[RELz] Open Cities Classic, Thread #6

Post » Tue Dec 01, 2009 6:06 am

When you did the install, did you also install one of the road record files? If so, which one? You may have installed the wrong one.


I didn't install any road records. I think the readme said something about not needing a road record if I was using the fully merged cities esp, unless I misunderstood it.
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Markie Mark
 
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Post » Tue Dec 01, 2009 8:02 am

Then I'll need to see your load order. NPCs should not normally be doing the things you say unless the road links are messed up.
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Ludivine Poussineau
 
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Post » Tue Dec 01, 2009 5:22 am

Then I'll need to see your load order. NPCs should not normally be doing the things you say unless the road links are messed up.



Oblivion.esmMorrowind_ob.esmTribunal_ob.esmBloodmoon_ob.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmArmamentarium.esmArtifacts.esmOpen Cities Resources.esmxeoex.espMorroblivion eye fixes.espColourwheels sixy Female NPCs.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espMOBS SI.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espAll Natural - Real Lights.espAll Natural.espAll Natural - SI.espAll Natural - EW + NW + AWS.espEnhanced Water v2.0 HDMI.espWindowLightingSystem.espImprovedSigns.espRAEVWD Imperial City.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espMaleBodyReplacerV4.espColourwheels sixy Stock Armor & Clothing Replacer.espColourwheels sixy SI Armor & Clothing Replacer.espColourKnights.espEVE_ArtifactsFemaleArmor.espEVE_Armamentium female.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espBob's Armory Oblivion.espFCOM_BobsArmory.espOBSE-Storms & Sound SI.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espArmamentariumLLVendors.espArmamentariumArtifacts.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_EntropicOrderRebalance.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espFCOM_SpawnRatesReduced.espMart's Monster Mod - More Passive Wildlife.espFCOM_SaferRoads.espFCOM_LessRats.espFCOM_LessReaversInGates.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_HungersUnitySI.espFCOM_Archery.espFCOM_FriendlierFactions.espFCOM_MoreRandomSpawns.espFCOM_MoreRandomItems.espMart's Monster Mod - Shivering Isles.espArmamentariumLL4OOO.espArmamentariumLLMagicOOO.espEVE_Fransfemale.espOOO-WaterFish.espEVE_StockEquipmentReplacer4FCOM.espArtifacts.espArtifacts - ArmaCompleteAddon.espImpeREAL Empire - Unique Castles - All The Castles - Merged.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espEVE_KnightsoftheNine.espSM Plugin Refurbish(Merged).espDLC_MOBS.espMart's Monster Mod - City Defences.espFCOM_Knights.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espEnhanced Vegetation [125%].espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espSlof's Oblivion Better Beasts.espxulAspenWood.espOpen Cities New Sheoth.espOpen Cities Full.espOCC-ULCH-Patch.espOC+Cheydinhal Falls Patch.espRingOfWings_Wingless.espForecastersWill.espBashed Patch, 0.espFormID Finder4.espStreamline 3.1.esp

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JERMAINE VIDAURRI
 
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Post » Tue Dec 01, 2009 4:20 pm

Is there a specific place this happens? Nothing there stands out, and your OC Full file is close to the end of the load order which means its road data should be dominant. Next time you see it happen, open the console, type tpg, then look at where the big red/blue boxes are. It should be obvious if the path grid is messed up. You won't see the road nodes though, but it's highly unlikely those could be messed up.

I don't remember, but does Enhanced Vegetation [125%].esp make the close-up trees larger? If so, that would account for NPCs trying to walk into trees since this mod can't deal with the path nodes.
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tannis
 
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Post » Tue Dec 01, 2009 5:31 pm

Is there a specific place this happens? Nothing there stands out, and your OC Full file is close to the end of the load order which means its road data should be dominant. Next time you see it happen, open the console, type tpg, then look at where the big red/blue boxes are. It should be obvious if the path grid is messed up. You won't see the road nodes though, but it's highly unlikely those could be messed up.

I don't remember, but does Enhanced Vegetation [125%].esp make the close-up trees larger? If so, that would account for NPCs trying to walk into trees since this mod can't deal with the path nodes.


