' is required." "Full with 'Leyawiin Reborn' only" "Only Leyawiin Reborn Data is required." "Full only" "Basic"	Case Full with 'Bravil Blood & Mud' and 'Leyawiin Reborn'		CopyPlugin "15 Full Merged\\Open Cities Full + Bravil Blood & Mud + Leyawiin Reborn.esp" "Open Cities Full + Bravil Blood & Mud + Leyawiin Reborn.esp" 	Break	Case Full with 'Bravil Blood & Mud' only		CopyPlugin "15 Full Merged\\Open Cities Full + Bravil Blood & Mud.esp" "Open Cities Full + Bravil Blood & Mud.esp" 	Break	Case Full with 'Leyawiin Reborn' only		CopyPlugin "15 Full Merged\\Open Cities Full + Leyawiin Reborn.esp" "Open Cities Full + Leyawiin Reborn.esp" 	Break	Case Full only		CopyPlugin "15 Full Merged\\Open Cities Full.esp" "Open Cities Full.esp" 	Break	EndSelect	Else		SelectMany "Open Cities - Individual Cities" "Anvil" "Bruma" "Chedynhal" "Chorrol" "Skingrad"		Case Anvil			CopyPlugin "10 Individual Cities\\Open Cities Anvil.esp" "Open Cities Anvil.esp"		Break		Case Bruma			CopyPlugin "10 Individual Cities\\Open Cities Bruma.esp" "Open Cities Bruma.esp"		Break		Case Chedynhal			CopyPlugin "10 Individual Cities\\Open Cities Cheydinhal.esp" "Open Cities Cheydinhal.esp"		Break		Case Chorrol			CopyPlugin "10 Individual Cities\\Open Cities Chorrol.esp" "Open Cities Chorrol.esp"		Break		Case Skingrad			CopyPlugin "10 Individual Cities\\Open Cities Skingrad.esp" "Open Cities Skingrad.esp"		Break		EndSelect			SelectWithDescriptions "Bravil - A choice to make" "Standard Vanilla Bravil" "Basic" "Bravil Blood & Mud layout" "Requires 'Bravil Blood & Mud' Mod." "None" "Does not install Open Bravil"			Case Standard Vanilla Bravil				CopyPlugin "11 Bravil\\Open Cities Bravil.esp" "Open Cities Bravil.esp"			Break			CaseBravil Blood & Mud layout				CopyPlugin "11 Bravil\\Open Cities Bravil Blood&Mud.esp" "Open Cities Bravil Blood&Mud.esp"			Break			Case None			Break			EndSelect				SelectWithDescriptions "Leyawiin - Another choice" "Standard Vanilla Leyawiin" "Basic" "Leyawiin Reborn layout" "Requires Leyawiin Reborn Data" "None" "Does not install Open Leyawiin"				Case Standard Vanilla Leyawiin					CopyPlugin "12 Leyawiin\\Open Cities Leyawiin.esp" "Open Cities Leyawiin.esp"					CopyPlugin "20 Road Record\\Open Cities Road Record.esp" "Open Cities Road Record.esp"				Break				Case Leyawiin Reborn layout					CopyPlugin "12 Leyawiin\\Open Cities Leyawiin Reborn.esp" "Open Cities Leyawiin Reborn.esp"					CopyPlugin "20 Road Record\\Open Cities LR Road Record.esp" "Open Cities LR Road Record.esp"				Break				Case None					CopyPlugin "20 Road Record\\Open Cities Road Record.esp" "Open Cities Road Record.esp"				Break				EndSelectEndIfIf DialogYesNo "The Imperial City cannot be opened, but do you, at least, want the Prison and Arcane University opened as well (Outer Districts)?" "Open Cities - Outer Districts"	CopyDataFolder "30 Outter Districts\\Meshes" "Meshes" True	CopyPlugin "30 Outter Districts\\Open Cities Outer Districts.esp" "Open Cities Outer Districts.esp"	ElseEndIfIf DialogYesNo "If you have J.Sera's Bartholm, do you want the open version?" "Open Cities - Bartholm"	CopyPlugin "40 Bartholm\\Open Cities Bartholm.esp" "Open Cities Bartholm.esp"	ElseEndIfIf DialogYesNo "Do you want Crucible and Bliss (SI) turned into open cities?" "Open Cities - New Sheoth"	CopyDataFolder "50 New Sheoth\\Meshes" "Meshes" True	CopyPlugin "50 New Sheoth\\Open Cities New Sheoth.esp" "Open Cities New Sheoth.esp"	ElseEndIfIf DialogYesNo "Did you install any Leyawiin Reborn layout?" "Open Cities - Leyawiin Reborn"	CopyDataFolder "01 Leyawiin Reborn Resources\\Meshes" "Meshes" True	CopyDataFolder "01 Leyawiin Reborn Resources\\Textures" "Textures" True	ElseEndIfMessage "Many compatibility patches exist, make sure you check them out."IfNot DialogYesNo "Open Cities is now ready for installation.%NewLine%%NewLine%Do you want to proceed (select 'No' to cancel installation)?" "Open Cities"	FatalError EndIf


Hoping I done it right! :(
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Marguerite Dabrin
 
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Post » Tue Dec 01, 2009 7:14 am

Hi Arthmoor

Has anyone else recently found any issues with NPC A.I. paths?
I'm finding NPCs getting stuck against castle walls, jumping in the water etc...

I'm using Open Cities Classic v333

Open Cities Full.esp,
Open Cities Resources.esm
Open Cities New Sheoth.esp

I'd be happy to post my load order if you suspect OC could be the issue.

Thanks for such a great mod!
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Richus Dude
 
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Post » Tue Dec 01, 2009 6:21 am

Hi Arthmoor

Has anyone else recently found any issues with NPC A.I. paths?
I'm finding NPCs getting stuck against castle walls, jumping in the water etc...


When you did the install, did you also install one of the road record files? If so, which one? You may have installed the wrong one.
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Krista Belle Davis
 
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