I have made some changes to mods such as major BSA packing, .esp cleaning and some changes to a couple .esp files with TES4Edit and CS. The issues could very well have stemmed from my changes. I could try a new game without the bashed patch activated just in case something there has overridden the OC Full .esp - This is a mod I really can't play without, so I will notify you once I find the issue.
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benjamin corsini
 
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Post » Tue Dec 01, 2009 10:28 am

From what I can tell. Open Cities Complete was not the culprit with my A.I. road records issues. I am still looking for the culprit and will post back after some further testing. I did end up testing Vanilla install with just OCC and all is well :)
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lolli
 
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Post » Tue Dec 01, 2009 9:44 pm

Looks like the A.I. road record is being changed by something in FCOM. Not sure what yet. I'll have to load each component one at a time until I notice the issue again. I thought it may of been City Defenses from MMM since that was the only mod I could think of that messes with A.I. paths. But that didn't seem to make a difference after turning it off. I may try posting over at FCOM.
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kirsty joanne hines
 
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Post » Tue Dec 01, 2009 7:33 pm

Mart's Monster Mod - Diverse WaterLife.esp


Get the updated Version posted in post 3 of MMM thread see if that helps any or disable and see if fixes the problem..
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Sabrina garzotto
 
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Post » Tue Dec 01, 2009 1:50 pm

Get the updated Version posted in post 3 of MMM thread see if that helps any or disable and see if fixes the problem..



Diverswaterlife looks like it was the culprit. I'll try the updated version to see if the issue comes back.

Thanks CorePC! And thanks Arthmoor for your help as well! :foodndrink:
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Eve(G)
 
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Post » Tue Dec 01, 2009 6:07 am

Diverswaterlife looks like it was the culprit. I'll try the updated version to see if the issue comes back.


Npcs should follow ai path and not run into things with new version, unless you are swimming, has that is when the setallreachable is activated..which is needed for fish to move freely in water without needing underwateraipaths..
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Lalla Vu
 
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Post » Tue Dec 01, 2009 6:20 am

For some reason, OCC-OOO-Patch is causing my Oblivion to fail start-up. The main game starts to load for a split-second, but crashes before getting to the main menu. If I disable OCC-OOO-Patch it works fine, but I haven't loaded my game yet, for fear that there will be a bad conflict with OCC and OOO if the comparability patch is not enabled... Here is my load order, as set by BOSS (Jan. 7th 2010 Update).

Oblivion.esmAWS-Core.esmOpen Cities Resources.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espAWS-ShiveringIsles.espNatural_Weather_HDR_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espWindowLightingSystem.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espThieves Arsenal.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espOscuro's_Oblivion_Overhaul.espOOO-BirthSigns.espOOO-Combat_Skills_Perks_Marksmanship.espKnights.espKnights - Unofficial Patch.espOpen Cities New Sheoth.espOpen Cities Outer Districts.espOpen Cities Full.espOCC-OOO-Patch.espNatural_Vegetation_by_Max_Tael.espP1DKeyChainSI Merged.espShort Grass V3.espStealthOverhaul.espReal Lava 1.3.espOpen Cities Road Record.esp

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Jesus Duran
 
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Post » Tue Dec 01, 2009 4:00 pm

snip

How is there no Oscuro's .esm in your load order? How does it not crash without one? Oscuro's .esp should be dependent on it anyway... crashes on startup are usually attributable to missing masters, and the OCC-OOO patch has Oscuro's_Oblivion_Overhaul.esm as a master.
Is it old versions of OOO that don't rely on an .esm? If that's the case, you should upgrade to the most recent version, version 1.34 beta 5, http://www.gamesas.com/bgsforums/index.php?showtopic=1023686 to forum thread.
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kennedy
 
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Post » Tue Dec 01, 2009 11:43 am

For some reason, OCC-OOO-Patch is causing my Oblivion to fail start-up. The main game starts to load for a split-second, but crashes before getting to the main menu. If I disable OCC-OOO-Patch it works fine, but I haven't loaded my game yet, for fear that there will be a bad conflict with OCC and OOO if the comparability patch is not enabled... Here is my load order, as set by BOSS (Jan. 7th 2009 Update).



The OOO patch was designed for a more recent version of OOO, you're using a really old version from before it had an ESM. Upgrade OOO!
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Kat Stewart
 
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Post » Tue Dec 01, 2009 11:41 am

I am using OOO 1.3, is that really too old for the OCC-OOO-Patch?
Hmm.. well, as soon as Nexus comes back up I'll get 1.33, I guess it has an ESM?

EDIT: Ah, I see now. I was getting a lot of MODs from elderscrolls.filefront.com and they purged a lot of the new OOO stuff for some reason.
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Steven Hardman
 
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Post » Tue Dec 01, 2009 9:09 am

Npcs should follow ai path and not run into things with new version, unless you are swimming, has that is when the setallreachable is activated..which is needed for fish to move freely in water without needing underwateraipaths..


Yes the new Diversewaterlife esp file works like a charm! Again thank you!
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Joe Bonney
 
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Post » Tue Dec 01, 2009 5:40 am

I am using OOO 1.3, is that really too old for the OCC-OOO-Patch?
Hmm.. well, as soon as Nexus comes back up I'll get 1.33, I guess it has an ESM?

EDIT: Ah, I see now. I was getting a lot of MODs from elderscrolls.filefront.com and they purged a lot of the new OOO stuff for some reason.


As was mentioned, upgrading OOO will fix that :)

As for elderscrolls.filefront.com, they can go die in a fire for all I care. I went by there the other day only to be greeted by a ban message and absolutely no reason given for why and they're refusing to answer emails I know they're receiving.

If they're purging things again, I guess the best advice is to stop going there for mods and let them rot as a result.
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Avril Louise
 
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Post » Tue Dec 01, 2009 11:09 am

Ok, I don't know if someone made one already, but I've written a script for myself to install with OBMM.
Beautiful! I hope to try this soon. :)
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Michelle Smith
 
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Post » Tue Dec 01, 2009 10:28 am

EDIT: Nevermind.
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Chavala
 
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Post » Tue Dec 01, 2009 1:32 pm

Alright, I have uninstalled Open Cities, and after solving an http://www.gamesas.com/bgsforums/index.php?showtopic=1070490 that was kind of caused by this MOD, I have another question:
Does Open Cities effect map markers? If so, how do I undo these changes? I noticed that often when I'm near a city, my map markers are telling to go inside the city in order to get somewhere else completely different on the world map. So my compass leads me into the city that I'm near instead of my actual destination.
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Eilidh Brian
 
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Post » Tue Dec 01, 2009 9:55 pm

Hi, I seem to be unable to get Open Cities working correctly; my existing save games are crashing to desktop when I try to load them. However, when I start a new game everything seems to be working fine. If it's relevent, I was previously using Better Cities, though I unistalled that prior to installing Open Cities. At that point, I was able to load my existing saves without issue.

In case it helps, here is my load order. Am I missing a patch or something?
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.8]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm0B  Kvatch Rebuilt.esm0C  Open Cities Resources.esm  [Version 3.3.2]0D  HorseCombatMaster.esm0E  Unofficial Oblivion Patch.esp  [Version 3.2.4]0F  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]10  Oblivion Citadel Door Fix.esp11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Quests-SI only.esp17  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]19  Fran Armor Add-on.esp1A  Fran_Lv30Item_Maltz.esp1B  Natural_Habitat_by_Max_Tael.esp1C  All Natural - Real Lights.esp  [Version 0.9.8]1D  All Natural.esp  [Version 0.9.8]1E  All Natural - SI.esp  [Version 0.9.8]++  All Natural - EW + NW + AWS.esp  [Version 0.9.6]++  Kvatch Rebuilt Weather Patch.esp1F  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]20  Storms & Sound.esp21  Rainbows.esp22  WindowLightingSystem.esp++  Item interchange - Extraction.esp  [Version 0.76]23  RAEVWD Cities.esp  [Version 1.4]24  RAEVWD New Sheoth.esp  [Version 1.5]25  RAEVWD Imperial City.esp  [Version 1.4]26  Enhanced Economy.esp  [Version 3.3.3]27  DLCHorseArmor.esp28  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]29  DLCOrrery.esp2A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2B  DLCVileLair.esp2C  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2D  DLCMehrunesRazor.esp2E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2F  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  ArtifactsFemaleArmor.esp30  ClassyClothingCompendium.esp31  PersuasionOverhaul.esp  [Version 1.43]32  Thieves Arsenal.esp**  Armamentium female.esp33  DLCThievesDen.esp34  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]35  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]36  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]37  Cobl Glue.esp  [Version 1.72]38  Cobl Si.esp  [Version 1.63]39  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]3A  Bob's Armory Oblivion.esp3B  FCOM_BobsArmory.esp  [Version 0.9.9]3C  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3D  Oblivion WarCry EV.esp3E  FCOM_WarCry.esp  [Version 0.9.9MB3]3F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  ArmamentariumLLVendors.esp  [Version 1.35]40  ArmamentariumArtifacts.esp  [Version 1.35]41  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]42  FCOM_RealSwords.esp  [Version 0.9.9]43  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]44  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]45  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]49  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]4A  TamrielTravellers4OOO.esp  [Version 1.39c]4B  TamrielTravellersItemsnpc.esp  [Version 1.39c]4C  TamrielTravellersItemsCobl.esp  [Version 1.39c]4D  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]++  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp4E  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]4F  Kvatch Rebuilt.esp50  OCC-KR-Patch.esp++  Kvatch Rebuilt - OOO Compatibility.esp51  Kvatch Rebuilt - Leveled Guards - FCOM.esp52  LetThePeopleDrink.esp  [Version 2.5]53  DLCBattlehornCastle.esp54  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]55  DLCFrostcrag.esp56  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]57  Knights.esp58  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp59  SM Plugin Refurbish(Merged).esp  [Version 1.21]5A  OCC-KOTN-Patch.esp  [Version 2.1]5B  The Lost Spires.esp5C  OCC-Lost Spires-Patch.esp  [Version 2.0]5D  Blood&Mud.esp5E  Blood&Mud - EE patch.esp  [Version 1.0]5F  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]60  ElsweyrAnequina.esp61  road+bridges.esp  [Version 4.5.2]62  Feldscar.esp  [Version 1.0]63  Vergayun.esp  [Version 1.0.3]64  Faregyl.esp  [Version 1.0.10]65  Faregyl+Anequina Patch.esp66  xuldarkforest.esp  [Version 1.0.3]67  LostSpires-DarkForest patch.esp68  xulStendarrValley.esp  [Version 1.2.1]69  xulTheHeath.esp6A  MMMMWL-TheHeath patch.esp6B  XulEntiusGorge.esp6C  xulFallenleafEverglade.esp  [Version 1.3.1]6D  LostSpires-Everglade patch.esp  [Version 1.2]6E  Anequina-Fallenleaf-Patch.esp6F  xulColovianHighlands_EV.esp  [Version 1.2.1]70  xulChorrolHinterland.esp  [Version 1.2.2]71  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]72  xulBravilBarrowfields.esp  [Version 1.3.2]73  xulLushWoodlands.esp  [Version 1.3]74  xulAncientYews.esp  [Version 1.4.2]75  xulAncientRedwoods.esp  [Version 1.6]76  xulCloudtopMountains.esp  [Version 1.0.1]77  xulArriusCreek.esp  [Version 1.1.2]78  xulPatch_AY_AC.esp  [Version 1.1]79  xulRollingHills_EV.esp  [Version 1.3.2]7A  MMMMWL-RollingHills patch.esp7B  xulPantherRiver.esp7C  xulRiverEthe.esp  [Version 1.0.2]7D  xulBrenaRiverRavine.esp  [Version 1.0.2]7E  xulImperialIsle.esp  [Version 1.6.3]7F  xulBlackwoodForest.esp80  xulCheydinhalFalls.esp  [Version 1.0.1]81  KvatchRebuilt-CheydinhalFalls patch.esp82  xulAspenWood.esp  [Version 1.0]83  OTEP - Aleswell.esp  [Version 1.6]84  Open Cities New Sheoth.esp  [Version 1.1]85  Open Cities Outer Districts.esp  [Version 3.3.2]86  Open Cities Full + Bravil Blood & Mud + Leyawiin Reborn.esp  [Version 3.3.3]87  OCC-ULCH-Patch.esp  [Version 2.2]88  OCC-OOO-Patch.esp  [Version 2.3]89  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.1]8A  OCLR+ULBWForest Patch.esp8B  OC+Cheydinhal Falls Patch.esp  [Version 1.0]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]8C  Natural_Vegetation_by_Max_Tael.esp8D  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]8E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]8F  EVE_ShiveringIslesEasterEggs.esp90  Salmo the Baker, Cobl.esp  [Version 3.08]91  Enhanced Vegetation [125%].esp92  Storms & Sound - Blood&Mud.esp93  Storms & Sound - The Lost Spires.esp94  RealisticForceMedium.esp95  RealisticMagicForceLow.esp96  RealSleepExtended.esp  [Version 2.3.4]97  MidasSpells.esp98  OC+Midas Magic Patch.esp99  Midas OscuroGems.esp++  Midas Betterholy.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp9A  Midas BeastFortify Fix OBSE.esp9B  Vector.esp  [Version 0.1]9C  MindControlCrime.esp9D  RenGuardOverhaul.esp9E  RenGuardOverhaulShiveringIsles.esp9F  kuerteeClothingMatters.espA0  Deadly Reflex 5 - Timed Block with no damage or durability changes.espA1  DeadlyReflex 5 - Combat Moves.espA2  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espA3  Druid.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]A4  1em_Vilja.espA5  bgBalancingEVCore.esp  [Version 10.52EV-D]++  bgBalancingEVNoSIVersion_Core_still_required.esp  [Version 10.5DV-D]A6  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A7  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A8  bgMagicEVPaperChase.esp  [Version 1.68EV]A9  bgMagicAlchemy.esp  [Version 1.57]AA  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]AB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]AC  bgIntegrationEV.esp  [Version 0.962]AD  OC+Integration Patch.esp  [Version 2.0]++  kuerteeEffectDrainShaderInitialGlowOnly.esp++  bgMagicShaderLifeDetect.esp  [Version 1.68]AE  bgMagicLightningbolt.espAF  NRB4 OCLR Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]B0  Bashed Patch, 0.espB1  Streamline 3.1.esp

User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Tue Dec 01, 2009 12:09 pm

Alright, I have uninstalled Open Cities, and after solving an http://www.gamesas.com/bgsforums/index.php?showtopic=1070490 that was kind of caused by this MOD, I have another question:
Does Open Cities effect map markers? If so, how do I undo these changes? I noticed that often when I'm near a city, my map markers are telling to go inside the city in order to get somewhere else completely different on the world map. So my compass leads me into the city that I'm near instead of my actual destination.


No, is the answer to your question.
Your wording is inaccurate. Those LOD issues weren't caused by Open Cities at all, not even "kind of"; they were caused by you not doing a complete job when you uninstalled Open Cities. If you uninstall a mod, you have to remove all of it, not just the ESMs, ESPs and BSAs. Open Cities only affects map markers while the mod is installed - markers in the cities get replaced with new markers in the Tamriel worldspace. When you are not using Open Cities, your game will revert back to the original markers in the cities. What you're asking about is actually quest markers anyway, not map markers. As with map markers, Open Cities does nothing more than redirect quest markers to the Tamriel worldspace where necessary while the mod is being used. If you uninstall Open Cities, your quest markers will revert to vanilla.

Hi, I seem to be unable to get Open Cities working correctly; my existing save games are crashing to desktop when I try to load them. However, when I start a new game everything seems to be working fine. If it's relevent, I was previously using Better Cities, though I unistalled that prior to installing Open Cities. At that point, I was able to load my existing saves without issue.

In case it helps, here is my load order. Am I missing a patch or something?


Can you load existing saves without Open Cities active? If not, then you're in the wrong thread, as your problem exists before even installing Open Cities. If you can load existing saves without Open Cities, but not after installing Open Cities, then did you make a clean save between removing Better Cities and installing Open Cities? If not, make one now, then activate Open Cities and see whether you can load that clean save.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Tue Dec 01, 2009 7:08 pm

Can you load existing saves without Open Cities active?

Yeah, my saves load fine when I disable Open Cities and its compatibility patches.

If you can load existing saves without Open Cities, but not after installing Open Cities, then did you make a clean save between removing Better Cities and installing Open Cities? If not, make one now, then activate Open Cities and see whether you can load that clean save.
Here's what I did for each save:
1. Travel to testinghall
2. Save in a new slot
3. Uninstall Better Cities
4. Load game, save in a new slot
5. Install Open Cities

At this point, I can't load the saves anymore. Am I doing it wrong?
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Tue Dec 01, 2009 7:29 pm

Alright, I have uninstalled Open Cities, and after solving an http://www.gamesas.com/bgsforums/index.php?showtopic=1070490 that was kind of caused by this MOD


You left behind the landscape LOD, that's not exactly the fault of the mod. There is a reason for why this is setup to install using BAIN :)

I have another question:
Does Open Cities effect map markers? If so, how do I undo these changes? I noticed that often when I'm near a city, my map markers are telling to go inside the city in order to get somewhere else completely different on the world map. So my compass leads me into the city that I'm near instead of my actual destination.


It affects map markers, yes. The ones in the closed city spaces are suppressed in favor of the ones in the open city spaces. They don't always play along nicely, but once the mod is uninstalled then the closed city map markers will reassert themselves. What you're describing sounds like quest markers pointing to the wrong place though, and that's an entirely different issue.

While OCC is installed any quests directing you into cities will have their targets switched to the proper locations in the open cities. Quest targets are not permanent items, so once the mod is out, then they'll go back to wherever your load order wants them. The one possible exception might be if an NPC is the target and their AI hasn't moved them back to where they belong yet. AI takes time for the system to sort. Further, if the NPC happened to be inside a cell added by OCC when you uninstalled it, they'll end up at the Tiber Septim Hotel in the IC. This is normal, and they will eventually go home, and you may well be seeing them in the process of doing that.

If that's not the case though, I don't know what to tell you other than you have something in your load order that's affecting markers and had it all along before OCC was involved.

Hi, I seem to be unable to get Open Cities working correctly; my existing save games are crashing to desktop when I try to load them. However, when I start a new game everything seems to be working fine. If it's relevent, I was previously using Better Cities, though I unistalled that prior to installing Open Cities. At that point, I was able to load my existing saves without issue.

In case it helps, here is my load order. Am I missing a patch or something?
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.8]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm0B  Kvatch Rebuilt.esm0C  Open Cities Resources.esm  [Version 3.3.2]0D  HorseCombatMaster.esm0E  Unofficial Oblivion Patch.esp  [Version 3.2.4]0F  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]10  Oblivion Citadel Door Fix.esp11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp16  Francesco's Optional Leveled Quests-SI only.esp17  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]19  Fran Armor Add-on.esp1A  Fran_Lv30Item_Maltz.esp1B  Natural_Habitat_by_Max_Tael.esp1C  All Natural - Real Lights.esp  [Version 0.9.8]1D  All Natural.esp  [Version 0.9.8]1E  All Natural - SI.esp  [Version 0.9.8]++  All Natural - EW + NW + AWS.esp  [Version 0.9.6]++  Kvatch Rebuilt Weather Patch.esp1F  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]20  Storms & Sound.esp21  Rainbows.esp22  WindowLightingSystem.esp++  Item interchange - Extraction.esp  [Version 0.76]23  RAEVWD Cities.esp  [Version 1.4]24  RAEVWD New Sheoth.esp  [Version 1.5]25  RAEVWD Imperial City.esp  [Version 1.4]26  Enhanced Economy.esp  [Version 3.3.3]27  DLCHorseArmor.esp28  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]29  DLCOrrery.esp2A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2B  DLCVileLair.esp2C  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2D  DLCMehrunesRazor.esp2E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2F  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  ArtifactsFemaleArmor.esp30  ClassyClothingCompendium.esp31  PersuasionOverhaul.esp  [Version 1.43]32  Thieves Arsenal.esp**  Armamentium female.esp33  DLCThievesDen.esp34  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]35  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]36  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]37  Cobl Glue.esp  [Version 1.72]38  Cobl Si.esp  [Version 1.63]39  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]3A  Bob's Armory Oblivion.esp3B  FCOM_BobsArmory.esp  [Version 0.9.9]3C  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3D  Oblivion WarCry EV.esp3E  FCOM_WarCry.esp  [Version 0.9.9MB3]3F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  ArmamentariumLLVendors.esp  [Version 1.35]40  ArmamentariumArtifacts.esp  [Version 1.35]41  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]42  FCOM_RealSwords.esp  [Version 0.9.9]43  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]44  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]45  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]47  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]48  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]49  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]4A  TamrielTravellers4OOO.esp  [Version 1.39c]4B  TamrielTravellersItemsnpc.esp  [Version 1.39c]4C  TamrielTravellersItemsCobl.esp  [Version 1.39c]4D  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]++  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp4E  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]4F  Kvatch Rebuilt.esp50  OCC-KR-Patch.esp++  Kvatch Rebuilt - OOO Compatibility.esp51  Kvatch Rebuilt - Leveled Guards - FCOM.esp52  LetThePeopleDrink.esp  [Version 2.5]53  DLCBattlehornCastle.esp54  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]55  DLCFrostcrag.esp56  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]57  Knights.esp58  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp59  SM Plugin Refurbish(Merged).esp  [Version 1.21]5A  OCC-KOTN-Patch.esp  [Version 2.1]5B  The Lost Spires.esp5C  OCC-Lost Spires-Patch.esp  [Version 2.0]5D  Blood&Mud.esp5E  Blood&Mud - EE patch.esp  [Version 1.0]5F  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]60  ElsweyrAnequina.esp61  road+bridges.esp  [Version 4.5.2]62  Feldscar.esp  [Version 1.0]63  Vergayun.esp  [Version 1.0.3]64  Faregyl.esp  [Version 1.0.10]65  Faregyl+Anequina Patch.esp66  xuldarkforest.esp  [Version 1.0.3]67  LostSpires-DarkForest patch.esp68  xulStendarrValley.esp  [Version 1.2.1]69  xulTheHeath.esp6A  MMMMWL-TheHeath patch.esp6B  XulEntiusGorge.esp6C  xulFallenleafEverglade.esp  [Version 1.3.1]6D  LostSpires-Everglade patch.esp  [Version 1.2]6E  Anequina-Fallenleaf-Patch.esp6F  xulColovianHighlands_EV.esp  [Version 1.2.1]70  xulChorrolHinterland.esp  [Version 1.2.2]71  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]72  xulBravilBarrowfields.esp  [Version 1.3.2]73  xulLushWoodlands.esp  [Version 1.3]74  xulAncientYews.esp  [Version 1.4.2]75  xulAncientRedwoods.esp  [Version 1.6]76  xulCloudtopMountains.esp  [Version 1.0.1]77  xulArriusCreek.esp  [Version 1.1.2]78  xulPatch_AY_AC.esp  [Version 1.1]79  xulRollingHills_EV.esp  [Version 1.3.2]7A  MMMMWL-RollingHills patch.esp7B  xulPantherRiver.esp7C  xulRiverEthe.esp  [Version 1.0.2]7D  xulBrenaRiverRavine.esp  [Version 1.0.2]7E  xulImperialIsle.esp  [Version 1.6.3]7F  xulBlackwoodForest.esp80  xulCheydinhalFalls.esp  [Version 1.0.1]81  KvatchRebuilt-CheydinhalFalls patch.esp82  xulAspenWood.esp  [Version 1.0]83  OTEP - Aleswell.esp  [Version 1.6]84  Open Cities New Sheoth.esp  [Version 1.1]85  Open Cities Outer Districts.esp  [Version 3.3.2]86  Open Cities Full + Bravil Blood & Mud + Leyawiin Reborn.esp  [Version 3.3.3]87  OCC-ULCH-Patch.esp  [Version 2.2]88  OCC-OOO-Patch.esp  [Version 2.3]89  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.1]8A  OCLR+ULBWForest Patch.esp8B  OC+Cheydinhal Falls Patch.esp  [Version 1.0]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]8C  Natural_Vegetation_by_Max_Tael.esp8D  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]8E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]8F  EVE_ShiveringIslesEasterEggs.esp90  Salmo the Baker, Cobl.esp  [Version 3.08]91  Enhanced Vegetation [125%].esp92  Storms & Sound - Blood&Mud.esp93  Storms & Sound - The Lost Spires.esp94  RealisticForceMedium.esp95  RealisticMagicForceLow.esp96  RealSleepExtended.esp  [Version 2.3.4]97  MidasSpells.esp98  OC+Midas Magic Patch.esp99  Midas OscuroGems.esp++  Midas Betterholy.esp++  Mart's Monster Mod - Midas Creature Ingredients.esp9A  Midas BeastFortify Fix OBSE.esp9B  Vector.esp  [Version 0.1]9C  MindControlCrime.esp9D  RenGuardOverhaul.esp9E  RenGuardOverhaulShiveringIsles.esp9F  kuerteeClothingMatters.espA0  Deadly Reflex 5 - Timed Block with no damage or durability changes.espA1  DeadlyReflex 5 - Combat Moves.espA2  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espA3  Druid.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]A4  1em_Vilja.espA5  bgBalancingEVCore.esp  [Version 10.52EV-D]++  bgBalancingEVNoSIVersion_Core_still_required.esp  [Version 10.5DV-D]A6  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]A7  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]A8  bgMagicEVPaperChase.esp  [Version 1.68EV]A9  bgMagicAlchemy.esp  [Version 1.57]AA  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]AB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]AC  bgIntegrationEV.esp  [Version 0.962]AD  OC+Integration Patch.esp  [Version 2.0]++  kuerteeEffectDrainShaderInitialGlowOnly.esp++  bgMagicShaderLifeDetect.esp  [Version 1.68]AE  bgMagicLightningbolt.espAF  NRB4 OCLR Road Record.esp++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]B0  Bashed Patch, 0.espB1  Streamline 3.1.esp


23 RAEVWD Cities.esp [Version 1.4]
24 RAEVWD New Sheoth.esp [Version 1.5]

Since you're using the full version, you should deactivate those. #23 should self-adjust, but why waste the slot? #24 is not compatible with OCNS and you'll end up with duplication in New Sheoth. I doubt it would cause issues with loading a save, but you need to deactivate that and rebuild your LOD afterward.

90 Salmo the Baker, Cobl.esp [Version 3.08]

That one is known to have an AI issue that can cause crashes, you may want to see if removing it lets you load your saves.

Missing a patch won't cause crashes, just things out of place. You don't appear to be missing any though.
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Tue Dec 01, 2009 2:42 pm

Those LOD issues weren't caused by Open Cities at all, not even "kind of"; they were caused by you not doing a complete job when you uninstalled Open Cities. If you uninstall a mod, you have to remove all of it, not just the ESMs, ESPs and BSAs.


I know that now. But at the time of uninstalling OCC, I followed exactly what the ReadMe said to do for uninstalling. Though I've learned my lesson on that now.
I guess I should start using BAIN. It's just a little annoying to go between OBMM and another application for installing MODs.
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Tue Dec 01, 2009 2:43 pm

23 RAEVWD Cities.esp [Version 1.4]
24 RAEVWD New Sheoth.esp [Version 1.5]

Since you're using the full version, you should deactivate those. #23 should self-adjust, but why waste the slot? #24 is not compatible with OCNS and you'll end up with duplication in New Sheoth. I doubt it would cause issues with loading a save, but you need to deactivate that and rebuild your LOD afterward.
Thanks.
90 Salmo the Baker, Cobl.esp [Version 3.08]

That one is known to have an AI issue that can cause crashes, you may want to see if removing it lets you load your saves.
Just tried deactivating it, it doesn't seem to be the culprit.
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